Rage 2: Shut Up and Let me Shoot Stuff
Rage 2 fails to clear the already low bar set by typical AAA first person shooters. Whenever a character is talking, I can't help but think about how much you could improve the quality of everything by cutting about two-thirds of the dialog. Characters will deliver information via brute-force exposition dumps, and in the process they'll end up repeating the same ideas again and again. Worse, they're often explaining things that you've already been told by other characters or that you've already figured out for yourself.