Saints Row IV Preview - Aliens, Virtual Reality, and Dubstep Pages 1 2 NEXT | |
Saints Row IV Preview - Aliens, Virtual Reality, and Dubstep All hail the United Saints of America. | |
Aww... | |
This game just sounds better and better! I just beat Saints Row the Third the other day, and now I'm working on Saints Row 2! captcha: skynet is watching. I know its watching. That's why I try to gross it out with the most obscure, disgusting forms of pornography I can think of. | |
Sounds good so far. The only things I want them to do is make the game longer than the third one, don't make half the missions tutorials and character customization like in the second game. I'm pretty happy with the rest in SR3. | |
My wallet is ready! I really can't wait to get it. | |
Wait. They wanted to do the zanyness but not go over the top. They give you superpowers, and get kidnapped by aliens. There are mechs and dubstep guns. ... Exactly what is considered the top? 'Cause it seems to me Volition is pretty high as it is. | |
The "top" is probably not so much an excess in zaniness, but rather a very specific action which then classifies that the gloves are completely off. Which is to say, this is absolutely more ridiculous, but over the top would be say... busting up a BSDM club. | |
Just keep the silliness going and I'll be good | |
"and Dubstep" Interest = 0. Though to be fair I've never had an interest in the series before this. | |
"We are not revealing our strategy for the Penetrator." I suspect a sneak attack.
The "top" is wherever people stop saying "shut up and take my money!" | |
another fine product brought to you by: | |
Super powers? It sounds like Destroy all Humans! where you're ACTUALLY a human. Anyway, I'm still looking forward to it, I like feeling like a badass. I just hope they don't OP you from the word go. What I loved in SR3 is that in order to get the very best abilities (my favourite being no fall-damage) you had to work hard to get them. However, don't make them end-game content; we don't want to get the REALLY cool powers right at the end when most people will be ready to turn the game off once they've finished it. Add the powers somewhere near the middle of the campaign, start them off REALLY basic, and then move to mid-ranged powers just before the end with at least one fully upgraded power so you have a cool new toy to fight the boss with, then all the other high-leveled powers should be end-game. | |
This seems like a mistake to me; the most enjoyable part of SR2 was the chance to play the role of an outside context villain in a world where your opponents were largely restricted to real-world equipment and abilities. The second-worst[1] thing in SR3 was the introduction of STAG, because it went against the "Batman villain in the real world" feel 2 had going on. [1] the worst was killing off Gat | |
This is the second time this week that I've seen mention of weaponized dubstep. | |
So Saints Row 3.5? I can dig it. Also, to anyone who "hates the late series because it isn't like SR2," I played The Third before I played Saints Row 2, and I thought the third game was better in every cocking way. | |
Best quote of the year; "We are not revealing out strategy for the Penetrator." | |
Isn't this at least a week old? | |
I'm just hoping they don't try to make half of the games content DLC like the third seemed it was trying to do. | |
Being 'over the top' in a Saints Row game would be pretty damn difficult, seeing as utterly insane is below average by SR standards.
Yeah, that was unfortunate, but you have to consider that they REALLY needed money by that time. I can understand why they wanted as much money as possible. Shame it didn't pay off. | |
It's a Dubstep Gun. It is GENIUS. You aim it at a crowd and they start dubstepping and can't stop. And then you freeze them with your superpowers and then you go bowling by hurling a car at them. And then you cackle with glee. | |
And I played Saints Row 2 first and I think Saints Row The Third is a pile of dog shit, but that's differing opinions for you. Gosh, this series is going down fast for me. | |
It seems to me that Volition has completely lost sight of what made people love this series to begin with. Rather than providing us with a substantial, emotional story with an edge of dark comedy like we got in SR2 they seem to be trading in all their substance for style and spectacle. There wasn't a single moment in SR3 that punched me in the gut like when the Ronin killed Aisha or when Carlos was tied to the back of a Brotherhood truck and dragged to his death around the streets of Stillwater. Even when they tried for one of those moments towards the very end of SR3, they put you half the city away from the where the moment was actually happening. SR2 pulled back the curtain and let you see the Boss for the monster he or she really is. You play a violent, power hungry sociopath and that's all there is to it. That's why Julius tried to kill you at the end of the first game and you spent so many years in a coma prior to the second. Now that you've hit the top, where else is there to go? Don't get me wrong, I had a lot of fun with SR3 and will probably have fun with SR4. But they aren't Saints Row games, just silly fan fiction. | |
Considering this was originally an expansion pack for 3....my hopes are set pretty low. | |
Ironic how dubstep kills people in this game, since this 'music' has been killing braincells worldwide ever since it became a thing. Anyway, I'm not too sure about this. We'll wait and see. | |
Are you telling me there's going to be 95.7% more WUB WUB in this game, too?! :D I'm really looking forward to this. I love how they're not only choosing to keep the game from being grounded, but they're intentionally dressing it up in a BDSM Super Clown Suit (complete with Dynamically Flapping Cape of +6 Flappiness) and launching it into crazier-than-before territory using a military-grade t-shirt launcher. | |
Weaponized Dubstep = Comedy. Volition, you may have my money. | |
Uhm... no, it wasn't. A PART OF IT was an expansion for 3, the overall game was developed as sequel ever since the third game came out. It is NOT a DLC blown to full scale.
