Warlords of Draenor Review: WoW, Nice Expansion

Warlords of Draenor Review: WoW, Nice Expansion

Despite some early server and log in issues, the Warlords of Draenor expansion for World of Warcraft shows Blizzard still can make the game entertaining.

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"A fishing shack and menagerie for pet battles rounds out the garrison structures. "

Now I don't know what those do. Please include that in the article... thanks!

Kenjitsuka:
"A fishing shack and menagerie for pet battles rounds out the garrison structures. "

Now I don't know what those do. Please include that in the article... thanks!

You... fish... and battle your vanity pets? Heh.

Personally, it Irritates me to hear people call the first 48 hours of a release a failure. Since when in the history of new or current MMOs does a major expansion ever hit smoothly? I can't remember one. I -always- anticipate the first couple of days to be rocky and I call it a success instead of a failure. People are playing! People want to play! More than expected! That's a good thing..

Makabriel:

Kenjitsuka:
"A fishing shack and menagerie for pet battles rounds out the garrison structures. "

Now I don't know what those do. Please include that in the article... thanks!

You... fish... and battle your vanity pets? Heh.

Personally, it Irritates me to hear people call the first 48 hours of a release a failure. Since when in the history of new or current MMOs does a major expansion ever hit smoothly? I can't remember one. I -always- anticipate the first couple of days to be rocky and I call it a success instead of a failure. People are playing! People want to play! More than expected! That's a good thing..

Yep I saw some videos of release day 40+ players and there mounts all jumping the same NPC while shooting every attack they have it's no wonder it crashed. Look at what Eve online does with it's slowdowns yet people don't call that crashing.

I started a week late and skipped all the launch problems and my impression of the expansion is positive. Leveling was fun, heroic dungeons are quite challenging if you are not overgeared, challenge modes are great, and there is always something to do. Negatives: The game has quite a few bugs, for example my pets randomly despawn. Also PvE class balance is completely out of whack, with monks doing about double the damage that they should be doing, and other whacky things. Overall though, it looks fine. Of course, the main point of WoW for me is the raiding, so I hope that when the raids open they are as good as Throne of Thunder or Siege of Orgrimmar, both of which were amazing with fresh mechanics and extra high difficulty.

The item rush feels good, there's some great competition in the guild to get warforged and epic gear through heroics, challenge modes, follower missions and even quests to an extent (Did I miss a weapon in Nagrand? I hope my warmill procs it!).
This will only last maybe two weeks more and then the alt grinding begins.

- Garrisons

I loved the garrison to begin with, but now I'm sick of it.
Some of the achievements to unlock plans are ridiculous, such as the "loot 10k gold in Draenor", "Fish 6 different fish a hundred times" (for a shitty follower that does nothing in your shack, but hey, Pagle), "Level 20 followers to 100" (followers gained at 100 don't count) and in my opinion the worst one of all "finish 250 work orders".

It's a facebook game without a pay 2 win option. Sorting through follower missions is a chore, going through the mine on several different characters gets incredibly boring (but you have to do it, because work orders) and for some reason the herb garden can spawn a creature that murders healers (or so I've been told).

- Invasions

I finally got to try an invasion yesterday (a proper one), but despite getting gold the loot was just more grind materials an no gear. Why this is limited to once a week, I don't understand as we've had one invasion in a guild of 60 (current) actives. How healers will deal with this, I have no clue.

- Professions

Professions have been tied into this facebook game, where you're stuck to a daily cooldown and soulbound crafting materials. The basic materials for some professions are so common that they are practically worthless, even if you have all classes and all professions where you can spread them around.

This, along with garrisons in general, is very clearly a way to keep people invested/addicted and honestly I preferred the daily quest grind (...), as it was something you could spread over a day instead of having to log a character every half hour.

- Class Balance

Class balance feels alright in PvE as the biggest struggle seems to be that people have forgotten what half of their abilities do, now that they actually have to use them again, despite abilities being cut fairly dramatically last patch.
The worst difference I've seen is between guardian specced druids and blood death knights, where the latter is superior in every single way (dps, mitigation, crowd control, self healing), but even that does little to impact the game as guardians are still viable, even for challenge mode dungeons.

PvP seems skewed at the moment, with Feral and Retribution being overtuned (I'm saying that as a Feral, who hates playing PvP).

-

WoD is a pretty cool experience, but it feels limited and small, even without flying mounts (which at this point is an annoyance, not a point of immersion). There's a zone that hasn't been implemented yet, which I dread as every character on the server will rush.

The "play every fifteen minutes" style is the first time where I've felt like outright canceling my subscription and do something productive with my life instead.
I think/hope they will overhaul the garrison at some point when enough people complain.
On the other hand, it might be that this is just an initial grind and that when you have geared/leveled your followers to the point where you're content, that it'll be something you check a couple of times a week, instead of constantly sending them out for gold and items.

No raids available yet.

New models feel okay for the most part, though its obvious that it's been a huge overhaul that they couldn't quite keep up with, as several item models don't fit the new models anymore, especially helmets.

Smilomaniac:
-snip-

It's two zones thats missing actually. The tanaan(was that the right name?) jungle and the zone that should north of it and east of gorgrond. The latter wasn't implemented in beta due to reasons I've forgotten and might never be put in. You'll notice it quickly when you look at the map though.

Also the new models aren't entirely finished yeah. You can see it on the facial animations especially. Some expression are just.... Egads so bad.

Halyah:

Smilomaniac:
-snip-

It's two zones thats missing actually. The tanaan(was that the right name?) jungle and the zone that should north of it and east of gorgrond. The latter wasn't implemented in beta due to reasons I've forgotten and might never be put in. You'll notice it quickly when you look at the map though.

