Dogmeat

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sageoftruth:
Bethesda, causing me to feel something? Hah! Bethesda games have interesting stories, but Bethesda seems to have a track record for falling flat on story delivery. I'll be pretty impressed the day they manage to make me feel attached to one of those robotic NPCs.

Nonono, Bethesda are really, REALLY good at eliciting one emotion, and one in particular, Terror.

I refer, of course, to the dead, souless gaze of their NPC's who cheerily look like they are about to gut you and wear your skin as a cloak... Don't believe me?

He'll run into a forcefield at a military base like an idiot and get killed.

I've played Fallout 1 around half a dozen times and I've never had any of my companions survive to the end, ever. Now Ian I don't really care about because he always shoots me in the back so screw him but Dogmeat? It breaks my heart everytime.

"It was there that I came across a dog, who adopted me and was my faithful friend from there on. I miss Dogmeat to this day." - The Vault Dweller.

The_Darkness:

Heck, buying F3's Broken Steel made him essentially invincible by later levels. A convenient bug/oversight made him level up with you so long as you had the DLC installed when you first acquired him. I've seen level 30 Dogmeat take on a Behemoth and win...

There was one time Dogmeat was chewing on the leg of an Enclave Trooper and I hit them both with a mini-nuke. I was searching for pieces of the trooper for the next 5 minutes. Dogmeat had barely a scratch.

hittite:

The_Darkness:

Heck, buying F3's Broken Steel made him essentially invincible by later levels. A convenient bug/oversight made him level up with you so long as you had the DLC installed when you first acquired him. I've seen level 30 Dogmeat take on a Behemoth and win...

There was one time Dogmeat was chewing on the leg of an Enclave Trooper and I hit them both with a mini-nuke. I was searching for pieces of the trooper for the next 5 minutes. Dogmeat had barely a scratch.

I bought the GOTY edition and so have never experienced a Dogmeat that can be killed. The first thing I do after visiting Megaton is go pick him up. And, yeah, I've seen him take on Behemoths, Feral Ghoul Reavers, missile launchers, etc. and be just fine.

OT: Great comic this week. This is a sentiment I can relate to concerning Bethesda games.

I save every few minutes thanks to the possibility of a dead companion. They even died in New Vegas at times.

It's funny because it's true!

I have lost at least three followers this way.

It's why I always run through Bethesda games by myself as much as I can.

layne:

hittite:

The_Darkness:

Heck, buying F3's Broken Steel made him essentially invincible by later levels. A convenient bug/oversight made him level up with you so long as you had the DLC installed when you first acquired him. I've seen level 30 Dogmeat take on a Behemoth and win...

There was one time Dogmeat was chewing on the leg of an Enclave Trooper and I hit them both with a mini-nuke. I was searching for pieces of the trooper for the next 5 minutes. Dogmeat had barely a scratch.

I bought the GOTY edition and so have never experienced a Dogmeat that can be killed. The first thing I do after visiting Megaton is go pick him up. And, yeah, I've seen him take on Behemoths, Feral Ghoul Reavers, missile launchers, etc. and be just fine.

Hell, even before that DLC Dogmeat was pretty damned hard to kill, which is why the game may have named him Dogmeat, but I call him Krypto.

Frank Ocampo Gomez:
I originally thought Dogmeat was invincible. That was until all the super mutant brutes and masters stopped paying attention to me and focused on killing my dog. Had to leave him at home for his own safety.

He never did clip through the floor in my playthroughs. I, on the other hand, haven't been as fortunate.

If Dogmeat died you could pick a perk that would spawn his puppies. Everytime the dog dies a new puppy is spawned. Endless dog. More health too.

RealRT:

Lightknight:
No lie, I've never used a single companion in any Bethesda games for this reason.

And I never use companions in Bethesda games beacause all they do is get in the way.

I'm with you. I hate them getting in my way as I (usually) go stealthy first. I use companions as pack mules only. Stand them at the beginning of an area. Tell them to "STAY! Good Boy!" And then loot everything and load them down. Then they can follow me back to my base or the nearest vendor. About the only exceptions have been Veronica and Boone in New Vegas. Both can be told to keep their freaking distance. Boone will stay back and spot or snipe, and Ronnie can be set to "aggressive" so she will go agro so I can snipe and stay hidden for easy crits.

People actually use companions in Bethesda games? As anything more than spare carrying capacity that is?

Dogmeat was kind of cool. You sorta felt like that wasteland wanderer badass with a tender streak. Carrying around the Blackhawk on your hip. Wandering from place to place like you and your dog own everything from where you're standing to the horizon. As much as stealth makes a difference in FO3 (or basically any Fallout game) ... I couldn't bring myself to stealth with Dogmeat by my side. Mainly because it was stupidly hard, but Dirty Harry-ing it so much cooler with a killer, yet lovable mutt by your side.

With the DLC it became stupidly powerful so it was only the environment that used to kill 'Meat with any regularity. Occasionally eliciting an angry thud against my desk because oftn times you wouldn't realise after you had wasted 4 or 5 Supers. Realising your companion died a fight back ... you just assume they're tearing out a mutant's throat off screen ... Nope. Reload a save. Start again. Give Dogmeat an angry stare.

