Zero Punctuation: Dark Souls III

 Pages 1 2 NEXT
 

Dark Souls III

This week, Zero Punctuation reviews Dark Souls III.

Watch Video

Is the video not playing for anyone, or is it just me? All I get is an ad for the Escapist Youtube channel (featuring clips from LRR, Jim Sterling and Movie Bob amount others, which are definitely still escapist things), but then no actual video...

Sounds about right really I was hoping it would be an explosive climax to end the show but another good game that's more like BB than DKS2 is fine. Hopefully they are saving the explosiveness for the next project they are going to working on, which I'm surprised hasn't been leaked yet.

Perhaps a series where each game you play as someone progressively and obviously weaker than the previous protagonist so that by the time you get to the last game you get to kill the last majestic being from the age of the first game, your old character. I also get the feeling they could make an interesting Shadow of the Colossus type game if they want to introduce a completely new combat system on top of the old one now that everyone has basically got the hang of it.

See, to me, Three was the game Two should've been. Two tried to set itself up as a different world/history tied into the events of One, but did it so badly that I just couldn't take it seriously. Like, it kept trying to pretend to be aloof and vague about the fact that it had elements from One's story, but actually couldn't WAIT to tell you all about it. That coupled with some frankly inexplicable decisions (Why the fuck is Ornstein there. Explain it to me, FromSoft.) along with generally poor enemy and level design just made the whole thing feel like a trite attempt to cash in on nostalgia.

Three on the other hand skips the middleman of trying to act coy about continuity and just gives us a competent sequel that moves the plot forward.

I am so using that quote about a trump oR Clinton presidency.

It may be the last Dark Souls game, but I just think that means they're moving on to spiritual successors like Bloodborne. Which I am totally, completely, 100% fine with.

I'm still of the opinion that Dark Souls didn't need a sequel, let alone two sequels.

I think the magic meter is taken more from Demon's Souls as opposed to every other RPG.

Wait a minute, DS2 had level design?.... Really? That's news to me, because it looked to me B team had no idea what they were doing. Just look at the transition from Earthen Peak to Iron Keep, it's nonsensical

Also that ending analogy about the DLC was brilliant

I think the biggest issue with DS3's gameplay balance at the moment is currently poise. Everything, me AND the enemies (sans a few weird exceptions that ARE NOT the bosses), just get bounced around like fucking ping-pong balls if we get hit. Slap a boss with my frostysword and he's stunlocked until I run out of a stamina. crab bites my toes and I'll be pinned against a tree until the RNG gods decide that the crab wants to retreat for some arbitrary reason. It's really, really bizarre.

It's one of those cases where they focused so hard on one small issues of PvP (giga poise tanks in PvP abusing their unflinching strides to ignore the other player's attacks and score infinite backstabs as a result), and breaking the whole game just to fix that. It's like I'm playing Runescape all over again, help.

Can't wait to see Yahtzee tear Star Fox Zero a new asshole next week, he's going to fucking hate the control scheme for that game.

I have yet to buy a Souls game, since I already have enough titles already on my backlog and "Need to buy"-log, but I'm slightly curious about this given how I keep hearing the delivery of the titles. Could the Souls games be best summarized as a cross between Monster Hunter and a dark European fantasy RPG?

Oh shit, that's right. There's DLC. I wonder if this will cause an alternate ending like the Lost Crowns trilogy did.

Demon's Souls had a magic meter as well. If anything I'm surprised the other two Dark Souls didn't have one.

Transdude1996:
I have yet to buy a Souls game, since I already have enough titles already on my backlog and "Need to buy"-log, but I'm slightly curious about this given how I keep hearing the delivery of the titles. Could the Souls games be best summarized as a cross between Monster Hunter and a dark European fantasy RPG?

I'd say Monster Hunter and Castlevania. I can see how you'd think it draws from European RPGs, but I don't think it does very much at all. The setting looks European, but in terms of writing it's all Japanese.

I never found any weapon better than the starting saw in Bloodborne either. It was fast, had good reach, and strangely did more damage to everything. Others noticed the phenomenon as well.

While it isn't particularly innovative, I do thing DS3 is much better designed than 2 or Bloodborne, though that purely comes down to preference. Still, as a greatest hits of the Souls series I enjoyed most of it. Some of the later bosses were able to kick my ass and stunlock me from here to Tuesday before I could get a quarter of their health down, and a few too many had moves that would 100-0 me faster than you can say "Lord of Cinder", but I still dug the art style (even though it was a bit cathedral heavy), and thought the combat was some of the best in the series. The one on one fights with knights were epecially great.

theproductofboredom:
It may be the last Dark Souls game, but I just think that means they're moving on to spiritual successors like Bloodborne. Which I am totally, completely, 100% fine with.

Miyazaki said that's not a possibility right now

Miyazaki wanted to move on after Dark Souls 1, I can only imagine he's aching to do something new after 2,3, and Bloodborne.

