"You had to actively watch where you were going and constantly adjust your course to avoid deadly groups of monsters, lest you be draw into an epic struggle with no hope for survival.
In other MMOGs, one need only run away to the nearest zone border; players pass through, monsters do not. This is called "training"; fleeing aggressive monsters, who then follow behind you, forming what looks like a train. A train of death."
Shawn Williams looks back at Asheron's Call and the birth of massive.
Putting the "Massive" in "Massively Multiplayer Online"
best game ever 8)
remember ac 2 !