Hitman - Agent 47 - Did They Even Play the Games?

Hitman - Agent 47 - Did They Even Play the Games?

Hitman: Agent 47 is another bad videogame adaptation - but did anyone expect any different?

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If you wanted a Transporter knock off only less good and without Jason Statham, just watch the new Transporter.

Yeah, everything I've heard about this one suggest that it's terrible, but due mostly to the fact that it utterly betrays the source material. Pretty much the only thing they got right: he's bald, wears a suit, and has a red tie. Everything else is over-the-top explosions and shootouts...which is absolutely nothing like the game.

That does raise the question, though: do you think they could actually make an enjoyable movie that mirrors the gameplay? Just following a guy sneaking past guards, knocking out the chef to steal his clothes, then infiltrating the mansion and going completely unseen to his target, eliminating them, then getting back out just as steathy? I think that type of movie might be a bit tricky to pull off well.

That said, if you're not going to do it that way, then you really shouldn't bother making a Hitman movie in the first place.

RJ 17:
That does raise the question, though: do you think they could actually make an enjoyable movie that mirrors the gameplay? Just following a guy sneaking past guards, knocking out the chef to steal his clothes, then infiltrating the mansion and going completely unseen to his target, eliminating them, then getting back out just as steathy? I think that type of movie might be a bit tricky to pull off well.

That said, if you're not going to do it that way, then you really shouldn't bother making a Hitman movie in the first place.

There might be a nugget of interesting in approaching it from much the same way it has been suggested to make a Halo film. Don't make Master Chief/Agent 47 the main character. So maybe the film follows someone like a forensic analyst examining these hits, so the audience along with the main character is piecing together these improbable exploits.

RJ 17:
Yeah, everything I've heard about this one suggest that it's terrible, but due mostly to the fact that it utterly betrays the source material. Pretty much the only thing they got right: he's bald, wears a suit, and has a red tie. Everything else is over-the-top explosions and shootouts...which is absolutely nothing like the game.

That does raise the question, though: do you think they could actually make an enjoyable movie that mirrors the gameplay? Just following a guy sneaking past guards, knocking out the chef to steal his clothes, then infiltrating the mansion and going completely unseen to his target, eliminating them, then getting back out just as steathy? I think that type of movie might be a bit tricky to pull off well.

That said, if you're not going to do it that way, then you really shouldn't bother making a Hitman movie in the first place.

I feel The Jackal (or original Day of the Jackal) pulled it off to some extent. I think all the costumes, identities and methods of getting into/out of places that takes place in the game could be used to great effect. Could probably take some pages out of the Bourne franchise playbook as well. In fact, you could still have action scenes, but if you did them more along the lines of Jason Bourne, you could make 47 seem bad ass and brilliant while still emphasizing the fact that hes on his own against (often) very powerful people and can't just stand around shooting everything that moves.

I only knew about this movie 2 weeks before it came out because of the trailer appearing before a movie I was watching, and then suddenly ads started showing up on TV for it. The fact that I hadn't herd anything about it until that was enough to know the studio had virtually no faith in the movie anyway, and everything I learned in the two weeks between learning about the movie and now have only reinforced the idea that it would be terrible.

That's a shame. The suspense of hitting a target would have been great for film. Especially when it can be done in an Ocean's Eleven supremely complex way.

They really wasted an opportunity here. Again, what a shame.

Fun fact - Hitman costs 35 times as much to make as "The Raid: Redemption" which won numerous awards is considered one of greatest action movies of the last 20 years.

The Raid: Redemption - $1 million
Hitman - Agent 47 - $35 million

What weirds me out is how easy it would be to make a good hitman movie. Make it in russia or the Ukraine for about $1 million, Pick an older unknown. Have him take down a mafia in the first act. Reveal him being a loose asset from X eastern shadow gov op. Have him kill his way to freedom. No love interest or any extraneous bs needed. make money the end.

