BioWare Talks Bounty Hunters in The Old Republic

BioWare Talks Bounty Hunters in The Old Republic

image

In the latest Star Wars: The Old Republic developer's blog, lead writer Daniel Erickson says there's no doubt about it: Bounty Hunters are bad to the bone.

Star Wars, at its core, is about the eternal conflict between good and evil, a back-and-forth battle between the Light Side and the Dark Side of the Force which inevitably draws in everyone it touches. It's impossible to remain neutral; not just Jedi and Sith but soldiers, civilians, merchants and mercenaries all end up choosing a side. For the Bounty Hunter class, that side won't be with one with rainbows and ponies.

Not that Bounty Hunters will necessarily be evil, just that the nature of their business naturally draws them toward those who are. "When Vader felt it necessary to specifically look at Boba Fett when he mentioned he didn't want anyone disintegrated, we understood this was a man with a reputation," Erickson noted. "When Boba Fett objected to Han Solo being frozen on the grounds that the Bounty Hunter needed Solo alive, Vader didn't intimidate Fett - as he did poor Lando - or choke him senseless. He listened and reassured him in a businesslike manner. He was talking to a professional whose work he respected."

BioWare considered the idea of a Republic Bounty Hunter class but decided it was "far less iconic" than the Imperial-aligned hunters and that devoting resources to developing it would take away from other, more compelling Republic character classes. Therefore, because no class will exist in both factions (at least at first), Bounty Hunters find themselves a Dark Side faction.

And although Mandalorians may be central to the Bounty Hunter mythos in the Star Wars Expanded Universe, they won't figure nearly as prominently in The Old Republic because, as it did with Knights of the Old Republic, BioWare wants to ensure that casual fans of the franchise don't feel left behind because they don't know what Morgukai are. "The Mandalorians have a huge Expanded Universe following, were a key part of KOTOR's story and history and are near and dear to my own heart - they do not, however, define what it means to be a Bounty Hunter in Star Wars and are alien to fans who only know the movies," Erickson said. "Look at that first lineup of Bounty Hunters [in The Empire Strikes Back], how many are Mandalorians? Now would you even know that much if you'd never read any back story?"

"What defines the Star Wars Bounty Hunter? Well, they work for the bad guys, but they're not necessarily bad guys themselves," he continued. "You get the distinct feeling they're doing a job... Whatever their story, they specialize in the hunt, the small scale assault, the personal touch. You don't call the Bounty Hunter when you need to take out an army; you call the Bounty Hunter when there is a very particular person whose death or capture could mean the difference between large scale victory and defeat."

Permalink

Sweet, I'll probably play one when TOR comes out.

I am still not won over. Star Trek Online is at this stage gonna get my cash.

Sounds awesome.

KOTOR was awesome,so I guess this one being an mmorpg will be even better.
I wonder if they are adding any new classes like high ranked soldiers from republic or sith

Just for a clarification, are they saying that a wide variety of races will be able to be bounty hunters or are they restricting it? That is, to the bad guys, but any of the bad guy races can be a bounty hunter?

rohit9891:
KOTOR was awesome,so I guess this one being an mmorpg will be even better.

Color me cynical (I like to think of it as cautiously optimistic) but I can't agree with this opinion even as it is shared by so many out there. Just because a company has made successful games that aren't MMOs doesn't meant the success will automatically translate to an MMO.

Bioware has a lot of good real estate built up from its previous titles, but I am cautious about how they are going to be equipped to deal with the unique challenges MMOs present, from the never-ending class balance juggling, to angry community members that demand their fix and demand it now, to patching, to downtime, and all the other things that come with it.

I'm interested in the class makeup and the idea of a story-driven MMO, and the Bounty Hunter appears to be no different in this respect. But I'm not willing to call the game good or even "will be good" by any means until 6 months after its release. Time will tell.

fsanch:

rohit9891:
KOTOR was awesome,so I guess this one being an mmorpg will be even better.

Color me cynical (I like to think of it as cautiously optimistic) but I can't agree with this opinion even as it is shared by so many out there. Just because a company has made successful games that aren't MMOs doesn't meant the success will automatically translate to an MMO.

Bioware has a lot of good real estate built up from its previous titles, but I am cautious about how they are going to be equipped to deal with the unique challenges MMOs present, from the never-ending class balance juggling, to angry community members that demand their fix and demand it now, to patching, to downtime, and all the other things that come with it.

I'm interested in the class makeup and the idea of a story-driven MMO, and the Bounty Hunter appears to be no different in this respect. But I'm not willing to call the game good or even "will be good" by any means until 6 months after its release. Time will tell.

