Death Comes to the Games Industry
It's both sad and inevitable, a reminder that as our industry grows more mature it will have to start dealing with its luminaries growing older and eventually leaving, and that creates challenges our medium has never had to face before.
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thats somewhat how it has always been. we have seen more than just one or two important contributors to the history of gaming pass away. we even have obituaries in the credits of big games.
and it really shows (especially with the new thief) that current developers dont have much of an idea how to come up with new and interesting ideas to interact in a game.
and that was a necessary in earlier games when you had to work with limited resources.
the stories sure get better but the gameplay tends to become a mash of reused ideas (fucking context sensitive jumping in thief) or stay the same by copy pasting existing mechanics from other successful games, even when they only make sense in the original games they were intorduced in.
most of them dont play older games to get the feeling what made the earlier games so special until they have to do it. (see the new xcom game; they had to play it to understand the fans and were hooked on it whereas the bureau met his fortunate death early on with its insignificant story and cloned gameplay.)
what i am trying to say is that its unfortunate to see a legend die but just now realising that the industry is having some problems due to inexperienced and clueless new and young developers is kind of sad.
we need to cram the old ones with the new ones if they are willing to co-operate.
and its better than have ridiculous Insurance on something to be able to fraud in a profit.
i really dont like this article.
and the last part feels like a crammed in "what if a bear farts in the wood and he is deaf and no one else is in the woods, can you truly say he farted?" philosophical question that is barely connected to the overall theme of the article
I'd add The Walking Dead to the list of games exploring parenthood, even in desperate times. The Lee-Clementine arc is so gripping specially because of its conclusion:
It things develop they way the article states, I'm looking forward for the future. It's not just the developers that grow older, the audience too is getting on in years. As we grow older we want our interests to reflect our questions and thoughts. It's more or less the reason that mindless shooting is still a diversion for me but no longer holds my interest for long, while more mature (as in, serene, deep or thought provoking) games are more my taste now and leave more of a mark. It'll be great when the age span of the audience is so wide that we get the same diversity of content as we get for books, theater, films, music or any work of art.
EDIT: I'd add that even the reviewers are changing too. Greg Tito accepted as much in explaining how his life experiences have influenced his appreciation of GTAV today compared to years ago with earlier installments in the series.
Yep, looks like this young industry is on it's way to learning the hard life lesson that in real life you can't just pop in another quarter or hit the reset button.
Interesting perspective on the whole thing. Very nice read as always.
Yamauchi didn't die - he's just re-spawning.
That was a pretty bizarre article - going from an obituary to a discussion of the ins-and-outs of insurance policy. Perhaps the Benjamin Franklin quote should be amended to "In this world nothing can be said to be certain, except death, taxes and insurance"?
The first gaming industry obituary I remember reading was for Gunpei Yokoi, another Nintendo luminary responsible for the Game Boy, Metroid, and the D-pad among other things.
I think this was a very interesting read!
Thank you for that.
I got to agree that the way "the world" treats the gaming industry it does make one think of it as a "forever child".
I was just thinking about this yesterday. Video games as we know them are basically younger than one man's lifetime. Kind of an interesting place to be as an entertainment industry.
Is the AAA gaming industry really that personality-driven anymore? I know there are still some of these luminaries in the AAA games industry like Levine, Suda51, Cliffy B, David Cage, etc. But didn't all of them make their reputations in the PS2 era or earlier? Has there actually been a notable "face" in AAA gaming who made their name in this (7th) console generation? I can't think of any. I've been under the impression that AAA games are increasingly committee-driven affairs constantly looked over by the suits, and only devs like the above are able to actually bring a unified "vision" to a game anymore.
Obviously I'm not counting the indie scene, which is a very different beast altogether, and very driven by individual personalities and small teams.
I just realised that I will be really upset to see a lot of these people go, luckily I'll probably see visionary indie developers in te next ten years who will be set to outlive me.
It's still weird how Gary Gygax isn't with us any more.