Zero Punctuation: Xenoblade Chronicles X

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Xenoblade Chronicles X

This week, Zero Punctuation reviews Xenoblade Chronicles X.

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Another funny review.

Can't wait for the salt from the game's fanbase. Hopefully it arrives before my fries do.

Oh and first, I guess.

I'm using Richard relocation from now on, thanks.

I have no interest at all in any of these games, but boy howdy are they easy to make fun of.

My personal theory is that they wanted to do a pso/mh style mmo on the wii u but chickened out since many of the mechanics feel very mmo to me. Great review btw also thanks for spoiling xenoblade chronicles 3D for everyone, but then again there were hints that this was the case even half way though when I stopped playing.

UberPubert:
I'm using Richard relocation from now on, thanks.

Me too, that was awesome.

On the one hand, I don't even have a Wii U so this doesn't really mean anything to me but on the other, I can't help but giggle when someone's disappointed after receiving their giant robot because I think giant robots are sillyyyyyy

RisenStorm:
Another funny review.

Can't wait for the salt from the game's fanbase. Hopefully it arrives before my fries do.

Oh and first, I guess.

What's there to be salty about? It's a open world JRPG, what Yathzee talked about comes with the territory. Could it have been better in some ways? Oh yeah, no doubt.

But it's an open world JRPG that's quite good, if confusing and drawn out at times, in a sea of... well, nothing really. Outside of Final Fantasy, can't really remember the last open world JRPG.

Well, can't really deny any of the stuff you said. Especially the bit about putting level 60 monsters in the path of the level 20 story mission...

XCX isn't bad for what it is, but I do wish it was another XC--that is, a story-driven, rather than open world, JRPG. Oh well, maybe the third game.

What's there to be salty about? It's a open world JRPG, what Yathzee talked about comes with the territory. Could it have been better in some ways? Oh yeah, no doubt.

But it's an open world JRPG that's quite good, if confusing and drawn out at times, in a sea of... well, nothing really. Outside of Final Fantasy, can't really remember the last open world JRPG.

Because anytime Yahtzee harshly criticizes a beloved game, tons of salt results from its fanbase, which tends to forget that Yahtzee is a critic first and foremost.

RisenStorm:
Another funny review.

Can't wait for the salt from the game's fanbase. Hopefully it arrives before my fries do.

Oh and first, I guess.

Why? Yahtzee gave it a far more favorable showing than most JRPGs he plays.

Jman1236:
btw also thanks for spoiling xenoblade chronicles 3D for everyone

He didn't. What he said was not correct.

This was the funniest one in my recent memory.

Bravo, Yahtzee. And since you weren't so down on the game, I may have to give it a try. I've been burnt out on JRPGs for a while, but if this one does enough different to appease your wrath, it might be the change of pace I need.

InsanityRequiem:

RisenStorm:
Another funny review.

Can't wait for the salt from the game's fanbase. Hopefully it arrives before my fries do.

Oh and first, I guess.

What?s there to be salty about? It?s a open world JRPG, what Yathzee talked about comes with the territory. Could it have been better in some ways? Oh yeah, no doubt.

But it?s an open world JRPG that?s quite good, if confusing and drawn out at times, in a sea of... well, nothing really. Outside of Final Fantasy, can?t really remember the last open world JRPG.

Would Dragon's Dogma count? Since it's a JRPG, but it plays more like a western made one.

OT: Pretty good review, he was less harsh on this game then most JRPGs, and I do think it's one of the most interesting Wii U gaes on the system.

Wierd. It sounded like he actually liked it. I was almost certain this would be everything he hates about Jrpgs in one big bundle.
I guess anything is possible.
Good to see even people who aren't fans of the genre enjoy this game.

Don't worry Yahtzee, another 30 hours and you'll gain the ability to fly in your giant robot. nyuknyuknyuk.

In all seriousness, I am having a lot of fun with the game, but their attempt at fusing JRPG storytelling (read: bloated cancerous mass that has little to no player urgency) with Western RPG game design (read: open game world that wants you to fuck off and not come back) leads to...a lot of problems really. Without spoiling anything, this leads to HUGE problems in the plot where you have to find the super important plot devices of saving humanity...super important plot devices of saving humanity that you've probably found on your own 5+ hours ago. Of course, since YOU found it, you can't do anything with it, can't recover it, can't do anything with it...except let it sit there. Then when you get the story mission to recover the plot device everyone exclaims "HOLY SHIT THE PLOT DEVICE WAS THERE ALL ALONG?" and then the bad guys destroy it. Because plot.