I always kept Dogmeat at my place where he could chill. Mostly because he's a freaking annoyance other wise. But the cyberdogs are always cooler, especially K-9 from Fallout 2, Sarcastic cyberdogs are the best.

For some bizarre reason, my Dogmeat was an absolute tank. Maybe it was cause I didn't happen to get him until near the end of the game, but when I did; he could take hits like a champ. At the start I was filled with fear when I saw him charge into a room and attract the attention & gunfire of a dozen Enclave, but I'd gun them all down and see him run back to me with me most of his health still intact, tongue hanging out and tail wagging.

EDIT:

The_Darkness:
Heck, buying F3's Broken Steel made him essentially invincible by later levels. A convenient bug/oversight made him level up with you so long as you had the DLC installed when you first acquired him. I've seen level 30 Dogmeat take on a Behemoth and win...

Ohh... that would explain it! I was playing GOTY edition :P

Given the latest type of "bugs" in Bethesda games, I'd image Dogmeat would suddenly float into the air, upside-down, and fly backwards into oblivion.

Well, that or have his limbs spaz out and have his ragdoll just sort of fold into itself, disappearing entirely.

Kenjitsuka:
Ever since the noclip cheat in Unreal clipping has been woefully unapreciated. It's clearly there especially for the anecdotal lulz :P

I'd say since the time of Doom. I recall many a tale of players doing "silly things" once they learned the 'idclip' command.

So lost with this and what others said about Dogmeat, he was unkillable, he got into a fight with enclave soldiers in a parkinglot when they set off every car and I watched from a distance trying to snipe as mushroom clouds spread across the lot, my PC at the time chugged and I was like "Yeah, that'd be 1 dead dog" no, he survived, he survived the plasma gunfire, the nukes and came back as happy as ever.

Dogmeat is an unstoppable killing machine, he will bring doom upon the wasteland once more!! ...Or clip through the floor.

Frank Ocampo Gomez:
I originally thought Dogmeat was invincible. That was until all the super mutant brutes and masters stopped paying attention to me and focused on killing my dog. Had to leave him at home for his own safety.

He never did clip through the floor in my playthroughs. I, on the other hand, haven't been as fortunate.

Dogmeat in all Fallouts was always rather squishy. Fallout 3, he got more durable, but still didn't hold too much. It wasn't until Broken Steel Dogmeat forgot that he was a dog and thought he was a four-legged tank (as he got ungodly amounts of health when YOU leveled up) and added a late-game perk that allowed you to have him respawn with 500 extra health if he died.

infohippie:
People actually use companions in Bethesda games? As anything more than spare carrying capacity that is?

The only time I actually bothered to give my companions anything was in Skyrim and that was also only the REALLY heavy stuff (Dragonbones and Dragonskin, mostly). Every other game? Meatshields. Or, in case of Boone, a tactical nuke against anything even vaguely Legion-looking.

Just playing FO:NV for the first time. .... thanks for reminding me what I have to look forward to :( I'm up to 7 mods already trying to stamp some stupid out of the game so I can get on with the gameplay. (can't fill bottles with water. In the desert. Because...? )

I guess I'll just park the companions so they don't get in the way of my first playthrough. Generally I don't need the help anyways, once I've gotten decent gear that is.

RealRT:

Lightknight:
No lie, I've never used a single companion in any Bethesda games for this reason.

And I never use companions in Bethesda games beacause all they do is get in the way.

And if I ever used them then I would know that this is a second reason not to use them :p.

Diablo1099:

Caramel Frappe:
Alright, this is my all time favorite, FAVORITE Critical Miss comic because it's so true it hurts my sides XD

Before anyone asks, I had companions in Skyrim killed not by bandits, giants, werewolves, dragons, or any creature / humanoid ... it was through glitches. I remember having that lost Skyrim Dog (the one you find) follow me around for quite some time. He's usually essential, unable to die unless you attack / kill him so yeah.

Well when I fast traveled to the Throat of the World, apparently my Dog was in midair where Paarthurnax spawns at when you first meet him. Falling from such height instantly killed my dog, such as how Mammoths tend to fall from the sky sometimes for no reason. I was so disappointed in Bethesda, I just deleted my character and told myself never again would I have a Dog companion with me.

So yeah this comic was freaken priceless. Erin's last panel of dialogue was golden cause I can relate LOL.

You know, I've played a lot of Fallout 3 (Had to borrow my friends copy tho >.>) and i never once got Dogmeat for this exact reason.
I just never saw the point in companions until they redid the system in New Vegas so they don't instantly die for no reason.
That and Rex was WAAAAAAAAAAY cooler then Dogmeat and doesn't die to everything nearly as easily!

Cyborgs are always cooler :D

OH! :D Do you think we can get our dog in Fallout 4 cyberized?

That would be awesome.

Also, I doubt they'll kill him off. At most they may have something like they did with ED-E in New Vegas where you had to pick if she died to stop the nuclear launch, or if you aimed it at either the NCR or the Legion.

