Six Days in Fallujah: A Documentary Wargame Pages PREV 1 2 | |
This strikes me as a redemption fantasy.
Many? What possible variety of decisions could there be? Players will make tactical decisions, of course, i.e. how to kill enemies. But it's almost inconceivable that the game would allow players to decide whether to kill enemies, i.e. to decide whether an Iraqi is an insurgent or a civilian and behave accordingly. Fallujah remains controversial precisely because of the debate over the meaning of 'insurgent' and 'civilian'. The U.S. military claims to have killed 1,300 insurgents there, while others say at least 800 of them were civilians. In any case, the fighting there--prompted by the killing, mutilation, and display of Blackwater personnel--did result in large numbers of civilian casualties. How will this game enforce a distinction? Grade the player on his ratio of insurgent to civilian kills? With an especially big deduction for killing a child? In a mosque? In a hospital? The problem of modern warfare is the reason why there are so many WWII shooters: these days, there are no battlefields where soldiers kill only other soldiers. | |
As described, it sounds great... hope they don't botch it. | |
Then it should not boast about being a documentary. 1-Sided documentaries are just opinions. Not facts. | |
It is facts, it shows you what the troops felt like down there. They didn't ponder the various reasons of why they're there and why people hate them and such, they pondered how they can avoid getting killed in the next five minutes. It's a documentary about one thing and that one thing is not the political situation in Iraq, it's the physical situation of a soldier in there. It doesn't matter how justified the enemy is in wanting you dead, YOU don't want you dead so you're going to make THEM dead. And probably a lot of people who didn't actually want you dead but didn't look different enough for you to care. I don't think you're going to see immediate feedback on civilian deaths but you may get a debriefing about it to show you what the headlines would look like with your playing style. One thing I wonder is whether there will be sanity effects, stuff like hallucinating about enemy fire after a while and seeing insurgents where there aren't any, resulting in you shooting at civilians without reason. | |
Yeah, that would be a decent game play mechanic(hmmm, the haze of the usual F.E.A.R player has to go through with the nightmarish appearances). Although, I kinda hope it will stay true to what a documentary is usually like. Well, 2010 is still a long way for me, and I still have a lot of my to-do, to-buy list. | |
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