And this happens no fewer than three sodding times. It's not like they're out of the way, and you're supposed to explore the area they're found in before you can accept the story mission where they're "actually" found.

This game's story is absolutely its weakest part. But the exploration is so fun. I could wander the world for hours.

Errrr, 24 hours before he got his giant robot? Deranged. I think I'm gonna focus on Lego Batman 3 for now. Bet he gets his cape right out of the box.

remnant_phoenix:
This was the funniest one in my recent memory.

Bravo, Yahtzee. And since you weren't so down on the game, I may have to give it a try. I've been burnt out on JRPGs for a while, but if this one does enough different to appease your wrath, it might be the change of pace I need.

After the first hour, prepare to say good bye to the friends, family, and world that you knew because they'd never see you again after that (Until the gamepad dies 3 hours later).

I have to admit, the game has huge problems, but it still somehow works to make it one of my favorite games of all time.

I'll admit, I bought the game, super hyped for it, and I haven't played more than 20 or so minutes cuz the combat felt a little too MMORPG-y, like he said. On the other hand, you can give your character permanent clown make up and soulless void eyes, so 10/10.

Is the regular Xenoblade game similar playing?

I love both XC and XCX but I'm not going to pretend that what Yahtzee said isn't true. I love many of the aspects that he brought up. I also found it funny that he mentioned how much dialogue there is early in the game. It's like they were worried we forgot that Earth got blown up. Also the music in NLA is pretty cringy. I spend a lot of my time trying to get out of NLA, but that's where all the missions can be found.

EyeReaper:
I'll admit, I bought the game, super hyped for it, and I haven't played more than 20 or so minutes cuz the combat felt a little too MMORPG-y, like he said. On the other hand, you can give your character permanent clown make up and soulless void eyes, so 10/10.

Is the regular Xenoblade game similar playing?

Yes, the original Xenoblade Chronicles has, more-or-less, the exact same combat system: A very MMO styled ability bar with "arts" that have timed cooldowns, moves that combo with other moves (due to status effects other moves cause), etc. The side-questing is also very much similar in that most of it is...well...MMO quests: Go to area, kill xx of yy enemy, or collect ww of zz item (which is either an overworld collectible or an enemy drop).

Main difference is that Chronicles' story and characters are much stronger, while X has absolutely impressive locations and scenery that the first game simply couldn't do (lolwii).

Pretty spot on review. I got tired of the game after about 15 hours in. Too much holding the player back. The plot and characters of the first game are far superior to X, and you're actually motivated to find out what happens, and more importantly, get revenge on Metalface and the rest of the mechon.

Pretty fair review I'd say.

I loved the hell out of the game, but the complete and utter lack of documentation was a gigantic pain in the ass. What does potential do? I have no fuckin clue, but I have a ton of it!

What are all those icons on the bottom right when you equip gear? One of thems a -70 and one is a 30. Not sure that means, I assume -70 is bad, but I havent noticed anything majorly detrimental to my gameplay so...go with it!

Nowhere is it explained that if you finish a class line you get to keep that weapon choice even if you change classes, which would have seriously reduced my anxiety if I knew that a long ass time ago.

Plus the fetch quests are fuckin stupid. If the game even remotely hinted at where any of the crap it is you need to find I wouldn't mind as much, but they dont...at all. They tell you to find this thing. Where is this thing? No fuckin clue. You get a continent to look through without any other hints. So you just wander around for literal hours pickin up blue diamonds and eventually stumble across what you need, or you look online and still wander around for 20 minutes in an area resetting it over and over because rare stuff has stupid low drop rates. Related, it took me almost 80 hours to realize I could spend support tickets at the barracks to fulfill the requirements for a lot of the fetch quests.

I love the hell out of the game, but it definitely has that Dark Souls feel to it where the game doesn't give a fuck if you don't understand it cause it wont even pretend to give a shit if its mechanics are unexplained/poorly explained/confusing as fuck.

