Assassin's Creed IV: Black Flag Sets Sail for the Caribbean

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Assassin's Creed is turning into pokemon. Every time I turn around they've added a new game. I honestly can't keep up anymore, even thought I'm trying my best. A new game pr year? Why not give your poor developers a few weeks without massive cruchtime so they can make a better game?

Don't get me wrong, all Assassin's Creed games have been good, but they have never been truly great. This is why.

8-Bit_Jack:
Yeah... I don't care about this game. I will likely never buy it.
AC3 was terrible, and I just don't see the story going anywhere I care to explore. Ubisoft's overextension of the series and the money-grubbing ways it's been doled out (excised game parts sold as expansions, "what if" DLC being put out in pay-per-episode format, etc) have just killed any goodwill I have left for the series.

And frankly, as fun as the naval missions were, there should be MORE of them, not a game ABOUT them. Either the series trademark assassinations will suffer, or the ships stuff will become monotonous, like the Great Sea in Wind Waker.

That's the thing...the story isn't going anywhere, it ended with AC3. This is a new story, with a new character, no Desmond.

No Desmond holding the story back, and no modern day character. Which is what this game has needed for a LONG time.

arc1991:

8-Bit_Jack:
Yeah... I don't care about this game. I will likely never buy it.
AC3 was terrible, and I just don't see the story going anywhere I care to explore. Ubisoft's overextension of the series and the money-grubbing ways it's been doled out (excised game parts sold as expansions, "what if" DLC being put out in pay-per-episode format, etc) have just killed any goodwill I have left for the series.

And frankly, as fun as the naval missions were, there should be MORE of them, not a game ABOUT them. Either the series trademark assassinations will suffer, or the ships stuff will become monotonous, like the Great Sea in Wind Waker.

That's the thing...the story isn't going anywhere, it ended with AC3. This is a new story, with a new character, no Desmond.

No Desmond holding the story back, and no modern day character. Which is what this game has needed for a LONG time.

You mean, an abandonment of the series framing device which drove the greater narrative forward? How does that help the series? The story in Screed 2, Brotherhood, and 3 was GARBAGE. The only narrative worth exploring in those games WAS desmond's and the only reason this was a series, instead of pointless stabbity adventures

Ezio is a terrible human being who learns nothing through his games, until suddenly in Revelations he is a Wise Mentor.
Connor is a self-absorbed pissant who learns LESS than nothing: Unlike Ezio who counted his revenge and Assassin goals separately, Connor instead decides his personal vengeance is RIGHTEOUS, and becomes more entitled as the game continues. with the minor exception of Revelations, which polished Ezio's gameplay and had a decent story, the assassin's creed sequels have been exceptionally poor, either from design, story, or both (AC3).

It's a bullshit series with two good games out of THIRTEEN. It had promise, and squandered it.

Okay, at first I was dubious, but this could be good.

Okay, with Assassin's Creed, we had Templar knights.
With Assassin's Creed 4, now we've got Templar pirates.
Now we just need Assassin's Creed 5's Templar vikings to complete the set.

You're promising me a game like Wind Waker here, Ubisoft. You'd better be able to deliver.

So this is now Assassin Pirates Creed... I am perfectly fine with this. Hell, with my love of pirates I'm going to name this game of the year already.

This could be great. I loved Sid Meir's Pirates (both of them-- thanks Good Old Games for the first :) ) ACIII was a snore, but honestly it just had to do with it's perplexingly boring choices for setting and character. The Age of Piracy, on the other hand, was rife with real adventure and over the top personalities. And lots and lots of grey morality. Done right, this could be like a videogame version of On Stranger Tides.

My main problems with AC3 were the boring main character, the samey-looking environments, a shit-ton of useless mechanics and boring mission structure. So far it looks good for the first two. If the last two are fixed, I'm sold.

Assassin's Creed is becoming a cheap experience that's being shoved down our throats. I LOVED the first two, but after the whole "Let's make 2 sequels to the second game, that don't add much aside from Multiplayer" really put me into a negative opinion of the series.

Pirates you say? Carribean you say? I think i have a song that will fit the tone well then.

They REALLY out to cast Henry Rollins as the future guy, acknowledging his real world work in the game up till the point he get's Atimus-ed to go be a pirate, or whatever the hell the future-ribo-memory-sim is named.

image image

II2:
They REALLY out to cast Henry Rollins as the future guy, acknowledging his real world work in the game up till the point he get's Atimus-ed to go be a pirate, or whatever the hell the future-ribo-memory-sim is named.

image image

Seriously, if the tag line to this game isn't Rise Above, and your ship isn't called the H.M.S. Damaged, I will be very disapointed.

called it!