Was Yahtzee's remark at the beginning about Jimmy Neutral the Sexless Gamer on Youtube about a specific person? Sounded oddly personal at least.

Dark Souls 2 better than 3? Well we all have our own opinions, comes off most odd to me but oh well.

Thanatos2k:
I never found any weapon better than the starting saw in Bloodborne either. It was fast, had good reach, and strangely did more damage to everything. Others noticed the phenomenon as well.

Ludwig's Holy Blade 4 lyf.

I like Dark Souls 3. I do miss a lot of the mechanics that were in 2, though. I was hoping that 3 would have the level and creature design of 1, with the mechanics of 2.

The weapon meta is dominated by Rapiers and Straight swords like the Long Sword. Part of that is poise being arbitrarily turned off, part of that is poor weapon balancing, part of that is the restrictive upgrade paths. The new Weapon Arts mechanic is pretty cool, even if some skills don't seem all that useful.

That's all mostly just a problem for PvP, and the game definitely feels like they didn't want to focus on that aspect much. That's okay, the areas and bosses are great. The retreads of areas from the first game was a lot of fun, though it may have had too many throwbacks.

I guess what I'm trying to say is Miyazaki is a hack and Bloodbourne was cancer :^)

I couldn't tell if he liked this one better than II or not.

Jeff Loper:
I am so using that quote about a trump oR Clinton presidency.

I liked how he kept them in the dark, so you couldn't tell who said "Pay me" and who said "FUCK YOU". Way to keep it balanced, in that everybody-sucks way.

C14N:
Was Yahtzee's remark at the beginning about Jimmy Neutral the Sexless Gamer on Youtube about a specific person? Sounded oddly personal at least.

Doesn't seem like Yahtzee let go of his "friendly" rivalry with Jim Sterling, even after he left The Escapist in the Great Contributor Exodus.

So is Siegmeyer an unkindled in Dark Souls 3? Because he died in the Ash Lake last I remember.

That's exactly what I thought about the mimics! I thought it'd be an awesome idea if they somehow mimicked other things, such as bonfires, doors, ladders, etc.

krebons12:
So is Siegmeyer an unkindled in Dark Souls 3? Because he died in the Ash Lake last I remember.

The guy's name is Siegward. Just some different Catarina knight that happens to act and sound very similarly to Siegmeyer.

So, it's like Darkborne without guns?

Other than that, who's keeps leaving out the unlit bonfires at this point? *checks wiki* Oh...

DO NOT GIVE THE MIMICS IDEAS!

Really though I know these days to whack every chest I come across before opening. That's kinda the problem I was expecting with Dark Souls sequels, the game expects you to know the series, but if you know the series you don't get the same surprises. That's why I loved the first boss, I thought it was going to be an easy case of just avoid his attacks then hit with dagger a bit, but then he went all resident evil and it was like I was playing for the first time again. Its just unfortunate that, as was said, Dark Souls 3 seems to jump back into Dark Souls 1 all to often.

After playing 3, I've grown to appreciate 2 a lot LOT more. Ultimately, 3 was boring after the initial exploring amazement fell off. I just didn't care and nothing was worth upgrading. I was a destroyer god almost immediately so getting new things, (most of which were shit/useless anyway), was lackluster. And the game was surprisingly grey. There were so many nitpicks and steps backward that I hated it and feelings of fun were fleeting and rare. Pvp is an utter joke with the ridiculous ease of healing and rolling and lack of proper poise. Armor is near useless, especially heavy armor. Many stats are flat out lies and don't do what they say they do.

Art-wise, 3 was pretty spectacular, but without substance, it wore off quickly. I dunno, I can't tell if it was me or the game, but at least one of us is burnt out of the other. It's a huge shame because I have been depressed and this was the one game I was severely looking forward to and even though I've now basically 100% it (except for the atrocious covanent stuff) I didn't feel anything other than emptiness.

Kyle Winston:
I think the magic meter is taken more from Demon's Souls as opposed to every other RPG.

In the sense that it's a meter that you use to cast magic, it is the same, but there are several key differences. First, you won't be carrying around 198 spices for infinite magic, so you have to use magic with forethought or spec for mitigating the cost. You'll only be regenerating it with ashen estus, which you need to sacrifice regular estus for, with the FP on crit ring, which you need to sacrifice a ring slot and practice your parries for, or with certain weapons and only very slight gains with that. Secondly, It's used for weapon skills too.

A resource for using special abilities is nothing new, obviously, but its implementation is a lot better than it was in Demon's Souls. Which is not saying much, because it was outright gamebreaking in Demon's Souls.

Darth_Payn:
Doesn't seem like Yahtzee let go of his "friendly" rivalry with Jim Sterling, even after he left The Escapist in the Great Contributor Exodus.

