Armored Warfare - Will Obsidian's Tank Combat MMO Tell A Story? | |
Armored Warfare - Will Obsidian's Tank Combat MMO Tell A Story? Want an enhanced narrative for your tank-based MMO? Advanced Warfare will slip its near-future backstory into character bios and PVE mission briefings. | |
Huh, that's funny, I hadn't even heard of this, even though I love Obsidian's RPGs. Well, I probably won't play this, but I hope they're successful and manage to gain some additional financial stability with this game. | |
I'm predicting a great and awesome story with a shitload of bugs, because it just wouldn't be an Obsidian game otherwise. | |
Assuming they manage the impossible and avoid pay to win or pay to not grind unreasonably mechanics then I might give it a try. Especially if I can drive a Leopard 2 A6 with a Canadian flag etched on the turret. | |
My friend confirms it is a lot of fun but I can't play it. I don't trust myself to stay productive playing this, WoT, WoWS and lord knows what else. <.< | |
Exactly the same as pretty much every other game then, especially multiplayer ones. Speaking of which, can we please stop referring to all multiplayer games as MMOs? MMO has a specific meaning - the "massively" part means there are lots of players - hundreds or more - playing in the same game at the same time, in contrast to regular multiplayer games that usually only have a few tens at most. Having a lobby or matchmaking system does not make regular multiplayer games MMOs. 15 people per side in a match is not massively multiplayer. 5 player co-op is not massively multiplayer. Armoured Warfare and World of Tanks are not massively multiplayer. There's nothing embarrassing about multiplayer games; many of them are quite fun, so why not just call them what they actually are instead of pretending they're something completely different? | |