Review: Wolfenstein

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I got this on the PC recently and I LOVE it. Although, it might be because I'm a pretty big fan of the Wolfenstein series, but the missions are tons of fun, and the combat is simply amazing. I found lots of people kind of complaining about the hub world, but I actually enjoyed that. It allowed me to have some fun, simple firefights before going into a mission with 2 Uber Soldiers and those invisible assassins.

The PC version didn't feel like too much of a port to me really. The menu was easy to navigate with the mouse, and I didn't get any trouble with the game displaying Xbox 360 controls like many people had problems with. Maybe I'm just lucky. Now I'd just like them to balance the multiplayer a bit (it seems like offensive objectives are much harder than defensive) and make it less rough.

I'll definitely play through this game again.

It looks awesome but has alot to live up to
kapoof... hahahahaha
(obscure RTS reference)

ZerOmega:
Just for once I'd like to play a WWII FPS game that doesn't invole the protagonist killing half the population of Zürich. I know that the nazis lost the war and all, but don't you people ever get tired of killing the same enemy all the time?

I have never killed any Swiss citizens (knowingly) in a shooter. I may have killed half the population of Berlin, but that's another story entirely. And yes, it's still fun :D

Hmmm... am I the only one who looks at the Veil and thinks of the Underworld in the Soul Reaver Series? The only things missing are the various souls and monsters roaming the dimension. Or am I wrong? I didn't see any evidence of enemies that roam the veil.

Still, it definitely sparked my interest. And after blowing the heads off of countless enemies in Fallout 3, I need something new to laugh maniacally at. :-)

Nerdfury:

ZerOmega:
Just for once I'd like to play a WWII FPS game that doesn't invole the protagonist killing half the population of Zürich. I know that the nazis lost the war and all, but don't you people ever get tired of killing the same enemy all the time?

It's one of the rules of gaming. If it's (un)dead or a Nazi, you can do whatever you like to it.

Why can't we shoot some allies for a change? Doesn't have to be Americans. There were plenty of other nations involed as well!

I still think its an abortion of the original wolfenstien idea but I'll still play it for the same reason I played Doom3.

I really wish they made a sequel of Return to Castle Wolfenstein instead of this.

I finished Wolfenstein after 1-2 Days and it was a lot of Fun playing it.Nothing special but its a decent game.

Fear the Poof Gun!

Susan Arendt makes Nazi Slaying, Adorable.

Poof
Awww.

KazNecro:
Hmmm... am I the only one who looks at the Veil and thinks of the Underworld in the Soul Reaver Series? The only things missing are the various souls and monsters roaming the dimension. Or am I wrong? I didn't see any evidence of enemies that roam the veil.

Still, it definitely sparked my interest. And after blowing the heads off of countless enemies in Fallout 3, I need something new to laugh maniacally at. :-)

There are creatures called Geists (not to be confused with the GameCube game of the same name) that float through the Veil. If you shoot one, it'll kill nearby enemies. They look kind of like fishies just sort of hanging out, floating around.

Thanks for the review, The single player seems to be exactly what I expected from an Id game. Fun, just blasting away and nothing overly serious.

However I play these singleplayer parts through once and then focus on the multiplayer for months afterwards, kind of wishing there was abit about that part.

Question. Is the multiplayer like Wolfenstein: Enemy Territory, and is it as good? Please don't compare it to Call of Duty or something, compare it with W:ET and Quake Wars. :)

Susan Arendt:

There are creatures called Geists (not to be confused with the GameCube game of the same name) that float through the Veil. If you shoot one, it'll kill nearby enemies. They look kind of like fishies just sort of hanging out, floating around.

Dangerous, otherworldly fish ...

This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*.
You are so many *lonely* *juicy* *bubbles*. It is so sad.
Now that you are *campers* you will have more *parties*
and no more *sad* *lonely* *bubbles*.
This is the *secret*.

D4zZ:
Thanks for the review, The single player seems to be exactly what I expected from an Id game. Fun, just blasting away and nothing overly serious.

However I play these singleplayer parts through once and then focus on the multiplayer for months afterwards, kind of wishing there was abit about that part.

Question. Is the multiplayer like Wolfenstein: Enemy Territory, and is it as good? Please don't compare it to Call of Duty or something, compare it with W:ET and Quake Wars. :)

Not going to pass any kind of judgment on the multiplayer, because I am definitely not a multiplayer kind of gal. So this is where we turn to our community -- guys, what do you think of the multiplayer?

I don't know if I'm somehow missing a patch or what, but I haven't seen a single multi-player game since release on the PC version. It makes me kind of sad I know it's not going to be like W:ET but it could still be fun using veil powers in objective based team-play.

