Overwatch Review - Your Watch Has Begun

Overwatch Review - Your Watch Has Begun

Overwatch shows us that Blizzard can just decide to take on a new genre and a new IP and still come out on top.

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The launch was suprisingly smooth, as well.

The only real issue was that I kept getting placed into matches that were stuck on"Waiting For Players", and would last until the server got tired of them. It was fun to just run around and kill people, but I don't gain experience for it.

Five stars might be streching it, though; game balance is vitally important in a game like this and Blizzard is still struggling to get it right. Still...it actually WAS worth my money, despite my misgivings.

I would have loved to play this game, and even now its entire presentation effects an undeniable allure. But... I'm a story hound! I need a reason for playing the game beyond 'shooty bang bang bright and fun'. And those animated shorts made the idea of a story campaign both appealing and almost palpable.
Most of my past multiplayer experiences have been shite, to say the least. Who knows, maybe I'll join the fray once the game goes down in price, but for now I can only file this beautiful-looking game under 'crippled its own potential'. :(

Ye beware though: this game can increase salt levels like there's no tomorrow. Because good God shit can go horribly wrong. But oh my when things go right it feels amazing.

I think these initial reviews are being lifted up by the hype train. Overwatch is really really good at what it does. But what it does, isn't much and there is a real risk of longevity issues, especially with no player progression. Overwatch offers nothing more the the players that put days into the game, versus the players who put mere hours into it.

While you can make the argument that "A game should just be fun and that should be enough", in today's market with fun games coming out weekly, many of which offer a great deal more for the same or even less asking price...I don't think "fun" is enough to keep people for as long as they would hope for.

Even a free to play game like LoL, or Heroes, offers players rewards for putting the time in. Unlocking characters, runes, even badges to show off your commitment to the game.

Overwatch does none of that. The loot crates offer nothing to a long term invested player, that a lucky new player can't also happen to have.

CritialGaming:
Even a free to play game like LoL, or Heroes, offers players rewards for putting the time in. Unlocking characters, runes, even badges to show off your commitment to the game.

While this is true, you're forgetting about Dota 2, which is still highly popular even though it also has no player progression. Generally for these kind of situations a 'ranked' mode keeps people buys and climbing the ranks as a way to keep invested in the game, so we'll have to see how well made that aspect of the game will be once it comes out.

CritialGaming:

Even a free to play game like LoL, or Heroes, offers players rewards for putting the time in. Unlocking characters, runes, even badges to show off your commitment to the game.

Overwatch does none of that. The loot crates offer nothing to a long term invested player, that a lucky new player can't also happen to have.

Call me crazy but i would much rather pay one flat fee and get ALL of the playable heroes/weapons/maps at once, than have to grind out currency (or worse, pay real money) in order to get additional characters.

I feel like the review and score don't match up, especially when the negative criticisms were brought up right before giving the final score.

I don't disagree with the review (how can I, I don't and am not planning to play the game), just an observation.

certainly enjoying it. but then i also enjoyed the beta, so obvious i would buy the game.
for me it felt like there are some minor hit detection issues which i didnt had in the beta. so got a bit frustrating when playing a sniper and nothing happens to your target. also died few times that i died before i saw the enemy.
but yes, its a fun game never the less. im sure over the weekend it will be very busy.

I'm so bad.... but I'm having a blast. I definitely think they made the right move by charging a flat fee so that you have all heros unlocked. So far I'm absolutely loving:

Lucio -In my opinion, this guy has the coolest design. His ult seems really strong and his alt fire has already gotten me some funny fall kills.

McCree -I thought he would have been really difficult, but since you don't have to lead your shots at all, he's not too bad. Flashbang all but guarantees that you win duels against other squishies.

Winston -Gotta love leaping around as a gorilla.

Zenyatta -Very deadly for a support. Charging up a bunch of orbs and then unleashing them all into one target is quite satisfying.

