TGC 2009: Highlights From the Programming Front

TGC 2009: Highlights From the Programming Front

What did the first day of the Game Tech and Programming track have to offer? Soup, cities, randomness and time.

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Achron seems to be shaping up well...really looking forward to playing it
It seems to be a whole lot different from any game I've played.

Other games using procedural city generation... Subversion immediately springs to mind.

 

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