Mortal Kombat X Review - Your Very Own Kung Fu Flick

Mortal Kombat X Review - Your Very Own Kung Fu Flick

Mortal Kombat has long been known for its gory combat and gruesome Fatalities, but MXK cranks the storytelling up to 11.

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Great to hear it lives up to the hype. With such a large roster of characters and with each getting three different fighting styles, I'm hoping this game last me for a while. I just bought the deluxe edition on PSN and have it downloading now, can't way to play it tomorrow.

I have heard that the game itself it pretty freaking great, but it sounds like Netherrealm have messed up the Network something terrible.
I'm hearing people say that MK9s connections were better...
...
...That is not a good thing X_X

From what I've seen of the fatalities, they've become so hyper-realistic that they seem to have looped back around into cartoonism again.

When you see a virtual character's face literally sliced off, and it just sort of slides downward like a chunk of bad ham to reveal a ridiculously-detailed rendition of what's underneath, you just can't really take it seriously.

Diablo1099:
I have heard that the game itself it pretty freaking great, but it sounds like Netherrealm have messed up the Network something terrible.
I'm hearing people say that MK9s connections were better...
...
...That is not a good thing X_X

Eh, I'd give it a week or two for MP servers. Doesn't seem like anyone can get them going properly nowadays at launch.

I'll probably pick it up. I'm always a little on the fence with fighters, but the SP sounds fun enough (though my skills may not be conducive to finishing the final bits). I like to have one around for social purposes anyways.

The Rogue Wolf:
From what I've seen of the fatalities, they've become so hyper-realistic that they seem to have looped back around into cartoonism again.

When you see a virtual character's face literally sliced off, and it just sort of slides downward like a chunk of bad ham to reveal a ridiculously-detailed rendition of what's underneath, you just can't really take it seriously.

I think they pretty much knew that when one of the fatalities is a Shining reference

"The story mode in MKX is like nothing I've ever seen before, essentially offering up an extended cut-scene-based cinematic experience interspersed with the player taking control for periodic fight scenes."

It's weird how you say the story mode is like nothing you've ever seen before (unless you never played the previous game or Injustice I guess), when the previous MK game did the same thing, or am I missing something? Seems to me like it's more of a return to what the previous game did, but perhaps better I would assume by this statement.

Also, I hope the final boss isn't complete bullshit like it was in the previous game.

chozo_hybrid:
"The story mode in MKX is like nothing I've ever seen before, essentially offering up an extended cut-scene-based cinematic experience interspersed with the player taking control for periodic fight scenes."

It's weird how you say the story mode is like nothing you've ever seen before (unless you never played the previous game or Injustice I guess), when the previous MK game did the same thing, or am I missing something? Seems to me like it's more of a return to what the previous game did, but perhaps better I would assume by this statement.

Also, I hope the final boss isn't complete bullshit like it was in the previous game.

Shao Kahn was always quite bullshit. MK3 resulted in a lot of ragequitting.

chozo_hybrid:
"The story mode in MKX is like nothing I've ever seen before, essentially offering up an extended cut-scene-based cinematic experience interspersed with the player taking control for periodic fight scenes."

It's weird how you say the story mode is like nothing you've ever seen before (unless you never played the previous game or Injustice I guess), when the previous MK game did the same thing, or am I missing something? Seems to me like it's more of a return to what the previous game did, but perhaps better I would assume by this statement.

Also, I hope the final boss isn't complete bullshit like it was in the previous game.

Maybe it's similar to MK9, but done better?

And I agree, Shao Kahn was complete bull. I actually had to walk away from the game for months because it was so frustrating.

Picked it up again a few months ago and finally beat it. But never again.

Diablo1099:
I have heard that the game itself it pretty freaking great, but it sounds like Netherrealm have messed up the Network something terrible.
I'm hearing people say that MK9s connections were better...
...
...That is not a good thing X_X

I have a lot of trouble believing that being the general case across the board. Injustice itself was an improvement over MK9 as far as netcode goes. I just can't see it possible that somehow the netcode got worse.

