Final Fantasy XIII Needs "10 Times the Success"

 Pages 1 2 NEXT
 

Final Fantasy XIII Needs "10 Times the Success"

image

Final Fantasy XIII producer Yoshinori Kitase says that there is an extraordinary amount of pressure on the game to succeed, and succeed overwhelmingly - "ten times the success" of normal games.

So, how 'bout that new Final Fantasy game? It's been a long time in the making - five years, as a matter of fact. Five years is a long time in the games industry, and for a big-budget series like Final Fantasy, five years of development isn't exactly cheap. With Squeenix stock at a five-year low, there's bound to be some pressure on the FF13 dev team to hurry the hell up to get some sort of return on investment, no?

"You're right, there is an unusual sort of pressure on Final Fantasy XIII," producer Yoshinori Kitase told EDGE Magazine. "I'd say we need this game to have ten times the success of these smaller titles."

Still, despite the pressure, Kitase stated that the team wasn't looking to cut corners: "I don't think that means we've compromised in terms of the game design or creativity in any way," he continued. "Indeed, the development of the game has very much followed in the tradition of the previous titles in the series, welcoming input from the full range of development staff."

Despite that, it's hard to imagine that the Squeenix folks aren't beginning to sweat just a little bit, as the game isn't slated to be launched outside of Japan until 2010. Let's refer back to our handy little chart of Final Fantasy sales releases, shall we?

Final Fantasy - 1987 (Japan), 1990 (NA)
Final Fantasy II - 1988 (Japan)
Final Fantasy III - 1990 (Japan)
Final Fantasy IV (II NA) - 1991 (Both)
Final Fantasy V - 1992 (Japan)
Final Fantasy VI (III NA) - 1994 (Both)
Final Fantasy VII - 1997 (Both)
Final Fantasy VIII - 1999 (Both)
Final Fantasy IX - 2000 (Both)
Final Fantasy X - 2001 (Both)
Final Fantasy XI - 2002 (Japan PS2/PC), 2003 (NA PC), 2004 (NA PS2), 2006 (All Xbox 360)
Final Fantasy XII - 2006 (Both)
Final Fantasy XIII - 2010...???

The (presumed) four-year gap between FF12 and FF13 will be tied for the longest in the series' history - and this time around, it won't have the multiple launches of FF11 to cushion the blow.

So, better get crackin', fellas. Maybe if you hadn't spent so much time trying to get the game to use 100% of the PS3's power...

(Kotaku, via Videogamer)

Permalink

Wait a minute...what's that sound? Is the ghost of 1983 rattling around in here again? The graphics/hype machine arms race has reached a point where the entire industry's about as stable as the Soviet Union circa October of 1989. If Squeenix manages to take a bath on FF13 it'll do to gaming what the fall of the Berlin Wall did for Eastern European communism and we can finally get the corporate suits out of the equation as they abandon the industry as not worth their imaginary wealth and gamers can take games back.

And don't think the Wii will save a damn thing because we've already seen the wealth of shovelware for the Wii (and the DS), which brings to mind nothing so much as the Quaker Oats company setting up a video games division in 1982.

Much like in '83, PC gaming will survive more or less untouched (as long as people have computers there will be games for them) and consoles' salvation will be found in simple, awesome games that people love to play. This whole recession's been all about filtering out excesses and the video games industry will get its turn.

*sigh* While I'm probably going to love this game... Square... seriously... you've put all of your eggs in one basket here. I think you're going to end up being disapointed.

Of all games, FF 13 might have enough fans to succeed ten times more than most games. I'll at least rent the 20 discs this will come with.

Heh, Huling was right. That thing is the Battleship Yamato, obsolete before it even gets finished.

You know when I get this game I'm gonna buy some eggs as well. Why? Well I want to cook something on top of my PS3 while I'm playing. Don't want to stop playing to go to the kitchen and make something.

it's not so much if they hadn't spent so much time using 100% of the PS3's power so much as if they hadn't spent so much MONEY using 100% of the PS3's power. Graphics, voice work, ridiculously long-term marketing, and just about everything else that costs the big yen won't do the game much good if it plays like crap.

I doubt that it will be a bad game, but it's like Ray Huling's comparisson, the Yamato was a perfectly fine Battle Ship... too bad Aircraft Carriers had made such a big battle ship largely obselete.

Sadly, a lot of fanboys are going to protest that it isn't "Final Fantasty" enough because it won't be a tribute ff7.

