Zero Punctuation: Assassin's Creed Syndicate

 Pages PREV 1 2 3 NEXT
 

MysticSlayer:

Samtemdo8:
Yatzhee I hate to tell you this, but Prince of Persia: Sands of Time is overrated.

I mean that game is extremely piss poor by todays standards.

Having played the entire trilogy a lot even recently, the only way I can see this is in regards to the camera and controls. Then again, I still come across plenty of games with cameras just as bad (if not worse) and controls that will still map two actions to the same button and let context decide things. So I can't really say it is outdated, just as frustrating then as it is now.

Combat is bare bones and just reduced to spamming.

Did you ever play around with the sand powers? Did you try to figure out the acrobatic options available to The Prince and which enemies were vulnerable/immune to which ones? Then did you consider how plenty of fights as you got later on were designed to throw enemies at you that you couldn't spam against? If not, then this complaint is on you not paying attention.

Sure, the overall combat wasn't as good as Warrior Within or The Two Thrones (especially the former), but it was hardly awful either. If you want a game that really was repetitive and encouraged spamming, go play The Forgotten Sands. That is an example of how repetitive, "spammy", and boring combat can get!

Platforming has no skill and momentum and its all just timing.

Timing and puzzle solving aren't a skills?

Bear in mind also, the game wasn't going out to be an incredibly challenging game to beat. It even tells you that it doesn't want you to be concerned with beating it so much as paying attention to the characters. Speaking of which...

And the plot, oh the plot, was nothing special. Despite the Prince constantly telling me how enthralling his story his.

It wasn't supposed to be some elaborate plot, and every fan is aware of that. It was all about the relationship between The Prince and Farah. There was even a seen in the library where Farah broke the fourth wall to tell the player as much. This was, unfortunately, something the later games completely forgot about and many people seem to have missed.

Samtemdo8:
Personally I am surprised people did not call out the time rewind mechanic as essentially "Press A to not die" I mean seriously people complain about games dumbing themselves down to appeal to a broder audiance and casuals and THIS game which was released years before this whole Dumb Down craze began gave us a litiral "Press A to not die" mechanic ;)

Because they aren't remotely the same. "Press X to not die" is a reference to QTEs, which replace more substantive gameplay with a single button press. The rewind mechanic of The Sands of Time was designed to prevent you from having to constantly go back to checkpoints when you die. Unlike QTEs, it wasn't meant to replace substantive gameplay. It was a way to get you right back to the challenge that you could't overcome rather than constantly running through the same challenges over and over again to get to the one you failed to complete. It was also probably designed more to avoid breaking the flow of the story during difficult sections.

Furthermore, it encouraged other things like exploration (you wanted to collect all the sands you could) and ran a slight risk-reward with how certain powers would drain your ability to rewind but would reduce the chance you had to rewind. There was a lot more going on than "Press X to not die".

Personally I found the Prince in the Sands of Time game very very bland, whiny, and bitchy. I am going almost as far as to say that he sort of reminds me of Tidus from Final Fantasy X.

That's because, as mentioned above, the story is about the characters and how they grow through the experience. It's impossible to have that unless the character has some flaw to work through, hence The Prince's childish, conceited nature throughout much of the game.

And the princess. Worst Escort Partner ever. In combat her bow and arrow is completely worthless to quote AVGN "Its like the Cane in Dr Jekyll and Mr Hyde" and if she dies GAME OVER!!!

I've never gotten the complete repulsion to escort characters. Sure, there have been absolutely awful ones (the Zelda series is full of them), but I've felt that characters like Farah (and even more so Ashley from Resident Evil 4) showed how it can be done right. They're fragile enough to add challenge to the combat and make the player want to look out for them, but they also aren't so stupid or excessively fragile that their fate is outside the player's hands. I've never had Farah die on me in a way in which I couldn't learn from what I did wrong in keeping her alive. That's good challenge and makes the character more meaningful to the story/gameplay dynamic than if you just left them as a vending machine of good things to come (e.g. Elizabeth from BioShock Infinite).

And while her bow can't kill, it can come in handy for stunning enemies and drawing them away from you. You were probably helped a few times throughout the game and didn't even realize it. But of course they have to prevent making her a crutch. Otherwise, the game goes on autopilot, which is a completely new (arguably worse) problem.