Even so, I've heard some wildly different stories about the netcode ranging from good to horrible (In bad cases happening because of people getting matched up with players overseas, whereas more local matchups working far better) And that shouldn't be a surprise because these reports have been cropping up for days before the majority of the world even has access to the game. It makes me skeptical about how reflective this will be in a few days.

i still wait until its fixed. keep reading on steam forum that the game always crashes as soon as they want to play. they call it even a "main menu simulator". so much for being a good port as promised by the devs.
https://www.youtube.com/watch?feature=player_detailpage&v=cApRYXF8bzc#t=1273

The Rogue Wolf:
From what I've seen of the fatalities, they've become so hyper-realistic that they seem to have looped back around into cartoonism again.

When you see a virtual character's face literally sliced off, and it just sort of slides downward like a chunk of bad ham to reveal a ridiculously-detailed rendition of what's underneath, you just can't really take it seriously.

\

That's half the fun of Fatalities. If it's not hilariously over the top isn't not even worth using.
Nobody ever used Stryker's "pull out a gun and shoot them" Fatality in MK...9? Think it was 9.

Metalrocks:
i still wait until its fixed. keep reading on steam forum that the game always crashes as soon as they want to play. they call it even a "main menu simulator". so much for being a good port as promised by the devs.
https://www.youtube.com/watch?feature=player_detailpage&v=cApRYXF8bzc#t=1273

To be honest... Probably isn't Netherrealm's fault. It's Valve that didn't got their shit together with the Stream download.

chozo_hybrid:
"The story mode in MKX is like nothing I've ever seen before, essentially offering up an extended cut-scene-based cinematic experience interspersed with the player taking control for periodic fight scenes."

It's weird how you say the story mode is like nothing you've ever seen before (unless you never played the previous game or Injustice I guess), when the previous MK game did the same thing, or am I missing something? Seems to me like it's more of a return to what the previous game did, but perhaps better I would assume by this statement.

Also, I hope the final boss isn't complete bullshit like it was in the previous game.

Or how it was nothing innovative when MK did it. Seriously, it seems to me like all they did was rip off the vastly superior story mode of Blazblue. Then again we also have some people acting like the alternate versions of the roster is something new...when in fact we've been doing that since Street Fighter Alpha and King of Fighter 98.

Diablo2000:

Metalrocks:
i still wait until its fixed. keep reading on steam forum that the game always crashes as soon as they want to play. they call it even a "main menu simulator". so much for being a good port as promised by the devs.
https://www.youtube.com/watch?feature=player_detailpage&v=cApRYXF8bzc#t=1273

To be honest... Probably isn't Netherrealm's fault. It's Valve that didn't got their shit together with the Stream download.

others think so too. im curious if the retail version is like that as well. since the game isnt really small on size, and my connection isnt really fast, i go for the disc version.

Metalrocks:

Diablo2000:

Metalrocks:
i still wait until its fixed. keep reading on steam forum that the game always crashes as soon as they want to play. they call it even a "main menu simulator". so much for being a good port as promised by the devs.
https://www.youtube.com/watch?feature=player_detailpage&v=cApRYXF8bzc#t=1273

To be honest... Probably isn't Netherrealm's fault. It's Valve that didn't got their shit together with the Stream download.

others think so too. im curious if the retail version is like that as well. since the game isnt really small on size, and my connection isnt really fast, i go for the disc version.

From what I heard the retail version downright refuse to install until a certain hour where the game would be officially released.

Mortis Nuncius:

chozo_hybrid:
"The story mode in MKX is like nothing I've ever seen before, essentially offering up an extended cut-scene-based cinematic experience interspersed with the player taking control for periodic fight scenes."

It's weird how you say the story mode is like nothing you've ever seen before (unless you never played the previous game or Injustice I guess), when the previous MK game did the same thing, or am I missing something? Seems to me like it's more of a return to what the previous game did, but perhaps better I would assume by this statement.

Also, I hope the final boss isn't complete bullshit like it was in the previous game.

Maybe it's similar to MK9, but done better?

And I agree, Shao Kahn was complete bull. I actually had to walk away from the game for months because it was so frustrating.

Picked it up again a few months ago and finally beat it. But never again.

Shao Kahn was bullshit.. until the point where you realised how the AI operates and figured out that you can just jump over and behind him when he starts an attack and then just perform whatever combo you're most comfortable with. Or even just uppercut him to death.

