Nine-Minute BioShock 2 Gameplay Video Released

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ThePeaceFrog:
oh, God! They've ruined Bioshock
In what way did the idea of making the player character the one thing you truly feared in the last game seem like a good one? They've just turned you into some invulnerable killing machine and removed any aspect of fear from the game, its just plain lazy.

That's pretty much what they did in the first one though. Actually, that's exactly what they did in the first one. Besides, after the first couple of Big Daddys, they weren't scary in the least because they didn't attack you, so there was no element of suprise and you could just surround them with traps and just watch them kill themselves. I really do hope they ramp up the diffiuclty on this one.

Edit: Maybe if they made the splicers more cunning and able to set traps and stuff, that would make it more worrying when you see them. Also:

DaxStrife:
So is anyone else apprehensive about the whole "protecting Little Sisters" part of the game?

I think that as long as you don't have to worry about them when you're wandering around and you only have to protect them when they're harvesting, which you can prepare for, it won't be so bad. I agree that the escort mission in the first game was a massive waste of time though.

T'Generalissimo:

DaxStrife:
So is anyone else apprehensive about the whole "protecting Little Sisters" part of the game?

I think that as long as you don't have to worry about them when you're wandering around and you only have to protect them when they're harvesting, which you can prepare for, it won't be so bad. I agree that the escort mission in the first game was a massive waste of time though.

Bah....after the second time doing that harvest mini game, everyone!(belive me in this) will say how much better the "good" option was done in BS1.

It will happen, if, this "protect while harvesting" goes into the final build.

This game looks like it will be great, but they do seem to be trying a little too hard with the little sisters creepy factor

Looks awesome... I'm definitely getting this game =)

Wait, didn't the main character you know in the good ending. The one with the little sisters and fresh air. Is this game going by any of the (2) endings from the first?

Tenmar:
I don't want to be attached to some little girl that creeped me out for the entire game! Makes me regret saving them all. Also yes I was afraid when I saw the first big daddy and Rosie. Rosie was more of a pain though.

Rosies are patheticly easy if you keep your distance, the rivet gun is fairly innacurate and you have more then enough time to telekines their bombs back at them, which takes off 40% of their health even on hard. Don't try to melee them though, the buttstock of their gun is just as damaging as a drill.

Jester Lord:
Wait, didn't the main character you know in the good ending. The one with the little sisters and fresh air. Is this game going by any of the (2) endings from the first?

I would say the good ending is the most probably because big sister is an adult now which could only happen by having the sea slugs removed which jack did to get the good ending.

I really hope this turns out good. There's just so many ways it can go down the toilet...

On the flip side, this footage looks awesome.

One of the main things I'm concerned about is that this could very well turn into the game where you're the unstoppable bad-ass against a million expendable goons. Now, I'm not saying that Bioshock 1 wasn't guilty of this, but I'll lose a ton of respect for Bethesda if Bioshock 2 is like this from the very beginning of the game.

Only two words come to mind when you see the "Big Sister."

Oooh. . .Shit. 0o0

I especially screamed that part out when she slices through the glass.

DaxStrife:
So is anyone else apprehensive about the whole "protecting Little Sisters" part of the game?
They threw that escort/guard job into the end of the last game, and it was horrible (in my opinion). If this is the major way you get experience points... er, Adam, in the sequel, I don't think I'll make it past the first level.

And how does this constitute new "hard choices" when they're the same as the last one? (IE, eat babies or save them).

See, I'm feeling this as well. It can be done well, but it's mightily close to the horrors brought by escort missions. Only time will tell I suppose.

EDIT:

TaborMallory:
I really hope this turns out good. There's just so many ways it can go down the toilet...

On the flip side, this footage looks awesome.

One of the main things I'm concerned about is that this could very well turn into the game where you're the unstoppable bad-ass against a million expendable goons. Now, I'm not saying that Bioshock 1 wasn't guilty of this, but I'll lose a ton of respect for Bethesda if Bioshock 2 is like this from the very beginning of the game.

Bethesda? Bioshock 2 is being developed by 2K Marin.

I love the look of it, and I adored the music while he was walking outside in the water, it really suits the scene and pulled me right in, and I wasn't even playing. I like the prototype big daddy idea because there's a lot they can do with that in terms of plot, it's just the start of this video that worries me.

The beginning of Bioshock 1 had you eased into Rapture in a very terrifying way. Making you feel completely helpless and alien in this city, while also preparing you for the gameplay in a tutorial manner. In this video however, you are just placed in this room and it seems randomly called into action by tenanbaum. Next thing you know, you're disecting splicers and chasing the big sister.

