How The Refuge: Terror from the Deep Tries to Nail Both Co-Op and Solo Play
It's August 2018 and we're at GenCon. "What about a solo mode?" asks Floyd Lu, creative director of B&B Games Studios. We're in the midst of a long conversation about what to do for the next edition of his game The Refuge: A Race for Survival. It's been selling well for two years, but we're convinced we could take it to the next level with the right changes in a new version.
Developing expansions, new editions, and sequels to existing products is a particularly tough challenge. You need to hold true to the spirit of the original - but deliver something entirely new that's going to ignite your audience. I often refer to it as a game's "promise" - the experience you tell people they are signing up for. For The Refuge, our promise is simple: the thematic immersion of a big miniatures game but in a quicker, easier to teach package.
Making sure we delivered on that promise was the hard part.