So servers are shit again, eh? I'd take that statement with a grain of salt, considering, as someone said above, no one can get them right on launch nowadays, but after MK9, I'm not touching this game until I hear they're working properly - they never got them working and I don't want to buy a fighting game just to play against the AI, especially considering there's no tag teams, so there's not much other than 1vs1-ing them.

Aiddon:

chozo_hybrid:
"The story mode in MKX is like nothing I've ever seen before, essentially offering up an extended cut-scene-based cinematic experience interspersed with the player taking control for periodic fight scenes."

It's weird how you say the story mode is like nothing you've ever seen before (unless you never played the previous game or Injustice I guess), when the previous MK game did the same thing, or am I missing something? Seems to me like it's more of a return to what the previous game did, but perhaps better I would assume by this statement.

Also, I hope the final boss isn't complete bullshit like it was in the previous game.

Or how it was nothing innovative when MK did it. Seriously, it seems to me like all they did was rip off the vastly superior story mode of Blazblue. Then again we also have some people acting like the alternate versions of the roster is something new...when in fact we've been doing that since Street Fighter Alpha and King of Fighter 98.

Wasn't Blazblue's story mode basically just sprites with their lips moving, dialoguing back and forth? I'm not sure if that's really comparable to 2+ hours of fully rendered cutscenes.

And Street Fighter Alpha? The only 'variations' I remember from that game were choosing between auto and manual guard.

Diablo2000:

Metalrocks:

Diablo2000:

To be honest... Probably isn't Netherrealm's fault. It's Valve that didn't got their shit together with the Stream download.

others think so too. im curious if the retail version is like that as well. since the game isnt really small on size, and my connection isnt really fast, i go for the disc version.

From what I heard the retail version downright refuse to install until a certain hour where the game would be officially released.

didnt know that. havent bought it yet so i guess by the time i buy it, it should be activated and no hassle to install it.

PapaGreg096:

The Rogue Wolf:
From what I've seen of the fatalities, they've become so hyper-realistic that they seem to have looped back around into cartoonism again.

When you see a virtual character's face literally sliced off, and it just sort of slides downward like a chunk of bad ham to reveal a ridiculously-detailed rendition of what's underneath, you just can't really take it seriously.

I think they pretty much knew that when one of the fatalities is a Shining reference

Or a selfie fatality.

https://www.youtube.com/watch?v=pVTv1pR0Vzg

Ihateregistering1:

Aiddon:

chozo_hybrid:
"The story mode in MKX is like nothing I've ever seen before, essentially offering up an extended cut-scene-based cinematic experience interspersed with the player taking control for periodic fight scenes."

It's weird how you say the story mode is like nothing you've ever seen before (unless you never played the previous game or Injustice I guess), when the previous MK game did the same thing, or am I missing something? Seems to me like it's more of a return to what the previous game did, but perhaps better I would assume by this statement.

Also, I hope the final boss isn't complete bullshit like it was in the previous game.

Or how it was nothing innovative when MK did it. Seriously, it seems to me like all they did was rip off the vastly superior story mode of Blazblue. Then again we also have some people acting like the alternate versions of the roster is something new...when in fact we've been doing that since Street Fighter Alpha and King of Fighter 98.

Wasn't Blazblue's story mode basically just sprites with their lips moving, dialoguing back and forth? I'm not sure if that's really comparable to 2+ hours of fully rendered cutscenes.

And Street Fighter Alpha? The only 'variations' I remember from that game were choosing between auto and manual guard.

After seeing some of the story mode in MKX I've been comparing the two. I think that as a fighting game, MKX has much better pacing in its story. However, I'm wondering if the characters hold up. They have personalities, but in what I've seen so far, Blazblue's characters are a bit more fleshed out. Still, kudos to MKX for making a story mode that doesn't try the patience of players who want to do some fighting.

Anyway, I've only just started to watch the MKX story mode, so I look forward to seeing more of it. In the end, this could be the fine balance between story and gameplay that modern fighting games have been trying to achieve.

But, did they bother to include one player arcade matches this time? Where's it's like the MP, but with the AI, so you can pick both fighters and play until someone wins. The lack of this (which I only realised after purchase...) really put me off MK9. Training mode and the ladder were not what I was looking for.

sageoftruth:
Or a selfie fatality.

https://www.youtube.com/watch?v=pVTv1pR0Vzg

Come on, that's obviously a Friendship.
Johnny taught her well.

