TGS 2015 - VR Showdown - Sony vs. Oculus | |
TGS 2015 - VR Showdown - Sony vs. Oculus VR had a big showing at this year's Tokyo Game Show, with both Sony and Oculus showing off their latest toys. | |
Yeah, as anyone with practical experience of VR knows, you can't afford to have a poor framerate. You'd think Sony wouldn't overlook something so basic, since it's been a major focus of Oculus's efforts right from the beginning. VR requires low latency. Will strictly speaking that's not the same thing as framerates, for all practical purposes it still means you need rock-steady high framerates. For VR 60 FPS is an absolute bare minimum, and really, you need to be doing better than that. Of course, framerates alone are meaningless because when it comes to sickness the major contributor (that we can correct for at the moment) is delays or discrepancies between head movements and what you see. Seems like Sony is falling at the first, most basic hurdle here. Which is a bit of a pity. | |
My understanding - and someone correct me if I've misheard - is that you will be able to use your own headphones with the Rift if you prefer, at least with the consumer model. | |