Super Smash Bros. for Wii U Review - The Cure for Wii U's Doldrums

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Super Smash Bros. for Wii U Review - The Cure for Wii U's Doldrums

One thing's for sure, when it comes to this platform Super Smash Bros. for Wii U is the only fighter wii need.

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"...to the Gamepad (with screen, for off-TV play) to yes, the adapter that adds up to four(!) classic gamecube controllers to the fray"
I feel it worth mentioning, that is 4 GameCube controllers EACH. You can get two adaptors and have 8 GameCube controllers for 8 player smash. Even if additional adaptors are a little hard to obtain right now...

I'll enjoy it even if I hate fighting games eh? Hmm.... I don't know if I believe you. I didn't like Brawl. The original was fun at the time and I still like it for nostalgic reasons. Melee was alright, but I still didn't mind fighting games at that point.

Also, this is one of the shortest reviews I've seen in a long time from this site. What happened? Usually they are hugely detailed multi-page epics. That's something I've always liked about this site. It's not just some quick overview like IGN. I guess there's it's not necessarily wrong to do that though.

RedDeadFred:
I didn't like Brawl.

Yeah, Brawl is the worst of the series.

RedDeadFred:
Also, this is one of the shortest reviews I've seen in a long time from this site. What happened? Usually they are hugely detailed multi-page epics. That's something I've always liked about this site. It's not just some quick overview like IGN. I guess there's it's not necessarily wrong to do that though.

Well Jimothy just left and was the reviews editor and was doing a gigantic percentage of the reviews himself. I'm sure there's a transition going on where they're figuring out who's going to review the games, and how. I honestly expected Greg to have written this. But I think the conciseness works here for a game like this; it's looks great for Wii U hardware, a room of 8 people can have a blast with a billion different controllers, the online actually works, you can still enjoy yourself playing in single player, and you don't need to enjoy fighting games to enjoy this. That's about all I needed to know to make me kick my ass again for selling my Wii U.

I do wonder what kind of doldrums the title is talking about though, the Wii U isn't exactly short on quality releases lately. Certainly not moreso than other consoles.

I was just watching a gameplay video of the new Smash Bros. Everything looks too small on the screen, there's a LOT going on and I can't keep track of it all. A problem I already had with the first Smash Bros. That was a game that was fun despite rather than because of itself, simply because you were among friends and nobody really cared where things went.

Another thing I'm not so sure about is the "easy to play, hard to master" analogy, which a lot of people apply to Pokemon as well. Is it really that much of a compliment? Just because a game is "hard to master" doesn't mean you should. There's no real reward for mastering Pokemon, or Smash Bros. for that matter. If something is hard to master, I want a reward to go with it. A good example are games that reward stealth over direct approach, combo-building over button-mashing. You can play either way, but the harder option usually comes along with a reward (i.e. more exp, karmic shift, whatever).

What's the upside to "mastering" Smash Bros.?

KDR_11k:
I do wonder what kind of doldrums the title is talking about though, the Wii U isn't exactly short on quality releases lately. Certainly not moreso than other consoles.

Most of them are either Mario games (Mario Kart 8, New Super Mario Bros. U, New Super Luigi U, Super Mario 3D World, Dr. Luigi, Yoshi's Woolly World, Captain Toad: Treasure Tracker), HD remakes of older games or plain shovelware (Nintendo Land, Wii Party U, Wii Fit U, Just Dance Wii U, Wii Sports Club, Sing Party, Game Party Champions). Also Sonic Boom: Rise of Lyric.

The games aren't necessarily bad, but the Wii U's repertoire lacks variety. The only games that look remotely appealing are ZombiU and Bayonetta 2. And I wouldn't buy the console for either of them.

KDR_11k:

RedDeadFred:
I didn't like Brawl.