I'm hoping this is only because this is a preview video designed to show off aspects of the game and the real beginning won't be like this. Perhaps you start off as a normal person before Rapture's fall and the tutorial is you being trained as a Big Daddy. You're then knocked out and tossed into that room where you're woken up decades later. At least, that's what I would do if I was working on this game. Just hope these guys know what they're doing.

Yassen:
The beginning of Bioshock 1 had you eased into Rapture in a very terrifying way. Making you feel completely helpless and alien in this city, while also preparing you for the gameplay in a tutorial manner. In this video however, you are just placed in this room and it seems randomly called into action by tenanbaum. Next thing you know, you're disecting splicers and chasing the big sister.

I'm hoping this is only because this is a preview video designed to show off aspects of the game and the real beginning won't be like this. Perhaps you start off as a normal person before Rapture's fall and the tutorial is you being trained as a Big Daddy. You're then knocked out and tossed into that room where you're woken up decades later. At least, that's what I would do if I was working on this game. Just hope these guys know what they're doing.

I don't personally think that'll be the real beginning to the game. It looks like he's just been knocked to the ground, maybe by the Big Sister, so I'm guessing this is quite far in.

This does bring up the question though of, if this is the Big Daddy Prototype, where has it been the last 20 years? We didn't see any mention or sight of it in the first game. Where has it been, was it trapped or sleeping?

The part when the glass broke was pretty amazing, with the hole swimming underwater. Yeah the seaweed looked kinda odd, maybe they will change that.
I hope they can come up with a nice story behind it, because the gameplay looks interesting.

DeadlyYellow:

Malygris:

"[BioShock] offered hard choices to the first-person shooter player

I must have missed those somewhere.

Of course, there is nothing difficult about looking straight in the face of the Fucking Queen of the Uncanny Valley, the Little Sister, while she's crying her heart out, and deciding whether you'll harvest her and become more like the Splicers, powerful but inhuman, or save her and risk diminishing your survivavility in a hostile environment.

Masterstuffing:
Hopefully shodan wont betray you...
I'm just hoping it will be harder then what he made it seem, because although the vita chambers were there being more or less human in the first game made you more vulnerable and thus made the game scarier. I hope that the environment will react more to your damage now with the increased size of the character.

It seems easy, but notice how he already has Incinerate! level 3, his health at nearly maximum and the special ammo for the Rivet Gun.

Impossible not be sceptical.
Doesn't look too good in my opinion.

I tremble in excitement for this game, I can hardly wait.

DeadlyYellow:

Malygris:

"[BioShock] offered hard choices to the first-person shooter player

I must have missed those somewhere.

You know, hard choices like, shall i murder this splicer with a crossbow without him seeing me, or just burn him alive and watch him scream,
Those kind of hard choices lol.

jamesworkshop:

Jester Lord:
Wait, didn't the main character you know in the good ending. The one with the little sisters and fresh air. Is this game going by any of the (2) endings from the first?

I would say the good ending is the most probably because big sister is an adult now which could only happen by having the sea slugs removed which jack did to get the good ending.

The big sister is one of the little sisters Tenenbaum saved in the first one.

ShredHead:

jamesworkshop:

Jester Lord:
Wait, didn't the main character you know in the good ending. The one with the little sisters and fresh air. Is this game going by any of the (2) endings from the first?

I would say the good ending is the most probably because big sister is an adult now which could only happen by having the sea slugs removed which jack did to get the good ending.

The big sister is one of the little sisters Tenenbaum saved in the first one.

When did Tenenbaum save any sisters I only remember her giving Jack the ability to besides the Big sis has clearly left Rapture and spent time on the surface the basic idea seeming to be that you can take a little sister out of rapture but you can't take the rapture out of her.
Big sis motivation is to restore rapture to how she remembers it with the whole big daddy/sister relationship that is why she captures girls from the lands above to repopulate the little sisters shortage because Jack killed the sea slugs.

Hahaha! Always watching... *twitch*... Big Sister's always watching! Hehehe... *twitch*

There are people saying that "becoming a big daddy will remove all the fear".

Am i right in remembering the part in Bioshock where...

jamesworkshop:

ShredHead:

jamesworkshop:

Jester Lord:
Wait, didn't the main character you know in the good ending. The one with the little sisters and fresh air. Is this game going by any of the (2) endings from the first?

I would say the good ending is the most probably because big sister is an adult now which could only happen by having the sea slugs removed which jack did to get the good ending.

The big sister is one of the little sisters Tenenbaum saved in the first one.

When did Tenenbaum save any sisters I only remember her giving Jack the ability to besides the Big sis has clearly left Rapture and spent time on the surface the basic idea seeming to be that you can take a little sister out of rapture but you can't take the rapture out of her.
Big sis motivation is to restore rapture to how she remembers it with the whole big daddy/sister relationship that is why she captures girls from the lands above to repopulate the little sisters shortage because Jack killed the sea slugs.