I thought they'd do pirates for AC3, but I still fecking called it!

Didn't AC3 only come out five minutes ago or am I getting older faster than I realised?

Another missed opportunity to have a female protagonist.

first off, does anyone else see the irony in Ubisoft moving towards piracy?

Jailbird408:
Isn't Assassin's Creed supposed to be about, I don't know, ASSASSINATING?
I wasn't interested in Assassin's Creed III because it had huge ships. In fact, without any monolithic megastructures and satisfying shanking, I wasn't interested in AC3 at all. I plowed through the game completely ignoring the side missions because I just wanted to wrap up Desmond's story so I could move on to a more engaging game.
And now that I have, and the new Assassin's Creed looks set to completely shelve what I liked about the early games, I don't even intend to acknowledge the existence of this title beyond telling everyone why I don't intend to acknowledge the existence of this title.

pretty much this. as i have said a few times, i am tired of my assassin being thrust into every conceivable profession (ship captain, animal hunter, match maker, town builder, field marshal, etc.) when all i really want to do is, you know, assassinate people. there was virtually none of that in AC3 -- the assassination contracts were embarrassingly laughable and two of the primary AC3 antagonists were killed in fucking cut scenes. one of those antagonists has been around since the first game!

not to mention i wasn't a fan of the ship fights. i found maneuvering those lumbering beasts aggravating and tiresome. if i wanted a sailing simulator i would go buy one.

HBaskerville:
Another missed opportunity to have a female protagonist.

this would have been really interesting to me as well.

(a few added edits)

I'm somewhat conflicted about this. On one hand, there's no doubt that this game will be fun as all hell since it revolves around Naval combat, the one and only unanimously good thing about AC3. On the other hand, judging by the marketing tactics, I'm afraid that Ubisoft is going to drop the ball when it comes to the colonial politics and the social/racial caste system of the 18th century Caribbean. Assassin's Creed has performed as a great vehicle for tangental learning, and the Colonial Caribbean isn't talked about much in The States (I imagine the same can be said across the pond. . . and the other pond.) Personally, I find the social commentary and historical authenticity central to the AC formula, and it would be a shame if it's ignored altogether for a shallow escapist fantasy on the high seas.

8-Bit_Jack:

arc1991:

8-Bit_Jack:
Yeah... I don't care about this game. I will likely never buy it.
AC3 was terrible, and I just don't see the story going anywhere I care to explore. Ubisoft's overextension of the series and the money-grubbing ways it's been doled out (excised game parts sold as expansions, "what if" DLC being put out in pay-per-episode format, etc) have just killed any goodwill I have left for the series.

And frankly, as fun as the naval missions were, there should be MORE of them, not a game ABOUT them. Either the series trademark assassinations will suffer, or the ships stuff will become monotonous, like the Great Sea in Wind Waker.

That's the thing...the story isn't going anywhere, it ended with AC3. This is a new story, with a new character, no Desmond.

No Desmond holding the story back, and no modern day character. Which is what this game has needed for a LONG time.

You mean, an abandonment of the series framing device which drove the greater narrative forward? How does that help the series? The story in Screed 2, Brotherhood, and 3 was GARBAGE. The only narrative worth exploring in those games WAS desmond's and the only reason this was a series, instead of pointless stabbity adventures

Ezio is a terrible human being who learns nothing through his games, until suddenly in Revelations he is a Wise Mentor.
Connor is a self-absorbed pissant who learns LESS than nothing: Unlike Ezio who counted his revenge and Assassin goals separately, Connor instead decides his personal vengeance is RIGHTEOUS, and becomes more entitled as the game continues. with the minor exception of Revelations, which polished Ezio's gameplay and had a decent story, the assassin's creed sequels have been exceptionally poor, either from design, story, or both (AC3).

It's a bullshit series with two good games out of THIRTEEN. It had promise, and squandered it.

Ezio, Altair and Connor in my opinion much more interesting, i played the games for them...not for Desmond...

Without him in the picture, the Assassin we play as now can be more developed...and not just being a secondary character which we play 90% of the game of.

arc1991:

Ezio, Altair and Connor in my opinion much more interesting, i played the games for them...not for Desmond...