I firmly believe the reason this game was big back then was the presentation and art stlye. But again I admit the platforming and environments were top notch for what it is. Like I said the game reminded me of ICO very strongly.

And that's part of what Yahtzee was talking about in this video. The Sands of Time was an imaginative game that he believes contrasts Syndicate's lack of imagination.

But beyond that, just because you don't like The Sands of Time doesn't mean it's an awful game that blinds people with nostalgia. Do you really think people haven't been complaining about the camera, controls, combat, and story since day one? Those have been well-known complaints for a long time. Fans of the game (no doubt including Yahtzee) have been aware of these complaints for years. It's just that we've determined it either shows a lack of understanding or is just a subjective opinion we disagree with.

That isn't to say there aren't problems. I have my own problems with it, from the annoying camera to the slightly outdated controls (though not so bad I can't enjoy it anymore). It's just that with all the things it does so well (e.g. characters, platforming, puzzles), I just don't see those problems as significant.

People hated Ashley because of how irritating she was rather then because her A.I. was stupid.

Windknight:

erttheking:
Is female enemies really something to be upset about? I'm all for it.

And Assassin's Creed, historically accurate. HA!

Yeah, I mean no-ones complained about the female enemies in mass effect or the various bioshock games who are sensibly dressed and treating just like male enemies. Its like, maybe there's something different between them and the other women in games who do get complained about. Up for a wager on how long it takes other people to notice?

Deus Ex: Invisible War had several female enemies and no one complained about that.

It wasn't the internet that threw a fit demanding a female protagonist, it was feminists and SJWs. But you already know that because at first you guys were part of the sjws so to quote Cartman "You get to have your cake and eat it too, here Kyle eat the cake Kyle eat it." ^_^

SlumlordThanatos:

Remus:
I never saw the charm in the AC series. I played the third one

That's your problem.

This series hit its peak with the Ezio trilogy (Assassin's Creed II, Brotherhood, and Revelations), and then started going downhill rapidly. AC III was pretty crap, and Black Flag, while not a bad game, wasn't the same game I fell in love with back when the series was first released.

But I've been gone so long, I have no idea where the overarching story is. I really don't care enough to get back into the series.

My feeling about Black Flag is that yes it's a good game but the fact it's an asssassin's creed game adds nothing to it. Ubisoft should of honestly just focused on making a really good pirate game and dropped all the assassin creed stuff. It was good despite being an assassin's creed game not because of it.

Michael Prymula:
Deus Ex: Invisible War had several female enemies and no one complained about that.

There was never a game called that, is that a mod for the first game? or a Human Revolution?

You should know by now that corporations have no souls.

canadamus_prime:
You should know by now that corporations have no souls.

B-b-b-but corporations are people, no? I thought they where people just like the rest of us/s

That ending to the video was bloody brilliant though.

Michael Prymula:

I personally don't like Jenner because she killed someone after she crashed into them while driving and she never apologized for it.

One would think just getting away with it without reputation due to being famous would be enough reason to hate someone for that.

Michael Prymula:
People hated Ashley because of how irritating she was rather then because her A.I. was stupid.

But she had ballistics!

Michael Prymula:

Remus:
Kaitlyn Jennar can eat her own dick, no, literally. She still has her manly lumps. Oh great, here come the SJWs. *POOF* Smokebomb, Hookshot. Sideburn slap, D'oh!

I never saw the charm in the AC series. I played the third one and most fights were *hold X to deftly dodge enemies and win*. Sneaking is fun and all, but I like more visceral combat than this game could provide. But I might give the series another chance, eventually, who knows?

I personally don't like Jenner because she killed someone after she crashed into them while driving and she never apologized for it.

So that explains that one South Park episode, which was mostly Mr. Garrison acting like Donald Trump.

Darks63:
The female Enemy thing isn't even a new idea since that was in AC rogue but since nobody played that... Shame about the story getting lazier though you think that with the era that had to play with it could have a good story.

If Yahtzee didn't play Rogue, he should give it a try, at the risk of him exploding at Ubisoft for not doing more of that. He might like it for how much like Black Flag it plays like, or dislike it if he's reminded too much of III.

