Duke Nukem 3D - No Longer the King, Baby

 Pages PREV 1 2
 

This game makes me feel old. I was 20 when it was released. Never did play it myself but saw a lot of the game thanks to a friend having it. It look fun but something about it never appealed to me enough to purchase it. Perhaps GoG will rescue me from that but it won't be anytime soon. Not as long as steam keeps taking my money.

antidonkey:
This game makes me feel old. I was 20 when it was released. Never did play it myself but saw a lot of the game thanks to a friend having it. It look fun but something about it never appealed to me enough to purchase it. Perhaps GoG will rescue me from that but it won't be anytime soon. Not as long as steam keeps taking my money.

Steam has it, too. Look up Duke Nukem 3d: Megaton Edition

This isn't actually a review is it? It's more pretty transparent attempt by the person who wrote it to indulge in some painfully trendy "look at me, I am so open minded" far left wing posturing; underline those liberal credentials in bold.

Seems to be a spate of re-reviewing Duke Nukem 3D going on at the minute, mainly so the "Social Justice Crusaders: Everything is an -ism" (tm) can get together for a bit of light self flagellation "oh, I used to like this but I was so young... now, well, well it's just so problematic, I am so morally and intellectually superior, it's tiring".

Ignoring the painfully trendy shoehorned content, the review sells the game very short, it was ground breaking, the first game to really improve upon Doom rather than slavishly copy it. It was also great fun and (I know the SJC struggle with this, having had their sense of humour removed so they have more brain power to focus on banning things) a joke.

All in all, this review shows us how the democratisation of content on the internet has pretty much killed the objective review; any one can review anything, so might as well bung your own particular prejudices all over the place.

Hey guys, you know who's in the news again? 3D Realms! Yeah, I know right?? Hey- everybody like Duke Nukem 3D, right? Well what if i write a review about it where i say it 'was' good but go on about how sexist and crude it is! That way, we acknowledge it's quality so we can safely debunk any accusations of bias, we seem hip to the 'political correctness' types, AND we cash in on the buzz?!

CA-CHING!

Seriously, cut me a break. I don't know when it became so goddamn trendy to rip on something old that people like, but this is nothing if not an attempt to grab traffic due to Duke being in the news again. I expect better from the Escapist.

I know it's an older post, but hey, I missed it the first time around. I just installed DN3D after getting it from GOG back during the "Luck of the Irish" sale around St. Patrick's day. I have to say, it's almost every bit as awesome as I remember it being. Maybe it's because I was 16 when it first released, but this game has not lost much of it's charm.

I had to install eduke32 just because my muscle memory is firmly set with today's FPS controls and I just could not adapt to the classic controls, but beyond that it's still a great experience. Duke's ultra cheesy one-liners still make me grin and his (very clearly) self-parody chauvinism is equally humorous as well.

Honestly, I can't believe just how well this game held up. After I finished the first episode I installed one of the HD resource packs. You know, the one with real enemy models and not the 2D cardboard cutout sprites and it was glorious. If the game were released today on a modern FPS engine I think it would be just as successful as it was almost 20 years ago.

Callate:
One of the (many) things that bothered me about Duke Nukem Forever was that if you didn't kill the women in the Hive levels quickly enough, they spawned monsters. (And died.)

For all that some of the women in DN3D mutter "Kill me" (in homage to Aliens), if you actually do kill any women in the game, new monsters spawn.

The game punishes you for killing women.

DNF rewards it.

Ugh.

Considering the point of shooters is killing things, I wouldn't consider more enemies being spawned a punishment.
This is something that has me puzzled for a long time. People generally consider more fighting in a game about fighting as punishment.
Why exactly is this thought process prevalent?
Like in serious sam, every single secret you found spawned more enemies. It was essentially finding hidden challenges.
In DMC whenever you failed platforming you ended up fighting more enemies and considering that is the best part of the series, why is it considered punishment?

EDIT: I just realized how old this thread is.

Vibhor:
Considering the point of shooters is killing things, I wouldn't consider more enemies being spawned a punishment.
This is something that has me puzzled for a long time. People generally consider more fighting in a game about fighting as punishment.
Why exactly is this thought process prevalent?
Like in serious sam, every single secret you found spawned more enemies. It was essentially finding hidden challenges.
In DMC whenever you failed platforming you ended up fighting more enemies and considering that is the best part of the series, why is it considered punishment?

EDIT: I just realized how old this thread is.

There's some variation from shooter to shooter, but frequently there's a division between pre-determined "staged" fighting and avoidable or "ambush" fighting. The former the player can to some degree anticipate; they know where the bad guys are from the start of the fight, they know where they can retreat to seek cover or minimize risk, and the game itself was planned to give the player compensations and rewards for taking on that fight- ammunition, new weapons, health restoration, and so on.

In the latter, the player is likely not to be prepared for the fight. The enemy will spring out of previously invisible positions, or, as in the case of DN3D, actually teleport into the fight, even behind the player. Dealing with the new adversaries will almost certainly result in lost health and/or a higher-than-usual consumption of ammunition. As an "unplanned" fight, the player can expect not to recoup the lost ammunition or health, much less to be rewarded with new weapons or powers. Taking on this fight means that the player will engage in future fights with less ammo, lower health, and a lower chance of successfully proceeding in the game without failing/dying.

If one views sheer challenge as the reason for playing the game, such random fights might be seen as a reward. If one views progress and the overcoming of obstacles as the reason for playing the game, such fights are a punishment.

 Pages PREV 1 2

Reply to Thread

Posting on this forum is disabled.