Aside from not being able to find any multi-player matches the single player portion of the game is excellent if you're looking to have a bit of fun. Even though it's running on the Id tech 4 engine it still looks quite good at high resolutions and it runs great as well.

I enjoyed the game quite a bit. I loved the particle-cannon and the flame-thrower. But now that I think about it...I really should've used that poof-gun

Does it have Hitler in a giant mech? This is very important to me.

Wolfenstein is fucking awesome. It's simplistic, yet complicated, if that makes sense. It's an FPS to the core with a layer of badass with the Veil. Also, B.J. Blazkowicz sounds like the name of a porn star. He also has a bitchin' jacket.

Poof!

Souplex:
Poof gun? Slaughter should never be that adorable.

It get worse, next time I poof an enemy I'll get Susan's voice going "hello mr mean Nazi"
then "BOOF boof"

And why did I just describe a frag as i'm poofing someone?, Susan!, no more poofing!.

All in favour of calling a frag a poof from now on?

Its got more forethought put into it than bioshock and doom 3 combined, other than not having alot of of mods for the weapons the game is rather good.

ObnoxiousPotatoe:
Leichenfaust is an odd name for a weapon. (a direct translation would be corpsefist)

Are you kidding? Corpsefist is an awesome name for a gun!

Souplex:
Poof gun? Slaughter should never be that adorable.

You haven't met Jigglypuff yet have you?

not a zaar:
Did you even like the game? I think you forgot to mention that somewhere in your 'review'.

Methinks she's been studying from the book of Yahtzee, only she puts out the powerpuff girl side of reviewing. You just gotta follow how she describes the gameplay, the AI, the interface, etc. I always look forward to Susan's reviews. Whenever I might be down I just stream up her video review for Splosion Man.
Awesome review Susan, this really feels like a vast improvement over Return to Wolfenstein, if it is perhaps too far into the easy end. But with some tweaking Id can put out some make-you-cry DLC that will be just as fun. Time to start saving the moolah, cuz I want it!

chstens:
Does it have Hitler in a giant mech? This is very important to me.

Ugly mustachioed guy is overdue for his encore. Can see it now, The big Feuhrer on one of his rant speeches, camera scrolls down to see a leather jacketed BJ watching briefly before walking over to snap some poor soldier's neck. A bit cliche but would be damn cool, if later in the game it came to a faceoff between BJ and Hitler in a steampunked mecha.

i just hate it that there are still games that use collision model for bullet impacts and in worse case for all stuff that gets applied to the surface.

While the game does provide some entertaining and intriguing moments, the game play is lacking. Like many FPS games, repetition will eventually overtake you. Though the biggest blow is the lack of robot Hitler, but the ending is quite spectacular.

slocik:
No, your just stupid. Why in the love of god, some ppl try to explain to others somthing they have no idea about ? How can something be bigger than it really is ? WTF ?!? The problem comes from the physbox-prop polycount diffrence. It has nothing to do with any colision detection, its just a lazy level designing. Props affected by physics and animated character have a second vesrion with a 10-100x smaller polycout, so there is less collision points when they hit somthing, and it isnt that haevy on the cpu or gpu. But when you hire begginners as 3d modelers, or just ppl that cant do their job correctly, they tend to not alling the both vesrions, or just not give it enought tris.
I also know what part you talking about, the goddamn rocks, it really pissed me off, when i was seeing the enemies but could kill them ;/
Oh yeas, and i loved the game, best fps game this year.

I appreciate your point of view, though you should probably learn how to better express it. Please read the forum guidelines, and treat your fellow Escapists with respect. The Escapist is not a forum of pointless insults, but one of discussion and pleasant debate. Welcome.

Consider the possibility that this issue is caused by bullet collisions being calculated by the bounding box, rather than the visible mesh, or even a collision mesh. The bounding box always has a greater volume than the object it applies to, and can thus be considered "bigger" than the object. It doesn't get rendered, but mathematically speaking it's larger. The bounding box is the "quick and dirty" collision detector, and objects that move at incredible speed (like bullets) likely don't make it past this step in all cases.

looks cool i might have to go and get it... and get the original one

Souplex:
Poof gun? Slaughter should never be that adorable.

But there nazis so it is adorable >:)

The game is fun too.

Poof!
lol

not a zaar:
Did you even like the game? I think you forgot to mention that somewhere in your 'review'.

Um...I'm not sure how you could've read that review and not figured out whether or not I liked the game.