D. Va -Infinite ammo is great and her speed boost is a lot of fun.

schtingah:

While this is true, you're forgetting about Dota 2, which is still highly popular even though it also has no player progression. Generally for these kind of situations a 'ranked' mode keeps people buys and climbing the ranks as a way to keep invested in the game, so we'll have to see how well made that aspect of the game will be once it comes out.

DOTA also has rankings, cosmetic rewards, HUGE prize tournaments, and a much higher skill ceiling than Overwatch can ever hope for.

Steven Bogos:

Call me crazy but i would much rather pay one flat fee and get ALL of the playable heroes/weapons/maps at once, than have to grind out currency (or worse, pay real money) in order to get additional characters.

Which in Overwatch you have to grind out currency or levels in order to get loot boxes to unlock new cosmetic items. Or you can pay a bunch of money for extra boxes. Up to you I guess.

Overwatch is a game that offers less content than Star Wars Battlefront for gods sake. Think about that for a minute. A game that got riddled for a lack of game modes, maps and playable content had MORE stuff to do/unlock than Overwatch does. But okay let's give Overwatch a perfect 10? No thanks.

I'm not trying to say Overwatch isn't a good game, because it is. But it isn't a complete game. It's a glorified tech demo that you are paying 40-60 bucks for.

RedDeadFred:
I'm so bad.... but I'm having a blast. I definitely think they made the right move by charging a flat fee so that you have all heros unlocked. So far I'm absolutely loving:

Lucio -In my opinion, this guy has the coolest design. His ult seems really strong and his alt fire has already gotten me some funny fall kills.

McCree -I thought he would have been really difficult, but since you don't have to lead your shots at all, he's not too bad. Flashbang all but guarantees that you win duels against other squishies.

Winston -Gotta love leaping around as a gorilla.

Zenyatta -Very deadly for a support. Charging up a bunch of orbs and then unleashing them all into one target is quite satisfying.

D. Va -Infinite ammo is great and her speed boost is a lot of fun.

im not the greatest either, but i did manage to get play of the game few times with widowmaker. once i expected i get it with d.va as well because i managed a 40 kill streak but nope, nothing. but at least i got the highest vote.
besides this little personal nitpick, im having a good time as well.

CritialGaming:

schtingah:

While this is true, you're forgetting about Dota 2, which is still highly popular even though it also has no player progression. Generally for these kind of situations a 'ranked' mode keeps people buys and climbing the ranks as a way to keep invested in the game, so we'll have to see how well made that aspect of the game will be once it comes out.

DOTA also has rankings, cosmetic rewards, HUGE prize tournaments, and a much higher skill ceiling than Overwatch can ever hope for.

Steven Bogos:

Call me crazy but i would much rather pay one flat fee and get ALL of the playable heroes/weapons/maps at once, than have to grind out currency (or worse, pay real money) in order to get additional characters.

Which in Overwatch you have to grind out currency or levels in order to get loot boxes to unlock new cosmetic items. Or you can pay a bunch of money for extra boxes. Up to you I guess.

Overwatch is a game that offers less content than Star Wars Battlefront for gods sake. Think about that for a minute. A game that got riddled for a lack of game modes, maps and playable content had MORE stuff to do/unlock than Overwatch does. But okay let's give Overwatch a perfect 10? No thanks.

I'm not trying to say Overwatch isn't a good game, because it is. But it isn't a complete game. It's a glorified tech demo that you are paying 40-60 bucks for.

Except they didn't charge over a hundred fucking dollars for what was essentially 4 maps. They charged 40 for over 20 unique characters, quite a few maps, with more to come for free.

It's sort of limited now but they didn't fuck people over in regards to content and how it will be released.

CritialGaming:

Which in Overwatch you have to grind out currency or levels in order to get loot boxes to unlock new cosmetic items. Or you can pay a bunch of money for extra boxes. Up to you I guess.