Yeah, Brawl is the worst of the series.

eh that's highly subjective i for one loved brawl for the characters and stages. I enjoyed playing it with my friends. The competitive smash community dislikes brawl and that's good for them but that doesn't make it objectively "the worst in the series". The things they didn't like (like no more wave dashing or the tripping or whatever) doesn't mean it's the worst game just that a game that was never meant for a competitive audience didn't cater to that competitive audience that latched onto it. I love playing smash and i enjoy a good match, I might not be EVO level but that's definitely not who the game was made for in the first place.

And once the game gets boring people will realize that they bought another rather expensive paperweight from nintendo.. just like the wii... atleast this one might get dusted off again now and then for one of the standard nintendo titles.

I bought Smash Bros when I bought my Wii U but I haven't played it for more than 30min. Trying to play Smash with the Wii U gamepad is terrible and the Gamecube adaptors are impossible to find right now. If anyone has experience playing the game with the Wii U pro controller I'd love to hear your thoughts because right now this game is sitting on my shelf until I find a decent way to play it.

JUMBO PALACE:
I bought Smash Bros when I bought my Wii U but I haven't played it for more than 30min. Trying to play Smash with the Wii U gamepad is terrible and the Gamecube adaptors are impossible to find right now. If anyone has experience playing the game with the Wii U pro controller I'd love to hear your thoughts because right now this game is sitting on my shelf until I find a decent way to play it.

I've played this game for probably 20 hours with the Pro Controller. It doesn't bother me in the slightest. Took a little while to adjust to the controls compared to the Gamecube controller, but other then that it feels fine. My only qualm with it is the fact that dodge is tied to the Right Button, not Right trigger. I would recommend getting it if you are capable of adapting to a new controller (like me). but if you are like my girlfriend and absolutely refuse to adapt, then wait for the GC controller.

Johnny Novgorod:

KDR_11k:
I do wonder what kind of doldrums the title is talking about though, the Wii U isn't exactly short on quality releases lately. Certainly not moreso than other consoles.

Most of them are either Mario games (Mario Kart 8, New Super Mario Bros. U, New Super Luigi U, Super Mario 3D World, Dr. Luigi, Yoshi's Woolly World, Captain Toad: Treasure Tracker), HD remakes of older games or plain shovelware (Nintendo Land, Wii Party U, Wii Fit U, Just Dance Wii U, Wii Sports Club, Sing Party, Game Party Champions). Also Sonic Boom: Rise of Lyric.

The games aren't necessarily bad, but the Wii U's repertoire lacks variety. The only games that look remotely appealing are ZombiU and Bayonetta 2. And I wouldn't buy the console for either of them.

Well don't forget Pikmin 3, Hyrule Warriors, Sonic: Lost World, Rayman Legends, DK Country: Tropical Freeze, Wonderful 101, and the upcoming Splatoon. Add Bayonetta 2 and Zombie U and I'd say that's a decent variety...

Don't get me wrong, I sort of get what you're saying. But on the other hand...what's the alternative? That library looks really damn good compared to the current variety on the Xbox One and PS4. Right now at least I'd say the Wii U's library is the most superior by far.

Johnny Novgorod:

Another thing I'm not so sure about is the "easy to play, hard to master" analogy, which a lot of people apply to Pokemon as well. Is it really that much of a compliment? Just because a game is "hard to master" doesn't mean you should. There's no real reward for mastering Pokemon, or Smash Bros. for that matter. If something is hard to master, I want a reward to go with it. A good example are games that reward stealth over direct approach, combo-building over button-mashing. You can play either way, but the harder option usually comes along with a reward (i.e. more exp, karmic shift, whatever).

What's the upside to "mastering" Smash Bros.?

Well just like the reward you get from mastering any fighting game, you get to punch people in the face in a more gracefull and effective manner. The reward is more an intrinsic one rather then something the will give you if you have done something right (trust me, the feeling you get from jumping of the stage and hitting someone so hard with a downward attack that they fall to theyr death at meteor speed, while you just hop back onto the stage and perform a taunt, is better then any experience bonus anyone can offer). It just means that the game has more to offer then just whats on the surface.

