Zero Punctuation: Halo 5: Guardians

 Pages 1 2 NEXT
 

Halo 5: Guardians

This week, Zero Punctuation reviews Halo 5: Guardians.

Watch Video

I could have stopped the video at "Free Willy" and I would have been satisfied! :)

Haven't played any Halo game since 3. It became very clear to me they they just wanted to cash in on bros and multiplayer and the story was going to be a side note that someone slapped together over a weekend.

Agreed on some things, I hate cliffhanger endings in general, and this one in particular annoyed me(though the hook in the legendary ending intrigued after Angry Joe mentioned his take on what it meant) and the marketing did play up the whole Master Chief vs. Locke angle so I would've really liked their battle to actually be playable. Also yes the REQ point system is quite egregious and sets a bad precedent for the franchise, still all in all I thought the campaign was pretty good overall, yeah it does feel similar to previous games, but I think the saying "if it ain't broke, don't fix it" applies here pretty well.

As a Halo fan, I mostly agree with this review, but the microtransaction REQ packs can be purchased by playing the game. Saying people are using their credit cards to win in a kneejerk reaction to them being in the game. You can unlock every weapon without playing extra money.

Gotta say I disagree a bit with review. Gameplay is just so tight precise and balanced, pacing is quick your never bogged down no samey levels. Hell I even liked the story, levels are replayable legendary weapons are hidden around, smartscope and boost makes for precise movement and combat. Multiplayer arena has no unlocks is balanced as hell and is one of the few games with skill ranking.

Its the first halo that makes the old ones feel old.

This series seems to be as undying as Mario. I wonder how long 343 will last.

Also, Cortana as a villain? lol - they really are reaching now.

Funny thing is, I played Halo 1 on PC - only to vow to never buy any Microsoft games again after they slapped a Cease and Desist order on a mod for a different game that made everything into Halo, to make way for Halo Wars.

Between going 2 (and likely more in future) games past the "It stops here" marker and plot ridiculousness, seems I haven't missed out on much.

Long time fan of Halo, but I was absolutely gutted by Halo 5. Never been so disappointed by a game in my life.

I've disagreed with Yahtzee's Halo reviews in the past, but he hits the nail on the head with this one.

Also, I know it has been said countless times already, but the very fact that people keep defending it means that it needs to be reiterated: The REQ system is a pile of cash-grabbing shite and 343i deserve a slow, painful death for even dreaming of implementing it.

Cake-walk SP on anything other than legendary (and that is more due to poor programming and bugs than by design) with intrusive/annoying enemy reuse.
And oh god, the revive mechanic! Is there any system more perfectly representative of modern shooters? Just in case it's a widdle too twicky, you won't actually fail, just wait a few seconds (so long as the AI works...) and you can get right back to rushing headlong into all of the buwwets...

Seriously, Locke can go die in a hole too; blandest of the bland, don't care about him, his background, his story, and nothing in the game made me want to either.

And I swear to god, that final crawl... I expected "Marauder Shields" to pop out.

I had a feeling going in it was going to be bad, I'm seriously regretting spending the money now.

Its interesting, I probably would have gotten halo 5 if I still played console games. And I still would play console games if ms had replaced my redrinnged 360 instead of me having to fix it myself and deciding I didn't trust it enough to buy anymore games for it. I always enjoyed the halo games even though the second one was the most interesting the story had ever been in them and they cocked that up with the ending and by having halo 3 just focus on the chief.

Geisterkarle:
I could have stopped the video at "Free Willy" and I would have been satisfied! :)

I think he missed a perfect opportunity for a "Sperm Whale" joke there...

OT: oh good, the finale of Halo 4 was one of the rare dramatic moments and they retcon it. Amazing.