Overwatch is a game that offers less content than Star Wars Battlefront for gods sake. Think about that for a minute. A game that got riddled for a lack of game modes, maps and playable content had MORE stuff to do/unlock than Overwatch does. But okay let's give Overwatch a perfect 10? No thanks.

I'm not trying to say Overwatch isn't a good game, because it is. But it isn't a complete game. It's a glorified tech demo that you are paying 40-60 bucks for.

I think this really depends on whether or not you're willing to get your value by playing lots of different characters. I've tried almost all of them so far and while there are some I like more than others, they're all fun and have their own unique gameplay. It's unfortunately that console players are forced into buying the 60 dollar version since the addons in that really aren't worth it IMO, but I'd definitely say the base game is worth 40 bucks. If this type of game appeals to you, you're going to play it a lot so the asking price doesn't seem all that high. If the game doesn't appeal to you, then yea, you can look at the feature list and say "that's it?" I know I'm glad I bought it, because it's highly polished, has excellent map and character design, and offers the best FPS gameplay I've enjoyed in years.

The Enquirer:

Except they didn't charge over a hundred fucking dollars for what was essentially 4 maps. They charged 40 for over 20 unique characters, quite a few maps, with more to come for free.

It's sort of limited now but they didn't fuck people over in regards to content and how it will be released.

That remains to be seen. Blizzard has a track record of releasing shit super slowly. How long till the next map, 6 months? What about a couple for characters? A year? Who the hell knows? They can say all the shit they want about how all the future content will be free, but they wont tell you when you'll get to see this content. Not to mention all the additional skins that come out for existing and new characters that will be tied into the rng boxes, which by the way by the time a new hero comes out people will be so high level that they will be FORCED to buy boxes in order to have decent chances at getting the new skins. MWAHAHAHAHAHA!

CritialGaming:

The Enquirer:

Except they didn't charge over a hundred fucking dollars for what was essentially 4 maps. They charged 40 for over 20 unique characters, quite a few maps, with more to come for free.

It's sort of limited now but they didn't fuck people over in regards to content and how it will be released.

That remains to be seen. Blizzard has a track record of releasing shit super slowly. How long till the next map, 6 months? What about a couple for characters? A year? Who the hell knows? They can say all the shit they want about how all the future content will be free, but they wont tell you when you'll get to see this content. Not to mention all the additional skins that come out for existing and new characters that will be tied into the rng boxes, which by the way by the time a new hero comes out people will be so high level that they will be FORCED to buy boxes in order to have decent chances at getting the new skins. MWAHAHAHAHAHA!

And at that point the boxes will still be strictly cosmetic. Plus over the course of leveling and getting loot boxes you'll earn in game currency.

Not saying it's a perfect model but it's much better than the shit Battlefront and tf2 pulled.

I do not regret my purchase. I am super skittish about spending $60 on a AAA game (yes I bought the deluxe). With this I feel like I will put at least 100 hours into this easily which is well more time you would get from any single player AAA game. Some folks hate the idea of an online game with no story, but those stories are usually over too quick and are just cliche plot lines.

9/10 for me.

I still feel like the game is missing a story mode, the world building is too detailed but has zero connection with the gameplay. such a waste, or maybe just cynical marketing.

Bogos, you do realise that 2007 was also when Call of Duty 4 launched right? As far as generic multiplayer military shooters went, you couldn't even call it "Call of Duty-esque", because at that point, that phrase still meant WWII shooter. In fact, Team Fortress 2 dropped BEFORE Modern Warfare.

Please, could we get some basic accuracy, editing and a little less historical revisionism?

CritialGaming:

The Enquirer:

Except they didn't charge over a hundred fucking dollars for what was essentially 4 maps. They charged 40 for over 20 unique characters, quite a few maps, with more to come for free.

It's sort of limited now but they didn't fuck people over in regards to content and how it will be released.

