Fire Emblem Fates Review - Big Shoes To Fill

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Fire Emblem Fates Review - Big Shoes To Fill

Fire Emblem: Fates takes two steps forward and one step back.

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Good enough for me, and since I'm currently swimming in cash that rather nice special edition beckons.
YOU MUST SHIP ADDITIONAL PAIRINGS.

Sounds awesome enough for me but thing I do want to ask is if you are Awakening fan or an older fan and what version did you play. You seem to be more of an Awakening fan which is cool and all but Awakening was pretty bland to me and those who prefer that over the others, I tend to respect but rather hear from someone else

kenu12345:
Sounds awesome enough for me but thing I do want to ask is if you are Awakening fan or an older fan and what version did you play. You seem to be more of an Awakening fan which is cool and all but Awakening was pretty bland to me and those who prefer that over the others, I tend to respect but rather hear from someone else

Like a lot of Western Fire Emblem fans, my first experience with the series was the GBA port and its follow-up.

Slycne:

kenu12345:
Sounds awesome enough for me but thing I do want to ask is if you are Awakening fan or an older fan and what version did you play. You seem to be more of an Awakening fan which is cool and all but Awakening was pretty bland to me and those who prefer that over the others, I tend to respect but rather hear from someone else

Like a lot of Western Fire Emblem fans, my first experience with the series was the GBA port and its follow-up.

Ah right then ^^ I assume you played both of the Fates then(QM) Thanks for getting back to me on that. I just was a bit confused cause some details I would have liked weren't there

kenu12345:
Ah right then ^^ I assume you played both of the Fates then(QM) Thanks for getting back to me on that. I just was a bit confused cause some details I would have liked weren't there

I'm happy to answer any questions you have to the best of my abilities. It's hard to fit every bit into the review sometimes.

Slycne:

kenu12345:
Ah right then ^^ I assume you played both of the Fates then(QM) Thanks for getting back to me on that. I just was a bit confused cause some details I would have liked weren't there

I'm happy to answer any questions you have to the best of my abilities. It's hard to fit every bit into the review sometimes.

Well at the moment I only have a few, but a huge problem I had with Awakening was that even if you went classic, half of your army technically never died, females and people that join after their place in the plot should be done like Basillo I think. Is this a problem in this game

I'm ready for this game, unfortunately they haven't even given a release date for the UK, so I'm a bit salty.

Slycne:

kenu12345:
Ah right then ^^ I assume you played both of the Fates then(QM) Thanks for getting back to me on that. I just was a bit confused cause some details I would have liked weren't there

I'm happy to answer any questions you have to the best of my abilities. It's hard to fit every bit into the review sometimes.

How's the Voice Acting? I heard there was some issues regarding localization?

Well I was going to get this game anyway. Though I'm torn between which one to get first. I like the idea of timed missions with more tactical objectives in conquest, but I feel like going from the harder game to an easier game is going to be a weird sensation that might throw me off.

So I gotta think about that. Worse comes to worse I can always put it off and just waste my time playing SMT IV Final (need to get that)

Ah danm, I forgot it was out in the US soon.

I guess I'm selfish to say that I kinda glad it ain't out in the UK yet (I far more invested in this 3DS game at the moment). By the time the UK is released, there will be a guide or two to used if I get stuck.

I still intend to get Conquest but not using classic mode cos I'm lazy like that. By all means I played the franchise since the GBA but I no longer got the time to spend hours trying to redo a mission without getting anyone killed.

kenu12345:
Well at the moment I only have a few, but a huge problem I had with Awakening was that even if you went classic, half of your army technically never died, females and people that join after their place in the plot should be done like Basillo I think. Is this a problem in this game

Most of the ones I saw in Fates are similar to Basillo. Their "death" quote was something about a permanent injury or needing to retreat. However, there are a few scripted deaths that will occur.

Josh123914:
How's the Voice Acting? I heard there was some issues regarding localization?

Given the big cast remarkably decent. The only grating thing I found with the VA is they play these short lines or sounds over the dialogue sometimes. You're going to hear "Brother/Sister" and the same gasps and grunts a lot. A few little grammar mistakes crept into the text, but I haven't heard, or noticed, anything particularly egregious in the VA.

Somewhat related, despite having many of the same composers, the soundtrack is a little weak. It's the first Fire Emblem I've been fine playing with the sound turned down/off.