Also the new models aren't entirely finished yeah. You can see it on the facial animations especially. Some expression are just.... Egads so bad.

This is correct: Tannan Jungle isn't in the game, but will be in 6.1 outside of just being a small intro sequence. Feralon, where Netherstorm would be now, was supposed to be a zone where all the boosted 90's started out, but they moved away from that when Tannan became an "intro" zone to the expansion. They said that Feralon -might- make it into the game, depending on how their development of the patches looks. They said the same about the Ogre continent/raid that we got a hint of at Blizzcon last year. Seems that a lot of things are up in the air, but I'm guessing their primary concern right now is stability and making sure Tannan is ready as a max-level zone once 6.1 rolls around.

Ferisar:

Halyah:

Smilomaniac:
-snip-

It's two zones thats missing actually. The tanaan(was that the right name?) jungle and the zone that should north of it and east of gorgrond. The latter wasn't implemented in beta due to reasons I've forgotten and might never be put in. You'll notice it quickly when you look at the map though.

Also the new models aren't entirely finished yeah. You can see it on the facial animations especially. Some expression are just.... Egads so bad.

This is correct: Tannan Jungle isn't in the game, but will be in 6.1 outside of just being a small intro sequence. Feralon, where Netherstorm would be now, was supposed to be a zone where all the boosted 90's started out, but they moved away from that when Tannan became an "intro" zone to the expansion. They said that Feralon -might- make it into the game, depending on how their development of the patches looks. They said the same about the Ogre continent/raid that we got a hint of at Blizzcon last year. Seems that a lot of things are up in the air, but I'm guessing their primary concern right now is stability and making sure Tannan is ready as a max-level zone once 6.1 rolls around.

To be honest given what I've seen of the ogres so far in WoD, I'd rather they were dumped in a bin and put on fire. I'm not really fond of the WoD ones, but thats just my personal taste. That said yeah that was what a friend told me about Feralon. It's a shame, but then WoD was rushed so no surprise there. At least it wasn't as badly rushed as Cata.

Halyah:

Ferisar:

Halyah:
It's two zones thats missing actually. The tanaan(was that the right name?) jungle and the zone that should north of it and east of gorgrond. The latter wasn't implemented in beta due to reasons I've forgotten and might never be put in. You'll notice it quickly when you look at the map though.

Also the new models aren't entirely finished yeah. You can see it on the facial animations especially. Some expression are just.... Egads so bad.

This is correct: Tannan Jungle isn't in the game, but will be in 6.1 outside of just being a small intro sequence. Feralon, where Netherstorm would be now, was supposed to be a zone where all the boosted 90's started out, but they moved away from that when Tannan became an "intro" zone to the expansion. They said that Feralon -might- make it into the game, depending on how their development of the patches looks. They said the same about the Ogre continent/raid that we got a hint of at Blizzcon last year. Seems that a lot of things are up in the air, but I'm guessing their primary concern right now is stability and making sure Tannan is ready as a max-level zone once 6.1 rolls around.

To be honest given what I've seen of the ogres so far in WoD, I'd rather they were dumped in a bin and put on fire. I'm not really fond of the WoD ones, but thats just my personal taste. That said yeah that was what a friend told me about Feralon. It's a shame, but then WoD was rushed so no surprise there. At least it wasn't as badly rushed as Cata.

The Ogres in WoD were "supposed" to give us a taste of their empire before the majority of their race had gone full herp-derp, but I don't think they've delivered at all so far. All I'm seeing are a race of massive brutes who are too stupid to wipe their own arse, yet somehow pose a threat or have any reach. The things that they could've done with them was pretty high, but yeah, disappointing otherwise. At least the overall package is pretty solid atm. And I'll take Feralon as a forested/lush environment over ogres at this point. That, and the location where it resided prior (Netherstorm) is a little more interesting to me. If they ever do an off-coast content patch anything, I'd say they have better options than Shrek-land.

Ferisar:

The Ogres in WoD were "supposed" to give us a taste of their empire before the majority of their race had gone full herp-derp, but I don't think they've delivered at all so far. All I'm seeing are a race of massive brutes who are too stupid to wipe their own arse, yet somehow pose a threat or have any reach. The things that they could've done with them was pretty high, but yeah, disappointing otherwise. At least the overall package is pretty solid atm. And I'll take Feralon as a forested/lush environment over ogres at this point. That, and the location where it resided prior (Netherstorm) is a little more interesting to me. If they ever do an off-coast content patch anything, I'd say they have better options than Shrek-land.

It's the empire part that I hate. Not that they have one(well not as much that part), but what it seems they used as inspiration which seems to be the romans. Them being so stupid that they don't come across as a threat is part of the problem. It just makes them look worse than the Iron Horde which I couldn't take seriously as a threat either.

Makabriel:

Kenjitsuka:
"A fishing shack and menagerie for pet battles rounds out the garrison structures. "

Now I don't know what those do. Please include that in the article... thanks!

You... fish... and battle your vanity pets? Heh.

I'm sure it's obvious to *current* players. But I played -thousands of hours- untill the end of Cataclysm.
So I don't know anything about those battle pets, just heard it's some kind of pokémon light where you can take on others.
And fishing AFAIK is about going to the different locations and casting a line, hoping for that one rare bite.

So... I can *guess* that a fishing shack is a place where you can find all kinds of fish from everywhere, eliminating travel? Or is it a place that generates fishing related resources (to make rare lures)? Does it cough up fish every hour so you can make buff food? Does it level your fishing ability slowly automated style? Can you do competitions against your friends or those newfound followers there for prices?

And this pet menagerie... Same deal, but I know even less about that. Can you not battle anyone, anywhere normally? Why a special structure? What does it add? Why should you build this instead of a mill or garison or whatever?

 

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