That remains to be seen. Blizzard has a track record of releasing shit super slowly. How long till the next map, 6 months? What about a couple for characters? A year? Who the hell knows? They can say all the shit they want about how all the future content will be free, but they wont tell you when you'll get to see this content. Not to mention all the additional skins that come out for existing and new characters that will be tied into the rng boxes, which by the way by the time a new hero comes out people will be so high level that they will be FORCED to buy boxes in order to have decent chances at getting the new skins. MWAHAHAHAHAHA!

When asked about DLC one of their devs said:"it's going to be a fun summer"

"Not to mention all the additional skins that come out for existing and new characters that will be tied into the rng boxes, which by the way by the time a new hero comes out people will be so high level that they will be FORCED to buy boxes in order to have decent chances at getting the new skins. MWAHAHAHAHAHA!"

also your point about the rng boxes makes no sense since you get currency for duplicates. so the skins you get for the old characters that you allready have will just give you currency to buy the skins you want. But hey what do i know i only actually play the game.

Rawbeard:
I still feel like the game is missing a story mode, the world building is too detailed but has zero connection with the gameplay. such a waste, or maybe just cynical marketing.

To be fair, the community asked for the world building. Blizzard made that cinematic reveal just to set the scene, they weren't planning on the stories and extra stuff that came afterwards, but fan response to the cinematic was so strong that they ended up making all that back story just for peoples enjoyment. The game itself has never really been marketed as anything other than a multiplayer shooter.

That's a pretty high score.
I have three premade groups that I play with and almost all of them are already getting bored with the game and returning to their previous pastures of DoTA2, CS:GO and LoL.

To summarize the dislike, the game already feels stale, too "safe" and has that unique Blizzard smell of "you play it the way we want you to".

It's like playing Hearthstone and knowing that you'll see the same two decks over and over again. Also, there's the expectation that anything that comes out of Blizzard will be brilliant, but we all forget that they rarely know what they're doing.

I feel like this is a game that will taper off real quick without a constant drip feed of content. It's gonna burn hot but burn out fast. If it's one's cup of tea now sure it's a lot of fun, but I'm interested in how people feel about it in a month. That's the real test, once the glossy new game sheen has worn off and you have been playing those maps and characters over and over.

CritialGaming:
I think these initial reviews are being lifted up by the hype train. Overwatch is really really good at what it does. But what it does, isn't much and there is a real risk of longevity issues, especially with no player progression. Overwatch offers nothing more the the players that put days into the game, versus the players who put mere hours into it.

While you can make the argument that "A game should just be fun and that should be enough", in today's market with fun games coming out weekly, many of which offer a great deal more for the same or even less asking price...I don't think "fun" is enough to keep people for as long as they would hope for.

Even a free to play game like LoL, or Heroes, offers players rewards for putting the time in. Unlocking characters, runes, even badges to show off your commitment to the game.

Overwatch does none of that. The loot crates offer nothing to a long term invested player, that a lucky new player can't also happen to have.

Yeah. absolutely. This is reminding me of some sort of inverted Destiny, which is a game I am still playing....but got crapped on heavily for being short on content by some people. Meanwhile, I've played like twenty games of Overwatch and already feel like I've seen all the game has to offer in about three hours. This feels a lot less to me like a game with genuine longevity and more like the internet picks and chooses its darlings on a random basis.

Rawbeard:
I still feel like the game is missing a story mode, the world building is too detailed but has zero connection with the gameplay. such a waste, or maybe just cynical marketing.

Given how much lore the game has, I was shocked to find out it had no story mode. It seems like a big oversight.

jayzz911:

When asked about DLC one of their devs said:"it's going to be a fun summer"

"Not to mention all the additional skins that come out for existing and new characters that will be tied into the rng boxes, which by the way by the time a new hero comes out people will be so high level that they will be FORCED to buy boxes in order to have decent chances at getting the new skins. MWAHAHAHAHAHA!"

also your point about the rng boxes makes no sense since you get currency for duplicates. so the skins you get for the old characters that you allready have will just give you currency to buy the skins you want. But hey what do i know i only actually play the game.

