Fallout 4's Fast Travel Is Survival Mode | |
Fallout 4's Fast Travel Is Survival Mode Fallout 4's Fast Travel Is Survival Mode | |
Do I play a different version of Fallout games? Because I can safely fast travel where ever I want. Which is basically just every form of settlement: New Vegas, the Citadel, Camp McCarren, Rivet City,... you get the idea. | |
...that response from the Deathclaw leads me to believe he is missing a top hat and monocle... | |
I swear, the Super Mutants are either psychic or they bribed Bethesda to tip them off as to your fast travel spawn points. | |
I've only really had it happen in Fallout 4 to be honest. It seems like certain locations can get repopulated by enemies or something, it's a little odd. Regardless, often when I fast travel somewhere in an inner-city location I get dumped right into a battle with Super Mutants or even caught into the crossfire between Children of Atom and Gunners or something. | |
Fallout 4's locations seem to repopulate unusually quickly, causing places like Medford to become particularly interesting. Thank you, cavalier synths and super mutant suiciders. | |
Well obviously, if you only fast travel to the 'safe' locations, it's going to be safe to do so. However, how a lot of people (possibly a majority) play the game is they fast travel to the nearest unlocked map marker to where they need to be (for a quest), and then travel the rest of the way on foot. And typically, these 'nearest' map markers are not generally safe to fast-travel to. | |
Yeah, but fast-traveling to a landmark in the middle of the wasteland (or outside a settlement) usually ends up with an instantaneous welcome ambush (it happened to me a lot in Fallout 3). | |
Don't get me started on Medford! Every single radiant quest wants me to go there. How many times must I clear that place out? | |
Sounds like an argument against fast-travelling. There could be a lot of loot between you and where you want to go. | |
I use to set mines down in their areas to help deal with them, but then I found out when an area repops, it despawns your mines. | |
Is there a "Kick your dog out of the @#%@ing way" mod yet? Because that stupid dog likes to get in my way. Or did I miss some kind of 'feed it' mechanic? Same with a lot of companions but it was never really a problem with me in previous games. I can't believe how often I shoot my allies in the back of their head because they stand in front of my scope. | |
Nearest thing is probably Dead Body Collision. http://www.nexusmods.com/fallout4/mods/2570/? The optional file on that mod will allow you to simply walk through all NPCs and creatures/animals (and allow NPCs to walk through each other too). It's not pretty, but it will get the job done. | |
New Vegas was insanely ridiculous for the Legion ambushing you immediately after fast travelling (unless you joined them, of course). | |
Im going to enjoy survival mode thoroughly. After New Vegas's lame survival mode that didn't mean much, survival mode in Fallout 4 is going to be more than I had ever hoped for. I never thought another modern game was going to do such non-casual things like disable fast travel or make your character have to eat/drink/sleep or else suffer severe penalties, or even damage you for being over-encumbered from too much ammo and healing items! I'm so delighted it's hard to describe. Though I seriously don't know whether to continue my current playthrough or start another from scratch just to say I did the whole thing in survival mode. | |
I saw this mod before and thought it was only to walk over dead bodies and felt unnecessary. I think I must get this. Codsworth and Dogmeat are probably the worst offenders of doorway blocking. | |
I still remember when i landed right in the middle of a fight between super mutants, raiders and the Brotherhood but the game tought this wasn't enough because i appeared near a super mutant suicider. | |
In FO3 and FONV, I tended to use fast travel sparingly, and (mostly) only when I had already cleared the supposed route between where I was and where I wanted to go. Otherwise, it felt a bit like cheating. Skyrim taught me not to use fast travel, since besides missing out on a lot of loot from random encounters, it seemed like the surest way to bring a vampire attack down on a city was to fast travel there. Whiterun, especially, seemed to be afflicted by this -- it only happened maybe half the time in other cities, but before I stopped using it, fast traveling to that place had what felt like nearly a 100% chance of vampires. (I did still use the horse-drawn coaches for travel between cities, but that's not the same thing.) Now, as a result, I don't fast travel in Fallout 4 at all. Especially since now, every bit of junk I carry home is potentially useful for something more than selling to a merchant for chump change. | |
It reminded me of the skyrim problem where, whenever I fast-traveled, I had to fight another damn dragon <_<, too many dragons. They kill all the npcs. | |
Those are my favourite random ambushes. You load in, and are just finding your bearings when you hear "beep Beep BEEP BEEP! BEEEEP!!" | |