And then a lot of people will refuse to buy it because Final Fantasyt is the epitome of JRPG, which people don't buy on principal in many cases.
Thus, Final Fantasy 13 would have done better as a stand alone game, if they've put this much effort into it.

Whoo, mixing tenses.

Or maybe if Sony hadn't deliberately made the PS3 difficult to develop for . . .

Honestly, trying to tie developers hands so that new games in the presumed 10 year lifetime of the hardware don't blow all later games out of the water leaving "nowhere to go"? Yeah, nowhere to go but to maintain public dominance with the suite of totally awesome games . . . that could have been developed. As it now stands though, the PS3 just don't have much.

So long as the combat is fun and well done like XII's, it'll be a good game in my book.

I really can't see this game tanking, but not sure if it'll do as well as they hope

This reeks of desperation; prepare to watch your PS3s glitch out and your 360s to burst into flames.

Well, seeing that it's going to be released on two consoles, the odds of it having 10 times the success is very unlikely.

After the non existent game that never happened (FF X-2) and the fact FF13 just looks like a rehash of that, I don't have much hope. FF13V on the other hand, looks awesome, unfortunately I can't afford to take a mortgage out on a ps3.

PedroSteckecilo:
*sigh* While I'm probably going to love this game... Square... seriously... you've put all of your eggs in one basket here. I think you're going to end up being disapointed.

They did the same thing with the original Final Fantasy. Perhaps they think they can repeat this success (well they obviously do if this is the 13th time they've made this game).

They could pull it off you know, its a long shot but they can do it ;)

Lol. I don't buy things from sellouts.

This is totally a great idea guys! JRPG's are doing gangbusters business! Just look at Star Oce-oh fuck.

PS: Ironically, as has been mentioned, this is what the original Final Fantasy was: a go for broke all or nothing final game before they shut their doors. No offense boys, but I don't think lightning will strike twice.

Square seems to enjoy putting itself in these positions.

If they fail, it will likely be a company-altering blow, and if it proves to be worth the wait then it will be another iconic title in their pocket that will push them into the spotlight again and re-kindle their legendary status.

Jiraiya72:
Lol. I don't buy things from sellouts.

...says the paperboy with the Naruto anime avatar?

Game: Not coming out on any console I own.
Combat: Not fun.

Looks like I won't be helping them get that success.
Still, I guess I hope it works out for them?
Or something...

EDIT:

AnteGravity:

Jiraiya72:
Lol. I don't buy things from sellouts.

...says the paperboy with the Naruto anime avatar?

And you're an Anonymous Source. Your point may be?
Better yet, my point is, post count doesn't matter.
I'm not enough of an anime fan to get the Naruto bit, though.

CantFaketheFunk:
Final Fantasy XIII Needs "10 Times the Success"

image

Final Fantasy XIII producer Yoshinori Kitase says that there is an extraordinary amount of pressure on the game to succeed, and succeed overwhelmingly - "ten times the success" of normal games.

So, how 'bout that new Final Fantasy game? It's been a long time in the making - five years, as a matter of fact. Five years is a long time in the games industry, and for a big-budget series like Final Fantasy, five years of development isn't exactly cheap. With Squeenix stock at a five-year low, there's bound to be some pressure on the FF13 dev team to hurry the hell up to get some sort of return on investment, no?

"You're right, there is an unusual sort of pressure on Final Fantasy XIII," producer Yoshinori Kitase told EDGE Magazine. "I'd say we need this game to have ten times the success of these smaller titles."

Still, despite the pressure, Kitase stated that the team wasn't looking to cut corners: "I don't think that means we've compromised in terms of the game design or creativity in any way," he continued. "Indeed, the development of the game has very much followed in the tradition of the previous titles in the series, welcoming input from the full range of development staff."

Despite that, it's hard to imagine that the Squeenix folks aren't beginning to sweat just a little bit, as the game isn't slated to be launched outside of Japan until 2010. Let's refer back to our handy little chart of Final Fantasy sales releases, shall we?

Final Fantasy - 1987 (Japan), 1990 (NA)
Final Fantasy II - 1988 (Japan)
Final Fantasy III - 1990 (Japan)
Final Fantasy IV (II NA) - 1991 (Both)
Final Fantasy V - 1992 (Japan)
Final Fantasy VI (III NA) - 1994 (Both)
Final Fantasy VII - 1997 (Both)
Final Fantasy VIII - 1999 (Both)
Final Fantasy IX - 2000 (Both)
Final Fantasy X - 2001 (Both)
Final Fantasy XI - 2002 (Japan PS2/PC), 2003 (NA PC), 2004 (NA PS2), 2006 (All Xbox 360)
Final Fantasy XII - 2006 (Both)
Final Fantasy XIII - 2010...???