Two things.

1. I played extensively during the Closed and open beta.

2. I also pre-purchased the game during said beta, more to play with all my friends that are foaming at the mouth the play the game than any actual interest.

Bonus point: You are right. I forgot to take in the currency to account that will allow long term players to buy skins and whatever for any and all new characters that come out. But it you take Jeff Caplan's hint of "It's going to be an interesting summer" as gospel or even a promise of content, you are crazy. Blizzard is famous for talking out of their asses about releasing content.

Here are some examples:

"We are going to release Wow Expansions once a year." Morhiem

"Warlords of Draenor will have more content than any expansion before" -Ion Hozakalafragalisticxpaladoschous

"You think you want Vanilla servers, but you don't." Ion 2.

camazotz:

Yeah. absolutely. This is reminding me of some sort of inverted Destiny, which is a game I am still playing....but got crapped on heavily for being short on content by some people. Meanwhile, I've played like twenty games of Overwatch and already feel like I've seen all the game has to offer in about three hours. This feels a lot less to me like a game with genuine longevity and more like the internet picks and chooses its darlings on a random basis.

Overwatch feels a lot like a multiplayer demo, except it's a game in which the single player will never release, and you paid full price for the demo.

Look I'm not saying that there isn't fun to be had here. Because there is. What little shit there is here, is really fantastic shit. But with two modes and few maps, and you have a game that is unlikely to hold people's attention for long. But then again people still play CS:GO and buy Call of Duty for MP so what the fuck do I know.

Here's a tip my fellow Escapist's, Don't take my opinions as gospel or law. Take them like an anal bead, fun sometimes....otherwise painful.

Rawbeard:
I still feel like the game is missing a story mode, the world building is too detailed but has zero connection with the gameplay. such a waste, or maybe just cynical marketing.

Was thinking the same, they put so much effort into those shorts and making a story then I go into a few games and its like Titan Fall all iover again, a multiplayer game pretending it has a story. It just does not make sense to me.

elvor0:

Rawbeard:
I still feel like the game is missing a story mode, the world building is too detailed but has zero connection with the gameplay. such a waste, or maybe just cynical marketing.

To be fair, the community asked for the world building. Blizzard made that cinematic reveal just to set the scene, they weren't planning on the stories and extra stuff that came afterwards, but fan response to the cinematic was so strong that they ended up making all that back story just for peoples enjoyment. The game itself has never really been marketed as anything other than a multiplayer shooter.

Source? Because I'm skeptical of that because:

a) Considering that Overwatch originated from Titan, a lot of the lore would have already been developed.

b) The shot itself shows too much worldbuilding to be written off at random (the Omnic Crisis, Overwatch's disbandment, etc.)

Anyway, the reaction to Overwatch lore from some corners of the net has been weird. Like, really weird. At first, it was "they're copying TF2! (multiplayer-only, lore detailed through shorts, comics, etc.) Now it's switched to "lore in a multiplayer only game? I find that offensive!" Which makes me wonder what people think/thought of League of Legends, Dawngate, Strife, Hex, Magic: The Gathering, Warhammer (all three branches), etc. I mean, okay, I can understand being put off by a lack of a singleplayer mode, but lore existing for a multiplayer-only game goes way back before Overwatch, and the concept of an expanded universe, even in games, goes back even further. Yet it's Overwatch that's dumped on for it.

Hawki:

elvor0:

Rawbeard:
I still feel like the game is missing a story mode, the world building is too detailed but has zero connection with the gameplay. such a waste, or maybe just cynical marketing.

To be fair, the community asked for the world building. Blizzard made that cinematic reveal just to set the scene, they weren't planning on the stories and extra stuff that came afterwards, but fan response to the cinematic was so strong that they ended up making all that back story just for peoples enjoyment. The game itself has never really been marketed as anything other than a multiplayer shooter.