Xisin:
I remember when the first one came out, I said something like, "I'll buy them as a set when the series is complete." I thought it was going to be a trilogy. Clearly I will never own these games.

Well the Ezio trilogy is its own package, and those are the best games in the whole series. Well, AC2 and Broho are the best ones and Revelations is just ok like every other game after Broho so thats a good sample of the Assassin's Creed experience and you get the whole of Ezio's story, the only character worth a damn in the franchise.

Worth remembering that PoP: The Sands of Time came out in 2003, methinks. It did a lot of things really well. And it ran on my old AMD notebook and looked gorgeous.

The big thing, though, was the time mechanic, which was quite a step forward for the time. A game filled with lethal and near-lethal traps that doesn't make you re-do six perfect leaps because you mis-timed the seventh and landed on a buzzsaw? Bless my soul, that was a good idea.

...And, yeah, the combat gets old before it's over (pardon me while I avoid being flanked by vaulting over someone's back for the fifth time in the past thirty seconds), but it still has a certain cinematic flair.

As far as Assassin's Creed goes... Yeah, I should really get around to playing those, shouldn't I? Especially as everyone else seems to have done me the courtesy of expressing where I can stop.

I do rather feel that the "Unity should have had a female protagonist" thing seems quite half-baked in hindsight. If nothing else, the state in which Unity shipped ought to have put to rest the idea that the developers had some massive pool of spare resources with which to forge a new character model in the eleventh hour if they had really cared to. The PR guy made lame excuses, as PR guys are often wont to do; that shouldn't have gotten the whole enterprise burned in effigy.

(That should have been reserved for releasing a game in that sorry-ass state.)

Anyone know the gun he uses @2:50?

Antigonius:

Michael Prymula:
Deus Ex: Invisible War had several female enemies and no one complained about that.

There was never a game called that, is that a mod for the first game? or a Human Revolution?

Sorry but it did exist and you cannot deny it, personally I never understood the hatred for that game. Perhaps it's because it's the first game in the series I ever played, so I didn't feel gypped about it having smaller maps then the first game.

Callate:
Worth remembering that PoP: The Sands of Time came out in 2003, methinks. It did a lot of things really well. And it ran on my old AMD notebook and looked gorgeous.

The big thing, though, was the time mechanic, which was quite a step forward for the time. A game filled with lethal and near-lethal traps that doesn't make you re-do six perfect leaps because you mis-timed the seventh and landed on a buzzsaw? Bless my soul, that was a good idea.

...And, yeah, the combat gets old before it's over (pardon me while I avoid being flanked by vaulting over someone's back for the fifth time in the past thirty seconds), but it still has a certain cinematic flair.

As far as Assassin's Creed goes... Yeah, I should really get around to playing those, shouldn't I? Especially as everyone else seems to have done me the courtesy of expressing where I can stop.

I do rather feel that the "Unity should have had a female protagonist" thing seems quite half-baked in hindsight. If nothing else, the state in which Unity shipped ought to have put to rest the idea that the developers had some massive pool of spare resources with which to forge a new character model in the eleventh hour if they had really cared to. The PR guy made lame excuses, as PR guys are often wont to do; that shouldn't have gotten the whole enterprise burned in effigy.

(That should have been reserved for releasing a game in that sorry-ass state.)

The dev team spent an entire fucking YEAR designing ONE fucking building in the game(I really wish I was joking), if they could do that, they absolutely could've had a female protagonist, Ubisoft just loves making really shitty excuses.

Lugardo Sandoval:
It wasn't the internet that threw a fit demanding a female protagonist, it was feminists and SJWs. But you already know that because at first you guys were part of the sjws so to quote Cartman "You get to have your cake and eat it too, here Kyle eat the cake Kyle eat it." ^_^

Can't take anyone seriously that uses stupid asinine terms like SJW, like TotalBiscuit has said before, it's a meaningless term.

thanatos388:

Xisin:
I remember when the first one came out, I said something like, "I'll buy them as a set when the series is complete." I thought it was going to be a trilogy. Clearly I will never own these games.

