Nine-Minute BioShock 2 Gameplay Video Released

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Nine-Minute BioShock 2 Gameplay Video Released

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A new nine-minute video walkthrough of BioShock 2 has been posted, offering a good look at how the crumbling city of Rapture and its denizens come together to make life miserable for a poor Big Daddy.

Narrated by BioShock 2 Creative Director Jordan Thomas, the preview begins with the player waking up in the shoes of the very first Big Daddy while Tenenbaum whispers sweet nothings over the game's ever-present radio. The video demonstrates the player's overwhelming capabilities against rank-and-file splicers and also shows off the process of ADAM gathering and the risks associated with it; naturally, a rather unpleasant encounter with the Big Sister also features prominently.

"[BioShock] offered hard choices to the first-person shooter player," Thomas says in the opening of the video. "So for BioShock 2, we have to trust you with more difficult moral decisions and allow you to shape your own role in the narrative in a way that is new and surprising."

Brief clips from this video have been seen previously but this is the first (as far as I know) preview that begins to piece together the complex relationships between the player, the splicers, the Little Sisters and the Big Sister. It looks great and it's unmistakably a BioShock game but can it capture the magic of the original? Have a look for yourself at IGN.

Thanks to Reaper_2K9 for the tip.

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Lets go find a angel Mr Bubbles.

Man that really freaks me out

looks pretty kewl. Though going into the ocean just seemed to reveal how artificial the game engine makes environments look. Fine when your in a purely manmade environment, but that seabed looked like it was made of plastic.

will also be interesting to see how they flesh out a story revolving around u being a sentient big daddy. If the game is shorter then the first one, im not buying it. Buying the first proved a waste of £40 after renting it beforehand.

This is definitely a rental for me. The first one was AMAZING, but after it was over it was just... over.

It also looks like alot more of the same (IMO). I think the little sister in your ear all the time would get quite annoying.

Holy shit, I want this game...

Those 'outdoor' environments look fairly awful. I hope this is beta or something.
I thought plants on the seabed were supposed to sway with the currents.

Hm, looks awesome.
Especially the ocean floor scenes are stunningly beautiful, although many effects seem to be missing. But it is very colourful already and seeing the big buildings from the outside is cool.
I also like that you can adopt little sisters.

Although I have to say, the movement speed seems pretty slow.
Yeah, it fits the Big Daddy you're playing as, but still, it might make travelling painful.
Unless there'll be a plasmid for running or something?

And another thing: Why is it that in games and bad movies, "the first one" is always "the best"? Somehow superior?
To be honest, the first Big Daddy ought to be pretty shitty compared to the others, what with the "procedures not yet fully developed and tested" and such.
I mean, come on, you wouldn't consider the first car superior today, would you?

oh, God! They've ruined Bioshock
In what way did the idea of making the player character the one thing you truly feared in the last game seem like a good one? They've just turned you into some invulnerable killing machine and removed any aspect of fear from the game, its just plain lazy.

PayNSprayBandit:
Well, I really liked it, but... um...

http://www.escapistmagazine.com/forums/read/9.113231

As I've already stated elsewhere, not everyone who visits this site is a member of the forums. They access our content in a number of ways: the front page, RSS feeds, cross posting from other news sites, and so forth. So really, comments like this are pointless and disrespectful to our very hard working news team. If you see a story of interest in the forum, and find that it's yet to reach our news feed, be proactive and tip off one of our newsies.

two things ive seen in the vid.

during the seabed bit you can see a man walking past a window, he looks normal, come to think of it he looks like an al bhed from ffx anyway there are actually normal people; which makes the game alot better in my eyes.

another thing is when hes fighting all the splicers, near the end of the attacking you see some crazy clawed mutated spider splicer or something, pretty weird.

cant waitttttt

Susan Arendt:

PayNSprayBandit:
Well, I really liked it, but... um...

http://www.escapistmagazine.com/forums/read/9.113231

As I've already stated elsewhere, not everyone who visits this site is a member of the forums. They access our content in a number of ways: the front page, RSS feeds, cross posting from other news sites, and so forth. So really, comments like this are pointless and disrespectful to our very hard working news team. If you see a story of interest in the forum, and find that it's yet to reach our news feed, be proactive and tip off one of our newsies.

Well, I apologize.

I hadn't seen your previous comments and didn't mean to insult your team, whom I agree does a great job. This is the first place I come for nerd news, so wasn't intending this as an attack, so much as a question with respect to what, at the time, seemed an anomaly. I now know, as you have just told me, that the news staff consciously reiterates stories to place them in the proper forum. I would never have even thought to tip off your guys, first, because I wouldn't have thought they want to hear from me and second, I don't know what you consider newsworthy. But at any rate, I simply did not understand and sought clarification. I'm generally not a person who posts simply to opine that a topic has been done before.

