From Ultima to Shroud of the Avatar: The Starr Long Interview

From Ultima to Shroud of the Avatar: The Starr Long Interview

Starr Long has been in game development for many years, dating back to the Ultima days. His new project is Shroud of the Avatar, and he talks about its history and influences.

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Glad to see this series carried over from GameFront. This kind of in-depth stuff with developers is too often sadly lacking on the consumer-facing gaming sites. Long may it run.

As for Shroud of the Avatar, I'm not a backer and haven't tracked it that closely thus far since I was under the impression it was all focused on that MMO stuff. But now that it's clear that they are creating what sounds like a full offline single player experience too, I'm suddenly pretty excited about it. What with the Ultima series being one of my absolute favorites back in my salad days ("when my crowning glory was a shock of strawberry curls") and all, the glorious 1980s. Good times. I hope Smith the talking horse makes a cameo in SotA.

 

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