Supporting The Supports

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Supporting The Supports

Momma needs a new pair of boots.

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Those damned supports! Taking all our gold and kills.

Exellent comic.

The Wooster:
The 6.82 update to Dota 2 has been nothing short of a boon to hard supports. Rotating to secure runes is no longer a thankless task, as picking up the bounty rune nets the support/offlaner a bit of gold to compensate them for leaving lane. Denying the enemy mid both runes also helps keep bottle-reliant heroes in check.

The tweaks to gold and exp gain also mean that supports who net kills late game can afford to get some actual items up and the price reduction on TPs means it's not always going to be a choice between being a good support and having boots.

Hopefully this makes heroes reliant on early boots, like my personal favorite Crystal Maiden, a little bit more viable.

image
I swear he ain't using real words.

Ah, ok. This is what its like when I talk about warmachine or 40k around a MTG player.

The last DOTA2 comics I could relate to, taking into account my League of Legends experience. But this one... sorry, I don't get it. Might be a bit too specific to the game for people who haven't played it to understand.

Edit: Juste read the tags. Made me laugh, so I guess job's done :D

OP, as a fellow Crystal Maiden lover, let me just say that her face in the image captures the spirit of CM hard support between 6.80 and 6.82 perfectly.

... Damn, just looking at it evokes a touch of the same emotional erosion and stress.

I'm guessing this would mean more to me if I actually played Dota2.

I love how Icefrog is giving supports a little help here and there through these patches. Don't get me wrong, it's still a thankless job and people will place the whole of the blame on you first chance they get. But at least now I can afford something other than brown boots.

And yet you have the fast ass entitled carries that believe that supports shouldn't touch those runes either and then bitch and moan when a support takes the rune because they couldn't fill their 2/3 bottle :|

I typically play support (which means I know what it's like to be a poor CM) and it's good to see that you can actually get gold for early items while you're babysitting or going lane support. Heaps of supports need mana boots ASAP which are pretty hard to get if you're not getting last hits.

Nice to see sympathy for the supports.

Just readin that made me so glad that I play Heroes instead of DotA and LoL. Thank you simplified mechanics!

Sounds like what Face of the Mountain, Frostqueen's Claim and Talisman of Ascension are in LoL?

Sooo... How long until conservatives demand these runes get removed because the supports no longer have to work hard for their gold and get to live it up buying rapiers left and right on the ancients valuable tax money?

Damn you CM! I was close to booting up steam and starting to download DotA 2 again. But I won't... but it was close.

I played a bit of DotA late in the beta and for the most part I found it to be fun but slow. I heard its gotten better but right now I'm holding out for Heroes of the Storm.

In my brief time there (playing mostly sniper) I found that the best way to deal with Pudge some times was to just... go else were. Hes not a carry so farming stuff isn't so vital. Not feeding that stupid hook is the best way to fight it. Later in the game beating the crap out of it was really rewarding.

shadowxvii:
The last DOTA2 comics I could relate to, taking into account my League of Legends experience. But this one... sorry, I don't get it. Might be a bit too specific to the game for people who haven't played it to understand.

Edit: Juste read the tags. Made me laugh, so I guess job's done :D

Yeah, pretty much everything I read there went right over my head.

Everything about this patch should in theory make supports better. Which is why I'm really confused that so far in my it seems like picking 5 carries and just waiting it out to the late game seems to guarantee success.

If you pick a sensible team: Mid, Offlane, Carry, Support/Jungler and Hard Support. If the enemy picks 5 carries then sure you'll stomp the early game but that doesn't matter anymore. You go 20 kills ahead by 20 minutes and all they need to do is get a pick off on someone and they're back in the game.

You can't even just try and push to end it fast before they get a chance to come back because they nerfed deathballing so hard.

As a support player this patch has made me so sad :(

I've never felt so alienated and lost by a Critical Miss comic in my life.

If someone wants to tell the 3k MMR bracket this, would be appreciated.