Without him in the picture, the Assassin we play as now can be more developed...and not just being a secondary character which we play 90% of the game of.

What? That makes no sense. None. Having Desmond NEVER affected how well developed the character was, because Desmond still went through their whole arc. You also need to learn what secondary character means. The assassin was always the protagonist, desmond is a framing device DISGUISED as a protagonist.
As such, yes, the main characters are more interesting as characters, but their narratives are lacking.

Assassin's Creed was perfect as far as storytelling goes, only suffering in actual gameplay (which, despite its flaws, is still more rewarding than the later games). Altair's personal arc and his plotline are engaging. Desmond serves as a way to break up the action and breathe, and provides a compelling frame for the main game, leading the player to want to learn what's going on, and thus purchasing the second game.

screed 2 is a story about an entitled little prick who learns that everything in life will go his way, and that he can do as he wishes with no consequence. But it still advance the world plot, and promised a more complex narrative to follow.

brotherhood... Ezio continues to be an entitled prick who learns nothing except that vengeance is AWESOME. gameplay is slightly better than 2. But hey, maybe somethings actually about to happen, major events come up in the frame!

Revelations... frame device does nothing, but at least Ezio isn't a raging toolbox, and HOLY SHIT AN ACTUAL COMPELLING PLOT THAT ALMOST HAS TO DO WITH TEMPLARS AGAIN!

screed 3 is the final nail in the slow death of the framing device, the main game plays like shit, and the story is worse than the gameplay.

screed 4: KEEP PLAYING A SERIES THAT HAS NOTHING TO DO WITH ITS OWN IDEAS BECAUSE OMG HISTORICAL COSTUMES YOO GAIZ ISNT PIRATES SO COOLS?!

yeah. fuck screed

8-Bit_Jack:

arc1991:

Ezio, Altair and Connor in my opinion much more interesting, i played the games for them...not for Desmond...

Without him in the picture, the Assassin we play as now can be more developed...and not just being a secondary character which we play 90% of the game of.

What? That makes no sense. None. Having Desmond NEVER affected how well developed the character was, because Desmond still went through their whole arc. You also need to learn what secondary character means. The assassin was always the protagonist, desmond is a framing device DISGUISED as a protagonist.
As such, yes, the main characters are more interesting as characters, but their narratives are lacking.

Assassin's Creed was perfect as far as storytelling goes, only suffering in actual gameplay (which, despite its flaws, is still more rewarding than the later games). Altair's personal arc and his plotline are engaging. Desmond serves as a way to break up the action and breathe, and provides a compelling frame for the main game, leading the player to want to learn what's going on, and thus purchasing the second game.

screed 2 is a story about an entitled little prick who learns that everything in life will go his way, and that he can do as he wishes with no consequence. But it still advance the world plot, and promised a more complex narrative to follow.

brotherhood... Ezio continues to be an entitled prick who learns nothing except that vengeance is AWESOME. gameplay is slightly better than 2. But hey, maybe somethings actually about to happen, major events come up in the frame!

Revelations... frame device does nothing, but at least Ezio isn't a raging toolbox, and HOLY SHIT AN ACTUAL COMPELLING PLOT THAT ALMOST HAS TO DO WITH TEMPLARS AGAIN!

screed 3 is the final nail in the slow death of the framing device, the main game plays like shit, and the story is worse than the gameplay.

screed 4: KEEP PLAYING A SERIES THAT HAS NOTHING TO DO WITH ITS OWN IDEAS BECAUSE OMG HISTORICAL COSTUMES YOO GAIZ ISNT PIRATES SO COOLS?!

yeah. fuck screed

I feel like we played different games.

Unless you're not serious, in which case 10/10, you really had me going there for a bit. I almost believed you were actually serious.

OT: This game intrigues me. If only because Pirates.

DVS BSTrD:
So instead of hay, will there be piles of gold laying around that I can dive into like Scrooge McDuck?

First thing I thought of when I read this.

DAMN YOU FAMILY GUY! You stole my childhood!

Jailbird408:
Isn't Assassin's Creed supposed to be about, I don't know, ASSASSINATING?

Exactly. Hunting down targets and assassinating them is precisely what the AC games are supposed to be about, and never anything more than that, the rest of the plot is supposed to be there to provide context for the assassinations, not overtake the assassinations pretty much entirely. The series are drifted more and more from it's main point from game to game, and that's why they've started to suck.