I absolutely knew Yahtzee would say something about that opening cinematic. The best parts of the game are uninteractive cutscenes - not the first time in Halo history - but this game pulls this card more than usual. The Campaign demonstrable tat, which is weird considering how people *generally* liked Halo 4's story, if not the gameplay. If anything, Halo 5 has all of the exact opposite problems as Halo 4, which makes it slightly more attractive to me, I suppose. Better than the last 5 years of Halo, but will pale in comparison to CE and 2.

HOWEVER.

The REQ system hasn't actually altered anything on the gameplay end. Nor has it really screwed over customers, to my knowledge. The in-game currency one can buy REQ packs with is piss easy to obtain: a few games in their Warzone playlist a piece. At best they provide cosmetic rewards for all gametypes, or weaponry and vehicles one can only access in Warzone. My only complaint is that unlocking armor pieces has been obsoleted by this system, but that's a problem with the implementation, not the idea itself. It's pricey and random, undoubtedly, but also entirely optional and stupidly easy to get for free. Unless it's the nebulous idea of Microtransactions in full price games that annoys people (the principle of the thing!) I don't see how this is really all that bad. I've had worse experiences with World of Tanks.

It also will supposedly allow for free DLC map packs in the coming years, which are an even bigger problem than Microtransactions, imo. 343 have also said that 50% of the money will go to the HCS prize pool, where Pro teams will compete for $1Million. Then again, 343 have said a lot of things, but if its just the concept that grinds your gears, this should nullify those qualms.

Devin Barker:
Haven't played any Halo game since 3. It became very clear to me they they just wanted to cash in on bros and multiplayer and the story was going to be a side note that someone slapped together over a weekend.

Which is why two years later, Bungie released a game with no multiplayer component and 343 put most of the development dollars into their campaign for Halo 4??

An Ceannaire:

Also, I know it has been said countless times already, but the very fact that people keep defending it means that it needs to be reiterated: The REQ system is a pile of cash-grabbing shite and 343i deserve a slow, painful death for even dreaming of implementing it.

I thought it was balanced pretty good, I only have maybe 20 hours in the multiplayer and you get a pack a game pretty much (commendations levelups or buy one) I only buy the 10k packs whenever I find I have enough and I am still drowning in weapons and tanks.(seriously I have about 30 wraith and sword wraith and probably 200 powerweapons) Even doing warzone and using a req every life I'm still getting them faster than I can spend them.

Flame Sama:
As a Halo fan, I mostly agree with this review, but the microtransaction REQ packs can be purchased by playing the game. Saying people are using their credit cards to win in a kneejerk reaction to them being in the game. You can unlock every weapon without playing extra money.

While this certainly may be true, Angry Joe did the math and it would take something like 600+ hours in order to unlock everything in the game. The point being that these "microtransactions" are using the mobile microtransaction model: insert a massive grind mechanic into the game and then have the option for people to pay in order to reduce said grinding.

How about they...you know...just not have the grind in the first place?

RJ 17:

Flame Sama:
As a Halo fan, I mostly agree with this review, but the microtransaction REQ packs can be purchased by playing the game. Saying people are using their credit cards to win in a kneejerk reaction to them being in the game. You can unlock every weapon without playing extra money.

While this certainly may be true, Angry Joe did the math and it would take something like 600+ hours in order to unlock everything in the game. The point being that these "microtransactions" are using the mobile microtransaction model: insert a massive grind mechanic into the game and then have the option for people to pay in order to reduce said grinding.

How about they...you know...just not have the grind in the first place?

They have that.

The grind is entirely optional and only effects one part of the multiplayer game. Halo 5 does some shitty things, but the REQ system is among the least offensive, imo.

I remember when multiplayer was about skill and not who's been grinding long enough/dumped enough extra money into the in-game store to have objectively better gear than everyone else.

Granted, I sucked at it because it still meant newbies were constantly getting owned by people who knew where the rocket launcher spawns and what's the best vantage point to use it, but accidental imbalance still reflects better on the designers than the deliberate kind.