Was that who it was? I wouldn't have thought Sterling was a very neutral guy. I thought it might have been a dig at MatthewMatosis who does some pretty long in-depth videos and whose two most famous videos are his hours-long one about why Dark Souls is so great and a shorter one about why Dark Souls II is so lousy. But maybe it was someone else completely.

Dark Souls 3 often times feels like it is trying to joint eh Dynasty Warriors franchise with some of the huge hordes (in one basement there was at least 20-30 inviso-bitches, and the Congregation boss has at least as many dudes as a fort in Dynasty Warriors).

Honestly, it's relieving to me to see other people that think DS3 is a step downwards. Everyone I speak to is like 'Dark Souls 3 is the best souls game, hands down', and I'm just looking at them like they're crazy, because personally I think it's the worst. I mean, it still IS a Souls game, so it's still miles better than most other games coming out these days, but it has a mountain of flaws. It's more linear than any other souls game, coming nowhere close to Dark Souls 1. Even DS2, weak as its level design was in comparison, at least offered more choice still over how to progress the game. The story for 3 is more of a mess than ever. I dislike that the DS2 Twinblades and dual wielding power stance were removed. And the difficulty curve is just all kinds of fucked. A lot of mechanics and enemy types that would normally be reserved for much later in the game are thrown at you right away, which I have to imagine is ludicrously punishing to new players. There's also no unique or interest covenants like the Gravelord Servants from DS1 or the Rat King covenant from DS2. The closest you get is Mound Makers, which isn't nearly as interesting. It's just a huge amount of tiny little things that make the game worse than all its predecessors.

krebons12:
So is Siegmeyer an unkindled in Dark Souls 3? Because he died in the Ash Lake last I remember.

No, he's actually--

Obbi:

krebons12:
So is Siegmeyer an unkindled in Dark Souls 3? Because he died in the Ash Lake last I remember.

The guy's name is Siegward. Just some different Catarina knight that happens to act and sound very similarly to Siegmeyer.

Oh. Well, there you go. Glad someone else knows this though. I've seen a lot of people thinking it was the same guy and I've been like, "No, they're DIFFERENT! Opposite personalities and everything!" They may have the same speech style and look the same, but their methods are completely opposite of each other and their names are different.

Maphysto:
(Why the fuck is Ornstein there. Explain it to me, FromSoft.)

I can try, from an in-universe point of view, if you want...

Anyway, that's what I've come up with in terms of story. In terms of real life, it was the B Team going, "Hey, everyone liked him! Let's put him in our game just because! Oh, but be sure you don't give them the chance to get his armor." And Dark Souls III just kind of smacked its forehead and went, "Great, now we have to try and explain this..."

Transdude1996:
I have yet to buy a Souls game, since I already have enough titles already on my backlog and "Need to buy"-log, but I'm slightly curious about this given how I keep hearing the delivery of the titles. Could the Souls games be best summarized as a cross between Monster Hunter and a dark European fantasy RPG?

I would say that it's like Ico and Shadow of the Collosus, if Shadow of the Collosus was a Metroidvania game. Also, lots of Berserk references.

Obbi:

krebons12:
So is Siegmeyer an unkindled in Dark Souls 3? Because he died in the Ash Lake last I remember.

The guy's name is Siegward. Just some different Catarina knight that happens to act and sound very similarly to Siegmeyer.

I just assumed he was a distant descendant. Siegmeyer had children, after all.

Sniper Team 4:
[quote="krebons12" post="6.937634.23625562"]

Anyway, that's what I've come up with in terms of story. In terms of real life, it was the B Team going, "Hey, everyone liked him! Let's put him in our game just because! Oh, but be sure you don't give them the chance to get his armor." And Dark Souls III just kind of smacked its forehead and went, "Great, now we have to try and explain this..."

Yeah, it's kind of sad to see Dark Soul's 3 try and make all the pieces fit. Sometimes they had to shave the corners here and there, though.

Kitsune Hunter:
Wait a minute, DS2 had level design?.... Really? That's news to me, because it looked to me B team had no idea what they were doing. Just look at the transition from Earthen Peak to Iron Keep, it's nonsensical

Also that ending analogy about the DLC was brilliant

I think he meant more how the areas themselves were designed aesthetically rather than the strange ways they connected to each other. After all seamless world is all nice and all that but you've got to have some variety in the areas themselves. Not that I entirely agree with him about DS2

I think the only time I got excited going into a new area was when I first arrived in Irithyll. Otherwise, he's totally right about the level design, it gets very bland very fast (although the labyrinthine layouts are still great). The lack of colour certainly doesn't help, excluding the FABULOUS PINK invaders of course. Still having a lot of fun with it, but the only ways it feels like a step forwards is basically what it ripped off of Bloodborne.

 Pages 1 2 NEXT

Reply to Thread

Posting on this forum is disabled.