Hrmm. A little worried that the entry I had chosen to be my introduction to the Fire Emblem series-- Fates: Conquest-- is apparently significantly more difficult. I imagine I'll be switching perma-death off to compensate (unless I turn out to be just badass enough to have no problems).

Anywho. Looking forward to it. Also frustrated the UK doesn't have a definitive release date.

Silvanus:
Hrmm. A little worried that the entry I had chosen to be my introduction to the Fire Emblem series-- Fates: Conquest-- is apparently significantly more difficult. I imagine I'll be switching perma-death off to compensate (unless I turn out to be just badass enough to have no problems).

Anywho. Looking forward to it. Also frustrated the UK doesn't have a definitive release date.

There's three difficulties plus the things relating to death so I am sure that you can handle it. Some people overblow difficulty of classic mode at times. If you like strategies games and can pick up on the mechanics, I am sure that you won't have troubles

Silvanus:
Hrmm. A little worried that the entry I had chosen to be my introduction to the Fire Emblem series-- Fates: Conquest-- is apparently significantly more difficult. I imagine I'll be switching perma-death off to compensate

Why? Just play smart, take your time, and don't assume you should be playing on any difficulty other than Normal if you don't yet know all the rules.

Just start on Normal Classic and go from there, playing other difficulties once you feel you've seen what this game has in story for you.

On a more personal note, why do most journalists and commentators feel the need to dedicate space to describing how Fire Emblem works? It may be complicated to describe, but showing it is a much simpler affair. Nobody dedicates time to going over how X-Com or Deus Ex worked.

kenu12345:
There's three difficulties plus the things relating to death so I am sure that you can handle it. Some people overblow difficulty of classic mode at times. If you like strategies games and can pick up on the mechanics, I am sure that you won't have troubles

Well, that sounds quite manageable :)

Logience:

Why? Just play smart, take your time, and don't assume you should be playing on any difficulty other than Normal if you don't yet know all the rules.

Just start on Normal Classic and go from there, playing other difficulties once you feel you've seen what this game has in story for you.

Is Classic the mode with perma-death? That's... scary to me. At the same time, I must admit I can appreciate the tension and attachment it would bring out... but I think that would be better suited to a second playthrough.

Just a piece of advice for people looking in the comments: play with classic mode (ie., permadeath) on. It's the way the game is meant to be played, as it forces you to strategize (as you can't just kamikaze all your units and expect them to be fine; you have to be able to finish the chapter, and have enough good units to finish the game). I'd also recommend Conquest over Birthright. Grinding trivialises difficulty, as you can just grind your way past the harder parts of the game, instead of improving your strategy and becoming a better player.

Silvanus:

Is Classic the mode with perma-death? That's... scary to me. At the same time, I must admit I can appreciate the tension and attachment it would bring out... but I think that would be better suited to a second playthrough.

I agree with the posters that urged you to try Classic. Permadeath offers a strategy experience like no other. The fact that you have a unique (and limited) cast along with permadeath causes you to strategize and develop awareness of your unit's strenghts and weaknesses. The game will be a much more enjoyable and fufiling. If it seems daunting, you can always play on Normal, which should be forgiving enough to allow you to learn the mechanics of the game/series. You can always up the difficulty for a 2nd playthrough if you want. Also, if a unit dies, don't be afraid to restart the chapter. No need to Ironman on your first run (unless you want to of course; I know I will).

On the topic of the review:

Good review. You made good points and you backed them up. It's always interesting to see others opinions.

Silvanus:

Is Classic the mode with perma-death?

Yes.

That's... scary to me. At the same time, I must admit I can appreciate the tension and attachment it would bring out... but I think that would be better suited to a second playthrough.

Why? The point of Fire Emblem is to go through the levels preventing units from getting beaten at all. If a unit gets killed, you're supposed to reset, figure out what went wrong, and do the level over in a manner that'll prevent this. Getting used to units getting killed is a terrible habit.

Like I said: Take your time, learn how to play, and the rest will flow from there.

Logience:

Why? The point of Fire Emblem is to go through the levels preventing units from getting beaten at all. If a unit gets killed, you're supposed to reset, figure out what went wrong, and do the level over in a manner that'll prevent this. Getting used to units getting killed is a terrible habit.