As for actual things the game rewards you with, theres an achievement system and trophys that can be used to collect little dioramas to setup funny pictures (if your into that kinda thing, I'd rather punch stuff). Lastly you can unlock new special moves and items to alter the stats and the movesets of your characters, though those can only be used in games with friends or solo not on public online matches.

Jingle Fett:

Johnny Novgorod:

KDR_11k:
I do wonder what kind of doldrums the title is talking about though, the Wii U isn't exactly short on quality releases lately. Certainly not moreso than other consoles.

Most of them are either Mario games (Mario Kart 8, New Super Mario Bros. U, New Super Luigi U, Super Mario 3D World, Dr. Luigi, Yoshi's Woolly World, Captain Toad: Treasure Tracker), HD remakes of older games or plain shovelware (Nintendo Land, Wii Party U, Wii Fit U, Just Dance Wii U, Wii Sports Club, Sing Party, Game Party Champions). Also Sonic Boom: Rise of Lyric.

The games aren't necessarily bad, but the Wii U's repertoire lacks variety. The only games that look remotely appealing are ZombiU and Bayonetta 2. And I wouldn't buy the console for either of them.

Well don't forget Pikmin 3, Hyrule Warriors, Sonic: Lost World, Rayman Legends, DK Country: Tropical Freeze, Wonderful 101, and the upcoming Splatoon. Add Bayonetta 2 and Zombie U and I'd say that's a decent variety...

Don't get me wrong, I sort of get what you're saying. But on the other hand...what's the alternative? That library looks really damn good compared to the current variety on the Xbox One and PS4. Right now at least I'd say the Wii U's library is the most superior by far.

But doesn't all of that boil down to "another Pikmin game", "another (bad) Sonic game", "another Donkey Kong game", "another Rayman game" and "another Dynasty Warriors Zelda game"? I don't know, it seems like a console that is constantly on holding pattern. I know every publisher has a bunch of recurring IPs but in Nintendo's case that seems to make up 90% of its repertoire.

KDR_11k:

RedDeadFred:
I didn't like Brawl.

Yeah, Brawl is the worst of the series.

Eh, Brawl was many things, but being worse than the original wasn't one of them.

Johnny Novgorod:

Jingle Fett:

Johnny Novgorod:

Most of them are either Mario games (Mario Kart 8, New Super Mario Bros. U, New Super Luigi U, Super Mario 3D World, Dr. Luigi, Yoshi's Woolly World, Captain Toad: Treasure Tracker), HD remakes of older games or plain shovelware (Nintendo Land, Wii Party U, Wii Fit U, Just Dance Wii U, Wii Sports Club, Sing Party, Game Party Champions). Also Sonic Boom: Rise of Lyric.

The games aren't necessarily bad, but the Wii U's repertoire lacks variety. The only games that look remotely appealing are ZombiU and Bayonetta 2. And I wouldn't buy the console for either of them.

Well don't forget Pikmin 3, Hyrule Warriors, Sonic: Lost World, Rayman Legends, DK Country: Tropical Freeze, Wonderful 101, and the upcoming Splatoon. Add Bayonetta 2 and Zombie U and I'd say that's a decent variety...

Don't get me wrong, I sort of get what you're saying. But on the other hand...what's the alternative? That library looks really damn good compared to the current variety on the Xbox One and PS4. Right now at least I'd say the Wii U's library is the most superior by far.

But doesn't all of that boil down to "another Pikmin game", "another (bad) Sonic game", "another Donkey Kong game", "another Rayman game" and "another Dynasty Warriors Zelda game"? I don't know, it seems like a console that is constantly on holding pattern. I know every publisher has a bunch of recurring IPs but in Nintendo's case that seems to make up 90% of its repertoire.

You were talking about lack of variety tho, not the fact that they were sequels. You said most of them are Mario games, HD remakes, or shovelware, lacking in variety.

