Spyro Developer: You Don't Miss Spyro As Much As I Do | |
Spyro Developer: You Don't Miss Spyro As Much As I Do The producer of the original Spyro series looks back on his life lived in the shadow of a purple dragon. | |
Spyro 2: Gateway To Glimmer - or, you know, Ripto's Rage - was the very first game I ever owned, for the very first console I ever owned. Hell, I was so oblivious to gaming hardware at the time that I didn't even know you needed a memory card to save your progress. My parents only allowed me to play half an hour a day, so, for like a month, I kept playing the same levels again and again. And I loved it. Hell, when our TV broke and we had to borrow an old black & white TV from my grandparents, I just kept playing, colors be damned. I remember buying the first game as soon as I had the money - and when Year of the Dragon came out, that was a day one purchase. I even bought Enter The Dragonfly on the day of its release, I didn't even own a PS2 yet! If you could point to the exact point in time when I lost my innocence and became a cynical teenager, that would be it. The melancholia truly is big with this one... An interesting article. | |
Wow! Reading this article almost made me tear up. Now this is the kind of content I want more of! It's beautifully written and above else, it's written from a former developer's perspective. That's the kind of insight I'm after. I've always wondered what it might feel like to create something that has had such a profound effect on an entire generation. It must be emotional - seeing the game you've worked on so long ago for so many years of your life brought to life again in HD. I wish I could hear from more former Insomniac developers about their experiences making Spyro but I haven't been able to find much else than just a few short interviews here and there. Which is a shame because it's something I'm insanely curious to learn more about. Behind these amazing worlds are humans after all and you can't create something so profound without pouring a little bit of yourself into it. And you never really get those parts of yourself back - they follow the character and the world out through the release and all the rest of it, to be enjoyed by fans. | |
Well I really hope it comes to steam since I've wanted to play through those games again but back in the day I only rented them. I think I 100%ed the first 2 though... at least the first one. But yeah, good times. | |
Beautiful article, and I'm so glad to hear from his perspective. I'm very glad he's teaching; hopefully more games with heart will come from it. | |
This. This is content. Well done guys, you did a good. | |