Samurai Gunn Review - Ronin My Craft

Samurai Gunn Review - Ronin My Craft

A worthy game ... if you have friends.

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Conrad's doing stuff on The Escapist? All we need is Holmes here writing weird and wonderful articles about Nintendo and it'll feel The Escapist and Destructoid have melded into one beautiful website :D

Anyway, a good opening review, and from what I've seen, a game that looks very fun in multi-player.

I keep wanting to unlock those ninja footpads in the survival menu those guys look badass!also whats the deal with that draw slash?

After playing 0space to death I was so pumped for this games release. Good to see tecknopants getting publicity.

I got to play this at a convention. It completely stole the show and people would keep playing deep into the night with other people waiting for turns... while nearby other games lay playerless. This game is a pretty good party game and very damn fun.

I bought this the day it came out.

Logged more hours into this game than any other since and I still haven't played with anyone but the AI.

It is just a fucking blast and I'm so thrilled with it.

The game is good but, unfortunately, technopants seems like kinda a dick. After talking to him through email, over the steam forums, etc, it seems like he's completely unwilling to add things which his fans really want, usually for reasons that are completely baffling.

And I'm not talking about people screaming " ADD ONLINE MULTIPLAYER!" as though that were easy to do. No, I'm talking about 30 second changes such as

"Let players pick the number of lives/kills they want in a round"

"Let us Select the Showdown levels as levels for the normal fights"

"How about an optional 'no guns' mode?"

These requests, which are echoed dozens of times over the forums, are met either with silence or with a response that boils down to "I don't think you should be given that option because it doesn't fit with how I want to play the game"

We just saw an update on steam with basically jack shit added, save for minor bugfixing, so I'm not hopeful for anything new being added. Honestly, this is the type of game that any halfway decent developer could make in a few days, yet this (and Nidhogg) meandered at indie shows for months or years before release despite being pretty much nothing more then glorified flash games.

Piecewise:
The game is good but, unfortunately, technopants seems like kinda a dick. After talking to him through email, over the steam forums, etc, it seems like he's completely unwilling to add things which his fans really want, usually for reasons that are completely baffling.

And I'm not talking about people screaming " ADD ONLINE MULTIPLAYER!" as though that were easy to do. No, I'm talking about 30 second changes such as

"Let players pick the number of lives/kills they want in a round"

"Let us Select the Showdown levels as levels for the normal fights"

"How about an optional 'no guns' mode?"

These requests, which are echoed dozens of times over the forums, are met either with silence or with a response that boils down to "I don't think you should be given that option because it doesn't fit with how I want to play the game"

We just saw an update on steam with basically jack shit added, save for minor bugfixing, so I'm not hopeful for anything new being added. Honestly, this is the type of game that any halfway decent developer could make in a few days, yet this (and Nidhogg) meandered at indie shows for months or years before release despite being pretty much nothing more then glorified flash games.

Good for him.

Really, you think there's an onus on a developer to cater to every whim of the fanboys?

Your last paragraph says it all. You think you can tell someone else what to do. Sorry, the world don't work that way.

dunam:

Piecewise:
The game is good but, unfortunately, technopants seems like kinda a dick. After talking to him through email, over the steam forums, etc, it seems like he's completely unwilling to add things which his fans really want, usually for reasons that are completely baffling.

And I'm not talking about people screaming " ADD ONLINE MULTIPLAYER!" as though that were easy to do. No, I'm talking about 30 second changes such as

"Let players pick the number of lives/kills they want in a round"

"Let us Select the Showdown levels as levels for the normal fights"

"How about an optional 'no guns' mode?"

These requests, which are echoed dozens of times over the forums, are met either with silence or with a response that boils down to "I don't think you should be given that option because it doesn't fit with how I want to play the game"

We just saw an update on steam with basically jack shit added, save for minor bugfixing, so I'm not hopeful for anything new being added. Honestly, this is the type of game that any halfway decent developer could make in a few days, yet this (and Nidhogg) meandered at indie shows for months or years before release despite being pretty much nothing more then glorified flash games.

Good for him.

Really, you think there's an onus on a developer to cater to every whim of the fanboys?

Your last paragraph says it all. You think you can tell someone else what to do. Sorry, the world don't work that way.

So...let me get this straight.

The customer, the person who buys the product you have made, and that you have promised to update, isn't allowed to ask for things in return for his money? Or make criticisms about it? Are you a marketer for EA?

How in gods name is it so horrible to ask for things that should be freaking standard on any fighting game? If a game came out on consoles that had 3 characters 1 map and no ability to tweak the rules, would you be defending the maker's right to do that? Or would you be asking for them to patch in these small, easy, options that would take them 10 minutes to do?

So you can sit here and applaud his ability to ignore his fans and players (which is odd, because when EA does it, everyone gets mad at them) but let me hit you with some facts.

