Zero Punctuation: Xenoblade Chronicles X

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For anyone having trouble sneaking past high level mobs there is a Dual sword skill called Shadowrunner that prevents enemies from aggro-ing you. You can either learn the skill yourself or put Elma in the front of your active member list and play as her.

I've already beaten the game and I had a good time but now I'm at the point where I kinda give up because of all the material grinding I've gotta do just to get the drops that make the material grinding easier. That and the fact that the build I wanna do (Dual Swords/Psycho Launchers) is difficult to pull off due to it's best combo requiring I be at half health constantly and is outright inferior the blatantly overpowered Ghostwalker/ Ether Blossom Dance build.

Never played a Xenoblade game but this review was balls-out funny. I nearly choked when he pointed out the name had capital X's on either side of it like a child of single mom playing counter-strike.

Always wanted to try more JRPG's but they seemed like too much of a time sink for the amount of things I want to play (and have time for) these days. This game looks pretty fun though.

I've got to ask. When the game tells you to stop and sidequest for awhile to boost your level, is it at a point in the plot where there's downtime, or is it on a cliffhanger? When a game stops and says "WE URGENTLY NEED YOU TO HERO UP AND DO THE NEXT QUEST" in a story, but then tells you that you can't because you're not high enough level, I call bullshit. Game, you say that there's an ogre about to smash the village, now I have to go off and kill bigger ogres -because I can- before it's safe for me to fight that one that's an imminent threat? Nope.

shintakie10:
Pretty fair review I'd say.

I loved the hell out of the game, but the complete and utter lack of documentation was a gigantic pain in the ass. What does potential do? I have no fuckin clue, but I have a ton of it!

What are all those icons on the bottom right when you equip gear? One of thems a -70 and one is a 30. Not sure that means, I assume -70 is bad, but I havent noticed anything majorly detrimental to my gameplay so...go with it!

Well potential increases the power of TP based arts and healing skills so having a lot of it is certainly a good thing, especially if you want to run the OP Ether Blossom Dance Build.

The + and - refer to the stability stat on your weapon that adds or subtracts damage depending how big or small the number is if you weapon attacks for 100 damage and the weapon has a stability of 5 then it's a coin toss as to wether or not you will do 95 damage or 105 damage so it's up to you if you wanna risk the damage loss or not.

Groverfield:
I've got to ask. When the game tells you to stop and sidequest for awhile to boost your level, is it at a point in the plot where there's downtime, or is it on a cliffhanger? When a game stops and says "WE URGENTLY NEED YOU TO HERO UP AND DO THE NEXT QUEST" in a story, but then tells you that you can't because you're not high enough level, I call bullshit. Game, you say that there's an ogre about to smash the village, now I have to go off and kill bigger ogres -because I can- before it's safe for me to fight that one that's an imminent threat? Nope.

For the most part the quests are during downtime and the story doesn't pick back up till you accept the story quest.

Really Yahtzee? You should've HAD all the items need to complete the fetch quests for the Skell license before they even give you that test simply BECAUSE of all of the exploration out there. Yeeeeeeah something tells me Yahtzee is not good at free roaming RPGs. Or possibly any RPGs.

Really my only complaint about Xenoblade X is the fucking horrible enemy placement. Yeah high level monsters that could insta-kill you in the previous Xenoblade were always a thing but it seems like this problem is even worse here in X.

For some reason I find the shot of Yahtzee hugging his giant robot inordinately amusing.

shintakie10:
I loved the hell out of the game, but the complete and utter lack of documentation was a gigantic pain in the ass. What does potential do? I have no fuckin clue, but I have a ton of it!

What are all those icons on the bottom right when you equip gear? One of thems a -70 and one is a 30. Not sure that means, I assume -70 is bad, but I havent noticed anything majorly detrimental to my gameplay so...go with it!

Press home button, then manual. You know... the thing most people forget it exists? It clearly states in the manual that potential increases the amount of HP healed, if you execute a soul voice. These icons are your resistances (again, clearly stated in the manual). That wasn't so hard, ehh? The game has a 80 page or so manual to describe all stat, buff, debuff, FrontierNav icon meanings, etc.

Not really into MMORPG battle systems, my biggest issue with JRPGs is that I can basically get the same experience watching all the cutscenes on Youtube(particularly true of games like FF13 since it has an auto-attack feature), so i'll probably end up doing that with this game.

It was about what I expected from Yahtzee for this game. I really liked XCX, put over 200 hours into the game. But it has its faults, anyone can see that. Poor story and lackluster characters makes it hard to care about the string that drags you along through the game.

But aside from that it's simply 'fun.' And Yahtzee even admitted that, until he got his Skell blown up. This game has a lot of problems, but being fun isn't one of them. But, I think Yahtzee did quit before he finished the game on account that he mentioned everyone is all buddy-buddy and licks each other's backsides since there is betrayal... as dumb as it was when it appeared. You do actually lose one of those party members.

But, from what I can see, despite all his complaints, that almost seems like his favorite JRPG in a long time.

Why did Yahtzee yell out a big spoiler for the first game at the beginning of the video? Its not like it adds anything.
Xenoblade was released on the 3ds on 2. April 2015 and i am currently about 20 hours in. Still havent arrived at the spoiler so it is pretty deep in.

I bought this back when it was released and played a grand total of an hour or two. Every weekend I tell myself I'm going to sit down and spend a decent bit of time with it but I have a hard time finding the motivation. This review hasn't really helped, despite Yahtzee having a somewhat positive opinion on it.

Robert Kalmar:

shintakie10:
I loved the hell out of the game, but the complete and utter lack of documentation was a gigantic pain in the ass. What does potential do? I have no fuckin clue, but I have a ton of it!