Quite a lot of people (including myself) actually DISLIKED Boss being like that. They wanted him/her to be a bit more human and sympathetic - without losing the insanity or something. So, what we got was the Boss of SR3, who - while still totally of his/her rockers and clearly missing at least a couple of screws with some clear tendencies to ruthlessness - now also shows that he/she CARES A LOT about his/her fellow saints and even the wellfare of the city in general (even tho killing every single civilian in the streets on your own seems to be perfectly fine... As I said, Boss is still far from sane.) And in terms of "where to go next", we still got a few unsolved plotpoints from the DLCs of SR2 which might not be picked up in 4... | |
Alright, I have to ask. Is that Matt Miller in that poster? | |
Hmm... I've been grappling with my thoughts on Saint's Row. For ages I kept saying that SR2 was better, because beside the dark humour there was some pretty serious emotional weight here and there that really made the game more than sandbox wackiness (if you wanted to pay attention to them, that is). Therefore, it was better than SR3. Then I reminded myself of the opening sequence of SR3. Especially the bit where you go through the plane, collecting a second parachute on the way, and I just can't complain about that. But I'm still not certain about my feelings on how it's getting increasingly wackier and wackier. And I think I've figured it out; I like the badass craziness, the ridiculous stunts, the collossal weapons that STAG deploys against Steelport, but I don't like the zany wacky stuff. So tank skydiving, good; farts in a jar, bad. Giant flying aircraft carrier, good; ridiculous Japanese gameshow side missions, bad. Hi-jacking cars with a flying leap through the windshield, good; giant dildo bats, ba- Okay, they can stay.
Could very well be; he very pointedly gets spared in SR3, and he wouldn't be the first enemy from that game to end up onf the Saint's side by the end of it. | |
Well, he IS the only surviving named member of the Syndicate (that we know of, Killbane is currenty unknown*) AND he is pretty willing to work for whoever he wants as long as long as it means he survives. So, it is possible that he comes back as a supporting character. *In regards of Killbane, I would assume that he also survived the events of SR3 as well as Shaundi and Viola. Reason I think so is | |
And yet, all I can wonder while watching these wonderful news is "will the Russian Female Boss still have a crush on Pierce (because that was just cute)?" Oh, and "will I be able to recreate my characters from the previous two games?" That, too. Whatever, I'm still going to give them my money... | |
This is clearly going to beat Bioshock for game of the year :P But seriously in terms of fun, i haven't enjoyed a game serise more for pure madness and well everything! Cannot wait. | |
We got humanizing moments in SR2 as well. The boss putting a bullet in Carlos to put him out of his misery was one of the most heartbreaking parts of the game and is the tipping point that fueled the Boss to pull out all the stops against the Brotherhood much like the death of Aisha did against the Ronin. Nothing you've said has invalidated my points. | |
So it's essentially the Alien Dancing Gizmo from the 1998/9 South Park FPS? Still, unless the dubstep gun doesn't come with dubstep music I'll pass. I really can't stand that garbage. | |
Definitely going to get this one considering I beat SR3 about 4 times. Looks like they are going all out on having more crazy stuff and less "real" ( which can always be fun). | |
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