In Nintendo's case, I think you should take a look at what those games are sequels to. For example, you say "another Pikmin" or "another Donkey Kong" as though it's the latest Call of Duty or Assassin's Creed--Pikmin 2 came out in 2004, literally a decade ago. The last Donkey Kong game was in 2010, and the one before that in 2007. That's only 3 games in 7 years. How many Call of Duty or Assassin's Creed games have we gotten in the same timespan? Heck, Yoshi's Wolly World is the only sequel to Yoshi's Story from 1998 (16 years ago).

Hyrule Warriors isn't a Mario game or HD remake and it's not a traditional Zelda game/sequel either, even if it is based on Dynasty Warriors. Wonderful 101 and Splatoon are both new IPs and there are some other new IPs in the works. Sonic and Rayman, not Nintendo IPs...Sonic Lost World also wasn't a bad game either, its metacritic user score is actually higher than both Watchdogs and Destiny. You could also easily say "another Bayonetta game" since that's a sequel too btw...

All that being said though, compare that lineup to the alternative. Even if it isn't perfect, it's still a much better lineup I'd say or at least with way more variety than what the Xbox One and PS4 currently have to offer.

5 stars? But it doesn't even have adventure mode!

How many Call of Duty or Assassin's Creed games have we gotten in the same timespan?

Which is a big problem: Ubi, Activision and many other AAA studios are overusing their IPs in order to milk them as much as possible: their series stagnate not because the people behind these lack talent or dedication to their craft, but because they're not allowed to take the time to refine their ideas.

Nintendo has the inverse problem: they give the creative teams time to correctly conceptualize their games, but its the lack of manpower which cause their games to pretty much always end up being released much later than promised (or in the WiiU's case, led the whole damn OS to be released unfinished... and to think people whined about the console's hardware).

***

Sonic Lost World also wasn't a bad game either

Despite a few kinks, it was, in fact, a very fun and beautiful game...
So of course Sega abandoned it's formula in favor of bandage fetichism, because God forbids that they do something artistically sound like building upon the foundations of a good Sonic game, relaunch the Shenmue series, localize the WiiU remake of Yakuza or give Rieko Kodama the team and resources to make a home console RPG (Every time they release new footage of Xenoblade X, I'm painfully reminded how much this looks like the Phantasy Star that should have been done years ago if they had taken the creative mind behind the series out of whatever corporate dungeon she's currently jailed in)

I don't know, this review seems more like advertisement. I highly doubt it's perfect. Even little problems should be mentioned.

Does all the characters feel like they have enough smash power? Are all the items functioning well, none of them become really annoying? Are the supers a lot more balanced now? None of the stages are a pain in the ass? The screen doesn't stretch out too far at certain times? C'mon, there has to be something.

lassiie:

JUMBO PALACE:
I bought Smash Bros when I bought my Wii U but I haven't played it for more than 30min. Trying to play Smash with the Wii U gamepad is terrible and the Gamecube adaptors are impossible to find right now. If anyone has experience playing the game with the Wii U pro controller I'd love to hear your thoughts because right now this game is sitting on my shelf until I find a decent way to play it.

I've played this game for probably 20 hours with the Pro Controller. It doesn't bother me in the slightest. Took a little while to adjust to the controls compared to the Gamecube controller, but other then that it feels fine. My only qualm with it is the fact that dodge is tied to the Right Button, not Right trigger. I would recommend getting it if you are capable of adapting to a new controller (like me). but if you are like my girlfriend and absolutely refuse to adapt, then wait for the GC controller.

There is an option to change controls attached to a player, make a player name in game and then swap the controls in the options. Presto, layout just for you :) You just have to select that profile in game when you play.

Johnny Novgorod:

Another thing I'm not so sure about is the "easy to play, hard to master" analogy, which a lot of people apply to Pokemon as well. Is it really that much of a compliment? Just because a game is "hard to master" doesn't mean you should. There's no real reward for mastering Pokemon, or Smash Bros. for that matter. If something is hard to master, I want a reward to go with it. A good example are games that reward stealth over direct approach, combo-building over button-mashing. You can play either way, but the harder option usually comes along with a reward (i.e. more exp, karmic shift, whatever).

