StarCraft 2 Legacy of The Void Multiplayer Review - Arch on, Dudes!

StarCraft 2 Legacy of The Void Multiplayer Review - Arch on, Dudes!

SC2: Legacy of The Void's three new multiplayer modes have something interesting for both newbies and veterans alike.

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My friends are all raving about the single player campaign. Glad it's living up to the expectations.

... The original Star Craft had Archon Mode...

Scow2:
... The original Star Craft had Archon Mode...

How so? I don't remember a mode where two players controlled the same base and supply etc.

I am currently enjoying the Co-op mode a whole lot. I guess it's not for everyone.

chozo_hybrid:

Scow2:
... The original Star Craft had Archon Mode...

How so? I don't remember a mode where two players controlled the same base and supply etc.

It was called "Team Free-For-All" or "Team Melee". I was surprised as well when I saw it had all players controlling the same base, instead of just locking players into the same team. (Though they may have changed that in a patch... I only played non UMS a few times, and that was before playing on Battle.net.)

Scow2:

chozo_hybrid:

Scow2:
... The original Star Craft had Archon Mode...

How so? I don't remember a mode where two players controlled the same base and supply etc.

It was called "Team Free-For-All" or "Team Melee". I was surprised as well when I saw it had all players controlling the same base, instead of just locking players into the same team. (Though they may have changed that in a patch... I only played non UMS a few times, and that was before playing on Battle.net.)

That's still a bit different from what they're doing here. Both players are tied to one base and set of units, but I honestly don't remember that in the original. It has been a long time, I tried searching up team free for all and got nothing.

 

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