Star Wars: Republic Commando - Band of Clone Brothers

Star Wars: Republic Commando - Band of Clone Brothers

Star Wars: Republic Commando is proof the galaxy far, far away can still be exciting even if you don't encounter a single Jedi.

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I really liked this game, what I could play of it. When I did get it, my machine could barely handle it. So I shelved it for a few years until I upgraded my machine. Then I did upgrade and forgot about it. Then I got it as part of the Steam bundle. It didn't work very well. Now I am left to wonder what the game was really like.

I wouldn't mind a non Jedi game. I think Star Wars has so much more to offer then Force Lightning and Lightsabers.

I remember playing the demo from the KOTOR Xbox disc and enjoyed it to buy the full copy.

Shame they never did a sequel as mention the cliffhanger ending nor did the EU explain anything about that missing comrade.

One of my favorite games from two console generations ago. I SO wanted more missions, and a sequel! Also, this article didn't mention the Trandoshans, or how each factions' weapons looked distinct to their culture, or that the Commando's main weapon was a combination of submachine gun, sniper rifle, and anti-armor! And it was quite possibly the first STAR WARS game to have blood in it, splattering on your visor after melee attacks.

I played this one. It was a mess. Just an 'on rails' shooter that acted smarter and more open than it really was. The type of game that acts like and tells you there are multiple ways of doing everything. You go your specialists and their unique abilities, so how could there NOT be multiple ways of dealing with a threat?!

And its true, for any one given scenario the game will give you like 5 options.

But only one will ever work. You could send your sniper dude to flank an enemy gun nest while your rocket man and engineer dude lay down suppressing fire while you get the droid reinforcements in a corssfire.

Except the AI was legendarily stupid and required so much hand holding it was virtually worthless. That sniper you sent to the hill? He decided the best way to get there was to run straight at the gin nest and climb over it, ruining both the element of surprise and getting himself killed in the process. It is possible to get him into cover on a vantage point, but you have to lead him there yourself, dropping little markers along the way. And at that point, just take the shots yourself and leave him behind.

Your rocket man? Tried to shoot from behind cover and blew himself up. And the Engineer is using a shotgun at long range.

From what I remember of the game unless it was absolutely critical to use the squad to continue the story(like the engineer needs to open the door, etc...) I completely ignored them and soloed everything. Grenades and a machine gun worked so much better than having to revive my squad-mates every ten seconds.

I loved this game when I was younger, and it's still one of my faves. While the order system was simplified, it also was really quick, and I wish there'd been a sequel to expand on the systems. The fact that each commando had a specialty but it didn't really matter was disappointing. It also made SBD's feel like "Super" enemies, as opposed to the cannon fodder they got turned into. Trandoshan's also got terrifying rather than being cannon fodder. RC was no rainbow six when it came to commands, but it was a great mix of arcade action and squad management.
Wish there'd been more weapons, though. While I liked the whole DC-17 base, there could have been more interesting options than "shotgun" and "beam" in star wars.
I think Star wars has so much more in universe than force-wielding, and hopefully Rogue One inspires another Dark Forces or RC shooter, and not one that relies on Jedi like Battlefront. Still bitter about that cliffhanger ending though.

Just recently played through this game again.
Thought the game has held up relatively well considering it's 11 years old now (god I feel old).

Such a gimmick, but always loved the laser wipe to clear the visor of oil/blood after a stabbing frenzy :)

Can definitely count my vote for a sequel!

Edit:

Article just got me reading into possibly sequels and I found this:

http://gameranx.com/updates/id/37253/article/star-wars-republic-commando-sequel-premise-sevs-fate-revealed/

I really have no idea why people like this game so much. The enemies deal way too much damage, take too many hits, the AI companions are far too difficult to manage, and literally all of them are interchangeable. I was trying to get my engineer to hack a door, and instead my sniper did so and was successful anyways. Once I reached the point in the game where the flying enemies came around, the most efficient way to kill them, and really the only way that worked, was to run around bunny hopping and shooting everyone and reviving my companions every 5 seconds because either they are too stupid to take cover or the enemies circle strafe them and render said cover useless.

