Zero Punctuation: Salt and Sanctuary

Salt and Sanctuary

This week, Zero Punctuation reviews Salt and Sanctuary.

Watch Video

When I saw the title, I'd assumed it was another indie game double bill. The word "and" is ruined for me forever.

I'd never heard of this game before. Interesting that you made a Dark Souls connection mainly from tone, aesthetic and difficulty level rather than solely from gameplay.

I've never heard of this one. Maybe I'll take a look if it comes out on PC. The art style looks serviceable but shaky like another of those hand drawn games made by someone who isn't quite good enough at drawing to be doing it like that.

This game is keeping me tide over until Dark Souls 3, even if in so many, many ways it's literally just "Dark Souls in 2D."
I do enjoy how it uses player corpses, though. Seeing them swinging from gallows or seeing their heads impaled on spikes in a boss's lair does more for me than Souls' bloodstains. (Not that I don't enjoy the bloodstains, mind.)

Funny review, considering there actually is a 2-D Dark Souls on mobile called Slashy Souls(I swear i'm not joking) and it's pretty shit according to lots of people:http://www.thejimquisition.com/slashy-souls-review/

Nice. I saw Super Bunnyhop's assessment of it earlier this week. Can't wait for it to come out on Steam.

'Try to resist the urge to lick yourself.'

NEVER!!!!

*slurp*

Uh, I mean...well the game looks interesting, doesn't it.

*runs away*

ClockworkAngel:
This game is keeping me tide over until Dark Souls 3, even if in so many, many ways it's literally just "Dark Souls in 2D."
I do enjoy how it uses player corpses, though. Seeing them swinging from gallows or seeing their heads impaled on spikes in a boss's lair does more for me than Souls' bloodstains. (Not that I don't enjoy the bloodstains, mind.)

That's pretty bad ass actually. Dark Souls manages something like this with Petrification (Curse), which left statues of fallen players in your world, but it was isolated to only a handful of areas. Made for a haunting spectacle though... it took me quite a while to realise those blighted lizards weren't as threatening as they first seemed.

Definitely going to give this a go sometime, but not right now... money is reserved for Dark Souls 3.

usually i know what game he is talking about due to news, youtube and other reviews but i had literally never heard of either game. my innitial thought was: "salt and sanctuary? sounds like what i would get by camping in a CS:GO match

CyanCat47:
usually i know what game he is talking about due to news, youtube and other reviews but i had literally never heard of either game. my innitial thought was: "salt and sanctuary? sounds like what i would get by camping in a CS:GO match

Did you watch the review? It is only one game...Salt and Sanctuary. :)

Sounds like my kind of Souls... as in, it will make me salty that money is of no issue...

Other than that, jokes on you! Licking myself just causes more seamen to appear in floods...

I think that's the quickest turn around Yahtzee has ever had on a game at the very end. Now I am curious... I also enjoy me some Souls and SOTN.

Fun fact:
This game uses Google translations and forces players to use them by not providing a way to change the language. Unless you change your system language which is always fun.

Xsjadoblayde:

CyanCat47:
usually i know what game he is talking about due to news, youtube and other reviews but i had literally never heard of either game. my innitial thought was: "salt and sanctuary? sounds like what i would get by camping in a CS:GO match

Did you watch the review? It is only one game...Salt and Sanctuary. :)

i decided my CS:GO joke was worth writing down while it was fresh in my mind and since both the word salt and the word sanctuary began with a capital letter and the thumbnail had two game covers on it i assumed there were two ames named "Salt" and "Sanctuary" respectively. the name "salt and sanctuary" is also rather odd it sounds like what i would get when entering a russian bunker (badum tish)

I can't help but feel like Yahtz missed a trick with the Brando reference.

image

Well Blimey, Yatzeh doesn't like Labyrinth? Or did he just find the reference not appropriate?

I'm fine with games copying the Souls series as long as they're good. Some have failed at this, but this game looks like it is good enough.

I got this the day it came out. Beat it, got the platinum for it, and am currently taking a break from it. For anyone wondering, yes, this is about as close as you can get to Dark Souls in the 2D realm. Yahtzee's review is pretty spot on in a lot of ways. Really could have used a map, some weapons are stupidly overpowered, rolling at just the right moment, etc...If you're looking for something new to play while we all wait for Dark Souls III, this is certainly a game I recommend.

Really, my only gripe has to do with what Yahtzee mentioned at the start. The whole thing with the Princess. Obviously there's more going on on the island, but by the time you get to the end of the game, things are...well, let's just say that I think they could have flushed out the story a bit more. I'm still not entirely sure what happened. The game is trying to do something vague and mysterious, but it kind of falls into Lords of the Fallen trap: missing info is not the same as vague, figure-it-out-fans story.

Wait, is that the way you Western folk pronounce "chibi", or is Yahtzee just too English?

ClockworkAngel:

I do enjoy how it uses player corpses, though. Seeing them swinging from gallows or seeing their heads impaled on spikes in a boss's lair does more for me than Souls' bloodstains. (Not that I don't enjoy the bloodstains, mind.)

Well shit, I kinda want to buy the game just for that (The rest being that it's a Dark Souls clone that's actually decent) because I do like the concept of bloodstains, but they're not too atmospheric. A corpse swinging from the roof and or a head impaled on a spike is a very effective way to say "Another player was here and got their shit fucked."

It sounds like a good game for being a rip off in the same way Titan Souls was a pretty good game for being a rip off of Shadow of the Colossus.

Galloping Syphilis? Good God! That's worse than Trotting Gonorrhea! And I haven't seen any porn where a guy eats a chocolate bar while getting a BJ, but I won't rule out its existence.

Bob_McMillan:
Wait, is that the way you Western folk pronounce "chibi", or is Yahtzee just too English?

