Zero Punctuation: Mad Max - The Sandiest Sand Box

The dust storms...

Like STALKER emissions. But not as good.
:P

I can more easily get behind sandbox games than shooters but they've somehow managed to cock those up too anymore. Also, let us never speak of the Mad Max NES game again, it's a part of that 99% of movie tie-in games on the NES that are absolute rubbish. The remaining 1% is the 1989 Batman movie game. Although I do have a perplexing soft spot for Friday the 13th. I feel as if it was the -least- broken LJN movie game and somewhat succeeded in the suspense department for the time.

I swear not a single critic saw the loading tip about the scrap box's that come with the sand storm. Its the fastest way to get scrap.

Daemascus:
I swear not a single critic saw the loading tip about the scrap box's that come with the sand storm. Its the fastest way to get scrap.

You're not kidding.Critics don't seem to know what dust storms are for. This is the third one I've seen/read/listened to who are confused by them.
I love them. They're incredibly intense and a MASSIVE source of Scrap. Reports from players say they net anywhere from 600 to 2,000 scrap out of one storm from "Mothaloot" boxes that fly around. The only kind of payday like that is from controlling all the camps. So it's easily THE best source of income. Sadly, in my playthroughs, they're all too rare.
Surviving all the knockdowns promises I can get anywhere from 2-3 vital upgrades for my car at any given point. New armor, faster reload on the Thunderpoon (Rocket launcher), anything I need, the storms give me.

I like the game. I've got 50 hours on it, and only taking a break because Netflix has a series I've been interested in and I'm catching up. Also, gives them time to release some DLC which I'll surely get at some point.

At least not being able to follow the plot is staying true to the movie (newest one anyway). I don't think the dude said more than 20 words through the whole thing.

I'm glad to see that Alan The Financial Advisor (from Shadow of Mordor) is still here and doing well.

I had to pause the video at the literal sandbox bit because I was laughing too hard.

phogue:
At least not being able to follow the plot is staying true to the movie (newest one anyway). I don't think the dude said more than 20 words through the whole thing.

Okay, sure, he didn't say much, but I don't see how that made the plot difficult to follow?

Mad Max - The Sandiest Sand Box

This week, Zero Punctuation reviews Mad Max.

Watch Video

What heresy is this?!
Max would never play as an uptigh Black Templar. He's an Ork player through and through!
When in doubt, more dakka.

I hope he reviews the flock because I can't wait to see his reaction to the fact that is has an expiration date

Zydrate:

Daemascus:
I swear not a single critic saw the loading tip about the scrap box's that come with the sand storm. Its the fastest way to get scrap.

You're not kidding.Critics don't seem to know what dust storms are for. This is the third one I've seen/read/listened to who are confused by them.
I love them. They're incredibly intense and a MASSIVE source of Scrap. Reports from players say they net anywhere from 600 to 2,000 scrap out of one storm from "Mothaloot" boxes that fly around. The only kind of payday like that is from controlling all the camps. So it's easily THE best source of income. Sadly, in my playthroughs, they're all too rare.
Surviving all the knockdowns promises I can get anywhere from 2-3 vital upgrades for my car at any given point. New armor, faster reload on the Thunderpoon (Rocket launcher), anything I need, the storms give me.

I like the game. I've got 50 hours on it, and only taking a break because Netflix has a series I've been interested in and I'm catching up. Also, gives them time to release some DLC which I'll surely get at some point.

You had me at "Thunderpoon". I wasn't expecting much from a movie tie-in game to change the whole industry forever (again, like GoldenEye on the N64), but it sounds familiar and similar to most other sandbox games I've played, so I just might get this one.
After I finish Arkham Knight. And it's DLC. And Maybe WATCH_DOGS.

Every time I come back for ZP, I'm reminded of how fucking awful the Escapists video player is.

I personally thought Shadow of Mordor was overrated, but I liked this game quite a bit, Yahtzee did seem to leave a few things about the game out though(why no mention of the level system? I thought for sure he would bitch about that).

I hope he reviews Until Dawn next week.

Darth_Payn:

Zydrate:

Daemascus:
I swear not a single critic saw the loading tip about the scrap box's that come with the sand storm. Its the fastest way to get scrap.

You're not kidding.Critics don't seem to know what dust storms are for. This is the third one I've seen/read/listened to who are confused by them.
I love them. They're incredibly intense and a MASSIVE source of Scrap. Reports from players say they net anywhere from 600 to 2,000 scrap out of one storm from "Mothaloot" boxes that fly around. The only kind of payday like that is from controlling all the camps. So it's easily THE best source of income. Sadly, in my playthroughs, they're all too rare.
Surviving all the knockdowns promises I can get anywhere from 2-3 vital upgrades for my car at any given point. New armor, faster reload on the Thunderpoon (Rocket launcher), anything I need, the storms give me.