Ryallen:
I really have no idea why people like this game so much. The enemies deal way too much damage, take too many hits, the AI companions are far too difficult to manage, and literally all of them are interchangeable. I was trying to get my engineer to hack a door, and instead my sniper did so and was successful anyways. Once I reached the point in the game where the flying enemies came around, the most efficient way to kill them, and really the only way that worked, was to run around bunny hopping and shooting everyone and reviving my companions every 5 seconds because either they are too stupid to take cover or the enemies circle strafe them and render said cover useless.

Difficult to manage? Seriously? Highlight a thing, push F to send a guy do a thing with a thing. They are interchangeable exactly so it was easy to manage them. Which it is. In-story they are all trained to do all of this stuff, they just have their preferences. Your character can do all of it as well.
As for how easily they get slaughtered on you, I can swear there was a sniper post somewhere nearby which you didn't take advantage of.

Silentpony:
I played this one. It was a mess. Just an 'on rails' shooter

Surely you mean corridor shooter? On-rails shooter and corridor shooter are not the same thing, you know.

I liked this game, but I wanted more--and I mean that in a different way than probably most people. Yes, the idea that there are only 3 levels was a waste, and the cliffhanger ending was total crap, especially since we still don't really know what happened to Sev.

But I wanted a few more battles where the Commandos are fighting alongside regular clones. I wanted to be in the thick of a few firefights with just random clones backing me up. Yes, having a team with me the whole time was nice, but that kind of loses its charm when you realize that your team can't actually die.
I've said this before, and I'll keep saying it, but I wanted something a bit like Call of Duty mixed in. Yes, have those missions where it's just Delta Squad kicking butt, but have a few parts where it's open war too. You have to help other clones defend a barricade, or storm an objective. Something to make me feel like I was part of the larger war, not just working behind its scenes.
The opening level did a good job of this I think, but it quickly vanished.

RealRT:
[quote="Ryallen" post="6.934845.23529528"]I really have no idea why people like this game so much. The enemies deal way too much damage, take too many hits, the AI companions are far too difficult to manage, and literally all of them are interchangeable. I was trying to get my engineer to hack a door, and instead my sniper did so and was successful anyways. Once I reached the point in the game where the flying enemies came around, the most efficient way to kill them, and really the only way that worked, was to run around bunny hopping and shooting everyone and reviving my companions every 5 seconds because either they are too stupid to take cover or the enemies circle strafe them and render said cover useless.

Difficult to manage? Seriously? Highlight a thing, push F to send a guy do a thing with a thing. They are interchangeable exactly so it was easy to manage them. Which it is. In-story they are all trained to do all of this stuff, they just have their preferences. Your character can do all of it as well.
As for how easily they get slaughtered on you, I can swear there was a sniper post somewhere nearby which you didn't take advantage of.

It's kinda hard to set up a sniper post when two out of three times I would send the wrong guy. Not to mention that whenever I DID end up getting the sniper on the nest, he would instantly be bum rushed and die while I'm on the other end of the room.

This was one of the few FPS games I fought through motion sickness to play back in the day. Still remember getting it on launch day,. and it really didn't disappoint me at all. The atmosphere, especially the radio chatter near the beginning as you're boarding the ship to fly into the (first?) combat zone after training, was just a treat, IMO. It's a darned shame that a sequel is probably never going to get made. I might actually buy it if it ever did come out, just to see how they would do on it.

Ryallen:

RealRT:
[quote="Ryallen" post="6.934845.23529528"]I really have no idea why people like this game so much. The enemies deal way too much damage, take too many hits, the AI companions are far too difficult to manage, and literally all of them are interchangeable. I was trying to get my engineer to hack a door, and instead my sniper did so and was successful anyways. Once I reached the point in the game where the flying enemies came around, the most efficient way to kill them, and really the only way that worked, was to run around bunny hopping and shooting everyone and reviving my companions every 5 seconds because either they are too stupid to take cover or the enemies circle strafe them and render said cover useless.