The (presumed) four-year gap between FF12 and FF13 will be tied for the longest in the series' history - and this time around, it won't have the multiple launches of FF11 to cushion the blow.

So, better get crackin', fellas. Maybe if you hadn't spent so much time trying to get the game to use 100% of the PS3's power...

(Kotaku, via Videogamer)

Permalink

Eat my balls Square. I'd rather play FF I again than suffer through another ass heap like FF XII.

AnteGravity:

Jiraiya72:
Lol. I don't buy things from sellouts.

...says the paperboy with the Naruto anime avatar?

Oooooow (and I hate myself for saying this but) wicked burn... XD

Anyway. FF XIII is from the same director that made FF X-2... Make no mistake. It will be pretty but it will be absolute shit. Hopefully this disappointment is enough to drown both the ps3 and squareenix. And this is coming from a guy who still plays his PS2 daily and pratically worships at the altar of Square.
Square giving the franchise to that fucking chimp earns them the death penalty and sonys overwhelming arrogance over the ps3 has earned them theirs.

Of course it doesn't matter if 13 is successful since we all know they're remaking 7 and will release them both at the same time..
Ha.

Unless FF13 redefines the JRPG I will not buy it.
Squeenix failure would not surprise me at all.

Try as I might, I just could not get into Final Fantasy XII and walked away from it after about 30-35 hours. I suspect it was, at least in my opinion, the unnecessarily dense plot and the lack of interest I had in the characters. Outside of Balthier, I just thought they were all rather bland.

I'm hopeful that the plot and characters in FF XIII will draw me back in as other Final Fantasy games have. If not, I think this will be a huge blow to Square-Enix, since they have so much riding on this one iteration of their FF franchise.

I'm really looking forward to this game... I have a feeling they won't screw it up. Sqaure has been hit over the head hard for a while producing some average games so hopefully XIII can see them return to form. It certainly looksgood... whether it is or not we shall have to see.

To be honest the time of Turn-Based games on big consoles are over and 12 year olds fighting to save a kingdom in J-RPGs has been done so many times you can't count. If you want to play Final Fantasy VIII just play through FF8-12 its just the same boring story mixed together with better graphics with no innovation.

L.B. Jeffries:
Heh, Huling was right. That thing is the Battleship Yamato, obsolete before it even gets finished.

PedroSteckecilo:
I doubt that it will be a bad game, but it's like Ray Huling's comparisson, the Yamato was a perfectly fine Battle Ship... too bad Aircraft Carriers had made such a big battle ship largely obselete.

It's worth mentioning that it took three aircraft carriers' worth of planes to sink the Yamato...

I cant wait for this game. I know the tendency is to not have high hopes for games anymore since more often then not they disappoint but i cant help myself. I dont know which ff13 i should get, i think maybe Versus but im not sure. I know much of the hype is because its been so lng but im seriously stoked. I mean, i doubt ff could get much worse or much better but still, it looks freakin awesome. And forgive me for liking the fact that the graphics don't suk. i know many gamers say graphics dont matter but to me they do. the better the graphics the more stuff you can make happen. I know i wouldnt have enjoyed mgs4 with sega level gra.......wait, yes i would've....well the graphics are the icing on the 13 layer cake.
12 games(more actually but whos counting?) and plenty of chances to try new things and see what works and what doesnt, so unfortunatly, i find myself hoping beyond hope that this game will put to shame all others.

If it has limited levels crap equipment and a poorly thought out skill system I hope it sinks FF franchise... 12 is broken....13 surely has to be half fixed....

Well, I hope this thing does well. If it is everything I've come to expect from the FF franchise, it will be.

ZippyDSMlee:
If it has limited levels crap equipment and a poorly thought out skill system I hope it sinks FF franchise... 12 is broken....13 surely has to be half fixed....

12 was broken? Bwah?!? Elaborate please...

scotth266:
Well, I hope this thing does well. If it is everything I've come to expect from the FF franchise, it will be.

ZippyDSMlee:
If it has limited levels crap equipment and a poorly thought out skill system I hope it sinks FF franchise... 12 is broken....13 surely has to be half fixed....

12 was broken? Bwah?!? Elaborate please...

The skill system is a total mess that was partly fixed in the intentional version, the limit breans and bland and generic they all have different visuals and practicably the same damage/effect.