Not to mention the fact that it completely destroys most hope for a true KOTOR III. There will probably be a terminal somewhere explaining away in a sentence or two what happened to Revan.

The Bandit:

fsanch:

rohit9891:
KOTOR was awesome,so I guess this one being an mmorpg will be even better.

Color me cynical (I like to think of it as cautiously optimistic) but I can't agree with this opinion even as it is shared by so many out there. Just because a company has made successful games that aren't MMOs doesn't meant the success will automatically translate to an MMO.

Bioware has a lot of good real estate built up from its previous titles, but I am cautious about how they are going to be equipped to deal with the unique challenges MMOs present, from the never-ending class balance juggling, to angry community members that demand their fix and demand it now, to patching, to downtime, and all the other things that come with it.

I'm interested in the class makeup and the idea of a story-driven MMO, and the Bounty Hunter appears to be no different in this respect. But I'm not willing to call the game good or even "will be good" by any means until 6 months after its release. Time will tell.

Not to mention the fact that it completely destroys most hope for a true KOTOR III. There will probably be a terminal somewhere explaining away in a sentence or two what happened to Revan.

Honestly, I don't get Bioware's thinking with this. They create a truly brilliant single player game which excels in all the areas single-player games should. They pass the franchise over to Obsidian who make a fantastic, if somewhat unfinished, sequel. And how do they choose to round out this trilogy of single-player awesomness? With a fucking MMO. The words 'Jump' and 'Shark' come to mind.

j-e-f-f-e-r-s:

The Bandit:

fsanch:

rohit9891:
KOTOR was awesome,so I guess this one being an mmorpg will be even better.

Color me cynical (I like to think of it as cautiously optimistic) but I can't agree with this opinion even as it is shared by so many out there. Just because a company has made successful games that aren't MMOs doesn't meant the success will automatically translate to an MMO.

Bioware has a lot of good real estate built up from its previous titles, but I am cautious about how they are going to be equipped to deal with the unique challenges MMOs present, from the never-ending class balance juggling, to angry community members that demand their fix and demand it now, to patching, to downtime, and all the other things that come with it.

I'm interested in the class makeup and the idea of a story-driven MMO, and the Bounty Hunter appears to be no different in this respect. But I'm not willing to call the game good or even "will be good" by any means until 6 months after its release. Time will tell.

Not to mention the fact that it completely destroys most hope for a true KOTOR III. There will probably be a terminal somewhere explaining away in a sentence or two what happened to Revan.

Honestly, I don't get Bioware's thinking with this. They create a truly brilliant single player game which excels in all the areas single-player games should. They pass the franchise over to Obsidian who make a fantastic, if somewhat unfinished, sequel. And how do they choose to round out this trilogy of single-player awesomness? With a fucking MMO. The words 'Jump' and 'Shark' come to mind.

Jumping the shark? Possibly, I'd prefer to think of it as trying something different. I mean, this could very well be another Blizzard on our hands. You've got a company that's got a solid portfolio of games already, they have the experience crafting epic plots and worlds. This could just be BioWare's MMO moment.

GothmogII:

Jumping the shark? Possibly, I'd prefer to think of it as trying something different. I mean, this could very well be another Blizzard on our hands. You've got a company that's got a solid portfolio of games already, they have the experience crafting epic plots and worlds. This could just be BioWare's MMO moment.

Alas, comparisons to Blizzard won't reassure me. I loathe World Of Warcraft.

This is why I want Bioware to win the epic contest against Turbine.
They actually know what they are doing with the Star Wars universe and I remain hopeful that this MMO will cater for all my geeky needs :)

sounds interesting...i am intrigued

j-e-f-f-e-r-s:

GothmogII:

Jumping the shark? Possibly, I'd prefer to think of it as trying something different. I mean, this could very well be another Blizzard on our hands. You've got a company that's got a solid portfolio of games already, they have the experience crafting epic plots and worlds. This could just be BioWare's MMO moment.

Alas, comparisons to Blizzard won't reassure me. I loathe World Of Warcraft.

Well, to be fair, you don't seem to like MMOs much in general.

j-e-f-f-e-r-s:
The words 'Jump' and 'Shark' come to mind.

I have no idea if that's an expression or what.

Jumping the Shark?
Sharkjump?
Jumpshark?
Jumping Shark?

What does it mean?

CantFaketheFunk:

j-e-f-f-e-r-s:

Alas, comparisons to Blizzard won't reassure me. I loathe World Of Warcraft.

Well, to be fair, you don't seem to like MMOs much in general.