When you're in her little sister safe house, its one of those.

ShredHead:

jamesworkshop:

ShredHead:

jamesworkshop:

Jester Lord:
Wait, didn't the main character you know in the good ending. The one with the little sisters and fresh air. Is this game going by any of the (2) endings from the first?

I would say the good ending is the most probably because big sister is an adult now which could only happen by having the sea slugs removed which jack did to get the good ending.

The big sister is one of the little sisters Tenenbaum saved in the first one.

When did Tenenbaum save any sisters I only remember her giving Jack the ability to besides the Big sis has clearly left Rapture and spent time on the surface the basic idea seeming to be that you can take a little sister out of rapture but you can't take the rapture out of her.
Big sis motivation is to restore rapture to how she remembers it with the whole big daddy/sister relationship that is why she captures girls from the lands above to repopulate the little sisters shortage because Jack killed the sea slugs.

When you're in her little sister safe house, its one of those.

Surely those are just the group you saved

I dunno. It looks faithful to the first BioShock... which is both a good thing and bad thing to me. Good in that, though I was disappointed in BS because I wanted a real "sequel" to the System Shock line and got something far easier, the game itself had a fair number of good qualities to it; bad in that... well, honestly, it looks like an expansion of the "dress up like a Big Daddy" section of the first game, with nothing terribly new (aside from going outside for a walk). I'm not getting a feel of evolution at all. Granted, this is simply a crammed-together experience, and it's never good to form hard opinions of a game from a nine-minute demo reel, but still.

Also, am I the only one who finds the Little Sisters to be the creepiest entites in the game?

Glowy yellow eyes at man height- "Euughhh, kinda creepy."
Glowy yellow eyes at 2 1/2 feet off the ground- "ARRAGHRAGHAGH GET THEE AWAY FROM ME SATAN"

jamesworkshop:

ShredHead:

jamesworkshop:

ShredHead:

jamesworkshop:

Jester Lord:
Wait, didn't the main character you know in the good ending. The one with the little sisters and fresh air. Is this game going by any of the (2) endings from the first?

I would say the good ending is the most probably because big sister is an adult now which could only happen by having the sea slugs removed which jack did to get the good ending.

The big sister is one of the little sisters Tenenbaum saved in the first one.

When did Tenenbaum save any sisters I only remember her giving Jack the ability to besides the Big sis has clearly left Rapture and spent time on the surface the basic idea seeming to be that you can take a little sister out of rapture but you can't take the rapture out of her.
Big sis motivation is to restore rapture to how she remembers it with the whole big daddy/sister relationship that is why she captures girls from the lands above to repopulate the little sisters shortage because Jack killed the sea slugs.

When you're in her little sister safe house, its one of those.

Surely those are just the group you saved

Nope, i never saved any and i still saw them.

Rhayn:

SomeBritishDude:

Rhayn:
Rhayn is looking forward to this.

It may not be in the same 'style' as Bioshock 1, but it sure as hell looks fun.

Rhayn absolutley looks forward to this.

FYI talking in the third person is not cute or funny. Just annoying. Just so you know.

I wanted to pull an obvious joke, but I best not.

Noted for future reference.

Sir.

I thought it was cute. >_>
Also this looks pretty awesome, i think i'll give it a rent though. Sorta save the buys for something i could see myself replaying.

Ironic:
There are people saying that "becoming a big daddy will remove all the fear".

Am i right in remembering the part in Bioshock where...

That is an issue. The drill is surgically attached, unless the rivet gun folds out or something.

I'm looking forward to finding out more about Tenenbaum. You were given a little insight into her character in the first, and it always felt she was using you as a pawn to protect her little ones. Perhaps in the second we'll get more of an insight. I'm curious as to what being stuck in Rapture for 10 years has done to her psyche...

I simply adored the first one and this looks to be an improvement in every way.

That looks pretty good. I wish the guy in the video had actually talked more about the game.

deathsong17:
Holy shit, I want this game...

took the words out of my mouth good sir

It looks almost the same as the original.

I believe they COULD make a better game, if they made it more challenging, and gave you a penalty for dying but as for making an equal or better ending to Bioshock

Programmed_For_Damage:

Ironic:
There are people saying that "becoming a big daddy will remove all the fear".

Am i right in remembering the part in Bioshock where...

That is an issue. The drill is surgically attached, unless the rivet gun folds out or something.

There were two different types of Big Daddies in the first game: Rosies had rivet guns and Bouncers had the drill arm.
So I imagine it'll be one or the other...

The video is from the beginning of the game, correct? If that's the case I'd be willing to bet that the Big Sister drains all of your awesome God-like status from you and you're forced to earn it again as you play through. Kind of sounds like Metroid if the whole game was steampunk and underwater when I put it that way.

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