So... it's basically open-word Monster Hunter only with even less direction, which adds to the game's overall exploration feel? Does it, at least, come with a [game] manual of some kind?

Other than that, that's one anti-climatic robot fairy... :P

Note to myself "Do not eat or drink while watching Zero Punctuation." I've almost chocked on the part "or I'm severely mentally ill... let's not dwell on that."

RisenStorm:
Another funny review.

Can't wait for the salt from the game's fanbase. Hopefully it arrives before my fries do.

Oh and first, I guess.

-Looks at thread- Well, that was awkward, wasn't it?

FPLOON:
So... it's basically open-word Monster Hunter only with even less direction, which adds to the game's overall exploration feel? Does it, at least, come with a [game] manual of some kind?

Other than that, that's one anti-climatic robot fairy... :P

Maybe with how it has big, exotic fauna that look straight out of the age of the dinos, but that's just one aspect of the game. Fighting for instance is like they took FFXII but made it competent, there are a ton of party members to recruit that have their own sub-missions and issues, exploration is plentiful with a bunch of hidden nooks and crannies in the geography (which can become STUNNINGLY surreal at times), you can invest in arms manufacturers for better gear, and some passive online aspects for getting some goodies. And then of course we have the Skells which add a whole new layer to things with the ability to fly and have a different set of mechanics.

Wow, even Titanfall gives you your big stompy robot faster than 24 hours worth of grinding. I laughed at the "WHA?!" after that "It was Earth all along!" and the purple dildo as a probe.

RisenStorm:
Because anytime Yahtzee harshly criticizes a beloved game, tons of salt results from its fanbase, which tends to forget that Yahtzee is a critic first and foremost.

To be fair, though I think Yahtzee is clever and I generally enjoy his stuff, it's really part of a larger trend in game criticism that has a pretty terrible attitude. It's the idea that creatives deserve an onslaught of mockery, beratement, and hostility for the offense of not appealing to one's personal whims and fancies with a work they put their heart and soul into, often at the sacrifice of health and family. A sliver of consideration here goes a long way, and it's no surprise that fans of these works get defensive in the place of the work's creators when they see this kind of snark.

That's not to say what Yahtzee does is necessarily terrible (or that he's anywhere near the worst at it), but one should at least be compassionate enough to understand when feelings are hurt and give them a break.

Aiddon:
And then of course we have the Skells which add a whole new layer to things with the ability to fly and have a different set of mechanics.

Other than the ability to fly the skells have nearly identical combat mechanics to fighting on foot. Except with longer cooldowns on all their abilities to ensure you spend more time sitting doing nothing.

I am pleasantly surprised that he liked the game for whatever reason. I honestly thought that he was gonna bang on about the atrocious art style or the poor characterization or something else that I missed. But I'm glad he liked it, if only so I can justify it being my GOTY 2015.

My skell experience was different from Yahtzee's - while it did get broken from time to time I found it absurdly powerful and no fun to use. You just spend your massive fortune to get one for each team member and play cooldown bingo for the rest of the game. I was at 101 hours played when I realized I wasn't "having" "fun".

OfficialJab:
My skell experience was different from Yahtzee's - while it did get broken from time to time I found it absurdly powerful and no fun to use. You just spend your massive fortune to get one for each team member and play cooldown bingo for the rest of the game. I was at 101 hours played when I realized I wasn't "having" "fun".

Not sure which difficulty you where on, but I was ejecting from my skell in virtually every battle to prevent it from getting blown up. Though I feel like an idiot for getting it destroyed falling off a cliff (I was trying to get to the probe in Oblivia you need to fly to).

Thankfully never had the problem of pissing off a tyrant. Game really is odd with the level placements of mobs, had level 50-90 tyrants spawning around NLA and a good third of them where hostile. I love this game but good god who designed the mob placement where the last place in the game to explore will have level 10 mobs everywhere. The only place I remember there being a logical level balance was in where the game starts and NLA.

TerranV:

Other than the ability to fly the skells have nearly identical combat mechanics to fighting on foot. Except with longer cooldowns on all their abilities to ensure you spend more time sitting doing nothing.