Ihateregistering1:
Wasn't Blazblue's story mode basically just sprites with their lips moving, dialoguing back and forth? I'm not sure if that's really comparable to 2+ hours of fully rendered cutscenes.

That's just the visual novel style Japan is so in love with. I've had 80 hour JRPGs that are totally rendered in that style. Must be a cultural thing.

JCAll:

Ihateregistering1:
Wasn't Blazblue's story mode basically just sprites with their lips moving, dialoguing back and forth? I'm not sure if that's really comparable to 2+ hours of fully rendered cutscenes.

That's just the visual novel style Japan is so in love with. I've had 80 hour JRPGs that are totally rendered in that style. Must be a cultural thing.

I'm not sure if the "Clutch Cargo" look of the Blazblue story mode was a decision by the developers, or a limit on the technology available at the time, my point was that, yes, various fighting games have had "story modes" prior to MK9, but to me, MK9 just took it to a whole new level. It's sort of like when people say "Doom" copied "Wolfenstein 3D". Ok technically yes, they're both FPS games, but Doom took things so much further that they almost can't be compared anymore.

JCAll:

sageoftruth:
Or a selfie fatality.

https://www.youtube.com/watch?v=pVTv1pR0Vzg

Come on, that's obviously a Friendship.
Johnny taught her well.

Now that you mention it, I wonder if this game has Friendships. I haven't seen any so far.

sageoftruth:

JCAll:

sageoftruth:
Or a selfie fatality.

https://www.youtube.com/watch?v=pVTv1pR0Vzg

Come on, that's obviously a Friendship.
Johnny taught her well.

Now that you mention it, I wonder if this game has Friendships. I haven't seen any so far.

I'm gonna guess probably not. I can't say for certain, but it seems like the devs were going for a slightly darker and more serious feel for this one than with MK9, so I'd be pretty shocked if we saw Friendships, Babalities, Animalities, etc.

Megalodon:
But, did they bother to include one player arcade matches this time? Where's it's like the MP, but with the AI, so you can pick both fighters and play until someone wins. The lack of this (which I only realised after purchase...) really put me off MK9. Training mode and the ladder were not what I was looking for.

They do indeed have such a mode.

sageoftruth:

After seeing some of the story mode in MKX I've been comparing the two. I think that as a fighting game, MKX has much better pacing in its story. However, I'm wondering if the characters hold up. They have personalities, but in what I've seen so far, Blazblue's characters are a bit more fleshed out. Still, kudos to MKX for making a story mode that doesn't try the patience of players who want to do some fighting.

Anyway, I've only just started to watch the MKX story mode, so I look forward to seeing more of it. In the end, this could be the fine balance between story and gameplay that modern fighting games have been trying to achieve.

Though in all honesty MK pales if only because its characters and plot are nowhere near as interesting as the BB cast. For all of BB's visual novel trappings, it never felt drawn and I never found it tedious. Plus it's completely honest in what it is unlike MK which feels like it has a serious case of penis envy at times, not helped when the cast isn't exactly charismatic.

Aiddon:

sageoftruth:

After seeing some of the story mode in MKX I've been comparing the two. I think that as a fighting game, MKX has much better pacing in its story. However, I'm wondering if the characters hold up. They have personalities, but in what I've seen so far, Blazblue's characters are a bit more fleshed out. Still, kudos to MKX for making a story mode that doesn't try the patience of players who want to do some fighting.

Anyway, I've only just started to watch the MKX story mode, so I look forward to seeing more of it. In the end, this could be the fine balance between story and gameplay that modern fighting games have been trying to achieve.

Though in all honesty MK pales if only because its characters and plot are nowhere near as interesting as the BB cast. For all of BB's visual novel trappings, it never felt drawn and I never found it tedious. Plus it's completely honest in what it is unlike MK which feels like it has a serious case of penis envy at times, not helped when the cast isn't exactly charismatic.

Possibly. I'm too much of a newbie to Mortal Kombat to say for sure. Basically, this is the first Mortal Kombat game that really impressed me. I've only seen some of the story mode, whereas I've pretty much covered the entire Blazblue story excluding the anime, so maybe you're right. All I've noticed so far is that the story mode seems to throw in fights a lot more frequently. I'm interested in seeing if the story goes somewhere and if the characters become more interesting than they were in the previous games.

 

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