Realtime CEO Blames Used Games for Flat Crackdown Sales

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There are dozens of games much better than Crackdown that didn't even sell 150.000 copies, so he really shouldn't complain.

Okay, of course Crackdown was a big budget game and costed a lot of money, but bashing used game sales for this is just stupid: almost every single product 'suffers' from second-hand sales. That's simply how it works and a lot of consumers benefit from this.

A game i have barely heard of has sold 1.5 million copies.

Whats the fuss?

David Jones just lacked vision and didn't get the full potential of his product. Now a days you can't just rely new sales as your only revenue stream. Grand Theft Auto 4 had n game ads that was a revenue stream. Lots of games have soundtracks they can sell and the biggest cash cow is Downloadable Content.

Movies don't make money solely at the box office and games can't do that anymore either.

khain13:

Markness:

It seems that the same arguments for used sales are used for validating piracy.

Ie: Expands audience, people who bought the used game/pirated the game wouldn't have bought it anyway. Im just wondering, why is it that piracy is looked down upon on this forum but used games get all the praise?

Now that I got that out of the way, the answer to your question about used vs. pirated is buying a used game offers greater percieved value per dollar/euro/WTFever and piracy makes you a criminal.

Can you clarify this sentence? What do you mean by greater perceived value? I'm rather curious now and an thinking of starting a new topic. Btw your point about criminal isn't really a reason.

Markness:

khain13:

Markness:

It seems that the same arguments for used sales are used for validating piracy.

Ie: Expands audience, people who bought the used game/pirated the game wouldn't have bought it anyway. Im just wondering, why is it that piracy is looked down upon on this forum but used games get all the praise?

Now that I got that out of the way, the answer to your question about used vs. pirated is buying a used game offers greater percieved value per dollar/euro/WTFever and piracy makes you a criminal.

Can you clarify this sentence? What do you mean by greater perceived value? I'm rather curious now and an thinking of starting a new topic. Btw your point about criminal isn't really a reason.

As far as perceived value, if you buy a game at launch you get x amount of gameplay time/quality/etc for say $60, if you buy it used a few weeks down the road you get the same amount of time/quality/etc for less money. Therefore it can be perceived to have more value per dollar spent.

The fact that pirating games makes you a criminal is a very big reason that it is demonized. The moral majority says "stealing things is bad" and therefore piracy gets the (deserved?) bad rap. When you boil it all down the only reason piracy is bad is a moral issue. Laws are created to enforce a moral code, the theory of democracy is that if you have enough people deciding what and how laws are made/interpreted (ie a moral majority) you will have good laws. I'm not here to say piracy is good or bad, it's just illegal.

So in the end the choice between pirated and used isn't ever about the developer getting their fair share, it's about a moral choice between buying something cheap (which is morally accepted) and stealing something (which is illegal). I understand that either way the devs don't get paid, but if you look at any other item -cars, toys, cds, dvds, tools, etc.- one can purchase the item used and in those cases the developer/manufaturer/movie studio does not suddenly make money off of it again. It is childish for games publishers and devs to think that they could outlaw used games sales or that they somehow deserve a cut. The only entity that makes profit off of multiple sales of the same item is the government who takes a cut every time a game is traded back and resold.

the same old David Braben blablabla.

It´s a basic right as a consumer/citizen to sell what I own. If the industry isn´t up to that anymore it´s time to go for them.
We rely on others to entertain us too much anyway.

Recently the Game Industry is acting like we OWE them something.
If you want to stuff us up with bullshit that´s what you get.

Gaming industry executives seem to be utterly disconnected from the real world. They seem to believe that they are exempt from how the world works. Second hand sales is something that shouldn't happen to them, they are "special". Also, their pricing never has to be actually justified and many more examples...

Basically, QQ more...

I think the man's just bitter he's not in charge of the sequel.

There is one reason, and one reason only when a game doesn't sell high enough:

It sucked.

Honestly, I've never even heard of... um... just a sec. *Goes back to check the article* Ah, right, okay. I've never even heard of Crackdown, much-less had a chance to buy it at Gamestop or some other second-hand retailer. You wanna know why your game had shitty sales? No, it wasn't because of "factors that were out of [your] control as developers". In fact, I'd bet you that it was because of factors that you had direct control over as developers.

While there are exceptions to this rule: Good games do not have shitty sales, and shitty games do not have good sales.

Well Jones should probably realize that the Beta for Halo probably helped sales ... but I got to admit that was really fun game.

You know what makes me wonder is "Was RTW good with money management?" I mean look at APB they had to close it down. Partially I believe to some programming issues (either a poor requirement or design document as well as lack of followin the coding standard and breaking basic programming rules).

So I wondering if alot of money was lost there.

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