Well the Ezio trilogy is its own package, and those are the best games in the whole series. Well, AC2 and Broho are the best ones and Revelations is just ok like every other game after Broho so thats a good sample of the Assassin's Creed experience and you get the whole of Ezio's story, the only character worth a damn in the franchise.

Personally stretching Ezio's saga out to three games was when I knew this franchise was headed for the pits, every game they introduced some new mechanic that was either pointless or only served to pad the game out(I.E. the Tower Defense in Revelations)

Michael Prymula:
The dev team spent an entire fucking YEAR designing ONE fucking building in the game(I really wish I was joking), if they could do that, they absolutely could've had a female protagonist, Ubisoft just loves making really shitty excuses.

Yes, if designing a female protagonist had been in their original design document, they could have. No one was suggesting there was some inherent impossibility to making a female skeleton, applying texture and lighting to it, and putting it under player control.

But the furor over the idea that of all the games on the market, Unity specifically should have included a female character model didn't rise until well into the game's development. By that point, there's little indication that they had the ability to create and integrate such a character, even if it would have fit into the context of the way they were doing multiplayer (with each character continuing to play as their own version of the (male) protagonist as they dropped into multipayer games or back out into their own solo sessions.)

Indeed, as I said, the state in which the final game was released suggests that it was overly rushed, not that they had time to indulge in adding late-stage features, no matter how much anyone might have wanted them.

One could argue that they should have incorporated a female character from the beginning. One can also certainly argue that given the lackluster reception of the multiplayer element, it would have been time better spent on other things- including, possibly, different character models and/or a simpler multiplayer like the one in Brotherhood that would have been more conducive to alternate player characters. But those views come from the benefit of hindsight. Virtually no one was waving banners for such things at the time the game was first advertised to the public and a more significant alteration might have been achievable, and an awful lot of the response was a particularly bandwagon-happy and reality-averse kind of self-righteous self-congratulation.

A bad response to an unexpected question prompted a lot of people to make Unity the scapegoat for the industry. As Yahtzee noted, Ubisoft's response, viz. Syndicate, has been pretty predictable- a fairly stock female character in a by-the-numbers storyline in a game that- coincidentally- has jettisoned multiplayer all together. Even if I were inclined to judge the outcry solely on the basis of that outcome, it seems like the sledgehammer result of a sledgehammer approach to an issue that no one was half as interested in solving as they were in yelling about.

Callate:

Michael Prymula:
The dev team spent an entire fucking YEAR designing ONE fucking building in the game(I really wish I was joking), if they could do that, they absolutely could've had a female protagonist, Ubisoft just loves making really shitty excuses.

Yes, if designing a female protagonist had been in their original design document, they could have. No one was suggesting there was some inherent impossibility to making a female skeleton, applying texture and lighting to it, and putting it under player control.

But the furor over the idea that of all the games on the market, Unity specifically should have included a female character model didn't rise until well into the game's development. By that point, there's little indication that they had the ability to create and integrate such a character, even if it would have fit into the context of the way they were doing multiplayer (with each character continuing to play as their own version of the (male) protagonist as they dropped into multipayer games or back out into their own solo sessions.)

Indeed, as I said, the state in which the final game was released suggests that it was overly rushed, not that they had time to indulge in adding late-stage features, no matter how much anyone might have wanted them.

One could argue that they should have incorporated a female character from the beginning. One can also certainly argue that given the lackluster reception of the multiplayer element, it would have been time better spent on other things- including, possibly, different character models and/or a simpler multiplayer like the one in Brotherhood that would have been more conducive to alternate player characters. But those views come from the benefit of hindsight. Virtually no one was waving banners for such things at the time the game was first advertised to the public and a more significant alteration might have been achievable, and an awful lot of the response was a particularly bandwagon-happy and reality-averse kind of self-righteous self-congratulation.

A bad response to an unexpected question prompted a lot of people to make Unity the scapegoat for the industry. As Yahtzee noted, Ubisoft's response, viz. Syndicate, has been pretty predictable- a fairly stock female character in a by-the-numbers storyline in a game that- coincidentally- has jettisoned multiplayer all together. Even if I were inclined to judge the outcry solely on the basis of that outcome, it seems like the sledgehammer result of a sledgehammer approach to an issue that no one was half as interested in solving as they were in yelling about.

