Zero Punctuation: Shadow Warrior

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Shadow Warrior

This week, Zero Punctuation reviews Shadow Warrior.

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I hope to one day meet Yahtzee, just so I can walk close to him, lean in, and whisper softly: "Painkiller was boring repetitive pile of mediocrity." You know, just to see if that would trigger him. Also, because it was.

I keep kept telling myself I'd buy this just for the Saints Row Dildo Bat but never did.

Now I still want a Shadow Man reboot.

Damnit, can't watch any videos online yet due to current location. Am genuinly interested in the opinion for this game. Only recently completed it and while there are flaws, especially in later level design and enemy/boss health, it was a great journey that brought a lot of gleeful mayhem and chuckles. A sequel can (and looks to) easily improve the weaker points, though not sure how the ending of this title will affect my 'enjoyment' of the follow up.

RatGouf:

Now I still want a Shadow Man reboot.

That would be a great title to modernise! Of all the reboots and remasters, at least Shadowman had a distinct identity and atmosphere equal parts wonder and dread. It could even ride the Souls popularity train, considering the confusing castlevania layout and obscurity of the game. Curses, why isn't this a thing?

Neither of guns are useless when you play on hard where ammo becomes a problem.
Hearts though...

I gotta disagree with Yahtzee on this one, I thought Shadow Warrior was quite good, better than any experience I had with the Painkiller series (partially because of how good I thought the swordplay was, since I used it almost exclusively) and another great entry from the superb Flying Wild Hog studio, the creators of the excellent FPS title Hard Reset.

I'm also anxiously awaiting Shadow Warrior 2, it looks tits.

I liked the story, especially the ending. It really painted Hoji as a tragic figure that I quite liked. And there was kind of an arc in the game if you paid attention. If Yahtzee gave some thought to the story, he would have noticed that demons=murder=bad and that Lo Wang didn't want that to happen. He's a merc, not a psychopath. He still likes people and not being being murdered indiscriminately. Lo Wang even said that he was going to stop this because he likes super heroes. Granted, there wasn't really a point where Lo Wang stopped being an asshole until he admits that he used to be one, but it's not like he wants to save the world out of nowhere.

I actually really liked Shadow Warrior. The upgrades were pointless and the story was a joke, but I found all the weapons to be pretty fun (minus a few without any punch) and the sword combat especially fun. Definitely one of the best old-school shooter remakes in a long time and I'm excited for Shadow Warrior 2.

Though I'm curious if Yahtzee is gonna review Twilight Princess HD. I've wanted to hear his opinions on that.

Ha, it's funny because Bubsy is a cunt.

...At least, I assume that was the joke.

Yeah I wasn't a huge fan of it either. Nothing really wrong with it, but it didn't suck me in, and the wise cracking was cute at first but it kind of lost its appeal fast.

They made more Painkiller games after the first one? Why am I just hearing about this today?!

I loved Shadow Warrior, but a lot of his gripes are real. But I think it comes from the smaller studio doing a risky thing than anything malicious. Shadow Warrior 2 will hopefully be a better show of the developers ability with the franchise.

Darth_Payn:
They made more Painkiller games after the first one? Why am I just hearing about this today?!

Painkiller!
Painkiller!
Painkiller!
Hell Wars!

OT: Huh... This still sounds like a game worth playing through...

Other than that, I honestly forgot about Shadow Man... I blame the Shadowhunters...

Jandau:
I hope to one day meet Yahtzee, just so I can walk close to him, lean in, and whisper softly: "Painkiller was boring repetitive pile of mediocrity." You know, just to see if that would trigger him. Also, because it was.

Dat level design tho... So awesome... I honestly didn't care that much about the shooting at all because just seeing the epic levels were flat out amazing. That was what stayed with me long after I forgot about the shooting.

Xsjadoblayde:
Damnit, can't watch any videos online yet due to current location. Am genuinly interested in the opinion for this game. Only recently completed it and while there are flaws, especially in later level design and enemy/boss health, it was a great journey that brought a lot of gleeful mayhem and chuckles. A sequel can (and looks to) easily improve the weaker points, though not sure how the ending of this title will affect my 'enjoyment' of the follow up.