Fir the younger crowd you should go watch "2006 Smokin' Aces" if you havent already. It features a ton of assassins and a guy whos constantly changing disguises throughout the film and looks like he's pulled straight out of the hitman videogame.

I think most people called this a while ago. At least it makes the first film seem alright in comparison, right? It has Tea-bag from prison break! Oh and Olyphant.

Stealth and disguise can be directed well into a film I believe. How else do you get those suspense ridden spy movies? I would add that a good idea for nostalgia's sake is; include humourous corpse physics. I don't care how...make it happen, goddamn it!

Hitman is a hard game to translate into film. The games are all about choice and stealth. Neither are good for movies (except movies about stealth), especially action-based.

Slycne:

RJ 17:
That does raise the question, though: do you think they could actually make an enjoyable movie that mirrors the gameplay? Just following a guy sneaking past guards, knocking out the chef to steal his clothes, then infiltrating the mansion and going completely unseen to his target, eliminating them, then getting back out just as steathy? I think that type of movie might be a bit tricky to pull off well.

That said, if you're not going to do it that way, then you really shouldn't bother making a Hitman movie in the first place.

There might be a nugget of interesting in approaching it from much the same way it has been suggested to make a Halo film. Don't make Master Chief/Agent 47 the main character. So maybe the film follows someone like a forensic analyst examining these hits, so the audience along with the main character is piecing together these improbable exploits.

That is actually quite brilliant. Reminds me a little of the first Boondock saints.

"Holy shit how did they kill all these guys chief?! Thoudsands of rounds got fired at them and not a single one hit"

Cut to scene of shootout.

Marter:
...not that you'll be able to tell, since the action scenes are choppy, busy, and fail to give you even a sense of your bearings, let alone tell you who's doing what to whom. When there are three cuts between someone winding up for a punch and the punch actually happening, you know something's gone wrong.

Ah, good old Chaos Cinema. Turning every action scene into "AGGH-! GRAGH-! And...he died somehow."

Well, I liked the first Hitman movie, and hoped for a sequel to that. I'm disappointed this didn't even try to recreate the feel of the games.

Xsjadoblayde:
I think most people called this a while ago. At least it makes the first film seem alright in comparison, right? It has Tea-bag from prison break! Oh and Olyphant.

Stealth and disguise can be directed well into a film I believe. How else do you get those suspense ridden spy movies? I would add that a good idea for nostalgia's sake is; include humourous corpse physics. I don't care how...make it happen, goddamn it!

Don't forget: Olga Kurylenko's boobs. Seeing those is never a bad thing.

Darth_Payn:
Well, I liked the first Hitman movie, and hoped for a sequel to that. I'm disappointed this didn't even try to recreate the feel of the games.

Xsjadoblayde:
I think most people called this a while ago. At least it makes the first film seem alright in comparison, right? It has Tea-bag from prison break! Oh and Olyphant.

Stealth and disguise can be directed well into a film I believe. How else do you get those suspense ridden spy movies? I would add that a good idea for nostalgia's sake is; include humourous corpse physics. I don't care how...make it happen, goddamn it!

Don't forget: Olga Kurylenko's boobs. Seeing those is never a bad thing.

Hang on, are you seriously claiming a female's boobs within an action film based on a video-game...are nice? Lies and heresy!

I think one of the worst offences about the Hitman movies is that they couldn't even bother to hire the man that voices Agent 47. David Bateson not only voices Agent 47 but also serves as the character model. Why not hire him instead of some young guys?

ron1n:

RJ 17:
Yeah, everything I've heard about this one suggest that it's terrible, but due mostly to the fact that it utterly betrays the source material. Pretty much the only thing they got right: he's bald, wears a suit, and has a red tie. Everything else is over-the-top explosions and shootouts...which is absolutely nothing like the game.

That does raise the question, though: do you think they could actually make an enjoyable movie that mirrors the gameplay? Just following a guy sneaking past guards, knocking out the chef to steal his clothes, then infiltrating the mansion and going completely unseen to his target, eliminating them, then getting back out just as steathy? I think that type of movie might be a bit tricky to pull off well.