8-Bit_Jack:

arc1991:

Ezio, Altair and Connor in my opinion much more interesting, i played the games for them...not for Desmond...

Without him in the picture, the Assassin we play as now can be more developed...and not just being a secondary character which we play 90% of the game of.

What? That makes no sense. None. Having Desmond NEVER affected how well developed the character was, because Desmond still went through their whole arc. You also need to learn what secondary character means. The assassin was always the protagonist, desmond is a framing device DISGUISED as a protagonist.
As such, yes, the main characters are more interesting as characters, but their narratives are lacking.

Assassin's Creed was perfect as far as storytelling goes, only suffering in actual gameplay (which, despite its flaws, is still more rewarding than the later games). Altair's personal arc and his plotline are engaging. Desmond serves as a way to break up the action and breathe, and provides a compelling frame for the main game, leading the player to want to learn what's going on, and thus purchasing the second game.

screed 2 is a story about an entitled little prick who learns that everything in life will go his way, and that he can do as he wishes with no consequence. But it still advance the world plot, and promised a more complex narrative to follow.

brotherhood... Ezio continues to be an entitled prick who learns nothing except that vengeance is AWESOME. gameplay is slightly better than 2. But hey, maybe somethings actually about to happen, major events come up in the frame!

Revelations... frame device does nothing, but at least Ezio isn't a raging toolbox, and HOLY SHIT AN ACTUAL COMPELLING PLOT THAT ALMOST HAS TO DO WITH TEMPLARS AGAIN!

screed 3 is the final nail in the slow death of the framing device, the main game plays like shit, and the story is worse than the gameplay.

screed 4: KEEP PLAYING A SERIES THAT HAS NOTHING TO DO WITH ITS OWN IDEAS BECAUSE OMG HISTORICAL COSTUMES YOO GAIZ ISNT PIRATES SO COOLS?!

yeah. fuck screed

Desmond and the Animus exist solely so that the AC writers can be lazy, so that when things happen in the games that don't make any sense, they can just point at the thing and scream "THE ANIMUS DID IT!!!" As the matter of fact, Desmond and the Animus could have never existed and the series could have been just about an ancient order of assassins and the plot would have changed very little, if at all, but they would have had to bother to write the plot to actually make sense.

8-Bit_Jack:

arc1991:

Ezio, Altair and Connor in my opinion much more interesting, i played the games for them...not for Desmond...

Without him in the picture, the Assassin we play as now can be more developed...and not just being a secondary character which we play 90% of the game of.

What? That makes no sense. None. Having Desmond NEVER affected how well developed the character was, because Desmond still went through their whole arc. You also need to learn what secondary character means. The assassin was always the protagonist, desmond is a framing device DISGUISED as a protagonist.
As such, yes, the main characters are more interesting as characters, but their narratives are lacking.

Assassin's Creed was perfect as far as storytelling goes, only suffering in actual gameplay (which, despite its flaws, is still more rewarding than the later games). Altair's personal arc and his plotline are engaging. Desmond serves as a way to break up the action and breathe, and provides a compelling frame for the main game, leading the player to want to learn what's going on, and thus purchasing the second game.

screed 2 is a story about an entitled little prick who learns that everything in life will go his way, and that he can do as he wishes with no consequence. But it still advance the world plot, and promised a more complex narrative to follow.

brotherhood... Ezio continues to be an entitled prick who learns nothing except that vengeance is AWESOME. gameplay is slightly better than 2. But hey, maybe somethings actually about to happen, major events come up in the frame!

Revelations... frame device does nothing, but at least Ezio isn't a raging toolbox, and HOLY SHIT AN ACTUAL COMPELLING PLOT THAT ALMOST HAS TO DO WITH TEMPLARS AGAIN!

screed 3 is the final nail in the slow death of the framing device, the main game plays like shit, and the story is worse than the gameplay.

screed 4: KEEP PLAYING A SERIES THAT HAS NOTHING TO DO WITH ITS OWN IDEAS BECAUSE OMG HISTORICAL COSTUMES YOO GAIZ ISNT PIRATES SO COOLS?!

yeah. fuck screed

I'd give you a paragraph on how wrong you are, but someone has done that for me.

Now instead of jumping from awesome assassin in the Holy Land/Italy/and the early days of America to going to modern day assassin who does this that and the other and kills himself, we get to stay as playing an awesome assassin without the the modern day crap.