1. The game is a niche game. It requires a computer, with at least 1 gamepad, and a friend to play couch coop with because it has no online modes. That right there just cut out a massive section of the market.

2. It's very pricy for what it is. The majority of people I've seen have the lack of online or the price as their major reasons for not buying. So now your market is even smaller.

3.According to steam's data, there were 30 people playing this game after launch. 30. World wide. The humble bundle's a bit better but not by much, mostly because it meant the game got torrented almost instantly.

So yeah, his fans can't force him to do anything. Good for him! Alienating the few fans and buyers he has while his game is a commercial failure! Yeah, don't listen to what people want! Players want minor things that really should have been standard? FUCK EM!

Honestly...it's like you're just adopting a contrary opinion because you've been brainwashed by people screaming "Entitled".

Piecewise:

So...let me get this straight.

The customer, the person who buys the product you have made, and that you have promised to update, isn't allowed to ask for things in return for his money? Or make criticisms about it? Are you a marketer for EA?

How in gods name is it so horrible to ask for things that should be freaking standard on any fighting game? If a game came out on consoles that had 3 characters 1 map and no ability to tweak the rules, would you be defending the maker's right to do that? Or would you be asking for them to patch in these small, easy, options that would take them 10 minutes to do?

So you can sit here and applaud his ability to ignore his fans and players (which is odd, because when EA does it, everyone gets mad at them) but let me hit you with some facts.

1. The game is a niche game. It requires a computer, with at least 1 gamepad, and a friend to play couch coop with because it has no online modes. That right there just cut out a massive section of the market.

2. It's very pricy for what it is. The majority of people I've seen have the lack of online or the price as their major reasons for not buying. So now your market is even smaller.

3.According to steam's data, there were 30 people playing this game after launch. 30. World wide. The humble bundle's a bit better but not by much, mostly because it meant the game got torrented almost instantly.

So yeah, his fans can't force him to do anything. Good for him! Alienating the few fans and buyers he has while his game is a commercial failure! Yeah, don't listen to what people want! Players want minor things that really should have been standard? FUCK EM!

Honestly...it's like you're just adopting a contrary opinion because you've been brainwashed by people screaming "Entitled".

Here's your questions and my answers:

[i]1. Is the customer allowed to ask for something in return for his money?[i]

Yes. The game.

2. Is the customer allowed to criticise the product?

Yes.

3. Am I marketer for EA?

Thank god I don't work for a big corporation. Not a marketer either.

4. How in gods name is it so horrible to ask for things that should be freaking standard on any fighting game?

Well there are a couple of assumptions there. You speak of "should be freaking standard on any fighting game", but I'll bet if you get 10 people that like fighting games, they won't be able to agree on any standard. It's not the asking that's bad, it's the assumption that there is any such standard.

5. If a game came out on consoles that had 3 characters 1 map and no ability to tweak the rules, would you be defending the maker's right to do that?

If I thought the game was brilliantly executed, despite or thanks to those choices, yes.

6. Or would you be asking for them to patch in these small, easy, options that would take them 10 minutes to do?

Again assumptions. You don't know if that's what it would take. You don't know if it would break something else, so you don't know the risks or the time involved. In my experience having lots of options for multiplayer games tend to divide players and sometimes dilute the experience by talking about rules rather than playing. Not all choices are good.

Here's your arguments

1. The game is a niche game. It requires a computer, with at least 1 gamepad, and a friend to play couch coop with because it has no online modes. That right there just cut out a massive section of the market.

This would imply you care about how he does financially well out of this. Are you a marketer of teknopants?
If you are, you might want to change strategy, because after reading your post I'd be less likely to buy it, not more likely. If I hadn't already played this best thing since sliced bread, of course.

2. It's very pricy for what it is. The majority of people I've seen have the lack of online or the price as their major reasons for not buying. So now your market is even smaller.

I think it's worth the price of 2-3 cups of coffee. Certainly gives more energy than coffee.

3. According to steam's data, there were 30 people playing this game after launch. 30. World wide. The humble bundle's a bit better but not by much, mostly because it meant the game got torrented almost instantly.

How exactly do all these arguments support the fact that the creator is "Kind of a dick"? It may seem he is not a good businessman or that he doesn't look out for himself very well. But why would this make him a dick?

Honestly...it's like you're just adopting a contrary opinion because you've been brainwashed by people screaming "Entitled"

Damn you have my number! I do have a contrary opinion. And I see you're doing that thing that's in vogue online, where you make a kind of vague analogy "You sound like one of those...".

Wrapping up.

So. I've met your questions and arguments head on and I addressed what I thought you meant, rather than your rhetoric or hyperbole (which to be fair, I had only that in my last post).

Are you able to respond in kind? Is there any other reason why you think he is dick besides that he didn't create the updates you wanted or created the game the way you wanted it, because you personally consider it a standard? Are you robotic penguin?

Conrad Zimmerman!!! Nice to see you here.

 

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