L377UC3:
I absolutely knew Yahtzee would say something about that opening cinematic. The best parts of the game are uninteractive cutscenes - not the first time in Halo history - but this game pulls this card more than usual. The Campaign demonstrable tat, which is weird considering how people *generally* liked Halo 4's story, if not the gameplay. If anything, Halo 5 has all of the exact opposite problems as Halo 4, which makes it slightly more attractive to me, I suppose. Better than the last 5 years of Halo, but will pale in comparison to CE and 2.

HOWEVER.

The REQ system hasn't actually altered anything on the gameplay end. Nor has it really screwed over customers, to my knowledge. The in-game currency one can buy REQ packs with is piss easy to obtain: a few games in their Warzone playlist a piece. At best they provide cosmetic rewards for all gametypes, or weaponry and vehicles one can only access in Warzone. My only complaint is that unlocking armor pieces has been obsoleted by this system, but that's a problem with the implementation, not the idea itself. It's pricey and random, undoubtedly, but also entirely optional and stupidly easy to get for free. Unless it's the nebulous idea of Microtransactions in full price games that annoys people (the principle of the thing!) I don't see how this is really all that bad. I've had worse experiences with World of Tanks.

It also will supposedly allow for free DLC map packs in the coming years, which are an even bigger problem than Microtransactions, imo. 343 have also said that 50% of the money will go to the HCS prize pool, where Pro teams will compete for $1Million. Then again, 343 have said a lot of things, but if its just the concept that grinds your gears, this should nullify those qualms.

Devin Barker:
Haven't played any Halo game since 3. It became very clear to me they they just wanted to cash in on bros and multiplayer and the story was going to be a side note that someone slapped together over a weekend.

Which is why two years later, Bungie released a game with no multiplayer component and 343 put most of the development dollars into their campaign for Halo 4??

Destiny has multiplayer. Its not VS but it is multiplayer. The development money may have been spent on the campaign... but did it result in anything meaningful? Did the story blow you away? Did it captivate you and make you NEED to play the 5th game? Im not saying every game needs to be amazeballs but the stories feel like generic scifi stuffing wrapped in Halo skin (or at least 3 did, like I said I have not played any of the newer ones) 1 pulled me in, I was actually interested in what was happening and wanted more, 2 less so but still came back for 3... after that mess... I was out... the story had nothing to it. This is more the point im making, Money does not = good game. Im glad folks like the multiplayer and that some folks are happy with the campaign. Im not telling you what to play, Im just not throwing down my cash for a game where the plot (IMO) is coming second to everything else in the game

L377UC3:

The REQ system hasn't actually altered anything on the gameplay end. Nor has it really screwed over customers, to my knowledge. The in-game currency one can buy REQ packs with is piss easy to obtain: a few games in their Warzone playlist a piece. At best they provide cosmetic rewards for all gametypes, or weaponry and vehicles one can only access in Warzone. My only complaint is that unlocking armor pieces has been obsoleted by this system, but that's a problem with the implementation, not the idea itself. It's pricey and random, undoubtedly, but also entirely optional and stupidly easy to get for free.

One of my favorite parts of 3 and reach was customizing my spartan to be what I wanted to look like, and both essentially let me plan out what I needed to do to get how I wanted to look, whether it was challenges to perform, or creds to save and ranks to aim for.

You can't do that with the REQ packs. You can decide what customization you want, but you cant plan out how you get it. You just buy a diceroll, and hope you get lucky. And you buy more dice rolls, and maybe you get lucky, and maybe you get frustrated, and are tempted to buy more dicerolls with real money to get what you want.

This is precisely why I dropped the ME3 multiplayer once it ceased being a factor in my singleplayer run/I had all achievements tied to it.

