PreviewsMy First Assassination - Hands on with Assassin's Creed: UnityPreviews - RSS 2.0
Developed by Ubisoft Montreal. Published by Ubisoft. Releases on November 11th. Available on PS4, Xbox One, PC. Travel accommodations provided by Ubisoft.
Confession time! I've completely missed out on the entire Assassin's Creed franchise. Despite multiple games spanning multiple platforms and watching friends and colleagues play them, I've never really played one and gave it my full attention. So when I sat down with Assassin's Creed: Unity, I was uninitiated - I knew the basics, some of the backstory, and that wrist blades were a thing, but not much else. Could Unity be the one to draw me into an already well-established series?
Unity's narrative takes place in Paris during the French Revolution, and the Assassins and Templars are both waging war against each other in the background.. Arno, the game's protagonist, is a recent initiate into the Assassin order, and the missions I played for this preview centered on the final stages of his extended job interview for becoming an Assassin. Despite starting in media res, it seemed like some attention was being paid in Unity to the inner workings and politics of the two opposing factions, which I recall being a source of narrative frustration in the past. Though I definitely wanted some more context as to how Arno became involved with the Assassins. Other than some brief info on how his surrogate father was murdered and Arno's insistence on finding the killers, it wasn't made clear why he chose to down the iconic hood of the order
The first thing that impressed me was that Paris is really big, and heavily populated with dozens (if not hundreds) of NPCs at a given time. Whenever I wasn't trying to leap from rooftop to rooftop, I was constantly running past packed restaurants, shops, and protesting crowds. The NPCS aren't just static bystanders, either; I got into a brief tussle with some Extremists - members of a Templar-affiliated group of ne'er do wells - in the middle of a crowded intersection. My encounter unfortunately took a turn for the worse when I realized I was outnumbered and also barely an idea of how combat worked. I managed to scramble up a nearby wall as gunshots rang out only to see the regular citizenry of Paris had drawn weapons of their own and cut down the remaining Extremists as soon as I was out of the way.
Stuff like that happens frequently during your travels through Paris, and it's interesting to see its inhabitants react to events you may not have anything do with. The developers even encouraged us to explore how we could manipulate Paris' population to our advantage; one tactic they suggested was to lure enemies into view of neutral soldiers who, in-game, are just there to restore order and will attack anyone who shows aggression or suspicious behavior. So if you just so happen to get attacked first while they're in sight, they'll jump to your aid with gusto. But the opposite can also occur if you're not careful. I managed to take out a few Extremists guarding one of the game's many collectible chests, and while looting their corpses, a soldier happened by and sounded the alarm - as far as I could tell he hadn't seen me nonchalantly stab all these Extremists in the gut, but I imagine a hooded figure rifling through the pockets of some fresh corpses didn't look good from his point of view either.
When it came to the actual assassination parts of Unity I learned that I needed to exercise much more patience and restraint that I thought I would need. All those in-game trailers and convention demos have depicted Arno or his predecessors from previous Creeds as graceful killing machines capable of leaping from the shadows in one breath disappearing the next. But once I picked up the controller, nearly every attempt I made to emulate that style ended in a horrific series of panicked button smashes and one super dead Arno. I repeatedly had to start over one story mission involving a daring daylight infiltration of Notre Dame since I was constantly getting shot down whenever I tried to pull off a daring aerial attack or stalk a target through a crowded street. I found out that part of this was due to a redesign of the game's combat system, which puts more an emphasis on using stealth, speed and trickery to your advantage then just assuming you can take on several enemies at once if things go awry. I could see this work in action once I took a deep breath and focused on taking out lone targets one by one, liberally using smoke bombs whenever there was the slightest indication I was about to get in over my head. I'm not sure how veteran AC players may feel about this particular shift, but for newcomers like myself I liked that the combat actually required tactical thinking.