Coming Home to Vvardenfell (My thoughts on Morrowind) | |
It's been more than ten years since I first stepped off the boat onto the rickety docks of Seyda Neen, and yet when I started Morrowind for the first time in years the other day, it was just like coming home. Whilst the vanilla game does look fairly clunky, the Morrowind Overhaul mod works wonders and makes the game a thing of beauty again. Stepping off the prison boat on the swampy south coast of Vvardenfell, I created my character, an Imperial Knight named Ulath. There are so many little things that I had totally forgotten about this game. The way your kill tally shows up, carved in the back of your shield when you block an attack. The echoed sounds of a Nix Hound or Betty Netch out in the wilds. My favourite thing about this game, however, is how organic it feels. It makes you work for things. Making my way to Vivec I did a few odd quests on the way. Helping a damsel find the dashing highway man who had stolen her heart along with her jewels, stopping a murderer who was spilling blood in the holy city. I took a few quests for the Fighters Guild, one of which needed me to travel to Ald'ruhn, quite a distance on foot. Luckily, thanks to my restoration skill, I was also a novice of the Mages Guild so I teleported across to their local chapter, thinking that I'd be back in Vivec before I knew it to turn in for my reward. Instead I ended up spending the next several days questing for House Redoran and the Imperial Legion. Whilst Skyrim let you fast travel to any location you'd previously visited, Morrowind forces you to walk, or at best use boats, Silt Striders and magic to move from one fixed point to another. I can see how some people would find that irritating, especially given the games incredibly slow movement speed at lower levels, but with a game world as rich and unique as this, I don't see it as any hardship. Every region and town feels different from each other. And they all make sense. Towns in the scorched and sandy interior of the island often extend far underground, where it is so much cooler, and the dust from the sand storms which often blow through town, will struggle to build up on the low angled roofs. In short, Morrowind is a game that makes you work hard for your enjoyment. I've played a little over 350 hours of Skyrim, and while I enjoyed the game, I've never finished the main quest, or indeed gotten a character to level 60. Everything is handed to you. Looking for a long lost artefact no one has seen in centuries? It's right here, in this chest. So far I've put about twelve hours into this latest play though and I've only just hit level three, because Morrowind only lets you level up when you improve your major skills. Making me work harder for my levels is making me all the more eager to earn them. I know I've bearly scratched the service of this classic, and I've not even glanced at the two expansions yet, but while I wander the Ashlands or the West Gash region, I wonder why I ever left this place in the first place. | |
Quite the marvel, isn't it? I'm wandering around the Grazelands now and I'm happy to say that Guar are as adorable as I remember. See you next spring! :D | |
I bought Morrowind 2 years back in Game for 5 quid. I promptly gave up after 2 days when a cliff racer proceeded to issue a fatwa against me and hunt me through about 10 autosave reincarnations. Were there a mod that removed this Liam Neeson in Taken channelling bastard (he was that determined to kill me), and all of his pterodactyl looking bastard friends, I would gladly return to Morrowind, as Oblivion is my all time favourite game, despite the fact that every character looks like someone too ugly to be cast in 'The Hills Have Eyes' and those screenshots you posted are incredible. Until then, I would politely invite the humble cliff racer to fuck so far off. All hail Saint Jiub. | |
Reminds me. I need to actually play this game with the Morrowind Overhaul mod. I remember making my first custom PC back in the day...just to play this game. | |
I've been beta testing the OpenMW engine the last few days. It has a LOT of bugs still, but it's fully playable now. Just by default, the lighting and water look a ton better, though the water is a little too transparent right now. I'm having a lot of hilarious things like guards running half way between Balmora and Caldera to fight some random creeps, or critical hitting a guy with a backstab as he's running straight for me because the sneak detection is way off. Still, the project is shaping up really well, and once it's complete, Morrowind is sure to be even better than ever. | |
I can never get into Morrowind because of that damn combat system, so hard, I'll just have to try again. | |
There are mods that remove the cliff racers. I've installed one that makes the wildlife slightly less homicidal. | |
the combat gets better after you have leveled up a bit. once you get decent at a weapon type you stop missing | |
Your username is simply wonderful. Same goes for the profile picture actually. | |
Thanks I use these two for everything. :) | |
I haven't laughed so hard in a long while, your post had me in stitches. I'm only thankful that the house is otherwise empty so I don't have to explain myself!
Those screenies look amazing, thanks for the amazing post. Any chance of a complete run down of all the mods you're using? I'm feeling the itch to play after your post and it'd be nice to have it look like that. It also means trawling the web for the Balmorra house mod I've always used in my playthroughs and digging up a mod I made for a "Flying Shirt" (I think fairly self-explanatory!). What are your major/minor skills BTW? I remember I always used to pick Breton for the magicka bonus, combined with the star sign that offers the same since IIRC Magicka is otherwise fixed throughout the game (items excepted). | |
Those screenies look amazing, thanks for the amazing post. Any chance of a complete run down of all the mods you're using? I'm feeling the itch to play after your post and it'd be nice to have it look like that. It also means trawling the web for the Balmorra house mod I've always used in my playthroughs and digging up a mod I made for a "Flying Shirt" (I think fairly self-explanatory!). What are your major/minor skills BTW? I remember I always used to pick Breton for the magicka bonus, combined with the star sign that offers the same since IIRC Magicka is otherwise fixed throughout the game (items excepted).[/quote] Knight Minor Skills: | |