What's the upside to "mastering" Smash Bros.?

Having a competitive multiplayer game be 'hard to master' is an absolute necessity for tournament play. If a game has a really low skill-ceiling, then the overall 'progression' and skills of its player-base will plateau at a very basic level, pros won't be able to distinguish their skillful play, and the game will generally be less interesting to watch.

jayzz911:
The competitive smash community dislikes brawl and that's good for them but that doesn't make it objectively "the worst in the series". The things they didn't like (like no more wave dashing or the tripping or whatever) doesn't mean it's the worst game just that a game that was never meant for a competitive audience didn't cater to that competitive audience that latched onto it.

I too quite liked Brawl, but let's be reasonable here - the random tripping was infuriating, and has no place in a fighting game.
Even so, Brawl isn't the worst game in the series, simply by virtue of the original being pretty much unplayable at this point.

Nazulu:
I don't know, this review seems more like advertisement. I highly doubt it's perfect. Even little problems should be mentioned. Does all the characters feel like they have enough smash power?

I feel they do, I have yet to play a character that isn't good in their own way, but that's all up to how someone plays them, which is subjective in a review.

Are all the items functioning well, none of them become really annoying?

That's really a matter of preference, I would say if you don't like items in matches, you can turn them all off or just the ones you don't like. So that can be solved for everyone.

Are the supers a lot more balanced now?

They appear to be, but I'd have to play more to really form a proper opinion on this one. I will say that none stand out so far.

None of the stages are a pain in the ass? The screen doesn't stretch out too far at certain times? C'mon, there has to be something.

That would depend on your TV mostly. But the one stage that seems too big would be The Great Cave Offensive. But over all, haven't had much of an issue.

So most of it is subjective and reviews are bound to the experiences of the person playing it. I would say it's a pretty honest review.

Johnny Novgorod:

The games aren't necessarily bad, but the Wii U's repertoire lacks variety. The only games that look remotely appealing are ZombiU and Bayonetta 2. And I wouldn't buy the console for either of them.

You had a look at Monster Hunter 3 Ultimate?
For some reason, Monster Hunter's never caught on in the West despite being absoulutely brilliant.

chozo_hybrid:

I feel they do, I have yet to play a character that isn't good in their own way, but that's all up to how someone plays them, which is subjective in a review.

Correct me if I'm wrong, but I'm going to assume you haven't tried Wii Fit Trainer yet.

The good thing about the game being truly online capable though is that balance patches are a possibility this time round - a possibilty I'm hoping the devs embrace.

chozo_hybrid:

Nazulu:
I don't know, this review seems more like advertisement. I highly doubt it's perfect. Even little problems should be mentioned. Does all the characters feel like they have enough smash power?

I feel they do, I have yet to play a character that isn't good in their own way, but that's all up to how someone plays them, which is subjective in a review.

Are all the items functioning well, none of them become really annoying?

That's really a matter of preference, I would say if you don't like items in matches, you can turn them all off or just the ones you don't like. So that can be solved for everyone.

Are the supers a lot more balanced now?

They appear to be, but I'd have to play more to really form a proper opinion on this one. I will say that none stand out so far.

None of the stages are a pain in the ass? The screen doesn't stretch out too far at certain times? C'mon, there has to be something.

That would depend on your TV mostly. But the one stage that seems too big would be The Great Cave Offensive. But over all, haven't had much of an issue.

So most of it is subjective and reviews are bound to the experiences of the person playing it. I would say it's a pretty honest review.

I'd say it's an uninformative review with all of it shared by Nintendo and other escapee's before. Not one thing here said was new. You've given me more new information.

You keep mentioning subjective like I don't know what it is. In fighting games there is always some character with problems, it's never been perfect, and even then I would've liked more in depth analysis.

I'm very much aware that you can turn items off in matches, but you can't turn them off everywhere, and even then that's not a defense. If an item is broken or whatever, it can be a flaw, and once again I'd like more of an analysis.

The rest I'm fine with, so thank you.