I like the game. I've got 50 hours on it, and only taking a break because Netflix has a series I've been interested in and I'm catching up. Also, gives them time to release some DLC which I'll surely get at some point.

You had me at "Thunderpoon". I wasn't expecting much from a movie tie-in game to change the whole industry forever (again, like GoldenEye on the N64), but it sounds familiar and similar to most other sandbox games I've played, so I just might get this one.
After I finish Arkham Knight. And it's DLC. And Maybe WATCH_DOGS.

Mad Max is not innovative in the least, that's for sure. But if you like Arkham/Mordor's combat style with Far Cry and Assassin's Creed base control mixed in, it's not a bad mixture of elements from other games. Also the car combat is satisfying for the most part and chasing the ~12 or so convoys littered around the map have been the most fun I've had in recent games. I just wish there were more of them, or were refreshable somehow (Perhaps with a buff in their armor classes every time you elect to do so).

Watch Dogs is also comparatively mediocre. I only have 22 hours on it and it seems more like a test-run for a potential modern-day AC game. The driving is clunky but the stealth sections are enjoyable. Just ignore the story and bland-ass protagonist.

Honestly Mad max makes me feel like I'm playing red faction guerrilla

Love this episode, seriously. Might be one of my favorites already.
That said, I am going to buy this game when the price has lowered.

0takuMetalhead:
Love this episode, seriously. Might be one of my favorites already.
That said, I am going to buy this game when the price has lowered.

Yes, this is Yahtzee's return to form. That was absolutely hilarious. The game looks really boring though.

Adam Jensen:
The game looks really boring though.

I honestly just think it's an individual preference. I liked Shadows of Mordor, Far Cry 3 and 4, and most of the Assassin's Creed series and it's a mishmash of those so I enjoy it. (Mordor is even the reason I put all the Arkham games on my wishlist). If you like all of those, then it's just more of the same.

The thing I enjoy about Mad Max is that it doesn't pretend you're trying to follow a story. It simply goes: "I want the best car" and then you do stuff to get a better car, and do a lot of the fighting in your car, and generally the game revolves around your car. If you enjoy the car combat then there is absolutely nothing wrong with a game that uses a standard open world to make car combat happen.

The main thing that's annoying about the game is having to destroy vehicles to get loot from them after killing the driver or ripping all their wheels off, since that really slows down the pace of the game.

All the hand to hand combat is also pretty boring. I personally never cared for that Arkham style combat system because it's basically just "press this button unless I tell you to press that button". Boooring.

I think the game doesn't compare to Rage or Borderlands at all though. In Borderlands the cars are mostly just an annoyance you have to deal with that force you out of your decked out, specced up character into a generic vehicle, and in Rage the shooting and the driving portions of the game don't work together at all. Mad Max is about the driving portion above all else, and in that regard it works.

So Mad Max, the game is, Mediocre.

phogue:
At least not being able to follow the plot is staying true to the movie (newest one anyway). I don't think the dude said more than 20 words through the whole thing.

The character Max has sparse dialogue exactly like the previous films, probably because they were written & directed by the same person. None of the Mad Max films have an even remotely complex plot, with what did you have difficulty?

Zydrate:

Adam Jensen:
The game looks really boring though.

I honestly just think it's an individual preference. I liked Shadows of Mordor, Far Cry 3 and 4, and most of the Assassin's Creed series and it's a mishmash of those so I enjoy it. (Mordor is even the reason I put all the Arkham games on my wishlist). If you like all of those, then it's just more of the same.

I actually do, and it still manages to look really boring. I'm not too keen on post-apocalyptic settings so that might be it.

phogue:
At least not being able to follow the plot is staying true to the movie (newest one anyway). I don't think the dude said more than 20 words through the whole thing.

Huh? The plot was as simplistic as they come. What is difficult to follow?

I wanna know if the villain is anywhere near as good as Humungous or Immortan Joe?

Zydrate:

Adam Jensen:
The game looks really boring though.

I honestly just think it's an individual preference. I liked Shadows of Mordor, Far Cry 3 and 4, and most of the Assassin's Creed series and it's a mishmash of those so I enjoy it. (Mordor is even the reason I put all the Arkham games on my wishlist). If you like all of those, then it's just more of the same.

I liked Far Cry 3 and 4, but I have always despised the AC series, it's my most hated franchise of all time.