This was pretty much my take on the game. Granted I haven't beaten it yet but overall I'm finding it to be a pretty fun game that's a bit different from anything I've played in recent memory and am looking forward to seeing what the sequel can do.

Man, did Yahtzee play the game on easy, or do I just suck that much? I thought the game was actually relatively difficult. I normally play shooters on hard, but I had to go with normal on Shadow Warrior because I was getting my ass handed to me.

Darth_Payn:
They made more Painkiller games after the first one? Why am I just hearing about this today?!

There's also a bunch of spinoffs.

Including Dreamkiller, a game in which you're a psychic psychologist who literally dives into people's heads to help them overcome phobias like Spiders, secret societies, machines, heights, insanity, etc...By literally finding things that represent their phobias (like giant demonic spiders, demons, robots, flying dragons, maniac doctors, etc), and blowing them the hell up with a minigun that has a rocket launcher attached, as well as stuff like a fire-spewing dragon tattoo or a shotgun that shoots ice blasts or a solar beam gun.

It's demented and I love it even if it really doesn't do anything really creative with the concept.

Speaking of immature jokes from Shadow Warrior; here's classic:

Yeah, that was racist and stereotypical even for the time. As Yahtzee mentioned, it's a good thing they dropped this like a bad habit in the reboot. I can't wait for the sequel.

Darth_Payn:
They made more Painkiller games after the first one? Why am I just hearing about this today?!

Presumably because most of the follow-ups were not very well received.

OT: I liked Shadow Warrior, but I definitely agree it was a bit too long. Though, it took me far longer than eight hours to get through it, probably because I did spend a lot of time trying to explore for secrets (most of which I still ended up missing somehow).

Shadow Warrior isn't bad, but it's definitely rough around the edges. I think a little polish and a lot of note-taking might help any sequels or future attempts at projects like this.

On a tangent, I found the Viscera Cleanup Detail expansion based on Shadow Warrior rather amusing, if only because 'throw things into indoor stream' was now a viable solution.

What difficulty level were you playing on Yahtzee?
Can't complain something is too easy when you're playing on too easy.

Is there some other Shadow Warrior reboot?

Because I have the most recent one, and the cover art that Yahtzee used is different.

Where's Bcell? I feel like he should be rushing to the defense of this game.

Anyway, I bought this game during a steam sale for like 2 bucks, but I still haven't gotten around to playing it. This review has probably postponed my playing of it by several more months.

Ihateregistering1:
Man, did Yahtzee play the game on easy, or do I just suck that much? I thought the game was actually relatively difficult. I normally play shooters on hard, but I had to go with normal on Shadow Warrior because I was getting my ass handed to me.

I'd venture that its kind of easy if you use the guns instead of the sword.

Even the sword, if you take the heal power/stamina/dash upgrades, you can just do ballet pirouettes around everything while chipping away at it.

The only things that seemed seriously threatening were the dreadlocked teleporting ninjas, and even they can still be avoided via constant dodging until you can land a solid hit on them.

Seth Carter:

Ihateregistering1:
Man, did Yahtzee play the game on easy, or do I just suck that much? I thought the game was actually relatively difficult. I normally play shooters on hard, but I had to go with normal on Shadow Warrior because I was getting my ass handed to me.

I'd venture that its kind of easy if you use the guns instead of the sword.

Even the sword, if you take the heal power/stamina/dash upgrades, you can just do ballet pirouettes around everything while chipping away at it.

The only things that seemed seriously threatening were the dreadlocked teleporting ninjas, and even they can still be avoided via constant dodging until you can land a solid hit on them.

I had most problems with the berserkers. They maneuver while charging, turn almost instantly after the charge, deal a ton of damage and are invulnerable except for one spot on the back. They were a big big source of frustration.

CoCage:
Speaking of immature jokes from Shadow Warrior; here's classic:

Yeah, that was racist and stereotypical even for the time. As Yahtzee mentioned, it's a good thing they dropped this like a bad habit in the reboot. I can't wait for the sequel.