That said, if you're not going to do it that way, then you really shouldn't bother making a Hitman movie in the first place.

I feel The Jackal (or original Day of the Jackal) pulled it off to some extent. I think all the costumes, identities and methods of getting into/out of places that takes place in the game could be used to great effect. Could probably take some pages out of the Bourne franchise playbook as well. In fact, you could still have action scenes, but if you did them more along the lines of Jason Bourne, you could make 47 seem bad ass and brilliant while still emphasizing the fact that hes on his own against (often) very powerful people and can't just stand around shooting everything that moves.

I kinda feel Hitman would make a better like HBO series, where it gets the better slow build up like in the games. Heck most of the episodes could focus on the target and getting to know them while 47 lurks in the background until the final hit at the end. A movie is too short to get into the slow, tension building feel of the Hitman series.

And 4) 47 sometimes dresses up in other character's costume. (And quickly gets into them too!)

There was already a pretty good Hitman film - it was called The Mechanic.

piscian:

Fir the younger crowd you should go watch "2006 Smokin' Aces" if you havent already. It features a ton of assassins and a guy whos constantly changing disguises throughout the film and looks like he's pulled straight out of the hitman videogame.

Huh, this has me curious. That scene looked pretty good, and more in line with a Hitman movie than the spunk-gargle-wee-wee this seems to be.

Although I have to agree with whomever mentioned it before about the following the guys actions from the PoV of an investigator. Kind of like The Bone Collector, or something, or some other forensic cop movie.

The Plot of Blood Money would make a good film, an interview with a top CIA guy telling hitman's story via flashback

So in essence, ignore this, just watch someone's Let's Play of Hitman? On it!

Probably still closer than Agent 47!

Creator002:
Hitman is a hard game to translate into film.

What are you talking about? Hitman is insultingly easy to adapt to the silver screen. All you have to do is to realize that:

Slycne:
Don't make ...Agent 47 the main character.

That's a brilliant idea. Hell, let's just make the antagonist. With little to no screen time. Our protagonist can be the feds hunting him down. And make it a thriller. And replace the action scenes with suspense scenes. Nothing but tension all the way. And make a mystery out of it. Do it on 11.6 millions.

Creator002:
Hitman is a hard game to translate into film. The games are all about choice and stealth. Neither are good for movies (except movies about stealth), especially action-based.

Have to disagree with

Goliath100:
What are you talking about?

Hitman is and should be the lead for his movie. The game is about him and his stealth and choices.

I just started playing "The Evil Within" and keep getting caught and killed. Fear of gruesome repeated death keeps me on the edge of my seat (If I don't rage quit first). You can't do that in a movie. But if we have no real concern about someone being stealthy (cuz, movies don't have respawn) watching a 2 hour flick of someone sneaking around would be dull as heck.

Gorfias:
Hitman is and should be the lead for his movie. The game is about him and his stealth and choices.

Have you played Hitman? Which ones? Because this where I really have to ask: What are you talking about?

Goliath100:

Gorfias:
Hitman is and should be the lead for his movie. The game is about him and his stealth and choices.

Have you played Hitman? Which ones? Because this where I really have to ask: What are you talking about?

For me, it's been mainly Blood Money, though I have played the older titles a little and completed Absolution. Hitman, as it sounds the movies make him out as, seems to be based on Absolution's Agent 47 when compared to Blood Money's 47.
In Blood Money, for most targets, there's two or three ways to kill them, and in any order with the whole level open at the beginning. Being found out and attacked was often difficult to recover from if the guards were able to alert others and you didn't have a free costume lying around (unless you wanted to play open-fire).
In Absolution, many targets had only two ways to kill them. Usually one accident and one obvious. Some levels have parts and you must kill targets in an order. Many levels have parts regardless of how many targets there are. It's a much more linear game with less freedom. In most cases, being discovered was easy to recover from if you were able to run beyond their line of view. Getting a costume would then be just as easy as killing an NPC. Other places were straight out literal firefights.

