Whose World Is It Anyway?
Game worlds aren't just for games anymore. Increasingly, they're constructed with more than just games in mind - they potentially have to support novels, comics, and more from the start. With that in mind, how does that affect the process of world creation for writers and designers? What skills and techniques apply to making these brave new worlds? Join creators who've worked in multiple aspects of transmedia to see what it takes to make a new world stand up.