Are you under the impression that subjective evaluations are not up for dispute? / Though I'll grant you this is just favorites in video games and not something philosophically ruinous.
Like I said; someone could put a menu screen as one of their favourites, and it wouldn't be up for dispute. Or, rather, there would be absolutely no point in doing so (beyond an exchange of 'I like X', 'Well I don't like X'), particularly taking into consideration perspective.
But given 'random faves lists are there to provoke discussion', I guess I'll have my strings pulled and discuss something...
Lizzy isn't some rando. Had Lizzy slapped garbage in the list then it would have been a point of contention and outside of her character. I also wouldn't have bothered commenting if I don't enjoy her work. Same reason I scoffed a Jim Sterling for adding the iOS fishing game he put on his list a year or two ago for some very strange reason. But at least he also told me about the Stanley Parable that year too...
Saying: "OMG, I got to play a 7 year old game (2008) on a current gen system" suddenly makes this the third best thing of the year warrants some dispute.
Actually, it could be argued that's a profoundly important thing. Gaming as a medium and as a dumb-dumb industry is trapped in a cycle of partitioned gens, and its memory is appallingly short. It barrels forward, but tends to forget about learning from the past. Ideally, just as with literature and cinema, the 'past' should be preserved.
So it could be argued backwards compatibility is a heinous feature to leave out. Therefore its inclusion is more than sentiment for personally favoured games, it's about preservation of legacy and history.
Had Lizzy presented the point as this then it would be a lot less arguable. However, I still must point to the extremely limited attempts that were made in 2015 and that this may peter out to nothing in the coming year/years. So I repeat the whole Nobel Prize analogy.
The reason for this generation's break with the past was to migrate to the x86 architecture. In doing so, they have basically ensured that future generations should be backwards compatible without qualm and the ability to emulate will be much easier (in a time where it should become necessary to play classics if such a time comes around). The cost of this was that the previous generation was left out unless actual coding was done for each specific game. It is far more valuable to change things now so that this won't happen again.
Microsoft isn't actually flipping a switch and turning on backwards compatibility. They're just hand coding a series of old games to be playable now, aren't they? What difference does your point make if the VAST majority of titles get left behind?
I'm not saying the call to make more games playable on the XBO is bad, I'm just saying that it came up horribly short this year. Maybe next year it will actually deserve a mention.
But this was the year the feature was introduced - so it can easily be seen as being notable, surely.
This was also the year that many games were slated to be released like No Man's Sky. Does that mean they should have had a chance on the list even though they won't be enjoyable until next year? If they had said, "Guess what, suckers, now all 360 games are playable on the XBO", then hell yeah. But instead they've given us a meager assortment of mostly crap games and a promise that next year will be better.
Would you really call it a top five of the year just because Fable II happens to be on it?
Not just for one game, no, but the feature as a whole is very welcome, and even now there are a handful of games I'll certainly be playing (in some cases restarting to finish for the first time; hello Mirror's Edge!) again next year, just with the Elite pad instead of my battered old 360 pads.
Yes, the feature is welcome. But the current form of it just isn't worthy of praise.
If they announced all of BioWare's games would be supported (minus DA:I, obviously), plus, I dunno, Dark Souls, then I'd probably be whacking it on a list.
Yes, if they had better games then it should be slapped on the list. But this point we agree on.
If Liz cares enough about a certain game or games, then it makes sense for her to pick it (I probably share her fondness for Vegas 2. yeah, I preferred the earlier Rainbow games, but I still sunk ages into that game, splitscreen and single-player).
Is there really no game that came out this year that doesn't beat out Microsoft's porting of games from 2008? Does anyone know how they're actually enabling backwards compatibility? Are they having to code to enable it or what?