Though, I do realise that, in Blood Money, Agent 47 isn't exactly the main character, where in Absolution he is, and I think that's what you might have been getting at.

Creator002:
snipe

What are you talking about? Why are you talking about ways to kill people? How is this relevant to making a good movie? Speak of the devil:

Gorfias:
The game is about [...] his stealth and choices.

It's about what? First: 47 doesn't do anything in gameplay. It's all the player, so there is no character to speak off.
Second: Absolution is the only game (haven't really played the first game, but it also doesn't exists as far as most people are concerned)to actually be about 47's character. All the others are about his job. And that's what the movies should focus on too. Believe it or not, 47 is a boring character, and you're not gonna fix that (easily).

Goliath100:

Creator002:
snipe

What are you talking about? Why are you talking about ways to kill people? How is this relevant to making a good movie?

It's not. It's relevant to what Hitman is/was about and thusly doesn't translate well into a movie, which was my original point. The different ways to kill people refer to choice, which pre-Absolution seemed to be a big feature, another thing I think doesn't translate well into movies (and actually doesn't exist as the only choices you have are to watch or not watch the movie).
I never said Hitman was a bad movie because of those points. In fact, I haven't seen it. I was just commenting my opinion on why, maybe, people are saying it's a bad movie. Expecting Hitman and getting Generic 2015 Action-Flick (others' words, not mine).

Captcha: Forget this.
Might be a good idea?

Like some people have already pointed out, you can't look at Hitman as a game and expect to make it into a film. The game is pretty much about setting off Rube Goldburg style traps for targets and then slipping away. It's a Roadrunner cartoon where the Coyote wins.

There might be enough there to make a TV show about an unconventional killer for hire who slowly unravels his mysterious past and origins over time but it's hard to make an interesting, cohesive movie with the games as the template.

Staying true to 47 is like making a movie and staying true to Link from Zelda or Wander from Shadow of the Colossus, it's not something you'd pay 14 bucks to go see in the theater.

The fact that Max from Fury Road only says about 2 full sentences the entire film is a wonderful anomaly. It can be done, but that would also discount the fact that Furiousa is the star of Fury Road and Max has a supporting cast, which 47 and in my example above, Link and Wander do not have.
(Unless Shadow of the Colossus became an animated feature film and Agro the horse is voiced by Eddie Murphy. You'd have to make Epona voiced by Melissa McCarthy.)

Goliath100:

47 doesn't do anything in gameplay. It's all the player, so there is no character to speak off.
Second: Absolution is the only game (haven't really played the first game, but it also doesn't exists as far as most people are concerned)to actually be about 47's character. All the others are about his job. And that's what the movies should focus on too. Believe it or not, 47 is a boring character, and you're not gonna fix that (easily).

I've played a bit of a number of them. Probably furthest along in Absolution (I'm stuck at the moment, going to have to watch a walkthrough video.) A lot of what you write is true of Gordon Freeman or Blaskowitz from Wolfenstein. Maybe more so. Those are FPSs and Gordon never even talks.

But you experience the game through them. For a movie with them front and center, you're going to have to invent a lot. But in any of these games, I do think you have the foundation for a fun movie. Hitman as well.

You could make 47 a lesser character as was done with Mad Max recently. I liked Max but really would have preferred him being front and center. As it was, you didn't even need to call it Mad Max (and I've heard Charlize Therone may star in a vehicle about her character solo).

If I had my druthers, Hitman would be like Mission Impossible but instead of stealing stuff, he's taking out bad guys. Instead, looks like they made this just a huge shoot'em up. Dull in comparison to what it could have been.

Talk about a missed opportunity. If they'd been truer to the source, it could have been perfect for reviving the "elaborate trap set-up" genre from the classic Mission Impossible series.

 

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