I freakin' loved this game.
I don't remember a lot of the details anymore, but I do remember liking the way the game handled chase sequences. Everything was always about where pursuer and pursued were in relation to each other, until you finally managed to get past a final hurdle-it made it easy to handle the chase in pretty much any environment.
I still have the basic set books and the Q Manual, somewhere around the house-though I haven't looked at them in years. Now I'm thinking I might go ahead and dig them up and have a look ...
As an interesting aside in the UK, Bond was published Games Workshop. They have a nostalgia value for me aswell, I used to love reading the source books and imagining myself in a tuxedo. Later life proved somewhat disappointing, because when I have worn a tuxedo I bear more than a passing resemblance to a nightclub bouncer. Less swarve and sohpicasted and more bull necked and bald.
I remember GM'ing this back in the '80s. Although I was very fond of the game I found it didn't really work with a typical player group of 4+ - in fact the optimum number seemed to be 2. Any more than that and you were struggling to find things for people to do. Still, good times.