CaptainCrunch:

I appreciate your point of view, though you should probably learn how to better express it. Please read the forum guidelines, and treat your fellow Escapists with respect. The Escapist is not a forum of pointless insults, but one of discussion and pleasant debate. Welcome.

Consider the possibility that this issue is caused by bullet collisions being calculated by the bounding box, rather than the visible mesh, or even a collision mesh. The bounding box always has a greater volume than the object it applies to, and can thus be considered "bigger" than the object. It doesn't get rendered, but mathematically speaking it's larger. The bounding box is the "quick and dirty" collision detector, and objects that move at incredible speed (like bullets) likely don't make it past this step in all cases.

sorry, but i dont consider making stuff up as you go an discussion, its forum trolling. Also only characters and props that will probably be affected by physics a lot have a physic verion of the model, usually you use the actuall model to conserve the system memory, and still that dosnt mean they have to be bigger. Missaligment is only aceptable for rounded objects, all hard edge schould fallow their higher poly conterpart perfectly. Also object speed schould make any diffrence unless there are some serious bugs in the engine. A sitiuation where all verts would miss a tris is just impossible, unless the collision system dosnt work at all.
You cant go and say all ingame geometry is displaced for the physics just becouse 1 model in the whole game is O_o

slocik:

sorry, but i dont consider making stuff up as you go an discussion, its forum trolling. Also only characters and props that will probably be affected by physics a lot have a physic verion of the model, usually you use the actuall model to conserve the system memory, and still that dosnt mean they have to be bigger. Missaligment is only aceptable for rounded objects, all hard edge schould fallow their higher poly conterpart perfectly. Also object speed schould make any diffrence unless there are some serious bugs in the engine. A sitiuation where all verts would miss a tris is just impossible, unless the collision system dosnt work at all.
You cant go and say all ingame geometry is displaced for the physics just becouse 1 model in the whole game is O_o

I consider hastily constructed statements wrought with poor grammar, poor spelling, and 'lol your stupid' insults a form of trolling as well. Especially, when it constitutes the body of your first post ever.

You're correct to say that physics models will be created for objects that need physics more often. What about the stuff the developer expects won't deal with physics very often? Things like rocks that they don't exactly want you to take cover behind... We're actually in agreement that this particular game likely does have 'invisible geometry' issues, by design. Neither of us can provide evidence for the source of the error without the development tools for this specific game, but only make suggestions based on the way other games work.

It is certainly true that the physbox poly could be misaligned - that would account for a single model in a single game. An even simpler way of saying the same thing is that physics isn't always calculated with the exact mesh visible in gameplay, which accounts for all modern games. Even simpler than that is to say that the collision detection is dependent on the predictable physics to be applied to an object - bounding boxes have been used for collision detection since the beginning, and are still used for some things even now. My original statement was in reference to games as a whole - not this specific game.

Shooting invisible geometry isn't anything new, so whining when you encounter it is pointless. (The point of the original statement.) Move on.

Okay I'm commenting on something i just realized about the new Wolfenstein.

Maybe it's because I'm german i noticed it, but its the very FIRST FPS that has germans on the good side (Kreisau Circle). It is soooo refreshing to have this for once. I actually can relate to the resistance-kinda-group cause i always thought i would have been this way when the second WW hit Europe...

It's not a big Deal at all, it just feels very good to finally get some diversity into "black-white"-WWII-games.

It made me remember my grandmother telling me about making pancakes for the american soldiers that fought in her city in exchange for cigarettes and stuff like that...

But the most funny thing is, that of all WWII-Shooters, the most over-the-top one (yeah freakin awsome nazi-disintegration) actually incorporates that.

Just my thoughts on it...and now onward with killing evil nazi-scum.

cya

p.s.: and i don't care for the geometric-fails. The game plays awsome.

Sort of reminds me of The Darkness in terms of game play from what I've read.

paulgruberman:

Susan Arendt:

There are creatures called Geists (not to be confused with the GameCube game of the same name) that float through the Veil. If you shoot one, it'll kill nearby enemies. They look kind of like fishies just sort of hanging out, floating around.

Dangerous, otherworldly fish ...

This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*.
You are so many *lonely* *juicy* *bubbles*. It is so sad.
Now that you are *campers* you will have more *parties*
and no more *sad* *lonely* *bubbles*.
This is the *secret*.

I am *expanding!* It is so much *squishy* to *smell* you! *Campers* are the best! I have *anticipation* and then what? Better parties in *the middle* for sure.

You are help Orz with *parties*. Orz looking for you, and find you. So much joy!!

After the *dancing*, Orz think you will make good *special sauce*. Maybe even for other Orz *party*.

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