Devin Barker:

Destiny has multiplayer. Its not VS but it is multiplayer. The development money may have been spent on the campaign... but did it result in anything meaningful? Did the story blow you away? Did it captivate you and make you NEED to play the 5th game? Im not saying every game needs to be amazeballs but the stories feel like generic scifi stuffing wrapped in Halo skin (or at least 3 did, like I said I have not played any of the newer ones) 1 pulled me in, I was actually interested in what was happening and wanted more, 2 less so but still came back for 3... after that mess... I was out... the story had nothing to it. This is more the point im making, Money does not = good game. Im glad folks like the multiplayer and that some folks are happy with the campaign. Im not telling you what to play, Im just not throwing down my cash for a game where the plot (IMO) is coming second to everything else in the game

Who brought up Destiny? I was talking about Halo 3:ODST, a game released two years after Halo 3 but without a unique multiplayer of any description. It's just a story campaign.

And it doesn't matter what I think. I thought Halo 4's story was stupid as hell. Doesn't stop the fact that it was the only decent thing about the game and what 343 was obviously most proud of showing off. Their new enemies were bullet sponges that cheated. Their multiplayer was unbalanced and broken as hell. Their campaign was repetitive and linear, but their story? Compared to the rest of the game, it's the best part. I'd say it's what they cared the most about.

Still bad, but it disproves your point nonetheless.

Windknight:

L377UC3:

The REQ system hasn't actually altered anything on the gameplay end. Nor has it really screwed over customers, to my knowledge. The in-game currency one can buy REQ packs with is piss easy to obtain: a few games in their Warzone playlist a piece. At best they provide cosmetic rewards for all gametypes, or weaponry and vehicles one can only access in Warzone. My only complaint is that unlocking armor pieces has been obsoleted by this system, but that's a problem with the implementation, not the idea itself. It's pricey and random, undoubtedly, but also entirely optional and stupidly easy to get for free.

One of my favorite parts of 3 and reach was customizing my spartan to be what I wanted to look like, and both essentially let me plan out what I needed to do to get how I wanted to look, whether it was challenges to perform, or creds to save and ranks to aim for.

You can't do that with the REQ packs. You can decide what customization you want, but you cant plan out how you get it. You just buy a diceroll, and hope you get lucky. And you buy more dice rolls, and maybe you get lucky, and maybe you get frustrated, and are tempted to buy more dicerolls with real money to get what you want.

This is precisely why I dropped the ME3 multiplayer once it ceased being a factor in my singleplayer run/I had all achievements tied to it.

Oh certainly.

But you could also just play for those dice-rolls, if you wanted to. Besides, all it would take to fix that would be some super badass armor you couldn't get from the REQ system, but that you could only get by unlocking achievements. The two systems are quite compatible, imo. Either you roll for your favorite armor and risk being disappointed, or you LASO for a better set and get it guaranteed.

This series pretty much is just bland now. Or was it always, IDK. Only real Bungie game I'm interested is Oni and that one hasn't been re-released by Rockstar on anything. Pretty sure the ppl on GOG would love it there.

L377UC3:

Devin Barker:

Destiny has multiplayer. Its not VS but it is multiplayer. The development money may have been spent on the campaign... but did it result in anything meaningful? Did the story blow you away? Did it captivate you and make you NEED to play the 5th game? Im not saying every game needs to be amazeballs but the stories feel like generic scifi stuffing wrapped in Halo skin (or at least 3 did, like I said I have not played any of the newer ones) 1 pulled me in, I was actually interested in what was happening and wanted more, 2 less so but still came back for 3... after that mess... I was out... the story had nothing to it. This is more the point im making, Money does not = good game. Im glad folks like the multiplayer and that some folks are happy with the campaign. Im not telling you what to play, Im just not throwing down my cash for a game where the plot (IMO) is coming second to everything else in the game

Who brought up Destiny? I was talking about Halo 3:ODST, a game released two years after Halo 3 but without a unique multiplayer of any description. It's just a story campaign.

