This Week in Gaming History | |
It's time to crack open the time capsule and take a look at this week in gaming history. | |
Ah, Myst. Now there was a game that was serious about the player pulling the plot towards them instead of spoon feeding it. Makes Bioshock look like a cakewalk in terms of exploring the narrative. I don't think I really appreciated it until I had to play it again a few months ago and looked at it with fresh eyes. I'm really enjoying these posts, thanks a ton! | |
I remember when mist came out it was all anyone could talk about. But I was a PC guy and only used Mac at school. In fact it was my band director that introduced me to Myst, she played it day in and day out at school. | |
It's amazing to think that a game like Myst - with very little action and gameplay consisting mostly of walking - could be the huge success it was. Now the sales wouldn't be enough to justify making a similar game. I mean, Myst was one of the games that ushered in the CD era of game. A QuickTime adventure/puzzle game! How times have changed... | |
Myst V did well enough a couple years back I think. I've got every one of them (including Uru and expansion), runnable versions for XP all, even if I only ever completed two of them without needing a guide I still cherish this series and its uncompromising vision. That reminds me I still need to lay my hands on a copy of the third book. There's a movie in the works based on the book of Ti'ana right here. It's an unorthodox project though, completely fueled by fan-power. | |
I wasn't really a part of the Myst crowd but man, that Ultima Online mention brought back memories. I keep forgetting I actually played that game, even if it was only for a month or two. I'm a more hardcore MMO player than I thought. I'll have to remember that the next time someone gives me shit for missing a heal or something: | |