Even people who were getting sick of AC like Jim Sterling have praised Evie as an interesting character though(though he despised Jacob, and I can see why, as he comes across as an arrogant dick in the trailers), and I actually don't think getting rid of multiplayer is such a bad thing, as i'm honestly getting quite sick of games having tacked on multiplayer modes that nobody ever plays(Jim Sterling mentioned that barely anyone played the multiplayer in Overlord, after managing to get into one MP game on launch, he couldn't find another MP game ever again), or games being multiplayer-only and having no single player at all, despite the fact that making a game that way ensures that once the servers shut down the game disc will be worthless and only useful as a drink coaster(I.E. Battlefront, Titanfall, Evolve, Rainbow Six Siege, Shadowrun 2007, SOCOM Confrontation, MAG) so Ubisoft at least did two things right with this game I suppose, too bad it's still the same boring-ass-creed we've all played before.

Michael Prymula:
People hated Ashley because of how irritating she was rather then because her A.I. was stupid.

Maybe it is just where I happen to go, but I've seen plenty of people criticize RE4 simply because it is one big escort mission. Yeah, Ashley's character gets criticized (I personally didn't mind it that much), but it isn't like that's the only thing people dislike about her.

thanatos388:

Xisin:
I remember when the first one came out, I said something like, "I'll buy them as a set when the series is complete." I thought it was going to be a trilogy. Clearly I will never own these games.

Well the Ezio trilogy is its own package, and those are the best games in the whole series. Well, AC2 and Broho are the best ones and Revelations is just ok like every other game after Broho so thats a good sample of the Assassin's Creed experience and you get the whole of Ezio's story, the only character worth a damn in the franchise.

I take umbrage with that. The best character in the series is, by far, Haytham Kenway. Who you play for a short prologue in AC3.

Pity about the rest of that game...

As far as this new one goes...actually I find it rather depressing. If you'd told me back around the time of Brotherhood or even as late as Revelations that there'd be an AC game set in Victorian London I would have pretty much wept with joy. But over the past few years they've sucked long and hard on the blood of Assassin's Creed and now I'm just totally fatigued. I really don't care about this game. At all. And I'm actually seriously upset about the fact that I don't care about this game, because its something I've wanted to see for years.

I just can't bring myself around to it. Revelations was okay but nothing to write home about. AC3 was an absolute abomination. I disliked AC3 so much that I didn't even buy Black Flag until around a year or more after launch after reading constant positive things about it. And I'm still to buy Unity. I might get it at some point, just to play through it, but I really don't know. I'm pretty much just drained of this series now.

Were there really that many women in Victorian London gangs?

Does the British Army also have that near 50:50 gender divide?

Maybe the gang system would be more useful if the enemies you met were more threatening. In my experience, every single enemy in AC is too polite to attack you when you're preoccupied with another enemy, and will blithely wait for their turn. If they removed that and made enemies actually gang up on you, maybe fights would feel more dangerous, and maybe running to your mates for help would be more tempting.

That's a lot of "maybes'"...

So, because I was curious to see how the series has evolved, I went back and watched all the ZP AssCreed episodes, in order. And... it's really a rather sad development, actually.

Assassin's Creed.
Assassin's Creed 2.
Brotherhood.
Revelations.
Assassin's Creed 3.
Assassin's Creed IV: Black Flag.
Unity.
Syndicate.

Hmmmm.

I *do* like Assassin's Creed.

But I don't like Victorian England as a setting (possibly because a tragic early encounter with the accents of Fable 2 filled me with eternal hatred for the sound of my own country's language).

But I *do* like killing women.

But I don't like blandly written Templars, especially after Rogue showed good characterisation of the designated "villains".

Decisions, decisions....

The zip line is actually a really nifty tool for crossing big gaps between buildings or climbing buildings when you are in a hurry and don't feel like wasting your time with climbing up and down.

Same goes for the carriages, a fast way to get across parts of the city and to checkpoints. Running is piss slow, and loading times with fast travel are also rather lengthy, making the cart thing a welcome addition to speed up the gameplay.

As for the writing, yeah, total pants.