Source? Because I'm skeptical of that because:

a) Considering that Overwatch originated from Titan, a lot of the lore would have already been developed.

b) The shot itself shows too much worldbuilding to be written off at random (the Omnic Crisis, Overwatch's disbandment, etc.)

Anyway, the reaction to Overwatch lore from some corners of the net has been weird. Like, really weird. At first, it was "they're copying TF2! (multiplayer-only, lore detailed through shorts, comics, etc.) Now it's switched to "lore in a multiplayer only game? I find that offensive!" Which makes me wonder what people think/thought of League of Legends, Dawngate, Strife, Hex, Magic: The Gathering, Warhammer (all three branches), etc. I mean, okay, I can understand being put off by a lack of a singleplayer mode, but lore existing for a multiplayer-only game goes way back before Overwatch, and the concept of an expanded universe, even in games, goes back even further. Yet it's Overwatch that's dumped on for it.

Elements of Titan surviving to Overwatch doesn't necessarily mean they intended for /Overwatch/ to have a narrative, or at least not in the form it has now taken. I'm also not saying it's random, just that it's not supposed to be much more than a contextual device. Since the project was moved to Overwatch, it was /always/ intended to be MP only.

I will try and find the interview and I'll quote you when I find it, but for the moment I can give you context; I'm pretty sure I'm not remembering it wrong, as I asked my wife if she remembered it too and she was like "yeah I remember that, it was really sweet". Obviously that's not a source or a proper argument, but you get my drift.

It was a break interview with Metzen at Blizzcon last year I believe, just one of those candid ones on the couch, where they were talking to Metzen about how the storyline was developed for Overwatch and he said it wasn't something they were initially planning on, they created the cinematic to give context and as a set piece for the world and characters, and Metzen said that was surprised about the massive amount of positive response about the cinematic and said that a moment that really touched him was a young boy saying that he got really upset about Winston having his glasses broken, and he wanted to know more about him. And he was like "we've gotta do this guys, people really love what we've done here, we really need to build on what we've already got".

Obviously hazy memory should lead that account with a touch of salt, but I will try to find the interview as I could very well be remembering it wrong.

I mean Metzen does say http://www.pcgamer.com/overwatch-story-chris-metzen-interview/1/ here that they're basically making it up as they go along but I cannot for the life of me find where he said that the decision to expand was due to fan response. Bah.

CritialGaming:

Here's a tip my fellow Escapist's, Don't take my opinions as gospel or law. Take them like an anal bead, fun sometimes....otherwise painful.

OMG I cannot get that image/analogy out of my head now!

After playing Overwatch off and on over the weekend I have come across another problem I have with the game. Playing alone fucking stinks. Pugging into a group seems to bring the Call of Duty out of players and people go running off in random ass directions only to get their shit kicked in by a team that has even 1% of an idea of what they should be doing. Playing as Mercy I can't tell you how many times I've had to switch to my pistol to kill fuckers, because my team just decides to charge through a group instead of...I dunno...shooting the red people. I had 15 kills as Mercy one game because people wouldn't kill anyone, just shoot them until they were low health and then leave it be.

Then there are the folks who have no concept of my trying to help them. I'll started healing them from critical and then, thinking they are immune to all fucks, run into the main pack of people and die. Then they bitch at me!

So fuck it, I'll be Pharrah or Solder 76 alone now. The experience is only slightly better playing a dps class with no responabilities to the group. Point and kill classes have it easy, and it is no wonder that people tend to run off alone as a dps class, because it is very easy to get caught up with chasing a random reaper or tracer.

Still the solo experience is absolutely shit. To the point of not being worth playing if your friends aren't available to play with you. It is easy to see how quickly LFG sites for OVerwatch have popped up even before the game launched, because it was disgustingly clear to people that playing alone is something akin to shoving frozen daggers under your fingernails.

 

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