Like I said: Take your time, learn how to play, and the rest will flow from there.

The point of any game is to get through without dying (except maybe Limbo). This just seems to punish failure rather excessively for a first playthrough.

If resetting the battle is always an option, that's fine. I hadn't realised that.

Silvanus:
This just seems to punish failure rather excessively for a first playthrough.

That's what failure is supposed to be: punishing. You screwed up, so now you have to suffer consequences. Casual mode's problem is how it utterly removes the need for players to suffer consequences for their actions.

Losing a unit is your failure, and as consequence, your punishment is to either move on without them - locking off content by doing so - or to reset the level to ensure you get to experience that content - at the cost of being forced to do the level all over to learn a lesson from your mistakes.

Silvanus:
Is Classic the mode with perma-death? That's... scary to me. At the same time, I must admit I can appreciate the tension and attachment it would bring out... but I think that would be better suited to a second playthrough.

One thing you can do is play on a pseudo self-imposed Classic. Let the death stand if it feels right and wasn't due to an honest mistake or supremely bad luck. Like having one of your characters gone permanently because they body blocked another character from an attack feels appropriate. Loosing someone to a 2% crit, less so. It doesn't iron man the save, so you can quit back to the home screen and restart the game to end up at your last save.

It says how much I loved Awakening that even though they split this game in half arbitrarily and still had the cheek to cut out the "best" path and sell it back to you as disk locked content, and then sold the whole thing on one card as part of a stupidly limited run special edition (that was bought out by scalpers inside thirty seconds) just to flaunt that none of this division was necessary, I'm still gonna fucking buy it.

Although I do find Nintendo getting away with this outrage free is hilarious when any other company would have been crucified. Just another example of how hypocritical "consumer" outrage is.

Slycne:
Loosing someone to a 2% crit, less so.

First, enemies never have crit chance unless they're using weapons that deliberately give them high crit.

Second, those circumstances only happen when you're expecting one or two units to take on a mob of at least half a dozen enemies in one turn without a vast statistical gulf. In which case, they deserve that reset.

Logience:

Silvanus:
This just seems to punish failure rather excessively for a first playthrough.

That's what failure is supposed to be: punishing. You screwed up, so now you have to suffer consequences. Casual mode's problem is how it utterly removes the need for players to suffer consequences for their actions.

Oh let him play the game the way he wants to. Some people, like you and I, like a challenge. Some people just want to have a good time. Neither way is the "right" way.

Oh man, I forgot to mention that Fates does have one major improvement over Awakening. Characters have feet!

major_chaos:
It says how much I loved Awakening that even though they split this game in half arbitrarily and still had the cheek to cut out the "best" path and sell it back to you as disk locked content, and then sold the whole thing on one card as part of a stupidly limited run special edition (that was bought out by scalpers inside thirty seconds) just to flaunt that none of this division was necessary, I'm still gonna fucking buy it.

Although I do find Nintendo getting away with this outrage free is hilarious when any other company would have been crucified. Just another example of how hypocritical "consumer" outrage is.

I know what you mean. If Activision, Ubisoft, or EA did this, people would be up in arms, but it's Nintendo, so hey, free pass.

It's funny because I remember when people claimed that SC2 was being split into three games (false, one game, two expansions, priced as such), yet fall silent on Pillars of Eternity (one game, two expansions, priced as such), and in Fire Emblem, we had a dual campaign in Sacred Stones, yet here, it's split. Now maybe the length of each campaign is enough to justify said split here, but with there already being a "true" campaign that negates both, I'm left to ask what the point is.

Logience:

That's what failure is supposed to be: punishing. You screwed up, so now you have to suffer consequences. Casual mode's problem is how it utterly removes the need for players to suffer consequences for their actions.

Losing a unit is your failure, and as consequence, your punishment is to either move on without them - locking off content by doing so - or to reset the level to ensure you get to experience that content - at the cost of being forced to do the level all over to learn a lesson from your mistakes.

Well, alright, but that's a matter of personal preference, surely. The majority of games do not feature perma-death, after all.

Slycne:

One thing you can do is play on a pseudo self-imposed Classic. Let the death stand if it feels right and wasn't due to an honest mistake or supremely bad luck. Like having one of your characters gone permanently because they body blocked another character from an attack feels appropriate. Loosing someone to a 2% crit, less so. It doesn't iron man the save, so you can quit back to the home screen and restart the game to end up at your last save.