Except they don't due to how Arts are allocated, the reliance on fuel, how Overdrive functions differently depending on which Skell model you're using, and Bind which is where you can lay down big damage by freezing the enemy. A Skell fight is always going to be different than an on-foot one.

Aiddon:

TerranV:

Other than the ability to fly the skells have nearly identical combat mechanics to fighting on foot. Except with longer cooldowns on all their abilities to ensure you spend more time sitting doing nothing.

Except they don't due to how Arts are allocated, the reliance on fuel, how Overdrive functions differently depending on which Skell model you're using, and Bind which is where you can lay down big damage by freezing the enemy. A Skell fight is always going to be different than an on-foot one.

Don't forget having limbs blown off, Cockpit mode refreshing cooldowns, super weapons, and aggroing much larger monsters while cruising last the little ones.
Not to mention different types of augments and defense bonuses to those not in skells while in your party.

"Isn't it about time you got your giant robot license?" Yeah, everything he said about how long it takes you to get the goddamn Skell is all that was going through my own head as I played through the game, hoping against hope that each mission would finally be the one that got me my fabled mecha. And then there was a goddamn MMORPG run-all-over-the-fucking-world quest to get it. To relate it to other Xeno games (that actually have mechs), you get them either right at the start or even AT the start, as was the case in Xenosaga episode 2.

I basically also have all the same complaints that he did. When people ask me about the game, and I proceed to tell them, I then have to clarify that I actually DO like the game. I like it a lot. It's flawed, for sure, but I also do have some fun with it. I just wish finding your way around wasn't so goddamn hard, or that I hadn't spent a shit ton of time running to NavPoint, only to find my Mechanical skill was far too low.

It definitely IS a good game, but it does it's best to make you hate it.

Zontar:

OfficialJab:
My skell experience was different from Yahtzee's - while it did get broken from time to time I found it absurdly powerful and no fun to use. You just spend your massive fortune to get one for each team member and play cooldown bingo for the rest of the game. I was at 101 hours played when I realized I wasn't "having" "fun".

Not sure which difficulty you where on, but I was ejecting from my skell in virtually every battle to prevent it from getting blown up. Though I feel like an idiot for getting it destroyed falling off a cliff (I was trying to get to the probe in Oblivia you need to fly to).

Thankfully never had the problem of pissing off a tyrant. Game really is odd with the level placements of mobs, had level 50-90 tyrants spawning around NLA and a good third of them where hostile. I love this game but good god who designed the mob placement where the last place in the game to explore will have level 10 mobs everywhere. The only place I remember there being a logical level balance was in where the game starts and NLA.

I actually dug the mob level thing most of the time. Having story quests marked as low level that require you to somehow make it past level 60 mobs was a gigantic pain in the ass (fuck all infiltration missions in that game, and that toxic cave thing with those undead lookin mobs that aggroed from a million yards away). It made the world feel like, ya know, a world. Everything isn't all segregated in neat little level zones where this is where the low level mobs are and this is where the high level mobs are. Did it cause me to die more than a few times while driving around in my Skell? Absolutely, but it still never bothered me that much.

shintakie10:
Did it cause me to die more than a few times while driving around in my Skell? Absolutely, but it still never bothered me that much.

Wait people actually drive them around? I walk around since I have coverage over the three lower continents that's so wide I may as well have full coverage (even if the game interprets "80% of probe locations visited" as ""40% coverage" in those areas) and I'm a real sticker for not wasting fuel. I only call the damn thing when I see a mob I want to use it to help me kill.

Zontar:

shintakie10:
Did it cause me to die more than a few times while driving around in my Skell? Absolutely, but it still never bothered me that much.

Wait people actually drive them around? I walk around since I have coverage over the three lower continents that's so wide I may as well have full coverage (even if the game interprets "80% of probe locations visited" as ""40% coverage" in those areas) and I'm a real sticker for not wasting fuel. I only call the damn thing when I see a mob I want to use it to help me kill.

Driving in and of itself does not use fuel, only battling while in it.

Yahtzee's response is about what I expected, although a little bit more positive than I anticipated. I was particularly amused by his discussion of the level 60 elite monster in his linear path, because I'm pretty sure I know exactly which one he's talking about, as a TON of people I've seen online ended up waking that particular one up.

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