The Escapist Magazine
Issue 63
Best of The Escapist
Editor's Note Best of The Escapist

Before Nintendo released their first home console system, their American branch was in the business of licensing games to other manufacturers. Spanner details a defining moment of Nintendo of America, its legal battle with Universal Studios over Donkey Kong.

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A decade-long gamble might just save a small town. Justin McElroy tells us about TickStorm, and how they're planning on using their games to help the small town that they call home.

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Even if you don't shop there, or even live near one, the retail giant Wal-Mart has probably affected your life in some way. Allen Varney discusses the Wal-Mart Effect on the gaming industry, and how parts of the industry are trying to break free.

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How does a small shop specializing in console games transform itself into a top-tier juggernaut PC developer? Russ Pitts looks at the rise of Blizzard Entertainment, and how their unique organization allowed them to create better games.

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From the founding of Origin to the rise of NCsoft in the western world, Richard and Robert Garriott have been at the forefront of the games industry since its inception. Shannon Drake and Julianne Greer sit down with the masterminds to discuss the future of online gaming.

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Like any form of gaming, RPGs have odd conventions that only gamers know. John Walker decided to test these conventions on the streets of Bath, England, and provides some very entertaining results.

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