Skeleon:
Hm, looks awesome.
Especially the ocean floor scenes are stunningly beautiful, although many effects seem to be missing. But it is very colourful already and seeing the big buildings from the outside is cool.
I also like that you can adopt little sisters.

Although I have to say, the movement speed seems pretty slow.
Yeah, it fits the Big Daddy you're playing as, but still, it might make travelling painful.
Unless there'll be a plasmid for running or something?

And another thing: Why is it that in games and bad movies, "the first one" is always "the best"? Somehow superior?
To be honest, the first Big Daddy ought to be pretty shitty compared to the others, what with the "procedures not yet fully developed and tested" and such.
I mean, come on, you wouldn't consider the first car superior today, would you?

The way I understand it, the "failure" if the first one (you) in the past made them tone down the way that the Big Daddies are. The normal, non-prototype ones can't use plamsids or think for themselves, after all.

ThePeaceFrog:
oh, God! They've ruined Bioshock
In what way did the idea of making the player character the one thing you truly feared in the last game seem like a good one? They've just turned you into some invulnerable killing machine and removed any aspect of fear from the game, its just plain lazy.

Calm down. I'm sure they'll balance it (maybe with a lack of Vita chambers), they aren't going to just let you go through without any challenge, they'd be crucified.

orannis62:
The way I understand it, the "failure" if the first one (you) in the past made them tone down the way that the Big Daddies are. The normal, non-prototype ones can't use plamsids or think for themselves, after all.

Well, yes, that may be the ingame explanation but it's always something like that and it always sounds far-fetched.

Just make him one of the mass-produced Big Daddies, but have Tennenbaum manipulate the fabrication-process to leave some of the human abilities intact (sentience and plasmids for example).
That's no less arbitrary but at least a bit more believable than an "uber-prototype".
I'd imagine the very first Big Daddy died on the operating table or is a mangled cripple who can't walk, much less fight.

Skeleon:

orannis62:
The way I understand it, the "failure" if the first one (you) in the past made them tone down the way that the Big Daddies are. The normal, non-prototype ones can't use plamsids or think for themselves, after all.

Well, yes, that may be the ingame explanation but it's always something like that and it always sounds far-fetched.

Just make him one of the mass-produced Big Daddy that Tennenbaum manipulated during fabrication to leave some of the human abilities intact (sentience and plasmids for example).
That's no less arbitrary but at least a bit more believable than an "uber-prototype".
I'd imagine the very first Big Daddy died on the operating table or is a mangled cripple who can't walk, much less fight.

I'm willing to bet there's a reason for making you the first one in the story. At this point, however, it's hard to judge.

I do hope this has the same fantastic plot as the first Bioshock, and the same deep connotations, or I'll be sorely dissapointed.

samaritan.squirrel:
Those 'outdoor' environments look fairly awful. I hope this is beta or something.
I thought plants on the seabed were supposed to sway with the currents.

Awful? Sure, some effects were missing, but I thought it was quite nice...

Cousin_IT:
looks pretty kewl. Though going into the ocean just seemed to reveal how artificial the game engine makes environments look. Fine when your in a purely manmade environment, but that seabed looked like it was made of plastic.

This, pretty much.

curlycrouton:
I do hope this has the same fantastic plot as the first Bioshock, and the same deep connotations, or I'll be sorely dissapointed.

That's just something we'll have to wait and see about, I guess. From what little I've heard from Game Informer, it sounds pretty good, but we'll see if it and the presentation actually are.

Perhaps he was the first fully functionin big daddy, and he was functioning a bit to good?

Malygris:

"[BioShock] offered hard choices to the first-person shooter player

I must have missed those somewhere.

ThePeaceFrog:
oh, God! They've ruined Bioshock
In what way did the idea of making the player character the one thing you truly feared in the last game seem like a good one? They've just turned you into some invulnerable killing machine and removed any aspect of fear from the game, its just plain lazy.

You were afraid of the Big Daddies?

I don't want to be attached to some little girl that creeped me out for the entire game! Makes me regret saving them all. Also yes I was afraid when I saw the first big daddy and Rosie. Rosie was more of a pain though.

It is of course very early and probably entirely inappropriate for me to be saying this, but Bioshock 2, so far, looks like a very competent expansion of the original Bioshock.

More interesting will be whatever Ken Levine is currently working on.

Wow, great footage. This is certainly a nice find that gives us even more incite into Bioshock 2.

It's good to see the little sister is on your shoulder most of the time, only coming to harm when she's collecting adam. The escort question in Bioshock was bearable at best, and I wasn't keen on the good side leading to great big drawn out version of that.

I'm extremely excited to be playing as a big daddy, but the talk about slicers not being as big a problem and so on brought up an interesting question in my mind. Will it be scary?

Part of the point of a horror game is to feel trapped and helpless, fighting off against impossible odds. Of coarse Bioshock stopped being very scary once you realized you couldn't die. Will this be an even greater problem in Bioshock 2?

