Zero Punctuation: Dying Light - Yay, More Zombies

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Dying Light - Yay, More Zombies

This week, Zero Punctuation reviews Dying Light.

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I think the parkour in mirrors edge HALF worked. So I was shocked when I saw gameplay of Dying light and I saw that they had copied the half that DIDN'T work. Dumbassess.

Oh god, it's got radio masts in it.

Great episode, I love seeing the piss taken out of Techland XD It's like they're a B-movie AAA studio; they're motto must be something akin to "Good artists may steal, but good artists still get paid!" ^^

Oh you silly people and your need for visible feet... Really, your "feet" (actually bottom of your bounding box) are a fixed distance below your viewpoint so it shouldn't be rocket science to figure out the point you land with. I find platforming actually easier in first person because I can judge distances in 3D space better and can turn the camera more easily. I've been doing first person platforming since Half Life, at some point I just had to figure it out.

I think I might be the only person I know who isn't tired of zombies in video games..... and I don't know why...
That being said, considering how much Dead Island and Riptide crashed on me and/or fucked up my save file, Dying Light being a more polished Dead Island with some bells and whistles added is perfectly fine with me.

I like it

/fin

Never played DeadIsland, most likely never will play DyingLight, but still enjoying a ZP review of a game on a wednesday evening :D
The FPS platformning is going fine for me in MetroidPrime. So nothing to say to that

IceForce:
Oh god, it's got radio masts in it.

It's got 2 of them for a quest. Plus, it makes sense within the story, as you're trying to establish communications beyond the quarantine zone.

Techland: CROSHAWWWWWWWW!!!

That is weird how they would hand the sequel off to a different company and then make a new game with a different name and not much else. Maybe they figured on reverse brand recognition striking if Dead Island wasn't well-received (no idea if it was).

captcha: my beating heart. valentines day a bit early perhaps, or did a zombie sneak up on me?

I'm getting mixed messages on what he thought of the game.

I've not played more than an hour's worth of Dead Island, though, so I don't have perspective.

Again, NO SONG! Yahtzee, why must you torment me so?!
A quick little jingle about zombies and bad parkour! Its not so hard is it? Just one more time! For me! Please!

I keep hearing "better than Dead Island" but I hated Dead Island, so... How much better, really?

In my headcannon, the reason why zombies/the undead moan is because they can't control their own hornyness and the next live person they sink their teeth into would "cure" their undead libidos... Too bad they aren't smart enough to just have a never-ending orgy with themselves, thus leaving the still-living out of it, but I digress...

Anyway, now I'm imagining Techland muttering to Deep Silver about how they're going to be making their own "Dead Island 2" (and calling it Dying Light: Slapshot) with blackjacks and hookers...

I kinda liked Dead Island, despite the flaws... but...

There's a different reason why this game should go on people's boycott lists. The developers patched the game, and have a DRM specifically to prevent modding(it bans you for modding), and issued DMCA takedowns against mods. Apparently removing the filmgrain filter was too much of a crime against their artistic vision or something.

So, as anti-consumer as they are, they're not getting my money.

"Because at that point, twatting the lurching dead about suddenly gives way to fleeing like Princess Diana from photojournalists, and often with roughly the same result."

Oh, I laughed. So not proud of myself, but I laughed.

Spiffing ZP episode, Yahtzee. Thanks.

So pretty much what everyone else has been saying about it: "Pretty much Dead Island...only a little better."

Yeah, file me in the category of gamers that are getting rather tired of the zombie game parade.

KDR_11k:
Oh you silly people and your need for visible feet... Really, your "feet" (actually bottom of your bounding box) are a fixed distance below your viewpoint so it shouldn't be rocket science to figure out the point you land with. I find platforming actually easier in first person because I can judge distances in 3D space better and can turn the camera more easily. I've been doing first person platforming since Half Life, at some point I just had to figure it out.

I'm the same. Right down to 'cutting my teeth' on first-person platforming with Half-Life.

I've never quite been able to appreciate the seething hatred Yahtzee and others have for first-person platforming. I can understand how it might be difficult, but for me it's always come naturally. I've always found it easier to judge my position in the three-dimensional space of a game when in first person, as opposed to third-person. I just find it easier to do complex jumping maneuvers when viewing the game world from my characters eyes.

The only trouble I come across is when a game features a piss-poor excuse for a 'parkour' system. One that, not unlike the system present in Dying Light, bugs out and fails to anticipate my intentions or simply fails to do what it's supposed to do.

Pyrian:
I keep hearing "better than Dead Island" but I hated Dead Island, so... How much better, really?

Given that the vast majority of the game and it's content can (and should) be described as "It's like Dead Island but...", my suggestion would be to steer clear.

Yahtzee has bum on the brain.

Pyrian:
I keep hearing "better than Dead Island" but I hated Dead Island, so... How much better, really?

From a performance standpoint, Dying Light has none of the problems that plagued Dead Island and Riptide. That is to say, it doesn't crash, and it doesn't have a tendency to corrupt saves.

Gameplay wise, it's combat is roughly the same as Dead Island (Stamina, kicking, breakable weapons, elemental mods, etc), with some added stuff (Parkour and 3 different ability trees that level up from different things). Big main change is how zombies get more powerful at night time + the introduction of more powerful zombies that are as agile as the player. Basically the game gets more stealthy and dangerous during the night time.

tl dr: More polished Dead Island, with some extra things added to it.

Guffe:
Never played DeadIsland, most likely never will play DyingLight, but still enjoying a ZP review of a game on a wednesday evening :D
The FPS platformning is going fine for me in MetroidPrime. So nothing to say to that

The Prime games are the only example in the entire history of video games where first-person platforming is actually enjoyable.