I swear I'm the mind of a decent DOTA player trapped in the body of someone unlucky.

This CM/Bounty Rune depiction is on Par with Nerf Now's. Love it.

prpshrt:
And yet you have the fast ass entitled carries that believe that supports shouldn't touch those runes either and then bitch and moan when a support takes the rune because they couldn't fill their 2/3 bottle :|

Well, you should still let the mid pick up the rune to fill his 2/3 bottle because they'll most likely use those 2 charges on you and themselves before picking up the rune. And then they can give you the bounty rune afterwards anyway. Bitching and moaning would be justified in that situation.

All I see the bounty rune as is more incentive for rotations. Lower skilled pub lanes used to be much more stagnant and now they're slightly more bustling because of rune control. When I play as support, bounty runes don't make me feel any richer because of the nerf to tower gold, but they help with getting early levels which is much more important. Bounty runes also counter-balance the tower buffs somewhat by rewarding map control.

Ilikemilkshake:
Everything about this patch should in theory make supports better. Which is why I'm really confused that so far in my it seems like picking 5 carries and just waiting it out to the late game seems to guarantee success.

If you pick a sensible team: Mid, Offlane, Carry, Support/Jungler and Hard Support. If the enemy picks 5 carries then sure you'll stomp the early game but that doesn't matter anymore. You go 20 kills ahead by 20 minutes and all they need to do is get a pick off on someone and they're back in the game.

You can't even just try and push to end it fast before they get a chance to come back because they nerfed deathballing so hard.

As a support player this patch has made me so sad :(

Its simple really: gold is a lot, lot easier to come by after this patch and the comeback mechanics mean a couple of good teamfights can pull you back into it.

Consequently EVERYONE is virtually guaranteed to have a decent bit of gold. Sounds like support heaven but its not...because it means that heroes that scale with gold are favoured. They're guaranteed to get the gold to get their items. Hence hard supports haven't really benefited too much, and a number have dropped a little (Crystal Maiden experienced a slight drop for example before leveling off again) because they just don't scale enough.

Instead a number of hard carries that are item reliant are way, way up. Antimage jumped by 3%, Naga Siren by 3%, Phantom Assassin by 5% all the way up to Spectre who experienced a 10% winrate jump. Even Medusa went up by a full 5%.

So, this strip's become "DOTA: The Webcomic" then. I was expecting to read the punchline followed by a rimshot, not to hear crickets and the whoosh of wind over my head. It's like I HAVE to play DotA just to get the-

WAIT A MINUTE! ARE THEY PAYING YOU GUYS TO WRITE ABOUT THEM?!

Dakkagor:
Ah, ok. This is what its like when I talk about warmachine or 40k around a MTG player.

There are occasions where I'll be trying to explain something technical to someone with no computer or electronics background and, if I'm not careful, I'll completely lose them and they'll get this strange look on their face somewhere between fatigue and desperation.

I now know that look myself.

Lightspeaker:

Ilikemilkshake:
Everything about this patch should in theory make supports better. Which is why I'm really confused that so far in my it seems like picking 5 carries and just waiting it out to the late game seems to guarantee success.

If you pick a sensible team: Mid, Offlane, Carry, Support/Jungler and Hard Support. If the enemy picks 5 carries then sure you'll stomp the early game but that doesn't matter anymore. You go 20 kills ahead by 20 minutes and all they need to do is get a pick off on someone and they're back in the game.

You can't even just try and push to end it fast before they get a chance to come back because they nerfed deathballing so hard.

As a support player this patch has made me so sad :(

Its simple really: gold is a lot, lot easier to come by after this patch and the comeback mechanics mean a couple of good teamfights can pull you back into it.

Consequently EVERYONE is virtually guaranteed to have a decent bit of gold. Sounds like support heaven but its not...because it means that heroes that scale with gold are favoured. They're guaranteed to get the gold to get their items. Hence hard supports haven't really benefited too much, and a number have dropped a little (Crystal Maiden experienced a slight drop for example before leveling off again) because they just don't scale enough.