The latter. Most of the people I associate with at least pronounce it with hard E sounds like in "bee"

moosemaimer:
I can't help but feel like Yahtz missed a trick with the Brando reference.

He missed an entire "bucket".

twcblaze:

Bob_McMillan:
Wait, is that the way you Western folk pronounce "chibi", or is Yahtzee just too English?

The latter. Most of the people I associate with at least pronounce it with hard E sounds like in "bee"

I love Yahtzee's very English pronunciations of Japanese words. Not that I'm an expert on the language or anything but things like saying samurai "sam-you-rai" really stand out.

So Yahtzee's giving this game a pass for the same reasons as Resistance 3: Wearing the skinsuit of a game he likes.

Wait...Salt and Sanctuary doesn't have a goddamn map?! WHY!? It's a 2D game they could at least give you a map you can find or a make a map as you explore but good LORD.

Looks like a fun game, I will give it a try.

He didn't mention the skill tree. That's a big difference than Dark Souls. Also he didn't mention how the game was made with the expressed intent of being Dark Souls in 2D.

This video is not Yahtzee reviewing me. Consider me disappointed.

This reminds me that I really need to play Dark Souls. If I didn't have 3 games on my immediate "Currently playing" list already, I'd fire it up tonight.

Credit where its due, that Furry Jesus Christ image sounds far more horrific then anything encountered in any Souls game.

ClockworkAngel:
This game is keeping me tide over until Dark Souls 3, even if in so many, many ways it's literally just "Dark Souls in 2D."
I do enjoy how it uses player corpses, though. Seeing them swinging from gallows or seeing their heads impaled on spikes in a boss's lair does more for me than Souls' bloodstains. (Not that I don't enjoy the bloodstains, mind.)

This may sound like a curious question, but how aquatic are the environments in Salt and Sancturary? I've a particular fondness for the ocean and swamps as ideal locations for Dark Fantasy horror, and loved the Fishing Hamlet and Cove areas from Bloodborne and Darkest Dungeon respectively. S'n'S may have a cartoonish art-style, but I can overlook that if the in-game regions are a collection of salt-soaked, barnacle infested decaying ruins overlooking the cruel and unfathomable seas.

Dragonlayer:
This may sound like a curious question, but how aquatic are the environments in Salt and Sancturary? I've a particular fondness for the ocean and swamps as ideal locations for Dark Fantasy horror, and loved the Fishing Hamlet and Cove areas from Bloodborne and Darkest Dungeon respectively. S'n'S may have a cartoonish art-style, but I can overlook that if the in-game regions are a collection of salt-soaked, barnacle infested decaying ruins overlooking the cruel and unfathomable seas.

I haven't seen every area in the game yet (like the Mire of Stench mentioned in the review), but so far I haven't seen anything like those areas from Darkest Dungeon or Bloodborne. The first area features a beach and you can see the ocean, but beyond that, nothing like what you've described.
But I can say that as I've played, I've always been aware of the fact that I'm on an island, with the sea all around. Some of the areas have a misty or dreary atmosphere that reminds me that the sea is nearby. And one area of the game is a castle where it's always storming, which makes me think of what it might look like from the shoreline, or what the sea might look like from the castle. However, that's all just kinda in my own mind, and not necessarily because of the game itself.

Also (as an unsolicited suggestion) if you like the atmosphere of the Fishing Hamlet and the Cove, and enjoy the idea of cruel and unfathomable seas, you might look into a game called Sunless Sea. It's a rogue-like of sorts where you captain a ship and explore a vast, unknowable ocean. It's slower-paced than DD or Bloodborne, however, with lots of text, but it has a lot of the same imagery.

ClockworkAngel:

Dragonlayer:
This may sound like a curious question, but how aquatic are the environments in Salt and Sancturary? I've a particular fondness for the ocean and swamps as ideal locations for Dark Fantasy horror, and loved the Fishing Hamlet and Cove areas from Bloodborne and Darkest Dungeon respectively. S'n'S may have a cartoonish art-style, but I can overlook that if the in-game regions are a collection of salt-soaked, barnacle infested decaying ruins overlooking the cruel and unfathomable seas.

I haven't seen every area in the game yet (like the Mire of Stench mentioned in the review), but so far I haven't seen anything like those areas from Darkest Dungeon or Bloodborne. The first area features a beach and you can see the ocean, but beyond that, nothing like what you've described.
But I can say that as I've played, I've always been aware of the fact that I'm on an island, with the sea all around. Some of the areas have a misty or dreary atmosphere that reminds me that the sea is nearby. And one area of the game is a castle where it's always storming, which makes me think of what it might look like from the shoreline, or what the sea might look like from the castle. However, that's all just kinda in my own mind, and not necessarily because of the game itself.

Also (as an unsolicited suggestion) if you like the atmosphere of the Fishing Hamlet and the Cove, and enjoy the idea of cruel and unfathomable seas, you might look into a game called Sunless Sea. It's a rogue-like of sorts where you captain a ship and explore a vast, unknowable ocean. It's slower-paced than DD or Bloodborne, however, with lots of text, but it has a lot of the same imagery.

Hmmmm....

How about the enemy design? Is it built on themes of horror from the deep: the zombified husks of drowned sailors, shambling misbegotten fishfolk, demoniacally possessed driftwood monsters, etc etc? Though I do like the sound of the dank atmosphere you describe, with the knowledge of the oppressive waters always in-mind.

I do have a copy of Sunless Sea, unfortunately it doesn't do anything for more - I bought it largely on the prospect of survival horror implied by the trailer of sailing over the eye of some underwater behemoth, but it doesn't even manage to be creepy, let alone horrifying. Just grinding for cash via repetitive package deliveries, and shooting giant crabs.

That said, the Zubmarine DLC *might* regain my interest.

 

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here