I never understood the need to see your feet in FPS platforming. I don't look at my feet when I jump gaps in real life (I have done so on occasion) - I look at where I'm jumping. At that point it's just feel and the game can either do a decent job of transmitting that, or a shit one. There are limits, limits that will probably only be solved with VR, but even that will hit a limit. At least until we invent the interface that plugs straight into your brain. Then we're golden.

The Hitting a pinata with a live cat line nearly got me to choke on my lunch. Well done, sir, well done.

I'd be half curious to see what Yager could do wtih Dead Island 2, but I've had a severe allergic reaction to zombies ever since 2004, so I'll probably have to skip it.

Wait... Dead Island but well made? That's actually really high praise. Haha, "I'd like Dead Island if it wasn't shit" was exactly my demographic. That's hilarious.

I'm seriously just done with zombies. The most boring enemy imaginable, and any game built around them is just as boring.

I'm really getting there with "post-acoplyptic world's a shithole" game setting too, of which nearly every zombie game is also a member of.

KDR_11k:
Oh you silly people and your need for visible feet... Really, your "feet" (actually bottom of your bounding box) are a fixed distance below your viewpoint so it shouldn't be rocket science to figure out the point you land with. I find platforming actually easier in first person because I can judge distances in 3D space better and can turn the camera more easily. I've been doing first person platforming since Half Life, at some point I just had to figure it out.

There's a reason why almost all competently designed games with platforming project a shadow directly below the player when they jump into the air despite this being completely unrealistic half the time.

You lose the opportunity to even do that much in first person.

varmintx:

Guffe:
Never played DeadIsland, most likely never will play DyingLight, but still enjoying a ZP review of a game on a wednesday evening :D
The FPS platformning is going fine for me in MetroidPrime. So nothing to say to that

The Prime games are the only example in the entire history of video games where first-person platforming is actually enjoyable.

Wait, what? As much as I loved Metroid Prime, the platforming was a notably weak portion of the game. I'm chocking this up to the inability to easily look around. When you're facing a boss and your options are: stand still and hold r to look at the ground or wing it and get your bearings by whether or not you're currently standing in acid, the second always ended up being the better option to me.

On the other hand I really liked the platforming in Mirror's Edge, it was fun, engaging and actually felt like you were doing the Parkour. The one notable problem I had was how incredibly clunky it was when you were hanging on a ledge trying to look around. I don't know if it was any better in the PC version, but on the Ps3 it was ridiculously slow and you were barely able to look around at all. Mirror's Edge certainly wasn't a great game, it got dull and repetitive after a point, but I don't get all the hate for the parkour sections

Thanatos2k:
I'm seriously just done with zombies. The most boring enemy imaginable, and any game built around them is just as boring.

I'm really getting there with "post-acoplyptic world's a shithole" game setting too, of which nearly every zombie game is also a member of.

Irony: the whole genre involving zombies that used to be dead just refuses to die well after its time has passed.

I'm also sick of the whole "Humans Are The Real Monsters" bit of this. If I was in that kind of world, and one of the still-living humans said that, I'd go "ARE YOU FUCKING SERIOUS???!!! LOOK AT THOSE THINGS OUTSIDE THE BOARDED-UP WINDOWS! IF WE ARE THE MONSTERS, THEN WHAT THE FUCK ARE THEY?!" Then I'd grab a zombie's head (after pulling it off the body), stick a grenade in its mouth, pull the pin, and punt the head into a crowd of zombies and watch them explode. It may not sound practical, but it sure is funny to visualize. Go ahead, try it. I'll wait.
I believe this whole zombie fad has long since run its course. Especially the Walking Dead. It's about cynical bastards, made by cynical bastards, intended for cynical bastards. And if Ben Yahtzee Croshaw, the Alpha Cynical Bastard, thinks that stuff's gone stale, then its time for something completely different.

Back on topic, it looks like the box cover art for Dying Light was made by the same people who did SO:TL's. That's why I thought Yager did this one, instead of Dead Island 2.

First person platforming is fine, y'all just suck at it.

As for this, I love Mirror's Edge more than it probably deserves so anything close to that is definitely on my to buy list.

But you CAN see your feet in Dying Light. Just look down; they're right there.

Think the wide variety of accents are kinda weakly explained away by the outbreak occuring during the "Olympics" (think they refer to it as the World Games or something?), but less easily explained is the sudden and hilarious changes in accent. Swear one african gent was having a quick word with me regarding a mission, and once he was done he was suddenly Irish. Made I laugh.

Never played Dead Island, but I've quite enjoyed Dying Light so far. Story and characters are as cliche as a clichey thing, but as a vehicle for battering zombies with a magic wrenches and machetes its pretty fun.

Yahtzee wrote a column previously about why First Person Platforming is bad:
http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/9796-First-Person-Platforming

His points still stand.

Pyrian:
I keep hearing "better than Dead Island" but I hated Dead Island, so... How much better, really?

i would say its a lot better but its also sort of the same, i suspect yahtzee was playing on a console and me on PC im just not seeing the same problems the parkour is easy fluid and fun and ive never had a problem climbing. combats much better the progress system is really fun you go from being a total useless slow moving pork chop pre sauced to a lithe agile beast, but you still dont want to take on more than a couple of zombies at any time.

but if you hated dead island id give it a wide birth , its the same quests story and base game. i really doubt that even though imo every mechanical system in the game crafting , fighting, scavenging , movement, progression is miles ahead of dead island it is also still the same game, you go on fetch quests, parkour challenges , rampage challenges, side quests and the main story. i just really dount its enough to make you like it if you didnt at least think dead island had promise.

Whatever happened to that game you going to make Yahtzee? What was it called? "Enough With the Fucking Zombies Already?" wasn't it?

"Like Dead Island but better" is good enough for me.

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