"When we look at a job posting for a game designer, it reads like a checklist for a superhero. The specialized requirements (programming, direction, art, management, music, magic powers and yes, writing) are so disparate it's utterly irrational to expect professional competency in all these areas from one person. Even if he's only actually required to perform one or two of those duties, a jack of all trades, as they say, is still a master of none."
Spanner explores the multifaceted world of game scriptwriters.
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I'm very late responding to this, but then I only joined up a few days ago. Good article!
It will be interesting to see how specialised game writing becomes, given that interactivity is something unique and specific to games.