Instead a number of hard carries that are item reliant are way, way up. Antimage jumped by 3%, Naga Siren by 3%, Phantom Assassin by 5% all the way up to Spectre who experienced a 10% winrate jump. Even Medusa went up by a full 5%.

Oh I absolutely get mechanically why this comes about. Late game heroes do more with their gold than supports. Who cares if a support gets a force staff out of nowhere, it's not going to help you all that much against a Medusa who has a rapier. I'm just confused as to why Icefrog/Valve/whoever has allowed this to happen with the patch considering it really seems like the intention was to indirectly buff supports.

I laughed when I realised CM was holding baby Anti-Mage and Ursa. Well played! :D

Also random observation: Shadow Demons flames make his face resemble a fox. Wish there was a skin like that... :P

Dota2 supports can't even afford boots? Wow I didn't know how good we had it in LoL

See this is the same problem Jo faced in some of the NerfNow comics.

The joke may be witty to some, but to other people it just causes them to go "What?"

The 6.82 update to Dota 2 has been nothing short of a boon to hard supports. Rotating to secure runes is no longer a thankless task, as picking up the bounty rune nets the support/offlaner a bit of gold to compensate them for leaving lane. Denying the enemy mid both runes also helps keep bottle-reliant heroes in check.

The tweaks to gold and exp gain also mean that supports who net kills late game can afford to get some actual items up and the price reduction on TPs means it's not always going to be a choice between being a good support and having boots.

Hopefully this makes heroes reliant on early boots, like my personal favorite Crystal Maiden, a little bit more viable.

Man... I don't know what the FUCK you just said, Little Kid, but you're special man, you reached out, and you touch a brother's heart.

image

Risingblade:
Dota2 supports can't even afford boots? Wow I didn't know how good we had it in LoL

Depends on how recently we're talking about. I still remember Season 2. Items? Ha, please. You're a walking ward-bot. You're lucky if you're around enough kills to afford something useful. The trinket/ward limit change is le best thing that's happened to the game since armor pen calculation went from -x and then -% to -% and then -x. Pwaise jeebus.

Oh, right, Dota 2.

Yeah I played that shit back in 2005-8. Shit was the tits. Or as captcha put it: "bees knees". Too bad Axe is in League. His name is Darius, and he shits all over his grandpa.

Given the large increases to gold income across the board, hard supports are actually worse since they don't scale. RIP Crystal Maiden.

Short explanation for people who don't play enough Dota 2 (i.e. most of you): the latest update introduced a new pickup to the map that gives whoever picks it up money and XP. For support players who don't get much money for most of the game (and in turn, the items you need to actually win) because they have to let the team carry players take it all, the bonus cash is more or less welfare money.

Playing support can be a thankless bitch of a job sometimes.

Why's DOTA2 so popular? Smite is far superior...

Sounds like the gold fury from smite to me. Though that takes at least a couple people to take it down.

8bitOwl:
Why's DOTA2 so popular? Smite is far superior...

I think you and I are going to get along juuust fine.

I like it. Only problem is the team mates fighting over them, but when things are so fast and unpredictable I'd think it's better to just grab the rune before the enemy does so that another one can spawn.

Now if they would just make Rikimaru killable again I just might return to playing full-time.

I always find dota 2 and LoL posts fascinating because I have no fucking clue what people are talking about. I tried to play dota 2 but wouldn't start on my computer and I can't be bothered figuring out why.

"Feed the Caitlyn" is my favourite out of context line for LoL.

shintakie10:
Just readin that made me so glad that I play Heroes instead of DotA and LoL. Thank you simplified mechanics!

While it's perfectly fine to prefer Tic-tac-toe over chess or checkers, as all three genuinely are fun games in their own rights, but some people really like it when a game has such near infinite depth that they can still find new things to learn after years of play. Tastes differ, and that's a good thing~

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