Now I want to see Lo Wang in a rap battle with Chop Chop Master Onion.

That "Solid Snake" joke can't be unheard.

JCAll:

CoCage:
Speaking of immature jokes from Shadow Warrior; here's classic:

Yeah, that was racist and stereotypical even for the time. As Yahtzee mentioned, it's a good thing they dropped this like a bad habit in the reboot. I can't wait for the sequel.

Now I want to see Lo Wang in a rap battle with Chop Chop Master Onion.

I haven't heard that name in a long time. I never owned PaRappa the Rapper, but the times I rented it and played were fun.

Side note: I actually have that IKEA cabinet. It's for shoes. Everyone should have one.

ah4o0o:

shrekfan246:

Darth_Payn:
They made more Painkiller games after the first one? Why am I just hearing about this today?!

Presumably because most of the follow-ups were not very well received.

OT: I liked Shadow Warrior, but I definitely agree it was a bit too long. Though, it took me far longer than eight hours to get through it, probably because I did spend a lot of time trying to explore for secrets (most of which I still ended up missing somehow).

Get over yourself.

Thank you, kind internet stranger, for showing me the error of my ways. I will surely repent now in however I've offended you and will strive to no longer... be so full of myself? I guess? I don't... what?

Are you upset because I said that the Painkiller games that followed the first one aren't very well-liked? Because that's demonstrable fact. Or did you take my small quip about managing to miss most of the secrets in Shadow Warrior as... me bragging that I'm good at video games? Or something? Because, if it helps at all, I regularly admit how utterly dreadful I am at games, and there's a whole load of Youtube videos as proof. I can't think of any other reason that I'd receive your particular response, given that I don't really think there's much present within my post to indicate there's anything I need to "get over".

(And yes, I'm being snarky and full of it on purpose now, because as said I don't believe there's anything in my post that would warrant me needing to "get over myself".)

shrekfan246:

ah4o0o:

shrekfan246:

Presumably because most of the follow-ups were not very well received.

OT: I liked Shadow Warrior, but I definitely agree it was a bit too long. Though, it took me far longer than eight hours to get through it, probably because I did spend a lot of time trying to explore for secrets (most of which I still ended up missing somehow).

Get over yourself.

Thank you, kind internet stranger, for showing me the error of my ways. I will surely repent now in however I've offended you and will strive to no longer... be so full of myself? I guess? I don't... what?

Are you upset because I said that the Painkiller games that followed the first one aren't very well-liked? Because that's demonstrable fact. Or did you take my small quip about managing to miss most of the secrets in Shadow Warrior as... me bragging that I'm good at video games? Or something? Because, if it helps at all, I regularly admit how utterly dreadful I am at games, and there's a whole load of Youtube videos as proof. I can't think of any other reason that I'd receive your particular response, given that I don't really think there's much present within my post to indicate there's anything I need to "get over".

(And yes, I'm being snarky and full of it on purpose now, because as said I don't believe there's anything in my post that would warrant me needing to "get over myself".)

I too, see no reason for you to get over yourself.

Unless, you have some cold that you might need to get over, then god speed.

I watched some folks play this and they seemed to have a good time of it. Also the beginning bit with the honey badger was gold, Yahtzee you better treat dat Badger good man.

Oh yeah, the rating system was giving me a headache too. I think there was only one moment in the entire playthrough when i've managed to get 5*s. And i still don't get how it works.

The crafting/upgrade system was just there. It didn't bother me to much, but it didn't feel necessary either(On a side note: When it comes to weapon upgrades, I recommend unlocking dual SMG weild and Quad Shotgun when it's possible. Those guns really gain on ass-kicking factor this way, before that they felt kinda "meh" to me.) I heavily depended on using katana, maybe that's why i've died more times than Yahtzee(or i suck more, ofc).

Aside one level, that could use a minimap, i quite liked level design.

I'm surprised he didn't mention boss battles. If i had to pick the weakest element of SW it'd be those.

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