A good idea. But then I'd feel cheap!

...And with that, I realise that I'm trying to have my cake and eat it, too.

erttheking:

Oh let him play the game the way he wants to. Some people, like you and I, like a challenge. Some people just want to have a good time. Neither way is the "right" way.

This game is meant to be a strategy game, to give an intellectual thrill. If people just want a base "video gamey" thrill, there's tons and tons of Mario games for them to play instead.

Silvanus:
The majority of games do not feature perma-death, after all.

The majority of games aren't turn-based strategies, either.

major_chaos:
It says how much I loved Awakening that even though they split this game in half arbitrarily and still had the cheek to cut out the "best" path and sell it back to you as disk locked content, and then sold the whole thing on one card as part of a stupidly limited run special edition (that was bought out by scalpers inside thirty seconds) just to flaunt that none of this division was necessary, I'm still gonna fucking buy it.

Although I do find Nintendo getting away with this outrage free is hilarious when any other company would have been crucified. Just another example of how hypocritical "consumer" outrage is.

Hawki:

major_chaos:
It says how much I loved Awakening that even though they split this game in half arbitrarily and still had the cheek to cut out the "best" path and sell it back to you as disk locked content, and then sold the whole thing on one card as part of a stupidly limited run special edition (that was bought out by scalpers inside thirty seconds) just to flaunt that none of this division was necessary, I'm still gonna fucking buy it.

Although I do find Nintendo getting away with this outrage free is hilarious when any other company would have been crucified. Just another example of how hypocritical "consumer" outrage is.

I know what you mean. If Activision, Ubisoft, or EA did this, people would be up in arms, but it's Nintendo, so hey, free pass.

It's funny because I remember when people claimed that SC2 was being split into three games (false, one game, two expansions, priced as such), yet fall silent on Pillars of Eternity (one game, two expansions, priced as such), and in Fire Emblem, we had a dual campaign in Sacred Stones, yet here, it's split. Now maybe the length of each campaign is enough to justify said split here, but with there already being a "true" campaign that negates both, I'm left to ask what the point is.

What free pass? The same free pass that got those 100+ comments on those negative Fire Emblem threads? People ARE complaining about the three-way split and is among the pile of reasons why people don't want the game. It's just that most of those reasons...don't really matter for the main game. And even if we go with the "if EA, Activtion did it" excuse...those games still get high reviews even when they do shady things. Nintendo doesn't get any more of a free pass then other companies.

Logience:

Silvanus:

Is Classic the mode with perma-death?

Yes.

That's... scary to me. At the same time, I must admit I can appreciate the tension and attachment it would bring out... but I think that would be better suited to a second playthrough.

Why? The point of Fire Emblem is to go through the levels preventing units from getting beaten at all. If a unit gets killed, you're supposed to reset, figure out what went wrong, and do the level over in a manner that'll prevent this. Getting used to units getting killed is a terrible habit.

Like I said: Take your time, learn how to play, and the rest will flow from there.

It's a testament to the quality of the writing that I refuse point blank to play Awakening on Classic despite having beaten it twice. I still get enough of a strategic workout without having to worry about losing those sweet, sweet, support conversations.

09philj:

It's a testament to the quality of the writing that I refuse point blank to play Awakening on Classic despite having beaten it twice. I still get enough of a strategic workout without having to worry about losing those sweet, sweet, support conversations.

What?

Logience:

erttheking:

Oh let him play the game the way he wants to. Some people, like you and I, like a challenge. Some people just want to have a good time. Neither way is the "right" way.

This game is meant to be a strategy game, to give an intellectual thrill. If people just want a base "video gamey" thrill, there's tons and tons of Mario games for them to play instead.

According to whom? May I ask. Nintendo is the one who made the game, making them the absolute authority on the matter. Since they added this game mode themselves, I don't really see how you can argue that it's not the way the game was "meant" to be. Hell, the game as it exists is the way it was "meant" to be, so what is so wrong about someone using a mode the developers gave to them? It's not exactly diluting your enjoyment of the game. It'd be like saying that you should only play XCOM on ironman mode. No bloody thank you.