The equipment is bland and highly generic and accessorizes are as bad and feel very non FF leading to stagnant and boring gameplay. The Gambit system is not to bad its only really missing presets that you can store and change gambits without having to change every gambit you have equipped.

They forgot dual wielding it would not been so hard to implement first skill is easy to get and lets you dual wield 2 of the same knife at a speed loss, the next lets you do the same small sword at a speed loss,the next lets you do knifes any mix no speed loss, the next small swords any mix no loss....something anything to spice up the gameplay some...

Level design is great could have a better loot system, story is ok not the best not the worst.

The Skill system is just a horrid mess it makes FF8 look good sometimes and hell I'd say FF8 has more uniqueness per charatcer in combat..... FF7 might be pretty generic but between customizing equipment and unique and varied limit breaks it was better, FF9 had a refined and perfected equipment and skill system even FFXs sphere grind system brought something to a otherwise bland game. FF12 is half broken....

ZippyDSMlee:

scotth266:
Well, I hope this thing does well. If it is everything I've come to expect from the FF franchise, it will be.

ZippyDSMlee:
If it has limited levels crap equipment and a poorly thought out skill system I hope it sinks FF franchise... 12 is broken....13 surely has to be half fixed....

12 was broken? Bwah?!? Elaborate please...

The skill system is a total mess that was partly fixed in the intentional version, the limit breans and bland and generic they all have different visuals and practicably the same damage/effect.

The equipment is bland and highly generic and accessorizes are as bad and feel very non FF leading to stagnant and boring gameplay. The Gambit system is not to bad its only really missing presets that you can store and change gambits without having to change every gambit you have equipped.

They forgot dual wielding it would not been so hard to implement first skill is easy to get and lets you dual wield 2 of the same knife at a speed loss, the next lets you do the same small sword at a speed loss,the next lets you do knifes any mix no speed loss, the next small swords any mix no loss....something anything to spice up the gameplay some...

Level design is great could have a better loot system, story is ok not the best not the worst.

The Skill system is just a horrid mess it makes FF8 look good sometimes and hell I'd say FF8 has more uniqueness per charatcer in combat..... FF7 might be pretty generic but between customizing equipment and unique and varied limit breaks it was better, FF9 had a refined and perfected equipment and skill system even FFXs sphere grind system brought something to a otherwise bland game. FF12 is half broken....

Considering that in pretty much every FF game you can make your characters so strong that you can defeat the final bosses in one hit (especially in 10) they're all pretty broken.

RougeWaveform:

ZippyDSMlee:

scotth266:
Well, I hope this thing does well. If it is everything I've come to expect from the FF franchise, it will be.

ZippyDSMlee:
If it has limited levels crap equipment and a poorly thought out skill system I hope it sinks FF franchise... 12 is broken....13 surely has to be half fixed....

12 was broken? Bwah?!? Elaborate please...

The skill system is a total mess that was partly fixed in the intentional version, the limit breans and bland and generic they all have different visuals and practicably the same damage/effect.

The equipment is bland and highly generic and accessorizes are as bad and feel very non FF leading to stagnant and boring gameplay. The Gambit system is not to bad its only really missing presets that you can store and change gambits without having to change every gambit you have equipped.

They forgot dual wielding it would not been so hard to implement first skill is easy to get and lets you dual wield 2 of the same knife at a speed loss, the next lets you do the same small sword at a speed loss,the next lets you do knifes any mix no speed loss, the next small swords any mix no loss....something anything to spice up the gameplay some...

Level design is great could have a better loot system, story is ok not the best not the worst.

The Skill system is just a horrid mess it makes FF8 look good sometimes and hell I'd say FF8 has more uniqueness per charatcer in combat..... FF7 might be pretty generic but between customizing equipment and unique and varied limit breaks it was better, FF9 had a refined and perfected equipment and skill system even FFXs sphere grind system brought something to a otherwise bland game. FF12 is half broken....

Considering that in pretty much every FF game you can make your characters so strong that you can defeat the final bosses in one hit (especially in 10) they're all pretty broken.

Sure it you power grind, I don't grind and enjoy the fun being had with the non MMO style balancing....

Artemis923:

Eat my balls Square. I'd rather play FF I again than suffer through another ass heap like FF XII.

FFXII had everything going for it except for characters and combat, with annoying and balancd characters (mainly Vaan and Penelo)
and boring, tactless combat and a screwed up gambit system. But the plot, art direction and style were all pretty cool.

 Pages 1 2 NEXT

Reply to Thread

Posting on this forum is disabled.