Art of Game Mechanics
Audio Only. In this panel, veteran game designer Bill Bridges, creator of White Wolf's Werewolf, and Dr. Chris Hazard, designer of the time-traveling RTS Achron, discuss the aesthetic elements of coming up with game mechanics, and how designing a game's rules can hurt or benefit its setting.
Wait, the designer of Achron was at the Escapist Expo? Damn, I would have loved to meet that man. Despite hearing negative reviews of Achron, the whole time-traveling mechanic within an RTS simply blows my mind and still does to this day.
Captcha: "whole shebang"
Damn right, Captcha, damn right...
I'm actually looking to find "Aura: the Unseen". It may have been named differently, since I can't seem to get any decent results when I search for it.