I look forward to the day when easy modes aren't treated with disdain.

xaszatm:

major_chaos:
It says how much I loved Awakening that even though they split this game in half arbitrarily and still had the cheek to cut out the "best" path and sell it back to you as disk locked content, and then sold the whole thing on one card as part of a stupidly limited run special edition (that was bought out by scalpers inside thirty seconds) just to flaunt that none of this division was necessary, I'm still gonna fucking buy it.

Although I do find Nintendo getting away with this outrage free is hilarious when any other company would have been crucified. Just another example of how hypocritical "consumer" outrage is.

Hawki:

major_chaos:
It says how much I loved Awakening that even though they split this game in half arbitrarily and still had the cheek to cut out the "best" path and sell it back to you as disk locked content, and then sold the whole thing on one card as part of a stupidly limited run special edition (that was bought out by scalpers inside thirty seconds) just to flaunt that none of this division was necessary, I'm still gonna fucking buy it.

Although I do find Nintendo getting away with this outrage free is hilarious when any other company would have been crucified. Just another example of how hypocritical "consumer" outrage is.

I know what you mean. If Activision, Ubisoft, or EA did this, people would be up in arms, but it's Nintendo, so hey, free pass.

It's funny because I remember when people claimed that SC2 was being split into three games (false, one game, two expansions, priced as such), yet fall silent on Pillars of Eternity (one game, two expansions, priced as such), and in Fire Emblem, we had a dual campaign in Sacred Stones, yet here, it's split. Now maybe the length of each campaign is enough to justify said split here, but with there already being a "true" campaign that negates both, I'm left to ask what the point is.

What free pass? The same free pass that got those 100+ comments on those negative Fire Emblem threads? People ARE complaining about the three-way split and is among the pile of reasons why people don't want the game. It's just that most of those reasons...don't really matter for the main game. And even if we go with the "if EA, Activtion did it" excuse...those games still get high reviews even when they do shady things. Nintendo doesn't get any more of a free pass then other companies.

It's not something I'm happy with, but since each base game represents a full and substantial campaign anyway I can tolerate it.

erttheking:

Logience:

erttheking:

Oh let him play the game the way he wants to. Some people, like you and I, like a challenge. Some people just want to have a good time. Neither way is the "right" way.

This game is meant to be a strategy game, to give an intellectual thrill. If people just want a base "video gamey" thrill, there's tons and tons of Mario games for them to play instead.

According to whom? May I ask. Nintendo is the one who made the game, making them the absolute authority on the matter. Since they added this game mode themselves, I don't really see how you can argue that it's not the way the game was "meant" to be. Hell, the game as it exists is the way it was "meant" to be, so what is so wrong about someone using a mode the developers gave to them? It's not exactly diluting your enjoyment of the game. It'd be like saying that you should only play XCOM on ironman mode. No bloody thank you.

I look forward to the day when easy modes aren't treated with disdain.

There are several reasons Awakening is fairly easy, Newcomer mode is not one of them. Not that it matters anyway, I like the gameplay but loved it for the characters.

Logience:
snip

A better example, there's one mission that standing in the wrong place can get you hit with an undodgeable reduction to 1 hp and then attacked before getting back to your turn. See also getting one shot for failing to see a counter weapon.

Some folks are fine with the gotcha moments, others are not. Thankfully there's plenty of difficulty options for everyone to tailor the experience to their preference.

erttheking:
Nintendo is the one who made the game, making them the absolute authority on the matter. Since they added this game mode themselves, I don't really see how you can argue that it's not the way the game was "meant" to be.

That assumes the people who made this change understood whether or not this actually meshed with how Fire Emblem was meant to be played.

The original Fire Emblem didn't have any difficulty modes or "Casual Mode". If you lost a unit, you were meant to use an inferior substitute unit recruited along the way. Later games ended up dropping that mentality under the assumption that people were more likely to restart than use a substitute, leading to greater unit variety. Heck, enemy AI prioritizes killing units over dealing damage specifically to force a restart. From a very early point, Fire Emblem was built with reset-upon-death in mind.

This isn't how the game was "Meant" to be, this is how FE14 was "forced" to be to appeal to an audience that otherwise wouldn't play it. And elitism or not, I can't help but get upset when people proudly announce their declaration not to push themselves playing video games when there's no reason why they can't.

Slycne:
there's one mission that standing in the wrong place can get you hit with an undodgeable reduction to 1 hp and then attacked before getting back to your turn.

Where was that?

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