And it doesn't matter what I think. I thought Halo 4's story was stupid as hell. Doesn't stop the fact that it was the only decent thing about the game and what 343 was obviously most proud of showing off. Their new enemies were bullet sponges that cheated. Their multiplayer was unbalanced and broken as hell. Their campaign was repetitive and linear, but their story? Compared to the rest of the game, it's the best part. I'd say it's what they cared the most about.

Still bad, but it disproves your point nonetheless.

You are actually the FIRST (non reviewer) I have ever met who played ODSTs Campaign. LITERALLY all of my friends who had it just played the multiplayer (yah I am unfortunate enough to have a lot of friends who self identify as "Halo kids") but this just added to my fuel of hate as I could not find one person (in my personal life) who was at all interested in the campaign. I will admit I was curious as to how it played out and if it was worth the time, but never had anyone who confirm anything about it. Still its not enough to make me run out and grab it but I am glad they had one last hurrah at trying to save the story aspect of their games

L377UC3:

But you could also just play for those dice-rolls, if you wanted to.

Maybe so, but the whole mechanic is designed to tease you and encourage you to pay out. To borrow a quote, No-one puts micro transactions in their game in the hopes you don't buy them, as 'optional' as they claim you are.

Its pretty much the same as the gachapon mechanic you get in a lot of free to play games, and those are FREE.

L377UC3:

I was talking about Halo 3:ODST, a game released two years after Halo 3 but without a unique multiplayer of any description. It's just a story campaign.

The multi in ODST was much more lauded than the campaign, its wave based mechanic was especially held up as some of the best fun that year for a group of players. What exactly |are| you talking about?

Beyond that: Angry Joe has already made it clear why REQ is something that shouldn't be accepted, because its a dice roll now and a pay wall next time.

No new weapons or vehicles? I'm sorry, but, what?? Am i the the only one who believes that a sequel to a game (next-gen, no less!) that bases itself around weapons and vehicles for its' fun gameplay, should at least add something new for the player? Shooters especially, the only means of progress are your guns. The player must be given a variety to play with. It is literally the first thing i judge in a shooter, the variety of weapons. It would be like a racing series giving you exactlty the same roster of cars each title. Astounding and weak.

I kind of have to agree with Yahtzee. I really would like a smaller more focused game, perhaps one focused on the power vaccum the collapse of the Covenant would've caused, but no, games always have to follow up threats with bigger threats because there's always another galaxy threatening super monster/weapon buried on the next planet over. Not only does it feel unreal because when they introduce another even more ridiculous threat that it turns out was there all along you wonder what the fuck is coming next and not in a good way, it belittles the threats of the previous games because past threats rarely get any respect, and when they do it's just them doing the same thing they always did. There's no freaking growth, it's just constantly trying to raise the stakes because that's what needs to be done.

Why can't we have smaller stories in Halo, why does it always have to be galactic threat # are we even counting anymore? Here's a thought. The SPARTANs were originally created to combat the Insurrectionists, people who want to declare their colonies independent from the UNSC and commonly resorted to terrorist actions to do so. They kind of went quiet during the Human-Covenant war, but now that that's over you'd think the Insurrectionists would crop back up because they thought the UNSC was being fascist and 30 year long wars aren't exactly well known for improving the quality of life in a nation. It'd be interesting to see Chief be forced out of the guilt free actions of fighting aliens who want to kill all humans and be forced to fight insurgents who want independence, because that's not as morally clean.

But no, more Forerunner doomsday weapons, HOW DID THESE GUYS LOSE TO THE FLOOD AGAIN WHEN THEY'VE GOT GIANT FUCKING ROBOTS BURIED ALL OVER THE PLACE!?

Xsjadoblayde:
No new weapons or vehicles? I'm sorry, but, what?? Am i the the only one who believes that a sequel to a game (next-gen, no less!) that bases itself around weapons and vehicles for its' fun gameplay, should at least add something new for the player? Shooters especially, the only means of progress are your guns. The player must be given a variety to play with. It is literally the first thing i judge in a shooter, the variety of weapons. It would be like a racing series giving you exactlty the same roster of cars each title. Astounding and weak.