Now...why is the rum, always gone?

immortalfrieza:

Desmond and the Animus exist solely so that the AC writers can be lazy, so that when things happen in the games that don't make any sense, they can just point at the thing and scream "THE ANIMUS DID IT!!!" As the matter of fact, Desmond and the Animus could have never existed and the series could have been just about an ancient order of assassins and the plot would have changed very little, if at all, but they would have had to bother to write the plot to actually make sense.

I'm sorry, what?

Desmond and the Animus could have never existed and... the plot would have changed very little, if at all

This is an entirely false statement. Without Framing Device Desmond, the series HAS no plot. The individual games do, yes, but the series does not.

As for your complaint about "animus did it"... huh? the animus never disguised plot, only gave an in-universe reason for videogame rules.
And the "writing the plot to make sense", well, it DID make sense, up until the end.

arc1991:

I'd give you a paragraph on how wrong you are, but someone has done that for me.

Now instead of jumping from awesome assassin in the Holy Land/Italy/and the early days of America to going to modern day assassin who does this that and the other and kills himself, we get to stay as playing an awesome assassin without the the modern day crap.

Now...why is the rum, always gone?

Actually, no, no one has, so why don't you?

So Sid Meyers Pirates! only more fun and assasins? Why not, it's not as if I had better things to do with my time.

Deathlyphil:

Jailbird408:
Isn't Assassin's Creed supposed to be about, I don't know, ASSASSINATING?
I wasn't interested in Assassin's Creed III because it had huge ships. In fact, without any monolithic megastructures and satisfying shanking, I wasn't interested in AC3 at all. I plowed through the game completely ignoring the side missions because I just wanted to wrap up Desmond's story so I could move on to a more engaging game.
And now that I have, and the new Assassin's Creed looks set to completely shelve what I liked about the early games, I don't even intend to acknowledge the existence of this title beyond telling everyone why I don't intend to acknowledge the existence of this title.

I agree with the Assassinating part. Each game in the series has moved further and further from core aspect of the first game.

It might have been the intended focus of the first game, but everyone who actually played it spent most of their time running around rooftops and pushing people off buildings. I think it's good of them to have realised that and tried (despite often failing) to embrace it.

Well who knew Haytham Kenway had that in his ancestors. My only theories at the moment remains that Shauns curiosity must have gotten the better of him. Either that or they actually found a living subject with Kenway's DNA sequencers. Almost makes you wonder what took the Templars so long to recruit the man. Seriously though Blackbeard? Leonardo Da'Vinci was pushing it with Ezio. Though they made that work spectacularly. But take a good long look at Haytham at the beginning of AC3. You don't really expect the man to be the soildering type. In fact he looks almost like he belongs at the helm of a Naval vessel. That and that deal with Captain Kidd might have been a good tip as to what was coming.

A solid choice though for a new Anti Hero. Maybe now well learn how they turned Haytham to begin with.

Tharwen:

Deathlyphil:

I agree with the Assassinating part. Each game in the series has moved further and further from core aspect of the first game.

It might have been the intended focus of the first game, but everyone who actually played it spent most of their time running around rooftops and pushing people off buildings. I think it's good of them to have realised that and tried (despite often failing) to embrace it.

If that's what they believe, then change the name. To paraphrase Yahtzee:

"What is it with you and stabbing people?" - Ubisoft
"What is it with you and NOT stabbing people?" - Yahtzee

If it's the name of the game, then it should be an actual feature of the game. Not something brushed off like they are embarrassed by it.

8-Bit_Jack:

immortalfrieza:

Desmond and the Animus exist solely so that the AC writers can be lazy, so that when things happen in the games that don't make any sense, they can just point at the thing and scream "THE ANIMUS DID IT!!!" As the matter of fact, Desmond and the Animus could have never existed and the series could have been just about an ancient order of assassins and the plot would have changed very little, if at all, but they would have had to bother to write the plot to actually make sense.

I'm sorry, what?

Desmond and the Animus could have never existed and... the plot would have changed very little, if at all

This is an entirely false statement. Without Framing Device Desmond, the series HAS no plot. The individual games do, yes, but the series does not.