Honestly I don't. In my experience, you're paying monthly for a game which controls like a 15 year old point and click adventure, and has graphics to match. If I'm going to pay a tenner a month for a videogame, I want it to have God Of War levels of awesome at the very least. And I mean the very least. If I wanted to collect 15 different kinds of mushroom and kill zombies with non-stop mouse-mashing, I'd go install Morrowind again.

iain62a:

j-e-f-f-e-r-s:
The words 'Jump' and 'Shark' come to mind.

I have no idea if that's an expression or what.

Jumping the Shark?
Sharkjump?
Jumpshark?
Jumping Shark?

What does it mean?

Oh for the love of... 'Jumping The Shark': a term originally used to describe the point when a movie or telly series veered off and lost whatever it was that originally made it good in the first place. The phrase itself stems from an episode of Happy Days, when one of the characters literally jumped over a shark pen whilst water-skiing. It can also be used with videogames, such as when a series well known for its fleshed out characters and well-written, dynamic story decides to become a fucking MMO, a genre famous for its lack of story/characters and emphasis on grind.

j-e-f-f-e-r-s:

Alas, comparisons to Blizzard won't reassure me. I loathe World Of Warcraft.

Aside from that, Bioware can and will suffer from the same WoW comparison nonsense every MMO title comes upon out there these days, crippling their playerbase with Blizzard-tinged bias.

Again, this is why I'm cautiously optimistic. I like Bioware, I really do, and it is likely I will try to play TOR when it comes out. But I'm not going to sit here and call it a smashing success or "the next Blizzard" by any means. I would even go so far as to say Bioware is not prepared for the, let's just say, "unique" flavor an MMO community brings to an MMO game.

Simriel:
I am still not won over. Star Trek Online is at this stage gonna get my cash.

There's no reason you can't buy both...:)

No! Now I can't decide! Bounty Hunter? Sith? bounty hunter? Sith?!GRR

j-e-f-f-e-r-s:

CantFaketheFunk:

j-e-f-f-e-r-s:

Alas, comparisons to Blizzard won't reassure me. I loathe World Of Warcraft.

Well, to be fair, you don't seem to like MMOs much in general.

Honestly I don't. In my experience, you're paying monthly for a game which controls like a 15 year old point and click adventure, and has graphics to match. If I'm going to pay a tenner a month for a videogame, I want it to have God Of War levels of awesome at the very least. And I mean the very least. If I wanted to collect 15 different kinds of mushroom and kill zombies with non-stop mouse-mashing, I'd go install Morrowind again.

iain62a:

j-e-f-f-e-r-s:
The words 'Jump' and 'Shark' come to mind.

I have no idea if that's an expression or what.

Jumping the Shark?
Sharkjump?
Jumpshark?
Jumping Shark?

What does it mean?

Oh for the love of... 'Jumping The Shark': a term originally used to describe the point when a movie or telly series veered off and lost whatever it was that originally made it good in the first place. The phrase itself stems from an episode of Happy Days, when one of the characters literally jumped over a shark pen whilst water-skiing. It can also be used with videogames, such as when a series well known for its fleshed out characters and well-written, dynamic story decides to become a fucking MMO, a genre famous for its lack of story/characters and emphasis on grind.

Honestly, it sounds to me like you just need to play better MMOs :)

CantFaketheFunk:

Honestly, it sounds to me like you just need to play better MMOs :)

I think not. I already waste too much of my time on the internet. Besides, aren't all MMOs just trying to rip off WOW anyway? (Exception granted to EVE, but I've already tried that game, and it'll be a cold day in hell before I try it again).

Symbol:

Simriel:
I am still not won over. Star Trek Online is at this stage gonna get my cash.

There's no reason you can't buy both...:)

Indeed, or wait for a trail to come out.

Symbol:

Simriel:
I am still not won over. Star Trek Online is at this stage gonna get my cash.

There's no reason you can't buy both...:)

Im poor.

Hm...this might be the only MMO I'd even consider on a not-free-trial basis, due to it apparently being story driven, something I like. Still pissed they aren't doing a proper KotOR III though.

Well, hopefully BioWare has the sense to make a story-driven MMO instead of just a grind-fest, and indeed it looks that way.

And the bounty hunting looks badass, so I'll give them the benefit of the doubt. :-)

Still, my optimism is very carefully guarded... it's a long step from a single-player RPG to an MMO, and while BioWare seems to know what they're doing, I wonder how well they're prepared for the inevitable whining and crying of an MMO player base...

 

Reply to Thread

Posting on this forum is disabled.