If the vita-chambers are taken out (it makes sense *spoiler* since your not related to Andrew Ryan anymore *spoiler*) then maybe the experience will level out a little, but I can't imagine myself tremberling with fear when I know I'm one of the strongest creatures in rapture.

The underwater section looks pointless. I've heard that they're simply there as a place where you can slip away and harvest the slugs that contain Adam and a place between places. Once again, this sounds like a bad move scare wise. If you know you can simply slip away any time you want, why worry?

To be honest I'm still unsure about this game. But I loved Bioshock, and I am keen to jump into the Big Daddy's mammoth boots. I suppose we'll just have to wait and see.

EDIT:

DeadlyYellow:

ThePeaceFrog:
oh, God! They've ruined Bioshock
In what way did the idea of making the player character the one thing you truly feared in the last game seem like a good one? They've just turned you into some invulnerable killing machine and removed any aspect of fear from the game, its just plain lazy.

You were afraid of the Big Daddies?

If anyone was ever afraid of anything at any point in Bioshock, it was a Big Daddys. I'm with Frog, being a Big Daddy may well take all fear out of the game.

That being said, I did love them as well as fear them, and I'm interested to see what the end result will be.

Rhayn is looking forward to this.

It may not be in the same 'style' as Bioshock 1, but it sure as hell looks fun.

Oh, and I do think there will be quite a bit of fear, but I'm thinking it will be more subtle. Just knowing that the Big Sister is out there, constantly watching you, is enough to keep me awake whilst playing.

Rhayn:
Rhayn is looking forward to this.

It may not be in the same 'style' as Bioshock 1, but it sure as hell looks fun.

Rhayn absolutley looks forward to this.

FYI talking in the third person is not cute or funny. Just annoying. Just so you know.

SomeBritishDude:

Rhayn:
Rhayn is looking forward to this.

It may not be in the same 'style' as Bioshock 1, but it sure as hell looks fun.

Rhayn absolutley looks forward to this.

FYI talking in the third person is not cute or funny. Just annoying. Just so you know.

I wanted to pull an obvious joke, but I best not.

Noted for future reference.

Sir.

I'll have to play the first.

Rhayn:

SomeBritishDude:

Rhayn:
Rhayn is looking forward to this.

It may not be in the same 'style' as Bioshock 1, but it sure as hell looks fun.

Rhayn absolutley looks forward to this.

FYI talking in the third person is not cute or funny. Just annoying. Just so you know.

I wanted to pull an obvious joke, but I best not.

Noted for future reference.

Sir.

Its ok Rhayn, some people are more on edge than a crack dealers razor blade :)

xD

-Joe

Man I am so psyched for this now. Great narration by the developer too; he actually sounded excited about his own work.

It looks like you are a combination of Jack, a Bouncer and a Rosie. Obviously you are more human and less tinkered with than the other big daddies. You're also the reason they don't make them like you anymore.

It seemed to me that the rivet gun was very underpowered, but no doubt you can level it up as well as chuck pineapples like a Rosie. It would be awesome if you could combo with the drill too.

I'm looking forward to this, and I like to think that this game isn't a direct sequel of the first game, just a new game in the same world with a new story to tell, I don't see how this will "ruin" bioshock, the first game still exists, and it stands by it's own achievements in storytelling and gameplay, it won't be wiped away from history just because another game comes along with Bioshock in the title.

Susan Arendt:

PayNSprayBandit:
Well, I really liked it, but... um...

http://www.escapistmagazine.com/forums/read/9.113231

As I've already stated elsewhere, not everyone who visits this site is a member of the forums. They access our content in a number of ways: the front page, RSS feeds, cross posting from other news sites, and so forth. So really, comments like this are pointless and disrespectful to our very hard working news team. If you see a story of interest in the forum, and find that it's yet to reach our news feed, be proactive and tip off one of our newsies.

I think many people don't realize that the news items are automatically posted to this forum section from the main news page. The news room forum is really a comment system that makes use of the forums' existing architecture.

OT: I'm not really sure about this one. It smells of uncreative sequelitis to me, but I'm not going to pass judgment before I see it in RL.

Hopefully shodan wont betray you...
I'm just hoping it will be harder then what he made it seem, because although the vita chambers were there being more or less human in the first game made you more vulnerable and thus made the game scarier. I hope that the environment will react more to your damage now with the increased size of the character.

I have to admit, that part where you end up in the ocean looked incredible. At least for someone like me.

So is anyone else apprehensive about the whole "protecting Little Sisters" part of the game?
They threw that escort/guard job into the end of the last game, and it was horrible (in my opinion). If this is the major way you get experience points... er, Adam, in the sequel, I don't think I'll make it past the first level.

And how does this constitute new "hard choices" when they're the same as the last one? (IE, eat babies or save them).

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