Honestly, it still bugs me that two games on from the end of the covenent war, your still fighting the covenant. Yeah, I know, rogue factions blah blah, too much bad history blah blah... it still just feels like regressing the story to make sure veterans have their comfort blanket old enemies instead of moving on entirely.

Devin Barker:

You are actually the FIRST (non reviewer) I have ever met who played ODSTs Campaign. LITERALLY all of my friends who had it just played the multiplayer (yah I am unfortunate enough to have a lot of friends who self identify as "Halo kids") but this just added to my fuel of hate as I could not find one person (in my personal life) who was at all interested in the campaign. I will admit I was curious as to how it played out and if it was worth the time, but never had anyone who confirm anything about it. Still its not enough to make me run out and grab it but I am glad they had one last hurrah at trying to save the story aspect of their games

It's alright. It's kind of like a Firefly cast reunion. No, I'm serious. Mal, Jayne and Wash are your squadmates. That's just one of the reasons its got perhaps the most down-to-earth story of any Halo, interspersed with an attempt at open-world gameplay. It's a weird beast for Halo, that's for sure.

Windknight:

L377UC3:

But you could also just play for those dice-rolls, if you wanted to.

Maybe so, but the whole mechanic is designed to tease you and encourage you to pay out. To borrow a quote, No-one puts micro transactions in their game in the hopes you don't buy them, as 'optional' as they claim you are.

Its pretty much the same as the gachapon mechanic you get in a lot of free to play games, and those are FREE.

No-one made Halo Legends for me to microwave it, either. Didn't mean I didn't thoroughly enjoy watching their product...

...melt.

But seriously, they can *encourage* you all day long while providing you the same experience as everyone else. At that point, it's just your willpower. I prefer REQ packs to the alternative - community splitting map pack DLC.

Symion:

The multi in ODST was much more lauded than the campaign, its wave based mechanic was especially held up as some of the best fun that year for a group of players. What exactly |are| you talking about?

Beyond that: Angry Joe has already made it clear why REQ is something that shouldn't be accepted, because its a dice roll now and a pay wall next time.

8 (with 4 that need to be *unlocked*) maps of 4 player co-op PvE =/= multiplayer support.

And in response to Angry Joe:https://yourlogicalfallacyis.com/slippery-slope

So it's a boring shooter? Sounds like just another Halo to me.

Flame Sama:
As a Halo fan, I mostly agree with this review, but the microtransaction REQ packs can be purchased by playing the game. Saying people are using their credit cards to win in a kneejerk reaction to them being in the game. You can unlock every weapon without playing extra money.

Didn't Angry Joe calculate that it would take over a thousand hours to unlock everything without paying for it?

Vausch:

Flame Sama:
As a Halo fan, I mostly agree with this review, but the microtransaction REQ packs can be purchased by playing the game. Saying people are using their credit cards to win in a kneejerk reaction to them being in the game. You can unlock every weapon without playing extra money.

Didn't Angry Joe calculate that it would take over a thousand hours to unlock everything without paying for it?

Didn't Angry Joe also conveniently skip over how every Halo since Reach has required similar time investments to unlock everything - it's just that you couldn't pay for it back then?

L377UC3:

Vausch:

Flame Sama:
As a Halo fan, I mostly agree with this review, but the microtransaction REQ packs can be purchased by playing the game. Saying people are using their credit cards to win in a kneejerk reaction to them being in the game. You can unlock every weapon without playing extra money.

Didn't Angry Joe calculate that it would take over a thousand hours to unlock everything without paying for it?

Didn't Angry Joe also conveniently skip over how every Halo since Reach has required similar time investments to unlock everything - it's just that you couldn't pay for it back then?

Back then, though, that armour meant something. Sure, it showed you had no life, but you had earned that variant helmet, and everyone knew it.