Actually it does, AC 2, Brotherhood, and Revelations could of easily just been the story about Ezio, instead of having the Desmond sections, flush out Ezio's story a bit more, why the hell not? AC3 could of just been about Connor, and him getting his revenge. Why can't the games be about an Order of Assassins that lived hundreds of years ago? why do we need an Animus to go back there? Seriously get rid of the Animus and you have a much better game, the games wouldn't skip so much in time and would probably flow a lot better instead of:
"Yey I killed this dude now lets figure out who killed Ezio's family...Ooh now i am Desmond -.- Great now i have to run about a warehouse and press fucking buttons! Ooh look I'm having visions (Because hey...THE ANIMUS) oo i passed out and i am Altair again having sex on a tower. (for no reason what so ever) Finally back to Ezio again...now what was i doing...?" -.-

And to answer your quote to me, the post i was talking about was the one you quoted here...

arc1991:

Actually it does, AC 2, Brotherhood, and Revelations could of easily just been the story about Ezio, instead of having the Desmond sections, flush out Ezio's story a bit more, why the hell not?

because Ezio's an unrelenting dickwad?

AC3 could of just been about Connor, and him getting his revenge.

Connor is WORSE than Ezio! NOTHING in screed 3 is worth playing, Desmond's sections included. Connor is a bag of dicks who learns to be an ARROGANT bag of dicks, no one in the game has any motivation that makes sense (except achilles, and we'll get to him), knowledge is gained offscreen with nothing to explain it, and most importantly CONNOR IS THE BAD GUY HERE. Maybe that's not the intent, but everything in the game suggests that Hatham's plans would have been better for everyone! As for achilles, his motivations are understandable, but reveal him as a terrible human being. "Oh, little native boy, you wanna learn to kill people well i guess i better train you as a pretext to keep you around to deal with my lonliness, oh and hey i've decided to ignore your own humanity and pretend you are my dead son, Connor. The real one" FUCK achilles.

Why can't the games be about an Order of Assassins that lived hundreds of years ago?

because there's practically no link between the games, and because most of the games start with no Order due to some past mismanagement?

why do we need an Animus to go back there?

Because they chose to have a framing device, and time machines are retarded.

Seriously get rid of the Animus and you have a much better game, the games wouldn't skip so much in time and would probably flow a lot better instead of:
"Yey I killed this dude now lets figure out who killed Ezio's family...Ooh now i am Desmond -.- Great now i have to run about a warehouse and press fucking buttons! Ooh look I'm having visions (Because hey...THE ANIMUS) oo i passed out and i am Altair again having sex on a tower. (for no reason what so ever) Finally back to Ezio again...now what was i doing...?" -.-

First off, no, getting rid of the animus wouldn't change the gameplay. Nor would it change the time-skipping. Ubisoft isn't writing around desmond, dude. Desmond is their excuse to not HAVE the middle sections. And I have to add, if you lost the plot in the time it takes to do desmond's stuff, you have some severe problems with your attention span that, while likely debilitating, also might explain why you don't see the excruciating flaws in the series. As for Altair having sex on a tower, that's pure plot advancement, buddy. It sets up: Knowledge of where the family trees branch (which allows the writing staff to develop other characters), lets the player know that things are NOT okay with desmond (which is yet another example of the writing going wrong, since they set up a major conflict, then failed to pay it off in any real way), and give the other characters in the game reason to worry about what's going to happen (and maybe even not trust him after he killed lucy. but no, they dropped that plotline too)

And to answer your quote to me, the post i was talking about was the one you quoted here...

Look, I'm not disagreeing with you that Desmond's story was crap. I'm just saying that it wasn't always crap, and linked together the other crap in an increasingly crappy series.
Between the shitty writing, advancing gameplay decay, abandonment of several major premises of the series, and abhorrent business strategy, I no longer have an interest in the series, and will not be purchasing screed4

Now, I have an official from-game reason not to, by the way. "I'm blackbeard, and if you think I'm bad, you should see this Kenway guy, he'd totally kick my ass!"

nopenopenope

Nomad of the Stars:
It'll take a lot to get me into Assassins Creed after Revelations and III, both of which were so severely disappointing I lack any will to finish them. I'm going to just make a educated guess and say it'll not be much good, but I suppose I'll keep a half-eye on it just in case it surprises me.

So all in all, "Meh".

This is how I have had it lately. I am gonna buy it, but I will be disappointed. I just buy it because I feel like I have to, I played all the others after all.

But yeah, unless they do something really, really cool. I will probably be disappointed.

It amazes me that the series has gone on this long without acknowledging the real world subplot in any of its trailers. You have to wonder why they even bothered to have it in the first place - the historical Assassin stuff is enough to build a game around.

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