I shot the Legion. ;p

Imp Emissary:
OH! :D Do you think we can get our dog in Fallout 4 cyberized?

That would be awesome.

Also, I doubt they'll kill him off. At most they may have something like they did with ED-E in New Vegas where you had to pick if she died to stop the nuclear launch, or if you aimed it at either the NCR or the Legion.

I shot the Legion. ;p

...ED-E was female? News to me :o

Still, ED-E didn't actually die, it was technically a clone of his that died which the military base in the Divide created.

Diablo1099:

Imp Emissary:
OH! :D Do you think we can get our dog in Fallout 4 cyberized?

That would be awesome.

Also, I doubt they'll kill him off. At most they may have something like they did with ED-E in New Vegas where you had to pick if she died to stop the nuclear launch, or if you aimed it at either the NCR or the Legion.

I shot the Legion. ;p

...ED-E was female? News to me :o

Still, ED-E didn't actually die, it was technically a clone of his that died which the military base in the Divide created.

Well, the way you say ED-E's name kind of determines that really. She/he is actually an it truthfully.

The guy from the enclave read it as Eddy, so to him ED-E was a male, but I read it as Eddie (the girl equivalent that you say/read a bit differently), so I thought of ED-E as a female.

Ultimately though, it depends on what you think ED-E is. Not like an Eye-bot is very gendered one way or the other, right? xD

Imp Emissary:
Well, the way you say ED-E's name kind of determines that really. She/he is actually an it truthfully.

The guy from the enclave read it as Eddy, so to him ED-E was a male, but I read it as Eddie (the girl equivalent that you say/read a bit differently), so I thought of ED-E as a female.

Ultimately though, it depends on what you think ED-E is. Not like an Eye-bot is very gendered one way or the other, right? xD

Ohhhh...Alright, I just spent a lot of time lurking the Fallout Wikia so I kinda had a bit of a freak-out that I might have missed the one design document that defined ED-E's gender or something XD

I can't imagine playing Fallout 3 without the Dogmeat-has-infinite-health glitch. I remember the one time I tried to get across the wasteland with a bunch of escaped slaves in tow, and after the first encounter I realized this wasn't working out, I couldn't even give them my spare armor and weapons, and looked up the Gamepedia site and found that I can just fast-travel to my destination and wait for them to arrive on their own. Bethesda says "companion", I say "escort mission".

I read this comic, laughed until I was sick, came back four hours later, and it was still g*dd*mn hilarious. And I'm with Lightknight on this: I can't use followers in Bethesda games because I'm one of those weirdos who cares about the safety of his serfs.

I remembering finding Dogmeat my accident, but I was a completely Stealth-based/pacifist character who made one exception for the runt who kept messing her game.

Now I regret doing that because now I know that Dogmeat is a precious pure innocent baby to be protected at all costs (aka: the melee dps).

Most companions in Fallout 3 were dead-weight except for Jericho and Fawkes (the latter being a laser filled hurricane of death) but Dogmeat was certainly the one that made me reload the most, throughout the end game the poor thing kept dying immediately to everything, I eventually just benched him at home. Didn't help that I recruited him way later than I should have had without Broken Steel.

I should really replay Fallout 3, but it barely works as a game at all, whether on consoles or PC, it usually just crashes, woe is me.

infohippie:
People actually use companions in Bethesda games? As anything more than spare carrying capacity that is?

Yes. Veronica is also a portable crafting station.

... until she hugs a Cazador. Darnit Veronica...

I'm going to asume that the dog will be with us from the start and we can name him. Bethesda, if my beloved ball of fluff dies in a cutscene with no way for me to save, there will not be a deep enough hole in the multiverse for you to hide from my rage.

Also, I do wish I could go around F3 and NV with Dogmeant and Rex. Fuck the other companions, my Rail gun and 2 dog companions own this wasteland. (well, Boone and Fawkes would also make for the second coming of the apocalipse pair, but that would be so much awesomeness and firepower the world would colapse in on itself)

Redvenge:

infohippie:
People actually use companions in Bethesda games? As anything more than spare carrying capacity that is?

Yes. Veronica is also a portable crafting station.

... until she hugs a Cazador. Darnit Veronica...

Give that girl some Brotherhood Power Armour. She can wear that because she's part of that faction. Nothing short of a Super Mutant or a legionaire with a thermal lance will be able to take her down.

The comic forgot to mention force fields. There was a location near the end of the original Fallout where Dogmeat would die by repeatedly walking through deadly force fields. It's even mentioned as the canon death in the game manual for the second game.

I remember my Dogmeat in Fallout 3 running away.
I know it wasn't a conscience thing, I just looked around and he wasn't there, it was weird.
Two days later I'm strollin' around and all of a sudden a popup tells me "Dogmeat has died".
I was like "... Alright."

I also remember a glitch in Skyrim that gave me a wolf follower.
He wasn't *really* a follower, just for some reason whenever I fast traveled, a wolf would appear right next to me. Wouldn't move, wouldn't attack, just sat there and growled at me.
I kind of liked him, even defended him from anybody who attacked him, got me in trouble with a lot of guards.

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