Johnny Novgorod:

Jingle Fett:

Johnny Novgorod:

Most of them are either Mario games (Mario Kart 8, New Super Mario Bros. U, New Super Luigi U, Super Mario 3D World, Dr. Luigi, Yoshi's Woolly World, Captain Toad: Treasure Tracker), HD remakes of older games or plain shovelware (Nintendo Land, Wii Party U, Wii Fit U, Just Dance Wii U, Wii Sports Club, Sing Party, Game Party Champions). Also Sonic Boom: Rise of Lyric.

The games aren't necessarily bad, but the Wii U's repertoire lacks variety. The only games that look remotely appealing are ZombiU and Bayonetta 2. And I wouldn't buy the console for either of them.

Well don't forget Pikmin 3, Hyrule Warriors, Sonic: Lost World, Rayman Legends, DK Country: Tropical Freeze, Wonderful 101, and the upcoming Splatoon. Add Bayonetta 2 and Zombie U and I'd say that's a decent variety...

Don't get me wrong, I sort of get what you're saying. But on the other hand...what's the alternative? That library looks really damn good compared to the current variety on the Xbox One and PS4. Right now at least I'd say the Wii U's library is the most superior by far.

But doesn't all of that boil down to "another Pikmin game", "another (bad) Sonic game", "another Donkey Kong game", "another Rayman game" and "another Dynasty Warriors Zelda game"? I don't know, it seems like a console that is constantly on holding pattern. I know every publisher has a bunch of recurring IPs but in Nintendo's case that seems to make up 90% of its repertoire.

Just an FYI, Nintendo has directly created, or funded the creation, of more than 75 original IPs since the year 2000.

There are almost double the amount of Assassin's creed games (since 2007) as there are Super Smash Bros and Mario Karts combined (since 1992).
There are more Farcry games (created 2004) than there are Super Smash Bros games (created 1999).
There are more Assassin's creed games (in 7 years) than there are Zelda games (in 27 years), and that is including Link's crossbow training in the count.

Nintendo go out of there way not to release the same game all the time, they have a solid (relatively small) mainstay of titles and then they use their IPs in new ways, as well as creating (or directly funding) new IPs. Games like Hyrule Warriors, Luigis mansion, toads treasure tracker, mario sunshine, paper mario etc are examples of taking their IPs to different places.

There was 6 years between smash bros, 7 years between mario karts, there will be at least 4 years between Zeldas.

Nintendo always seem to get this criticism but from my experience it is almost completely unfounded, people see Pikmin and just assume "it's another pikmin game".. there have only been 3, and they have changed the mechanics in each of them significantly in each title. Likewise with Mario kart and Super Smash Bros, people (who most likely have never and will never play it) just assume it's the same game and don't realise exactly how much work has gone into it and how much was changed, added, and refined from the last title 6-7 years ago.

In recent times I've been glued to my Wii U, I finished infamous second son/first light on the PS4 and haven't touched it since, but I can't get enough of Wonderful 101, Mario Kart, SSB, bayonetta, and hyrule warriors on the wii u. Sunset overdrive kept me entertained for about a day and I haven't touched my X1 since then. Tales of Hearts R on the vita is taking all of my travel/away from home playtime though.

Karadalis:
And once the game gets boring people will realize that they bought another rather expensive paperweight from nintendo.. just like the wii... atleast this one might get dusted off again now and then for one of the standard nintendo titles.

Someone apparently needs a hug.

Nazulu:
Snip.

Sorry about that, it's just so many people online these days think that reviews should be or are objective and what not. I also wasn't sure how much experience you have had with previous Smash Bros games as well, so I was trying to cover all bases :)

No problem though, the game hasn't been out long, so sometimes with brawling/fighting games it can take a while before any noticeable patterns show up to tell you who might need tweaking/nerfing etc.

Whatislove:

Johnny Novgorod:

Jingle Fett:

Well don't forget Pikmin 3, Hyrule Warriors, Sonic: Lost World, Rayman Legends, DK Country: Tropical Freeze, Wonderful 101, and the upcoming Splatoon. Add Bayonetta 2 and Zombie U and I'd say that's a decent variety...