What are all those icons on the bottom right when you equip gear? One of thems a -70 and one is a 30. Not sure that means, I assume -70 is bad, but I havent noticed anything majorly detrimental to my gameplay so...go with it!

Press home button, then manual. You know... the thing most people forget it exists? It clearly states in the manual that potential increases the amount of HP healed, if you execute a soul voice. These icons are your resistances (again, clearly stated in the manual). That wasn't so hard, ehh? The game has a 80 page or so manual to describe all stat, buff, debuff, FrontierNav icon meanings, etc.

Ok, be fair. I'm a huge fan of the game, but it DEFINITELY has issues with explaining stuff to the players.

Potential is a great example: Yes, the higher your potential, the more HP you heal if you execute a soul voice. This is also the least important part of potential. By far. Potential replaces your melee/ranged attack stats when calculating TP attacks (which is why your "finisher" moves can be shockingly weak unless you have a high potential investment, or are sure to use a Potential Up Buff before unleashing those moves). Potential is also responsible for giving Skells a damage multiplier during their overdrives, as they lack any form of TP moves.

This problem also extends to the ol' "Stagger-Topple" system, where half of the Toppling moves work only when the enemy is Staggered, and the other half work regardless of the opponent being Staggered, breaking the importance of the status effect combo. Of course, the game doesn't actually tell you that the moves break the system (Unlike in the original where the single auto-topple move is properly labeled as such).

And good lord, don't even get me started on the likes of "Crit Power I-VII" or "Supercharge I-VII" or any other buffs that have a vague description of what they do, but no indication of how they change as they level up (I, personally, discovered that the base crit damage modifier is 10% and each level of crit power adds +20% more damage to each crit, but stuff like Supercharge which only works on the next attack? Not happening).

So yeah, while the manual is a good place to start learning about these things...it's vague...at best. And it definitely doesn't cover everything, like the many auras that give equally vague descriptions on how they work.

So all in all, it's a positive review.
Pretty much everything is true, yet he kept playing.

I played it only for 10ish hours at my cousin's place, but I'm planning on getting it. I love it.

Jeez, Yahtzee's being forced to surrender all his reviewing restrictions in order to have something to review each week. At this rate, he'll probably end up reviewing FE14.

GiantRedButton:
Why did Yahtzee yell out a big spoiler for the first game at the beginning of the video? Its not like it adds anything.
Xenoblade was released on the 3ds on 2. April 2015 and i am currently about 20 hours in. Still havent arrived at the spoiler so it is pretty deep in.

I have to ask; although I do feel bad for you since I suffered a Force Awakens spoiler the very morning I was going to see it, but did you not think that maybe I shouldn't watch a review of the next game in the series before I've completed the one I'm currently playing, just in case?

anonymity88:

GiantRedButton:
Why did Yahtzee yell out a big spoiler for the first game at the beginning of the video? Its not like it adds anything.
Xenoblade was released on the 3ds on 2. April 2015 and i am currently about 20 hours in. Still havent arrived at the spoiler so it is pretty deep in.

I have to ask; although I do feel bad for you since I suffered a Force Awakens spoiler the very morning I was going to see it, but did you not think that maybe I shouldn't watch a review of the next game in the series before I've completed the one I'm currently playing, just in case?

Why? Most reviews are spoiler free. Try to find a Persona 4 review that spoiled Persona 3 for example.
Yahtzee usually doesn't spoil that much either and if he does it results in a point. Or atleast half a sentence.
Just yelling out the Spoiler really quickly at the beginning doesn't acommplish anything but spoiling it.

GiantRedButton:
Why did Yahtzee yell out a big spoiler for the first game at the beginning of the video? Its not like it adds anything.
Xenoblade was released on the 3ds on 2. April 2015 and i am currently about 20 hours in. Still havent arrived at the spoiler so it is pretty deep in.

If you're referring to the "it was Earth all along!" line, that's not a legit spoiler. It's not actually true in Xenoblade Chronicles. It's just a jokey reference to Planet of the Apes.

Silvanus:

GiantRedButton:
Why did Yahtzee yell out a big spoiler for the first game at the beginning of the video? Its not like it adds anything.
Xenoblade was released on the 3ds on 2. April 2015 and i am currently about 20 hours in. Still havent arrived at the spoiler so it is pretty deep in.

If you're referring to the "it was Earth all along!" line, that's not a legit spoiler. It's not actually true in Xenoblade Chronicles. It's just a jokey reference to Planet of the Apes.

Oh, no wonder i never arrived at that despite being quite deep in then :_D
Thank you Mister Forest-deity!

I think I've only ever played a handful of games that Yahtzee's reviewed in ZP but his reviews are hilarious regardless. ("Licky, licky, botty, botty!") Ahem. ;)

RisenStorm:
Can't wait for the salt from the game's fanbase.

Honestly, I'm not really expecting much. It's not like his criticisms are invalid, a lot of the game's fans just either see them as positives or don't mind (or remembered to RTFM, so they actually know what shit like "potential" does).

For example, I actually rather like the way they sprinkled big fuckoff shit wreckers here and there regardless of area level. It makes the place feel more like an actual world than a collection of increasingly difficult stages. And one could make a point that running into something you are woefully underprepared for and running for your life is a fundamental part of exploration.

I think he missed a couple points of potential criticism though, such as despite how much XC and XCX treat failure as a learning experience, popping you back to life at the nearest landmark (or a few yards away if it's a boss fight), you have to travel aaaaaall the way back to the barracks whenever you or your teammates break their giant robot. It's infuriating during boss fights, and with how lenient Giant Robot Insurance LLC is about user-incurred damages, you'd figure they'd have a delivery service.

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