USP of Mad Max is that it is the first sandbox game in years that isnt broken on launch and is actually well designed. It may not innovate much, but at least it does everything it does WELL, rather than become a joke of gaming community like Unity or watch doge.

Zydrate:

I love them. They're incredibly intense and a MASSIVE source of Scrap. Reports from players say they net anywhere from 600 to 2,000 scrap out of one storm from "Mothaloot" boxes that fly around. The only kind of payday like that is from controlling all the camps. So it's easily THE best source of income.

The base loot count for those containers are 300. that is before all your bonuses are applied.

Strazdas:
USP of Mad Max is that it is the first sandbox game in years that isnt broken on launch and is actually well designed. It may not innovate much, but at least it does everything it does WELL, rather than become a joke of gaming community like Unity or watch doge.

Zydrate:

I love them. They're incredibly intense and a MASSIVE source of Scrap. Reports from players say they net anywhere from 600 to 2,000 scrap out of one storm from "Mothaloot" boxes that fly around. The only kind of payday like that is from controlling all the camps. So it's easily THE best source of income.

The base loot count for those containers are 300. that is before all your bonuses are applied.

Remember that you get a minimum of four (at least in my experience), which raises that number up to 1,200 without any bonuses.
But, I mean, who in their right mind wouldn't upgrade their scrap gain first?!

Strazdas:

Zydrate:

I love them. They're incredibly intense and a MASSIVE source of Scrap. Reports from players say they net anywhere from 600 to 2,000 scrap out of one storm from "Mothaloot" boxes that fly around. The only kind of payday like that is from controlling all the camps. So it's easily THE best source of income.

The base loot count for those containers are 300. that is before all your bonuses are applied.

Good thing there's more than one flying around!

Zydrate:

Adam Jensen:
The game looks really boring though.

I honestly just think it's an individual preference.

No I believe it's an objective verifiable fact.

To counterbalance the slew of negative reviews which are limited by their requirement of having to review each and every triple A release, therefor jading them to the heavily applied sandbox setup. Whereas the average joe gamer will have not the same contracts to slog through the unwanted titles, they would often be not so averse to a specific genre done in a certain way;
Basically what i'm trying to say is Mad max is the best post-apocalyptic vehicle mayhem game out there yet. It is precisely how it should be, lots of dust, black smoke, explosions and heavy industrial noises for driving pleasure. Every object and environment is detailed enough to feel it has been built from a decaying land, every character insane enough while the lore is written in a simplistic manner as if the modern human intelligence has had long enough to have been bred out of use while mankind's last scraps fight for what's left, knowing entropy is imminent. The landscape is alien, yet familiar at times and haunting too. I did worry that the post apocalyptic setting would be a boring, endless plain of desert, but this game has some wonderful views. Probably my favourite example of the scenery so far. It is destructive enough to feel like a fully interactive world and the loot is rare and valuable enough to make you push for it. The driving is weighty yet fiesty and responsive. The dunes and rocks are fun to drive over. It feels like DIRT mixed with Vigilante 8 in a vast literal sandbox. Your car is your survival machine, your rusty ship wading through unkown waters. Every part of it is designed to keep you alive and others off you while you explore as far you can, I guess like a sea-captain/pirate; you build a bond with your vehicle through that partnership. This would benefit greatly from survival mods I believe, perhaps adding thirst, hunger and sleep requirements, along with a HUDless option and permadeath. The look and feel of the whole game is authentic through and through. It feels grounded enough in reality while allowing human insanity to drive the action. Even the subtle grain adds to the experience. The story isn't much and Max is the original embodiment of "grizzled-white-anti-hero" so don't look there for your thrills. It is the free roaming vehicle combat that is worth it. I do not believe we are going to get many (if at all) car combat games in the near future, so this is a welcome blessing in disguise. It hits all the right notes for both vehicle and human combat (which was another design I assumed would get bland quickly yet it proved me wrong), visceral but slow, precise and heavy. It's still always fun to slingshot harpoon enemy drivers back into their own spiked car and Australian accents are criminally underused in gaming, more would be nice please!

Tl:dr...There are so many ways here they could have messed up a Mad Max video-game tie in, but they didn't. They have put a lot of effort into what made the setting so appealing, added beautiful smoke, fire, explosions and diesel covered war machines. No pretense. Just a heavy industrial level, gritty dried sea or two to play in. Turn off brain, turn on harpoon mounted death car and enjoy! Could have done with a handbrake button and a method of attaching melee weapons to your car, but this is still good. It is scratching an itch that no other post-apoc setting can manage as of yet. Can't wait for Just Cause 3 if this is anything to go by.

 

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