Don't get me wrong, I sort of get what you're saying. But on the other hand...what's the alternative? That library looks really damn good compared to the current variety on the Xbox One and PS4. Right now at least I'd say the Wii U's library is the most superior by far.

But doesn't all of that boil down to "another Pikmin game", "another (bad) Sonic game", "another Donkey Kong game", "another Rayman game" and "another Dynasty Warriors Zelda game"? I don't know, it seems like a console that is constantly on holding pattern. I know every publisher has a bunch of recurring IPs but in Nintendo's case that seems to make up 90% of its repertoire.

Just an FYI, Nintendo has directly created, or funded the creation, of more than 75 original IPs since the year 2000.

And yet their highest-selling stuff continues to be the same games I played when I was 5-10. Again, not saying they're bad, but I prefer new things.

EbonBehelit:

Johnny Novgorod:

Another thing I'm not so sure about is the "easy to play, hard to master" analogy, which a lot of people apply to Pokemon as well. Is it really that much of a compliment? Just because a game is "hard to master" doesn't mean you should. There's no real reward for mastering Pokemon, or Smash Bros. for that matter. If something is hard to master, I want a reward to go with it. A good example are games that reward stealth over direct approach, combo-building over button-mashing. You can play either way, but the harder option usually comes along with a reward (i.e. more exp, karmic shift, whatever).

What's the upside to "mastering" Smash Bros.?

Having a competitive multiplayer game be 'hard to master' is an absolute necessity for tournament play. If a game has a really low skill-ceiling, then the overall 'progression' and skills of its player-base will plateau at a very basic level, pros won't be able to distinguish their skillful play, and the game will generally be less interesting to watch.

That's the thing, I remember going to my friend's house who was supposed to be a ninja at the game and beating him several times by sheer luck. And later when I had the game for myself, I beat single player quite easily. My impression was that mastering EVERY character or even just ONE was a waste of time, the kind of self-imposed challenge that had very little effect on the game, with or without multiplayer.

Johnny Novgorod:

Whatislove:

Johnny Novgorod:

But doesn't all of that boil down to "another Pikmin game", "another (bad) Sonic game", "another Donkey Kong game", "another Rayman game" and "another Dynasty Warriors Zelda game"? I don't know, it seems like a console that is constantly on holding pattern. I know every publisher has a bunch of recurring IPs but in Nintendo's case that seems to make up 90% of its repertoire.

Just an FYI, Nintendo has directly created, or funded the creation, of more than 75 original IPs since the year 2000.

And yet their highest-selling stuff continues to be the same games I played when I was 5-10. Again, not saying they're bad, but I prefer new things.

You just kind of answered your own criticisms though... their best selling stuff are tried and true mainstays, so why wouldn't they continue to make them?

Just because they are the best selling doesn't take away from the fact that Nintendo do create new IPs, quite often, more often than any singular company does these days.

You also have to remember that some of the mainstay titles were created at some point, Nintendo didn't just wake up one morning with all these IPs.

Pikmin was released in 2004, there have only been 2 other pikmin games since then. I've heard the term "another pikmin game" thrown around quite a lot.
Farcry was also released in 2004, there have been 8 subsequent Farcry games since then. I've scarcely ever heard anyone say "another farcry game".

That is about as objective as it comes. Nintendo gets criticism for Pikmin, Ubisoft/Crytek do not get criticism for Farcry. Both were released in the same year, Ubi/crytek have released quadruple the amount of games that Nintendo have in their respective franchises.

The last Metroid game released over 4 years ago, there is scarcely ever a Nintendo thread that hasn't got people in it calling for another Metroid game. The community wants these games, Nintendo does it's best (and far better than any other company at the moment) to not give them the same crap every year, often waiting 4-8 years between releases, and when Nintendo finally do give the community what they have been asking for, the community criticises them for releasing it.

