Don't Kill Anyone in Undertale - True Pacifist Ending Guide

Shawn Carignan | 16 Feb 2016 15:36
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Table of Contents:

Waterfall: Part 1

Waterfall is where things start to get real. There is nobody to guide you here, just the Royal Guard leader Undyne chasing you the entire time. She is a pretty terrifying adversary! If this is your first time through, read the stories on the walls and listen to the talking flowers for some back-story. There are some simple puzzles and paths to traverse here, but nothing too tough.

Tips for Waterfall: Part 1:

  • Make sure to set up the flowers in the initial puzzle to the southeast for a special consumable.
  • There is a good defense item, the Dusty Tutu, behind the first waterfall with falling rocks.
  • During the Undyne spear chase, weave diagonally to avoid spears more easily.
  • During the Undyne floor spears, the faster the better, but halt completely if you see a spear pop up in front of you. Use the path below as a guide for where to go.
  • Do not buy Nice Cream from the vendor. It is actually more expensive than in the previous area and there will be a better vendor shortly.

Pacifist Boss Tips: Mad Dummy

  • At the end of this section you will run into the Mad Dummy. He will use other dummies to attack you; simply make sure they are aiming toward him to inflict damage. There is not a Spare option for this boss, just use his minions to damage him enough to end the fight.
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