I was actually planning on getting this game. I watched about 3 hours of gameplay for it and while the combat looks disgusting, the zip line thing a bit stupid when it comes to long distances, and the AI dumber than a dog without a brain, the characters really appealed to me. Jacob is a shit eater, but Evie was cute, and I mean that both in a "Awww, its Pikachu" and a "Holy shit, is that Emma Watson eating a sausage!?" way. Their brother/sister relationship is something I can really relate to. And I like the hat that Jacob wears at the start. For some reason me and my friends just love anything British.

As for the female enemies, I would have been fine with them if a) they didn't look fucking ridiculous (sorry ladies, you will never look good in top hats. Then again, no one does) and b) they didn't make things weird. There was this voiced enemy once who was supposed to be a dude, but the voice actor was that of a woman. This was what cemented for me the idea that female enemies were just tacked on because of that fucking stupid controversy with Unity's coop. And Ned... Yeah... No...

From what I've seen it is a step up from Unity, and that in itself is good enough. I mean, obviously I'm not getting this at full price! Just a week after its launch its price dropped quite a bit in my local store. I'll probably wait for an online Black Friday sale.

Surprised though that Yahtzee considers it as good (bad?) as Unity, when even people like Jim praised it.

OK:

Prince of Persia: Sands of Time was a good game. A really good game, and I played it two times. HOWEVER, the second time I played, lots of time passed, and I didn't really enjoy the clumsy controls much. Everything else was (obviously) still good, but I've come to realize that game kind of didn't exactly age well. The entire series was never about flawless writing anyway but it still features one of the best romance subplots in video game history.

So yeah, not top 5 greatest of all time, but certainly not "overrated" as some of the hipster edgelords would like.

On to the point, I'm not really the right person to talk about AC series, the thing is, I played a PC port of 2, and I gave up after half an hour, there was simply nothing in there that I could possibly latch on to, the controls were atrociously badly mapped, I mean they just replaced the PS controller button icons with icons corresponding to the action the command would execute, like, action, run, stuff like that. And after pressing the wrong button for the zillionth time, I knew the game was not for me. That whole thing just felt incredibly lazy, just depict the icon with the key it was bound to, how fucking difficult is that??? And I've missed out on a lot, probably but I never looked back.

Also, why have the SJWs not shown up yet, I want to see how they will be mocked. Or perhaps the Internet has finally gone back to normal and idiots like that Jenner person will finally stop getting the media attention they so crave for

Abomination:
Were there really that many women in Victorian London gangs?

Does the British Army also have that near 50:50 gender divide?

That is a good question. The only thing I have seen is the game theory video on AC:s that talks about it. apparently there were women gangs and mixed genders gangs. I haven't seen anyone else comment on it though. I think most people are just assuming it's just something made up for the game.

No idea about the army though.

Wait... this disclaimer is for real?

So its another AC, alright... nothing to see, moving along.

Great review, thank you for posting it : )

"Jolly Hook shotable" I shall attempt to use this later today, finding the proper placement will take skill and timing, *looks off into the distance* hmm.

Mangod:
So, because I was curious to see how the series has evolved, I went back and watched all the ZP AssCreed episodes, in order. And... it's really a rather sad development, actually.

I was hoping he would review Rogue after Unity. I know it's mostly the same game as III and IV, but it's still a main game in the series according to wikipedia, and apparently it was much better than Unity. I wouldn't know however seen as I left the series after III and have never wanted to get back into it after Unity's launch disaster. I can understand why Yahtzee didn't bother with Rogue though, considering that having Assassin's Creed as an annual series is bad enough but two main titles in one year, out on the same week?!

Where's my sequel to Prince of Persia: The Two Thrones already? And no, if Ubisoft will only make another Prince of Persia game as another obvious movie tie in, don't bother. =P

It's strange how quickly the Assassin's Creed series has become stale. It's only been around like 8 years. But they've made around that many games in the franchise during that time.

Recoveryanonymous:
It's strange how quickly the Assassin's Creed series has become stale. It's only been around like 8 years. But they've made around that many games in the franchise during that time.

There's been 22 Assassin's Creed games, nine "main games" and thirteen spin-offs, since November 2007. To quote Funboy:

"Don't you ever f***ing die?"

 Pages PREV 1 2 3 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here