There is a new Star Fox on the way next year, the last new title in the franchise was released all the way back in 2006, it was in the traditional format, but released along side it was something that changed the format from aerial combat sim to a 3rd person action rpg, it was, for all intents and purposes, a completely different game. When the new one releases next year there will have been 9 years between Star Fox titles.

I just cannot even begin to understand why Nintendo gets constant criticism for something they don't even do. The industry is overflowing with AAA annual releases, and none of them are from Nintendo.

Edit: They get flak from Pokemon a lot too: "Oh another pokemon game that hasn't changed", even if I ignore how incorrect that statement is, nobody ever seems to mention the pokemon mystery dungeon series, or the pokemon ranger series, both of which were popular enough to spawn multiple games.
Then there is Pokemon trozei, pokemon conquest, pokemon snap, pokemon pinball, pokemon TCG, Pokemon stadium, pokemon XD, pokemon dash, pokemon puzzle challenge, pokemon rumble...

All of those games are radically different from both the main series titles, and each other, what more do people want?

There are, on average, 2 years between each main series pokemon title, and there are tons of original games with the pokemon IP intertwined with those releases.

chozo_hybrid:

Nazulu:
Snip.

Sorry about that, it's just so many people online these days think that reviews should be or are objective and what not. I also wasn't sure how much experience you have had with previous Smash Bros games as well, so I was trying to cover all bases :)

No problem though, the game hasn't been out long, so sometimes with brawling/fighting games it can take a while before any noticeable patterns show up to tell you who might need tweaking/nerfing etc.

Really? People think reviews can be objective? That's funny.

I was hoping my specific complaints would reveal my knowledge of the series. I've been a fan from the beginning. The first Smash Brothers ad is still my favourite game ad.

Anyway, with my knowledge I've noticed some things could be better, but you're right, more time would be needed to narrow certain imperfections down. I still don't like this review. I just don't see the point without adding a little depth into it, and I personally like when they are opinionated, it adds character to me. Well, better than sounding like an advert.

Nazulu:

chozo_hybrid:

Nazulu:
Snip.

Sorry about that, it's just so many people online these days think that reviews should be or are objective and what not. I also wasn't sure how much experience you have had with previous Smash Bros games as well, so I was trying to cover all bases :)

No problem though, the game hasn't been out long, so sometimes with brawling/fighting games it can take a while before any noticeable patterns show up to tell you who might need tweaking/nerfing etc.

Really? People think reviews can be objective? That's funny.

I was hoping my specific complaints would reveal my knowledge of the series. I've been a fan from the beginning. The first Smash Brothers ad is still my favourite game ad.

Anyway, with my knowledge I've noticed some things could be better, but you're right, more time would be needed to narrow certain imperfections down. I still don't like this review. I just don't see the point without adding a little depth into it, and I personally like when they are opinionated, it adds character to me. Well, better than sounding like an advert.

No worries. I agree with your sentiment over all.

Jiggle Counter:
5 stars? But it doesn't even have adventure mode!

So much this. The Wii U version pales in comparison to the 3DS version in terms of solo replayability. Online matches are always laggy as hell for me even though ive never had problem gaming with other games on my PC so there's nothing appealling for me online and smash tour is a damn joke. not to mention that a lot of the challenges that are unable to be broken by hammers are just hard as piss and are pretty much the reason why you have the hammers in the first place.

RedDeadFred:
I'll enjoy it even if I hate fighting games eh? Hmm.... I don't know if I believe you. I didn't like Brawl. The original was fun at the time and I still like it for nostalgic reasons. Melee was alright, but I still didn't mind fighting games at that point.

Also, this is one of the shortest reviews I've seen in a long time from this site. What happened? Usually they are hugely detailed multi-page epics. That's something I've always liked about this site. It's not just some quick overview like IGN. I guess there's it's not necessarily wrong to do that though.

Hey Fred, yeah, we decided that since it went up so far after launch we would go for short and sweet. Don't expect this as the new normal or anything.

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