L377UC3:

Vausch:

Flame Sama:
As a Halo fan, I mostly agree with this review, but the microtransaction REQ packs can be purchased by playing the game. Saying people are using their credit cards to win in a kneejerk reaction to them being in the game. You can unlock every weapon without playing extra money.

Didn't Angry Joe calculate that it would take over a thousand hours to unlock everything without paying for it?

Didn't Angry Joe also conveniently skip over how every Halo since Reach has required similar time investments to unlock everything - it's just that you couldn't pay for it back then?

That's ludicrous regardless of the situation. With as fast as games come out any more, nobody is going to put in that much investment in a single game unless they play competitively. Putting a paywall up in a situation where people KNOW that it would take that long is actually even worse in my eyes. Now they're going "Well you know it takes about a thousand hours to get all the stuff. But, for a myriad of small fees..."

09philj:

Back then, though, that armour meant something. Sure, it showed you had no life, but you had earned that variant helmet, and everyone knew it.

I guess. I found myself using the default helmet in Reach just because it was the least ridiculous looking one I could get without sinking 25,000,000 cR on a Gungir or Mk V. I didn't earn anything, I just had better style than everyone else. xD

Once again though, the way the REQ system is in Halo 5 could be improved to add some sort of unlockable tier of helmets. Have an entire armor set only obtainable by playing through the Campaign on Legendary All Skulls On. The two systems aren't inherently incompatible, I don't think.

Vausch:

That's ludicrous regardless of the situation. With as fast as games come out any more, nobody is going to put in that much investment in a single game unless they play competitively. Putting a paywall up in a situation where people KNOW that it would take that long is actually even worse in my eyes. Now they're going "Well you know it takes about a thousand hours to get all the stuff. But, for a myriad of small fees..."

Halo's are released 3 years apart. How fast do they have to come out any more? I'd also appreciate it if you spoke for yourself. Trust me, bro, those guys casual players who put that much time into this game exist.

And what's wrong with charging to jump ahead in this system? It's just an option.

erttheking:

There's also the fact that back then it wasn't random. You could save up for certain types of armor that you were aiming for. Here, everything is random.

THAT is true, but not incompatible with a REQ-style system, just with the current variant of the REQ system in Guardians.

erttheking:
Also you couldn't spawn tanks because you got a card in a pack. Forget the morality of microstransactions, that just breaks the game.

THAT is untrue, however. REQ packs that alter the game are secluded to their own playlist - Warzone. Moreover, that shit's single use. You get it and you burn it - and it's over. Compared to how broken the games have been in the past (Halo 4's bastardized loadouts, unlockables and random ordinance drops) the REQ system is an improvement.

L377UC3:

Vausch:

Flame Sama:
As a Halo fan, I mostly agree with this review, but the microtransaction REQ packs can be purchased by playing the game. Saying people are using their credit cards to win in a kneejerk reaction to them being in the game. You can unlock every weapon without playing extra money.

Didn't Angry Joe calculate that it would take over a thousand hours to unlock everything without paying for it?

Didn't Angry Joe also conveniently skip over how every Halo since Reach has required similar time investments to unlock everything - it's just that you couldn't pay for it back then?

There's also the fact that back then it wasn't random. You could save up for certain types of armor that you were aiming for. Here, everything is random. Also you couldn't spawn tanks because you got a card in a pack. Forget the morality of microstransactions, that just breaks the game.

They redesigned pretty much all of the ways armor worked to make way for their fucking microstransactions.

L377UC3:

Once again though, the way the REQ system is in Halo 5 could be improved to add some sort of unlockable tier of helmets. Have an entire armor set only obtainable by playing through the Campaign on Legendary All Skulls On. The two systems aren't inherently incompatible, I don't think.

Does Halo 5 have that? I've never heard of an unlockable tier of helmets from any reviews. I thought that it's always random with no skill involved in unlocking specific cosmetics.

 Pages 1 2 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here