Difficult to manage? Seriously? Highlight a thing, push F to send a guy do a thing with a thing. They are interchangeable exactly so it was easy to manage them. Which it is. In-story they are all trained to do all of this stuff, they just have their preferences. Your character can do all of it as well.
As for how easily they get slaughtered on you, I can swear there was a sniper post somewhere nearby which you didn't take advantage of.

It's kinda hard to set up a sniper post when two out of three times I would send the wrong guy. Not to mention that whenever I DID end up getting the sniper on the nest, he would instantly be bum rushed and die while I'm on the other end of the room.

I keep wondering how you even managed to do that since, you know, you usually manage to get to a sniper nest when the nearby enemies are already dead.
Also, I think by this point we've already established that there is no "wrong guy".

Oh man I loved republic commando when it came up, lost the disk some years later but I got it on the latest steam sale for a singly buck for posterity's sake..

Man this brings back memories.

Sniper Team 4:
I liked this game, but I wanted more--and I mean that in a different way than probably most people. Yes, the idea that there are only 3 levels was a waste, and the cliffhanger ending was total crap, especially since we still don't really know what happened to Sev.

But I wanted a few more battles where the Commandos are fighting alongside regular clones. I wanted to be in the thick of a few firefights with just random clones backing me up. Yes, having a team with me the whole time was nice, but that kind of loses its charm when you realize that your team can't actually die.
I've said this before, and I'll keep saying it, but I wanted something a bit like Call of Duty mixed in. Yes, have those missions where it's just Delta Squad kicking butt, but have a few parts where it's open war too. You have to help other clones defend a barricade, or storm an objective. Something to make me feel like I was part of the larger war, not just working behind its scenes.
The opening level did a good job of this I think, but it quickly vanished.

I remember fighting alongside standard Clone Troopers on Geonosis. Me and a few regulars just put down a bunch of Battle Droids, then the Troopers were cheering me on with "Hey, look! He's a Commando!" and "I hear those guys could win this war by themselves."
OH! I almost forgot one of my favorite weapons, which in retrospect might have been OP, but who cares? It's the EMP Grenade: turns a room full of Battle Droids into a big pile of scrap metal.

RealRT:

Ryallen:

RealRT:
[quote="Ryallen" post="6.934845.23529528"]I really have no idea why people like this game so much. The enemies deal way too much damage, take too many hits, the AI companions are far too difficult to manage, and literally all of them are interchangeable. I was trying to get my engineer to hack a door, and instead my sniper did so and was successful anyways. Once I reached the point in the game where the flying enemies came around, the most efficient way to kill them, and really the only way that worked, was to run around bunny hopping and shooting everyone and reviving my companions every 5 seconds because either they are too stupid to take cover or the enemies circle strafe them and render said cover useless.

Difficult to manage? Seriously? Highlight a thing, push F to send a guy do a thing with a thing. They are interchangeable exactly so it was easy to manage them. Which it is. In-story they are all trained to do all of this stuff, they just have their preferences. Your character can do all of it as well.
As for how easily they get slaughtered on you, I can swear there was a sniper post somewhere nearby which you didn't take advantage of.

It's kinda hard to set up a sniper post when two out of three times I would send the wrong guy. Not to mention that whenever I DID end up getting the sniper on the nest, he would instantly be bum rushed and die while I'm on the other end of the room.

I keep wondering how you even managed to do that since, you know, you usually manage to get to a sniper nest when the nearby enemies are already dead.
Also, I think by this point we've already established that there is no "wrong guy".

It's really hard for me to take the game seriously when my engineer, when he's not getting bum rushed by every droid in the vicinity, manages to land headshots from 50 feet with a SHOTGUN. But, again, all of them are interchangeable cliches with no real personality beyond their quips, and I just get frustrated when they get knocked out, which is ALL THE DAMN TIME.

 

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